bjorksnas
bjorksnas
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@RizeAki said:
So just a little rant if you don’t want to read you don’t have to nothing important
To those that care the basis of the match was it was a pc huntress with crosshairs streaming and once I got off hook they proceeded to slug me straight down. As you know it’s almost impossible to dodge a hatchet when they have cross hairs. So I am forced to use unbreakable to get up and even though they are in chase comes back to do it again. All in all I was left on the ground for whatever the full bleed out timer is which all started at 5 gens. I saw they stream so I went to find out why this was and they said it is because I ran ds and unbreakable (mind you these are tier 1 versions as I was playing Kate someone with like 10 perks to use) All of this being an assumption since they couldn’t know perks till after the match. But even so I didn’t try to abuse them if I’m down right in front of the hook. I used unbreakable because I’m slugged while ds never got used because she left me on the ground for 4min when at most it’s 60 seconds. So my question is how is me using perks wrong but her using crosshairs to make shots is ok in her mind?
Well that is my rant that probably won’t make much sense now I will answer the posts I know are bound to happen before they do I don’t care how anyone plays if that’s their style go ahead just makes you look bad if you have to leave someone on the ground for 4 min at 5 gens and I do also get I shouldn’t run that build with how broken it is but I ran it for the match above in case I am slugged and/or tunneled which happens a lot in this game and I can atleast admit I’m garbage on a lot of maps when it comes to looping Ive been a killer main for two years and only on survivor for about 2-3 months tops so if I am being tunneled I tend to panic and don’t want to waste too many resources so I’ll take a down and either stun or get myself up to gain distance
If you got slugged without ds and unbreakable I would have felt bad for you but thats just karma for running that broken perk combo
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@ZtarShot said:
https://forum.deadbydaylight.com/en/discussion/comment/1575961#Comment_1575961
You forgot the rank 20
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@pwncxkes said:
https://forum.deadbydaylight.com/en/discussion/comment/1575907#Comment_1575907
Dude chill, but that is the point of Dead Hard it’s supposed to work. Don’t be toxic and pull “sEConD cHanCe perks” card. It’s honesty so annoying at this point, go somewhere else to discuss about Dead Hard being a second chance perks.ffs
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@DudelPumaAce said:
i still will get dedicated dead hard, i dead hard the killer strikes me and its worked for the killer, the server notices it, because why does exhaustion go away ? YES ! the server notices it that it made a mistake, then remove my exhaustion, but dont need it, i am dead...
the Pallet and Window vaults (normal hits) are ok, one becomes rare dedicated hits, its worked
but ######### is that in the Video ? xD
i stun him and then he hit me, 2sec later he has the animation for the stun ? xD defuq...
I cant use my free second chance consistently this games unfair
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@megmog said:
I agree that the gates opening time is a little short, but there's nothing wrong with those perks and the endgame. Blood warden works for nearly every single game I play, it's an unexpected perk. And 99-ing the door can work to your advantage, especially as a huntress/deathslinger/phead
hehe phead
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@BigBrainMegMain said:
No.
Any kind of DS changes will only incline killers to complain even more.
They will never be satisfied, they'll move the goal post every time they imagine a new situation.
just like survivors do with wanting nerfs for killers
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1575872#Comment_1575872
I understand that thays why we should go back to p2p because it didn't fix lag switching its just vpn now. Killers still vpn and it works perfectly. Dedicated servers are ######### validation is #########.
The devs dont really care about fixing hits if they did it would of worked. But they are focusing on killers alot currently so it was my fault for expecting it to work.
