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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597991#Comment_1597991

    Yeah even on a base PS4 as long as you restart your game and you're not on an indoor map (or Red Forest/Ormond) you'll be fine. The blight skin should be out too.

    Frame rate doesn't even matter as much as survivor in the first place but it's not anywhere near as game changing as he's making it out to be. He just doesn't want to be made a fool, even though he's already kinda doing that in my eyes.

    And yeah I dunno, it was just an idea I came up with in 5 minutes while thinking about this thread on the toilet. BHVR could definitely do something better.

    Yeah on survivor bad frame isnt nearly as detrimental as killer and on top of that maps like blood lodge run pretty smooth most of the time. He just like you said rather not be made a fool of.

    Yeah it makes sense now the spirit players will actually have to be strategic if they want to win games.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597991#Comment_1597991

    This game has never run at 60 FPS on Xbox. It doesn't matter if you are in KYF or not, the game is capped at 30 on console. You are imagining things.

    Game isnt capped at 30 on consoles if you play 1v1 kyf the game runs extremely smooth. Try it out if you do not believe.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597961#Comment_1597961

    LMAO I didn't even see that. What a weak excuse that just deflates his argument. Can't even show your mad Spirit counterplay "because fraaaaaaames". That'd be an argument if he used the Blight skin on Hawkins or whatever but outside of that? No.

    Anyway, I was on the porcelain throne and came up with a little Spirit mini-rework: Give her the Bubba treatment.

    What I mean by that is:

    • Give her Bubba's token system, and every time she uses a token, her husk appears where she used it.
    • This gives players actual feedback that she's phasing.
    • It would provide a better skill cap for Spirit players (you can bait people with the husks and you have to time your phases to get max distance).
    • It would look creepy as hell and fit with her theme more.

    Yeah I did though he defends spirit heavily but with the chance to prove it he denies it even though if you put it on blood lodge restart your game first and it's a 1v1 its 60 frames for console I play on xbox one s trust me.

    The token system might actually work ngl.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597455#Comment_1597455

    1) There is a fighting game called Divekick that is literally that. You die in 1 or 2 hits. The entire game is a bit of a meme, but fighting games like this do exist.

    2) Some infinite combos exist in some games such that, basically getting hit once or twice is death against a good player. UMVC3's Zero is a prime example of this, he has a 0 to death combo on pretty much every character in the game. All it takes is 1 hit confirm and your character is dead.

    3) Yes crossplay is on but there are some issues. First frame rates are still god awful on console and it's honestly not fair at all to play against a PC player with uncapped/stabled 60 FPS while our game can barely run at 30 FPS. If you don't believe me go play on console and just wait until you get hit by Sloppy. The game shits itself. Second, and I've made this point before, you are a good killer. I honestly doubt I could outplay you when you are Bubba let alone Spirit. I mean just the fact you have that one video of you getting like 40 4k's in a row with pre-update speed limiter Bubba should say to you "hey there's not many survivors that can outplay me, period."

    Maybe later in the year when the game comes out on Series X and such I'll take up the offer but for now I don't think it will actually prove anything.

    Number 1 custom games with 2 people run at 60 frames. Stop making excuses lol. Also doesnt that kinds prove you cant counter a good spirit because you said it yourself you are scared and hes good. It's all good though.

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597709#Comment_1597709

    Because the killer is the power role. Assuming both sides are of equal skill, the odds should ALWAYS favor the killer, simply because there are 4 survivors

    I mean the killer is the power role if the killer beats you, he should have a higher reward if they do anything. Other than that I mean yeah I think if it's two players of equal skill the one who out plays deserves the win.

  • @DeeJHansen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1596869#Comment_1596869

    1. Fake a vault or pallet drop.
    2. Run into PH while he is using power. Forces switch to M1. Hard to hit when a survivor is inside of your body and you can't see them properly because of FOV.
    3. Always run in straight lines to bait ranged attack, then dodge it's easy. Zig zagging like most people do just allows PH to catch up and M1.
    4. Run dead hard.
    5. Run sprint burst.

    I am sure there are more, but these are some off of the top of my head.

