bjorksnas
bjorksnas
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- bjorksnas
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Comments
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@Funguu said:
Bro don't try to tell me this guy would last in red ranks. I played the ptb and it was rough, the chapter is almost here so I'm praying to God he got a must needed buff.
I got to rank 1 on the ptb with blight, maybe you just weren't that good with him
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Object of obsession, and Distortion, instantly waste the 3 stacks four seconds into the match match because of obo. makes 1 perk useless and most likely make the killer tunnel and target you
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@EnderloganYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1601567#Comment_1601567
Strategy (definition by Oxford dictionary): a plan of action or policy designed to achieve a major or overall aim.
where does it say same odds of winning or has a counter in there? oh wait, it doesn't.
here are some things with no counterplay that I doubt you would call OP
Deja Vu
Wake Up
Breakdown
Botany Knowledge
Bitter Murmur
Bloodhound
Brutal Strength
Iron Grasp
Deja vu countered by blindness
Bloodhound countered by lucky break and no mither
Wake up countered by blindness + remember me
Botany countered by plauge, but otherwise some decently op perks right there
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english might not be your first language so ill try to rewrite them
Perk 1: 4 total hooks instead of 3 but you are always exposed
Perk 2: Survivors can hex a dull totem and drain a portion of the killers power meter
Perk 3: The killer is 20/25/30% louder
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@joshuashep22 said:
I love the idea behind blood pact but it doesn't feel as rewarding as it should so here are two ways we can make it a fun and viable perk, option number one: the 6/8/10 seconds of haste is saved and activated on your next chase like a mini sprint bursts or option number two: increase the timer to 20/25/30 seconds, this perk has so much wasted potential, what do you think?
I think a timer increase is too much
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If you want free advertising by putting ttv in your name don't complain when it backfires
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1599661#Comment_1599661
How the level 40 perk would be implemented I cant quite wrap my head around to be honest, otherwise I like them.
Its just aura reading but colored in I guess so the people can still blend with the environment
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@yukairi said:
I have a new ideas for a killer, the name of the killer is the Mirror, on the map you have a lot of Miror and this killer can inter inside the mirror and when you are inside you see what the mirrors in the map see, you can switch left and right for choosing which mirror you want get out, exemple you see (when you are in the mirror and you switch) a survivor front of the mirror, you can get off the mirror (2 second) and follow the surviver. For the perk I don't have ideas yet
Perks should be based around the idea of reflecting and copying,
Level 30 perk, copy cat, copy a perks affect when it activates at 50% strength, this effect can only happen once every 30/25/20 seconds,
some examples of this Haunted grounds 90 second duration, enduring 75% reduced stun, dark devotion 45 seconds, bbq longer aura reading, to show which effect has activated the perks icon temporarily becomes the icon of the perk it copied, great for making strong perks stronger and combining with other perks
Level 35 perk, Mirrored Pain, if a survivor takes a protection hit for other sruvivors all survivors they protected take a health state of damage, this effect can only happen once every 80/70/60 seconds.
For example if someone is body blocking the exit gate for an injured survivor it would down the injured and damage the one body blocking for them, this also procs bt easily on survivors getting unhooked or punishes survivors for saving in front of you
Level 40 perk, From all angles, survivors within 8/10/12 meters can be seen through objects when outside of a chase
This perk is not exactly aura reading so you can still miss people but it helps find people hiding behind close structures and crouching behind walls, even works with lockers as you could see the survivor through the locker, overall this would just be a close range tracking perk that helps find suvivors in lockers and behind cover with ease, but doesn't work in a chase as that would be way too strong
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Adding secondary mechanics to slow down skill based play is just annoying and lowers the skill ceiling that players can reach while also making it more boring to play the killers for extended periods to reach that skill ceiling. Addon rework was needed but a secondary effect wasn't needed, the devs made it more bearable but decided its not annoying enough then made it less bearable by making it have 3.5% heat dissipation base instead of 5%
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1597271#Comment_1597271
Nobody will ever surpass my boy demo in terms of speed.