Its only meant to do so much, it still needs tweaks, also some regions players just have 300 ping anyway because their region has a bad location for their servers so not letting them play the game just because you don't like playing 0.12 seconds ahead of your opponent is just dumb
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man I wish bp would start going above 1 million sometime soon, I like the idea of building up a large amount of bp for the new killer, it only takes a few games to get to 1 million
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2 years ago the servers were based off killer ping instead of dedicated servers, connections were better because on average you have a killer ping of 0 and a survivor ping of anywhere from 0-1000 so the only thing to worry about was your own connection,
However people abused the fact that they were the server effectively and abused lag switching for an advantage just as people use vpn now
if you are still getting hit then its within of the server hit validations accepted ping rate, no one knows from what ping level attacks won't connect except for the devs
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1574851#Comment_1574851
Ik hits are killer prioritized but the server is supposed to check.
Hit validation is still for those edge cases where you get hit a second or two after vaulting vs the killer with 500+ ping
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1574744#Comment_1574744
Except I have 60 ping consistently and I'm getting hit through windows and having damage dealt from air. Yeah foh
you can have 60 ping all you want but its the killers ping that will determine how far you will be hit through a window
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1574704#Comment_1574704
i Hit after I land on the ground is not fine nor is the blade not even touching me but me getting damaged is fine. You talk about me being survivor sided you should know hits have been messed up for survivor.
So no it's not fine me and my friends have clips I can provide so do other forum members.
Those clips aren't best case senario, the server connection could have been 120 survivor and 120 killer, however hit validation is only a bandaid fix for vpners people with 300-500+ ping not regular servers
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lol, it works fine, getting hit while vaulting is fine, 60 ping 0.06ms + 0.06ms killer in the best case scenario would mean you could only get hit through a window within a time frame of 0.12 seconds, if you can't play ahead of your opponent by 0.12 seconds maybe you just aren't good
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Shred only needs to charge for 65% and has a 2 seconds stun, so minimum time saved is 0.05 seconds max time saved with prediction is 0.7 seconds
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@ThatPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1574438#Comment_1574438
after I posted this I realized STBFL is useless on her. Now I am thinking of doing 1.BBQ because its BBQ 2.Im All Ears so after I throw a hatchet or m1 I know where they are going next 3.Corrupt so I don't get Gen-Rushed 4. I will upgrade Legion and get Iron Maiden for her. thx for the build
Honestly 4 seconds reload vs 2 second reload doesn't seem like much but once you see and use the animation once every reload without will be sluggish, until you get iron maiden I recommend using pop+corrupt especially till you get comfortable enough to run less slowdown in exchange for more information perks
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But don't take my word as what you need to do, have fun and experiment until you find something that suits you and your play styles I just recommend you try once or twice with some of the perks I recommended
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BBQ is just wonderful never let it leave your sights,
STBFL doesn't work well on huntress especially against good players who will use your hatchets for distance it is unlikely to get many m1s
Pop/Corrupt intervention are great but id recommend one or the other not both, corrupt for early game and pop for mid-late game
Your other two perk slots should also be detection type perks, Whispers, nurses calling, discordance, and iron maiden as huntress has a strong power and basekit but to make up for the 110% movement speed and reloading you want to know where to go next as much as possible
My build I usually run is BBQ, Nurses, Corrupt, and iron maiden for those fast reloads and cheeky free downs
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here it is again this dumb post
git gud hag is only good if the person plays them competently which 80% of hags don't play at that high of a level
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/1506064#Comment_1506064
To prove How badly designed this game
it proves that you are just an unfun person given the opportunity of course survivors wouldn't run ds if they didn't run into people like you
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@BloodyNights said:
So Otzdarva got 50 wins in a row with the only conditions for winning be that he kills 3 people. The last person escaping through hatch doesn't matter. For consistency he isn't using any add-ons.
I know Otz has a ridiculous number of hours in the game. But if the guy can get 50 wins in a row with Legion of all people, against all sorts of survivors. SWF, Strong Items, the full array of Borrowed Time, Decisive Strike, Unbreakable, Dead Hard, etc.