    1. A good PH will wait for the animation lock

    2. Sure running into them works but a good killer pc or console can track you then m1.

    3 and 4. Saying x perk isnt valid counterplay no go off.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597709#Comment_1597709

    because this game is balanced around the fact that the killer will eventually get you, thats why you can get hooked 3 times.

    if a survivor always had a reliable chance to win a 1v1 in high level play this game would go to hell, sure a survivor can waste a ton of pallets and such but they should be catch-able otherwise how is the killer supposed to win.

    edit: actually if your playing a bad killer like trapper against a good swf your more than likely going to lose unless something lucky happens so for some killers its already hell at high level play.

    Its only reliable if the survivors are good. Most survivors suck anyways that's why the game becomes easy when you become good.

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597192#Comment_1597192

    Yes lets make it so its in the survivors control, this would kill him. Like i said He is an anti-loop killer if you find that boring then thats a personel issue not the games

    I've seen PH never use the power once and Zooey for zoning it would not kill the power onl ybn make it more skill based.

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1596869#Comment_1596869

    Give me one good reason why a SKILLED killer should ever be beatable in a 1v1.

    Give me a reason why a skilled survivor shouldn't have a chance to win the 1v1.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1591545#Comment_1591545

    First of all - thread bumping is always going to get deleted and can get threads closed, I also didn't need to give a warning I could have just instantly closed the thread. I chose to make a warning on it that then went unheeded. We delete comments that are off topic and there were an absolute load on that thread, some of which are still there due to the quantity of them with people bumping the thread to try to get it to 1k - hardly conducive of a constructive thread! There were warnings given out by myself and other moderators to people on that thread as well due to the comments made towards the Developers which broke our forum rules.

    "ghostly deleting comments" - that can apply to all deletions as we don't have the time to dm everyone with regards to what was deleted and we respect our users to understand that if their comment has been deleted it's for good reason meaning that it's either completely off topic or breaking our rules.

    I am not trying to lecture you on anything, it was advice more than anything. You want to be listened to about the issues that you face but then go about it in an attacking non constructive manner which you've done here, that's not going to get your issue listened to, but get posts closed...again! We don't need to give a warning about closing a thread, that's a decision we make, I chose to give everyone on that thread a warning with regards to it, on the hope that it would not need to be closed.

    With regards to what you believe about the Developer team, nothing I say is going to change your mind. I happen to know how much the team listen and how much feedback is gone through - I have never lied, and I really take offence to that in your post. I and the other moderators of this forum give up a lot of our time to help in any way that we can and to turn around and say that we are lying about something is incredibly rude and flat out incorrect.

    So no nothing I have done has mislead you in any way and is certainly not hypocritical.

    Instead of being dishonest why not just be honest. BHVR is having you take the fall and eat a lot of these complaints it's not good.

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1597120#Comment_1597120

    His JOTD is really easy to dodge if youre in the open, also how would you change him to make him more "fun" for survivors

    My proposed change is when he cancels there is a cool down of like 1-2 seconds so PH wre less inclined to try and cancel spam. That way if they put their sword in the ground they are more likely to use it removing the guessing game overall and making it more skillful to use.

    Not only that it removes that nasty zoning that takes no skill.

  • @DontNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1596869#Comment_1596869

    Youre right this doesnt have a counter when looping him and thats the point HE'S AN ANTI LOOP KILLER, You simply arent meant to loop him like ordinary m1 killers. Instead you need to get ground on him by running the hell away for as long as you can.

    Holding w does work if he doesnt have good aim or doesnt have range add ons. It's the only way to waste time and its flat out boring. And it doesnt work all the time with the obstacles in the way.

  • @sad_killer_main said:

    https://forum.deadbydaylight.com/en/discussion/188511/thank-you-dbd-community

    To somebody who suffers from depression and several problems like me, It definitely helps feeling that. . You know, talking with people and stuff.

    Ay just know you got people that care for you :)

  • @DontNerf said:

    He's fine as is, stop trying to nerf killers just beacuse you dont know how to play against them

    You know how to beat his guarenteed loss scenario oh please tell. If hes behind you and you are running to a window you either A. Vault and get hit by the range or B. Her canceled on and m1'd. There is zero coutner to that and if you deny otherwise I'm inclined to believe you dont play against good PH.

  • @TheClownIsKing said:

    100%!

    Meme’ing around, giving survivors all the time in the world as a little experiment, and over a few dozen games NOED lit up while survivors are running around in my face every single one of those games.

    I now propose all NOED posts by survivors should be banned from these forums until killers can no longer give survivors all the time they need to cleanse totems, but still don’t cleanse them.