7 tokens 1.05 * 230 demo at 460 be sweatin
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/188529/changes-to-the-blight
The german PTB translation had some leaked add-on changes
Dear god the compound 21 on the german changes 15% bonus speed for each token and 7 tokens from the ring, if he is still 230% in rush each charge is just stacking another death engravings on him, he would be the fastest killer in the game easily
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1595054#Comment_1595054
They corrected you because you were wrong, not because they can't put 2 and 2 together.
An increase in tickrate makes what the server sees more closely match framerate, this game is normally locked at 60fps meaning most systems that run it at 60fps will see what the server sees every frame instead of what the server predicts every other frame to compensate for tickrate not matching fps
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1592092#Comment_1592092
https://forum.deadbydaylight.com/en/discussion/comment/1593019#Comment_1593019
Um, it’s not weird. Orion is correct. If you don’t understand something fully, now you have an opportunity to learn more instead of bashing on someone who is right. It’s OK to be wrong sometimes ya know?
no I understand it, but when people correct something just because they and others can't put 2 and 2 together I would just rather not deal with them
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1592209#Comment_1592209
Yes, but that's if you can maintain those specific framerates and never have any deviation, which we all know is almost never the case. Hell, some people play above 60 FPS, others below 30 FPS. That's why I mentioned frequency, so people don't get the wrong idea and think their framerate is somehow tied to how often the server updates their position.
You decide to point out weird things in weird ways im just going to ignore you
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1592067#Comment_1592067
It's about frequency, not frames. 60 Hz instead of 30 Hz. Your framerate is irrelevant for the server.
In a relative sense 60fps at 30Hz only updates to the server every other frame and 60fps at 60Hz updates every frame which means at 60fps you should see what the server will send every frame instead of only see what the server will send every other frame
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@humanbeing1704 said:
I'm a moron what is tick rate?
it also doubles the amount of frames that match server updates, 60fps updates every frame instead of every other frame
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1590095#Comment_1590095
Correct me if i'm wrong, but I'm pretty sure the Devs said that mods that changed the hud would not ban you, I do recall something like that being said in a Dev stream but if a mod could confirm that would be appreciated.
eac said its up to the devs, devs said its up to eac, guess anything goes
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Make your choices cooldown is actually its activation time it isn't 60 second active then 60 second cooldown, its just 60 second only active on one person at a time
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@Jill10230 said:
https://forum.deadbydaylight.com/en/discussion/comment/1535323#Comment_1535323
Doing that would reduce the population... I don't want to wait 2 years for play, like before!
then get better at the game?
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@Kilmeran said:
So, couple years ago, I purchased DbD due to Myers. Of all the slasher Icons I grew-up on, he was always my favorite. I put him down in early to mid 2019 due to burnout and moved on to other killers.
Anyway, been trying to pick him up again and having a lot of trouble getting any type of pressure or even a snowball effect (Purple rank survivors).
Any tips from current mains out there? Because at this point, I'm about to shove him into the toy box and just play Ghostface.
Generally use a mixture of his 8 best addons, even without bbq you should get enough bp every game to get at least 2 or 3 of any for the next
Tombstone Piece
Fragrant tuft of hair
Memorial flower
Dead rabbit
J myers memorial
Hair Bow
Hair Brush
Judiths tombstone
anything less is just willingly putting yourself at a disadvantage and builds should be centered around addon choice, dont run tombstone without PWYF ect,
Additional time addons give a longer window to snowball
Faster stalk gets closer to snowball faster
Kill addons are fantastic
Dead rabbit is just moniter and abuse without the perk slot most of the time because once you start snowballing it really doesn't matter most of the time where you are
Both reds carry most matches and tombstone piece is like a free win if you get it early enough
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@WTBacon said:
No one seems to remember that only corrupt purge used to effect PWYF.
This is a pretty huge nerf.
I think it happened with the doctor mid chapter patch, they made shock, bottles, and infectious purge consume stacks
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/1586711#Comment_1586711
not to be rude but doesn't SSBU already means that Nintendo Characters are connected.
You never stated how you connected them
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Well as its your opinion thats fine but with facts and logic this is unsurprisingly wrong
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@DarkMagik said:
-They way how did this was by Looking at the Licences & Leatherface was the the first Key i first connected DBD to MK because both Leatherfaces are the same Licence of Leatherface.