Maybe...just maybe killers are stronger than a lot of killer mains lead you to believe. I've heard the excuses of well those survivors were just potatoes, but Otz did like 100 games. I think just maybe...people need to stop blaming the game's balance so much when they lose the occasional game as killer. Because clearly at high levels, a killer can wreck if the person playing the killer is good. I think the biggest issue isn't really that the killer is just that much weaker than survivors. It's that the killer takes a lot more time to git gud than survivor.
you have 20 different killers and 23 different survivors that are all skins of each other, of course it takes more time to get better at killer
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voting in your own poll in favor of your idea, you low down scoundrel
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@xenofon13 said:
Okay, we are complaining about fair hatchet hits now?? Lmao!!
"Git gud"
https://drive.google.com/file/d/1mdPO2AMUzx4j85Py4t4GCX-cwKO2nii8/view?usp=drivesdk
thats "fair" hatchet hits, a direct shot just nopeing out of existence
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Its been 2 weeks, I don't think you guys know how hard it is to program games and troubleshoot optimization problems or how long it takes even with skilled developers
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People enjoying the game with other randoms, sickening
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Reworking an old perk because I feel like it needs it,
Surge: Downing a survivor regresses the nearest 3 generators by up to 8% this effect charges up over 60/50/40 seconds and is stronger the longer it charges for, (20 seconds of charging means 4% at tier 3 then back to 0% to start charging again, lesser amounts still make the gen start regressing)
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kinda, freddy punishes looping the same pallet after the fact and clown punishes before and during, you can play around freddy snares easily if you just loop to different structures, clown you don't get much of a choice because some placed where the bottles are thrown cover way too much area
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@HarlowXRaven said:
I´ve been seeing alot of posts where someone want to nerf something but im confused people want to nerf survivors but wanna buff overpowered killers or then they don't want a counter to anything or for survivor nerfing perks like ds when really its for tunneling killers it's confusing I play killer alot and ds isn't really that bad. It can get annoying but if your not tunneling what's the problem and if you are you have to deal with it since that was your strategy. I'm also confused why people wanna to get rid of swf even if they are good you should be able to get at least 2 kills or change your strategy depending on what didn't work out during that time. I play a little survivor too and I believe survivors have it rough too I don't really play it much tho. It's more likely for the killer to win then survivor if i'm being honest. There not really killer or survivors. We should compromise and stop being toxic. survivors stop being entitled killers stop being entitled. If we don't the game will die because there will be no survivors and honestly id like to continue the game.
Killers want survivor perks nerfed because survivors abuse them into oblivion, survivors want killers nerfed because all they see is the result and none of the struggle of getting good with a killer, but also some killer things need changed like iri head
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@Eleghost said:
Can you imagine how many points you would get as killer if you just ran bbq and nothing else. it'd be insane.
yes 400% according to what op thinks it should be 50% per slot, 6 slots plus bbq
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@Perfectnomad said:
Leatherface is the DUMBEST killer to play against. An instadown that punishes people unhooking you? Plus a perk that lets you see survivors away from you? idk How this is ok? He is so unfun to play against and play as. He needs a serious nerf.
That sounds like a survivor main talking, seeing survivors far away instead of the much preferred having no clue and wandering until something happens or hook camp the person
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@ZtarShot said:
Obviously.
good thing they already get up to 2 second chances perk match
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@catnip18 said:
Likely because its more clog for the blood web. They still havn't figured out how to reduce bloat in bloodweb with what we have so once they figure that out, i can see them doing the anti-map offerings. they're already doing a null-map offering one soon
Remove mist offerings, hook density offerings, cut coin for killer boom on average 2-5 nodes on a p3 bloodweb gone
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1567937#Comment_1567937
I actually like the idea of the longer it's been, the more potential regress .. Like the idea sounds extremely fun and could actually be a good clutch perk.
But I think making that work, or basically making a perk that isn't a token or cooldown might be just too much creativity for these devs. They made a killer that runs into walls to get a speed boost, mind you
Honestly the thought of having a perk power up the longer you don't use it has always been a design aspect these devs are missing out on, maybe they can look into that space by buffing perks like surge
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1571380#Comment_1571380
Oh the HARDER THINGS. Is that a Stranger Things porn spinoff? IDC about that go way.