    🤣🤣🤣🤣🤣🤣

    Yeah no if you are afl and remove to chase me I'm rushing out of the match. It's boring when the killer refuses to do their job.

  • @DetailedDetriment said:

    Tru3ta1ent is easily within the top 1%. There's no such thing as 100% perfect looping, but he comes extremely close. It's a shame everyone shits on him.

    Tru3 isnt a bad survivor he definitely isnt top percent. He lacks camera control and pallet efficiency. You should be looking to him if you want to be good at all killers.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1584172#Comment_1584172

    There's a difference between moris being common on the bloodweb, and moris being commonly used - and they aren't that commonly used. There's no argument against that. Over the last few weeks I've seen maybe...6 moris.

    There's a reason killers have hoards of moris in their inventories. It's not cause they use them all the time. Stop your gaslighting nonsense.

    Huh you got 6 moris in a week. I have gotten maybe 5+ moris just today. They are used commonly just as they are found commonly. There is an argument.

    The reason killers have hoards is because the spawn rate is common as hell. I'm telling you you find moris almost every blood web. Nobody is gaslighting.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594546#Comment_1594546

    Yeah but seeing double pallets like that again is a big nope for me, the only thing that was different is vaccum, since that is not a thing anymore.

    That's understandable all I'm saying is that the rest of the map is a deadzone so all you need to so is force the pallets down and you win.

  • @Nemmy_Wemmy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595309#Comment_1595309

    You say that like Dowseys a bad killer. He is a very good variety killer main who commentates in hexys tournament's..guess who also participates in those? Ayrun so he has definetly see how he plays enough to probably reliably counter it.

    Not everyone is going all out every single game, most the time the actual good survivors are memeing or using random builds. He's (Ayrun) definetly not average.

    It would be like saying fungoose or otzdarva is average because they got destroyed by (x) survivors one time/multiple times.

    Tldr; just cause someone beats you in a game doesnt somehow negate your skill. Otherwise everyone is just "average".

    I'm saying hes average because he has terrible pallet efficiency and plays like the randos in my game. You dont gotta go all out to loop.

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595309#Comment_1595309

    I want to learn his 360 and tech lol

    But yeah he is decent but not godlike

    I can do the ayrun tech on console really isnt hard. Just practice but 360s I'd say dont worry about it and learn to loop optimally.

  • @Nemmy_Wemmy said:

    Ayrun is an amazing survivor especially when he is with his team or friends...some of the most optimal, coordinated stuff ive seen PERSONALLY.

    Ayrun cool but hes pretty average. He got destroyed by dowsey as huntress lol.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595251#Comment_1595251

    What's wrong with them being easy to proc?

    It's easy to proc the Exhaustion perks and those don't use up an addon. Should we add more skill requirement to all the Exhaustion perks as well as the addons?

    Let's just agree to disagree we arent getting anywhere. I respect your opinion but let's jsut see what the devs do.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595223#Comment_1595223

    I think that's a stretch and even then, it's a very minimal "downside" for such a strong upside.

    It's not giving you a reason not to run them, it's just putting a road block from completely abusing it.

    Just like bbq it isnt a downside it's doing your objective. The downside is there to stop abuse but exhaustion perks have been nerfed multiple times in the past from abusing them, they are in a stable state.

    Those addons actually arent fair in a sense due to their easy proc especially clown. Then you have huntresses venomous concoction which definitely needs to be removed.

    It honestly doesnt matter because they are most likely removing the add ons in huntresses add on pass and maybe clowns rework.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595098#Comment_1595098

    I agree with your point but I'd amend it to say no perks that help in the chase. By all means roll out your WGLF as usual.

    That's fair wglf is doesnt help anything

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595193#Comment_1595193

    Outdated implies they haven't kept up with the games power curve, of which I'd disagree. I'd even argue they are way ahead of the power curve.

    Downside means it's hindering you in some way. The cooldown doesn't hinder you, it just prevents you from gaining an advantage with it too often. The cooldown is simply a limitation.

    What's wrong with having strong perks with no downsides?

    Because it goes against the devs design philosophy on perks. This isn't my interpretation here either, the devs literally said that perks should have downsides, requirements etc.

    I'd actually personally be fine if all the game perks were strong with no downsides. My issue is that design philosophy isn't being applied equally across all perks and there's quite a double standard with many.