-MK did collabs with DC in the Games Injustice & MK Vs DC.
-DC is in Fortnite as well is Marvel.
-To go even futher I connected DBD to SSBU.
-Marvel has Marvel Vs Capcom which has Megaman & Megaman is in SSBU.
-Going back to Fortnite they Had Party Royale Of Steve Aioki & he was Dragon Ball Xenoverse.
-DBX is part of the DBZ & Goku was part of Jump Force which had One Piece,Naruto,BMHA,JOJOs, & More
-Going Back to Injustice they Had the TMNT & Hellboy.
-TMNT connects to Power Rangers.
-Hellboy connects to Brawlhalla,Brawlhalla has Ben 10 & Adventure Time.
-In the Special Crossover Nexus all explain that all CN characters live in the same Universe.
-I connected all Disney Character with to this with Ralph Breaks the Internet & Disney Infinity.
-Marvel Had a Comic Of Kool-Aid Man
Um stuck here i know there is more to connect so i need your help.
Sonic was in wreck it Ralph which means the sonic universe, sonic is also in smash bros which means all those characters in their respective Nintendo universes are also connected
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This game could use a point based system for perks to make up for the disparity in strength between them, sure you could have your 4 meta perks or you could have your 6 or more niche perks that you enjoy
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Moris as a whole just need a touchup, my thoughts was no more secret so the survivors know exactly how fierce they should play to stand a chance and add a purple mori that allows killing deathhook survivors
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1585280#Comment_1585280
Not saying you'll win but it's still a crutch. Also this add-on doesnt fix the ######### collision.
The addon is not a crutch its a tool much like a crosshair on huntress or deathslinger, it won't win you the game by itself. Also this addon warns you about the collision before you blink so it would make the collision be easier to play around
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@BigBrainMegMain said:
https://us.v-cdn.net/6030815/uploads/C0IWRNVKBDQC/meg-deathgarden-png.png
Remove OoO from my list so I can replace it with Unbreakable.
Just deal with it, next game. OoO is very rare to face. And yes, I'm solo.
Hope you enjoy the free facecamps that usually come with OoO
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583810#Comment_1583810
Only low ranks dont knpw collision on nurse. Low ranks or people who dont play her. Also, I have that in every killer so there's no point in bragging about that. Thats not balance, its a crutch for bad nurses.
I know collision that I can see and even collision that I know exists behind a wall the only thing I don't know is broken invisible collision which this game happens to have plenty of, its a learning tool not a crutch you won't instantly win with an additional brown addon every game it will make the new player experience better and assist more experienced players to not have blinks that just don't work because of wonky invisible collision
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You forgot to add entitled survivors to the list
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Sound is one of her best tools but you will hear sounds in both ears no matter which direction it comes from, even with one ear just hear loud they are to that side quiet they are to the other side, also perdition is another strong tool, predicting you opponent gets really fast hits and downs
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@Cabbage said:
https://forum.deadbydaylight.com/en/discussion/comment/1534428#Comment_1534428
We want crossplay, just not with a platform that has double the FPS and better controls. Most (not all) console players feel the same, where Xbox, PS4 and Switch have the same issues, where no one platform has an advantage over the others. Thanks for your suggestion though 😊
The only side that has a disadvantage are killers limited by their controls survivor plays the same on pc and console
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Just play killer yourself and see if you don't gravitate towards the easy to learn high power killers like spirit and freddy
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Meta perk isn't meta, sure its not
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Demogorgon
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1582999#Comment_1582999
It's wasted screen space. No good nurse wants this because it hinders them. Not everything needs to be balanced around low ranks.