So basically I won because you realized how stupid your argument was, we take those
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570571#Comment_1570571
You can‘t actually believe that Billy was nerfed to the ground because of the new overheat mechanic?
They took away all cooldown addons, make you stare at the ground every cooldown, give you a mechanic you don't need, and make most of the addons useless / counters to the new unwanted mechanic, but no hes perfectly fine
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1571228#Comment_1571228
So PC players are better players who don't have an advantage over console who are better players because they beat better players and became better players. Keep going this is funny. This has got to be satire. Acknowledging they're better in nearly every post while at the same time saying there is no advantage. LOL
They are better, BECAUSE THEY PLAYED VS THE HARDER THINGS, you now have the chance to PLAY VS THE HARDER THINGS, and IMPROVE AT THE GAME, they didn't get better because they had an advantage or disadvantage they got better because their OPPONENTS weren't at a disadvantage
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1570748#Comment_1570748
Okay you're actually clueless. I am just going to laugh at your posts from now on out. You provide so much stupidity its hilarious.
Only in your world can something somehow be "virtually identical" yet also be "better players" at the same time.
Keep posting though its hilarious reading you make objectively incorrect statements all while contradicting yourself at the same time. Simpleton? AHAHAHAH points for irony there.
They are better players because they have better opponents to get better against genius
They improved vs the better players, saying you don't want to improve against the better players and instead just face the killers limited by controls is like being a 5th grader in the 1st grade sandbox and complaining that your parents want you to leave the elementary school and go to middle school or instead just pick on people your own size
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@MrsGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/1570571#Comment_1570571
LOL, he was hardly touched.
hardly touched by a train fire
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@NimaKh1 said:
So today I was playing a round as Michael and somehow I managed to get 70,000 bloodpoints in that round alone. I am confused myself since even though I got a 4K, I didn’t know it was even possible to get that many bloodpoint in only 1 round. Could it have been a glitch?
That can happen, bbq + pudding + average game can give that much or more
Or even just bbq + average game + daily
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Honestly survivor turn rates just look and feel really weird on dedicated survivors
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570586#Comment_1570586
What are you talking about tho? He is unchanged base kit wise? You must mean add ons then? I mean he has actually good add ons now instead of just insta saw billy
What needed changed for billy
Address tuning guide, Thompson mix, doom engravings
What they changed, removed all charge speed addons other than ones of extreme high rariety with terrible downsides or annoying activation requirements,
Added a mechanic that shouldn't have existed in the first place with 4 of his 20 addons now combating it
made the mechanic more annoying because it didn't annoy good players enough
Temporarily made his movement speed addons comparable to hot garbage, 3% movement speed for 20% longer charge time what a deal
Made you stare at the ground after every ended chainsaw sprint so make it more disorienting to continue chases or start chases after sprinting
Removed all cooldown addons so now you get to stare at that ground for 3 seconds every single time you end a chainsaw sprint
Kept the mediocre addons like noise range, and hitting an object recovery speed
Gave us black greese which is arguably useless 99.8% of the time
Kept the downside on an arguably only ok purple addon because turning is too strong
Made an addon to incentivise not being able to use your chainsaw for 15 or more seconds
Basekit still has to deal with 25 heat per just starting a chainsaw sprint that takes 7 seconds without addons to fully recover from, 3 of which is cooldown at least but it can also build up
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570571#Comment_1570571
What the hell you on? His base kit virtually didn’t change at all? His add ons are now decent and adjusted, the overheat is really not that impactful and does not cause base kit billy to change. What was wrong with old billy was insta saw, old insta saw is now gone. He is not nerfed to the ground he is still good and his base kit literally did not change. If you are overheating consistently with billy you are doing something wrong.