    No it's still a downside you can only use it once every 40 seconds. Downside doesnt necessarily have to mean hindrance to the user. They are not ahead of the power curve they were a way to keep old exhaustion in check.

    New exhaustion while strong is no where near it is nowadays. Sure you could argue they are still strong but they aren balanced currently.

    Bbq has no downsides and its free aura reading and bp.

  • It's fair if we are touching the ground and got hit/grabbed after a fast vault its bs

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595157#Comment_1595157

    I'm not denying that they were made back when Exhaustion functioned differently.

    What I'm saying is that they are still totally fine given how strong Exhaustion perks still are.

    Demo's is complete trash.

    Exhaustion perks are strong but they are still outdated. What's wrong with having strong perks with no downsides? Actually there is a downside the cooldown.

  • @Blueberry said:

    Exhaustion perks basically went from completely busted op to just normal busted.

    Not only do Exhaustion addons not need to be changed but I'd even argue there should be more Exhaustion addons for other killers or the Exhaustion perks need further tuning down.

    Current Exhaustion perks are literally a second chance every 40 seconds for zero cost, downside, requirement, nothing. There's literally no reason you wouldn't always run an Exhaustion perk if you're trying to win.

    The devs said they want perks to have some variation of cost, skill requirement etc.

    They are outdated and created when you gained exhaustion back while running why d ok you think there are no more. Except demo his isnt that bad.

  • @Pipefish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594957#Comment_1594957

    Why would you wanna run no perks, I feel like perks like Windows of Opportunity, Spine Chill, Resilience, Iron Will would really help with juking the killer and looping them 🤔

    You become to reliant on vault build you never really polished your skill you had the speed make you cocky. WoO helps learn maps but take that off. Iron will is cool later but I still think learning to loop just start out with no perks.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595042#Comment_1595042

    It's definitely not; I have a good headset and can't hear that. Even if you could, she has to use phase to go around the structure, which will usually deplete it and give the survivor a chance to create distance.

    Survivors do very quiet you have really listen.

  • When it comes to looping I suggest running no perks and most importantly knowing when to throw the pallet down. The only way I can give you like a full run down of what I know is in like a party chat on xboxnor discord.

  • Julie is thicc af you seen that Halloween skin.

  • Ik you are joking but be careful dont get jailed now

  • @ill_Boston_lli said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594818#Comment_1594818

    cant say anyone is ignorant in here i got banned for the same thing lol only i said someone was ignorant to a situation and not actually ignorant in general

    For real yeah the mod messaged earlier today lol.

  • Bro he played blendette versus vizxion spirit in the tourny and if he provides videos the spirits are noticeably bad. Just guess better lol.

  • @Mekochi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594640#Comment_1594640

    Thank you for having actual conversation with me instead of just getting mad at me for my opinion. I will admit Ghostface does need to be worked on because he is inconsistent like you have said. And I will not disregard what you said about Nurse being overpowered with Omega blinks. I just wish she didn't get Nerf the way she did because now she's filled to the brim with bugs that still haven't been worked on.

    but back to the main topic of this post if the devs do so happen to look through this thread I hope they take into consideration what you recommended with hearing her footsteps it would I recommended with her still moving the environment even while phase walking.

    Me too bro you are a reasonable person I appreciate this conversation we had. Nurse needs ot be looked st asap though. those bugs are terrible.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594660#Comment_1594660

    Ah yes because one or 2 individuals are representative for an entire group

    I'm not saying it represents all killer mains but on this forum it's still likely some killer mains here just don't like survivors.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594608#Comment_1594608

    I have been told multiple times to run corrupt to stop gen rush. Do I or anyone else for that matter attack people? No and I have never seen it

    That was exaggerated I meant li km e multiple killer mains telling me off. I mean it's happened before so it's not farfetched.

  • @Mekochi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594608#Comment_1594608

    I never said Legion didn't need a nurse, he did need a nerve, except the devs ended up nerfing him into oblivion to where barely anyone plays in anymore. Ghostface can still be knocked out of stock mode, except you have to be with any 32 meter radius as well as looking at him with your Survivor eyes not just your camera. There is also a trick with Ghostface where if you can't see his knee when he's crouch stalking you then it's going to be where you have to get closer to him to knock him out of stalk.