Ah yes sorry ill just take my p3 50 rank 1 maxed nurse (ALL PERKS IN THE GAME) opinion elsewhere guess I don't get an opinion since of course asking for balance means im an inexperienced low rank with 5 hours in the game
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1583032#Comment_1583032
If you know how nurse works than you know she is a high skill floor/ceiling killer. She isn't made to be how would I say it, kind to newer players with her. She is meant to be a high risk high reward killer so adding that marker would 1 mess with already experienced nurses that don't need it and 2 make nurse a low skill floor high skill ceiling killer which would either be utter crap or unnecessarily strong. She is totally fine in the condition she is now. She is the killer embodiment of hex perks, there is a high risk with her power and a high reward as well. Something you don't understand about a killer you so called play a decent amount
Having cucked blinks isn't high risk high reward, its stupid needing to know every follicle on the maps 4skin collision just to not have the game screw you over for having muscle memory is dumb
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583006#Comment_1583006
Ok then. So the big problem with second chance perks is how they stack on with each other to give multiple second chances right? But on their own they're relatively fine?
Yea realtivley one is fine but when they get 2 base game chances, 1 extra from ds, 1 extra from unbreakable and 4 extra from deadhard to make all 4 of those chases before they go down last longer it gets frustrating and makes it hard not to facecamp them to death
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@stoudbaker said:
https://forum.deadbydaylight.com/en/discussion/comment/1583014#Comment_1583014
Nive build,i dont use soul guard so combos with it doesnt cross my mind what other uses are for it
Soul guard is good with unbreakable and against slug heavy killers, otherwise just recovery perks help, if you want to make a full build I reccomend using tenacity as well or flip flop both of which help with recovery or using getting slugged to your advantage
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1583008#Comment_1583008
Then don't try to make changes to a killer you don't play a lot. Also you said you played her "a decent amount" and 50 hours isn't a lot yet you are implying you played less than that.
You sound dumb, I play everyone, I know everyone, I have muscle memory for everyone, I know nearly every number behind every killers addons and powers, I have probably played close to 100s of games with everyone and 1300 hours I have probably played close to 4000 games or more, just because I don't main it doesn't mean I haven't played it to death already and have experienced firsthand or seen others have blinks that just don't work for no reason, but what I haven't seen is people experience blinks that just don't work while using plaid flannel nor has it made me learn nurse slower by using it or mess with muscle memory while literally only using it to not have cucked blinks.
I know its a good change because I know what it brings along with it and how it would make the nurse experience better overall to newer players and casual players that know how to play nurse but don't know collision well enough to not get cucked blinks a few times a game
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@stoudbaker said:
How good is the combo?i just thought of it just now..maybe add sprint burst?
Everyone else has already thought of it and yes it is annoying, but if you stack it with ds then you truly become a toxic survivor
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1582990#Comment_1582990
It's not hard to play pubs or get a group of friends to practice with tf
Of course its not hard but Id rather just play someone else instead of doing that 4head I don't main nurse so why put 50 hours into learning the devs bad clipping instead of just enjoying another killer
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1582954#Comment_1582954
Well what about killers? Do they have second chance perks too?
They have noed, but unlike the survivor perks especially when you stack the survivor perks it can be countered, every other perk usually requires the killer to do something to get an effect because most passive killer effects are just ok at best and monstrous shrine at worst
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1582947#Comment_1582947
That just needs fixing. I will never play nurse again if thats base kit. As a nurse MAIN, get good.
as not a nurse main but good enough to 4k 10 games in a row piss off, fixing all the collision is harder then adding something that just tells you if your blink is cucked or not
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1582986#Comment_1582986
That's the issue I actually put many hours into her getting used to collision. She is my second main behind myers and ahead of trapper
well when you play literally everyone its kinda hard to put hours into learning all the nurse collisions
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1582975#Comment_1582975
If you have 1300 hours than you should be able to be at least sort of used to collision. Most maps for me I don't have a problem with blinking and I don't have nearly as many hours as you.
Bruh 1300 hours cant prepare you for how badly these devs clip things sometimes especially when you don't main nurse
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1582964#Comment_1582964
It's called experience my g. Get used to the collision and adapt accordingly
Even after 1350 hours my brain still tells me the cars collision on springwood are round while they are clearly a box shape, and you want it to adapt to the entire game, genius
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1582958#Comment_1582958
Which is still your fault if you haven't adapted to that
just adapt to 35 maps at the same time with random collision hulls that you need to blink against individually 40 times to understand 4head