No the changes were fine, they just took almost all the fun and the soul of the character along with them
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Deathslinger deserves his exposed effect, if you can hit a shot between 15-18 meters, pull them all the way in with nothing in the way, then get a hit you deserve that down
Huntress should just have down after a certain range with no downside
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@Johnny_XMan said:
I know this is a hot topic that surrounds characters like Slinger, but honestly his power usage comes at a great cost, which is that if he messes up, he has to reload.
To demonstrate, I was playing a match just now where I would have gone down in a dead zone had it not been for me reading his fake shot, AND then being quick at turning with his actual shot.
https://media3.giphy.com/media/ekekCqx15mjMYebktE/giphy.gif
https://media1.giphy.com/media/kz1DTAR2HsC89zR9ZI/giphy.gif
I am not saying in certain situations he isn't almost too strong, but I think much of the complaints come from how misunderstood his power is. I rarely play as him as killer, but even I know that you can still dodge hits even when there are no LoS blockers.
This is just my opinion.
Because hes not a good deathslinger, he missed, thats on him
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They nerfed something into the ground because it needed a touch up, I would compare it to needing to move the pillow on your bed to make it look nicer to instead light it on fire and burn the house down with it
Hillbilly had 1-2 things that needed to be addressed so of course they fixed it, then also made him completely unfun to play along with it
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Survivor, the thing you are saying you play, is similar if not exactly the same on controller, the only precise thing a survivor might do is aim a flashlight
However you in your cowardice refuse to go against better players because in comparison of killer on keyboard and killer on controller most killers full potentials cant be realized on controller
Just because killers can reach their full potential doesn't mean they are at an unfair advantage that meant that the killers on controllers were at an unfair disadvantage
Now that the playing field is level and killers that couldn't reach their full potential on controller like nurse, huntress, oni, billy, deathslinger can you are too scared and complain that you have to go against them
What you are arguing for is for every killer you go against to have an unfair disadvantage every game so you can feel better at the game, got news for you on that front, you are scared of players being better than you are.
Take your poorly made comparison and flip it around thats console survivor vs console killer, console survivor plays the same as pc survivor but now that you have to face killers that can reach their full potential you whine and cry.
The sad part about this is you think that youre the good player in all of this while you complain that people can be good with something
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Removing bonus bp from the game is wrong, maybe change bbq to be something to incentivise not tunneling camping or killing someone early even more
BBQ, Whenever you hook a survivor for the first or second time gain a stack, every stack gives 25% bonus bp, whenever a survivor is killed bbq cant gain any more stacks, keep the aura reveal
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@Axe said:
This patch sounds both good and awful at the same time
No BP on WGLF and BBQ? I love grinding haha /s
Object sounds next to useless, they are supposed to balance and rework perks not kill them. (sorry otz but this aint it chief)
why remove perks instead of reworking them? (monstrous shrine)
What would be the point of iron will if no mither does the same thing?
"Players that are playing SWF are shown connected at the end game screen, and player's console are shown instead of a Globe" ah yes lets encourage lobby dodge even more
Keys can open hatch and give survivors free escape but you still want to remove moris?
I can almost agree on pretty much everything else
Object sounds even stronger especially in solo queue because it tells all your teamates the killer is occupied get some gen time in
Iron will is no mither with less power but less downsides
Also how would endgame screen showing swf make people lobby dodge, if your in the lobby you cant see it
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1570008#Comment_1570008
what I was thinking only 1 perk also survivors can make a lot of mistakes still win but killer makes 1 mistake and they done.
wack but I guess its still true that killer has to earn every inch and survivors just get victory handed to them most of the time
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1567875#Comment_1567875
so true about (second chance perks like the ones above have high potential to erase survivor mistakes)how many does killers have like 2 or 3 I want to say just one being noed don't really think of pop or BW as second chance perks
killers have like 1 second chance perk which can be noed but every other perk is just strategy nothing is gained for free as killer