    I never said survivors didn't get nerfed a lot as well, tool boxes are almost impossible to use now and barely anyone runs them unless they have a sabotage challenge. but so many nurse says happened to Killers recently due to survivors wanting that killer nurse, nurse got nerfed into oblivion and barely anyone plays her either.

    I'm not saying all killer nerves stem from survivors whining about it, but most of them do. My brother even said during the first week Ghostface was released that Ghostface was going to be nursed. I was expecting it because that was my first time playing dead by daylight last year.

    And you cannot use the argument "you haven't been here long", because it doesn't matter how long you've been playing the game I'm still eligible to make my argument. It's not like I've only been playing the game for 2 months or 1 month, I have put 700+ hours into this game, I know it doesn't seem like a lot to those people who have thousands upon thousands of hours into the game, except I've seen quite a bit to know the situation.

    people don't like playing against Spirit or strider spirit because they can be good at the game. And because survivors aren't always winning their matches some of them come to the forms to complain and say that the Killer is overpowered. If you looked at some of my other comment I did agree for newer survivors Spirit does need a way to be seen when she is phase walking, and how I suggested that is when she's running around you can notice the grass or corn moving slightly. She still affects the environment but not as much as she would if she wasn't phase walking.

    Legion was nerfed into oblivion he needs a complete power rework but despite that its do much fun playing as him. On top of that it must be regional but I find so many legions when im playing I'm taling 2-3 legions in a row. Ghost face is weird I'll have my character model stare at him and still be exposed other times I'll break him out through a wall the devs have failed to make him more consistent. I'm also talking like in his face.

    Nurse did need her nerf omega blink was broken and the fact that you had barely any window after fatigue was terrible. You would instantly get back 2 blinks. The survivor barely has any time to get anywhere. Survivors whining isnt getting killers gutted it's the killers powers just being outdated and needing to be reqorked. Except billy, billy didnt deserve that :(

    Ghost face had zero nerfs iirc he had a buff because now you need to look at him with the center of your screen and he has solid perks honestly.

    I didnt understand your first statement my bad usually a new player survivor or killer has some insane claims. You have put the time in the game so I'm not gonna disregard your opinions.

    Definitely some survivors say killers are op which Is out weird. Even spirit isnt op shes annoying but far from op. She becomes close with mother daughter ring and the amulet but that's just an add on problem. She moves no environment during phase she needs that itll make her better. I personally just want a tell when shes phasing louder footsteps and environment to be moved. That way I can use my senses to find po ut where she is and capitalize on it.

  • @Mekochi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593365#Comment_1593365

    Fixated and Iron Will can counter pretty well. But if you don't wanna run those two perks that's completely fine. Doesn't mean she still can't be countered. I just hate people basically summing up their argument as they want to survive. Yeah, surviving is nice, but it's also nice not to have every killer nerfed where the game is unplayable.

    Legion, Nurse, Hillbilly, Ghostface, and some other killers have all been nerfed thanks to survivors whining that they can't win. Some survivors and killers actually gave feedback on how they could be more balanced, but the devs appeal to the group that wants the killer to be unplayable, or easy to counter for the "GG ez" win.

    But if the devs don't appeal to those whiny survivors, they stop playing the game. And that's not the so called "good for business" I mean you lost the whiny people, but you still have those who genuinely like the game and provide good feedback.

    Saying run x perk is not healthy nor is it a good arguement for a counter to spirit. Sure it works but you shouldn't be forced to run a perk to counter a killer. If I said "run corrupt if you dont want to be genrushed lol" I would be attacked.

    Are you new? Old legion definitely needed a nerf it had NO counterplay like actually no counterplay you were going down no matter what. Good nursenplayers have adapted and re learned nurse she can still be strong the only problem she suffers from is the bugs they left her with.

    Billy can still 4k and be good people blow this nerf out of proportion sure I hate the cooldown but I can still get kills with him and double engraving flicking is still possible. Ghostface has been buffed you still cant break him out looking at him point blank btw. Name some killers that have been nerfed due to survivors actually right now.

    Devs dont appeal to survivors matter in fact it's been nerfs straight from 2018 patch 2.0 name a meaningful buff survivors have gotten since then. I'll wait.

    Again the devs dont appeal to survivors and we are still playing. Window and pallet hits are still happening. If you are gonna claim something be ready to back it up.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593282#Comment_1593282

    I’m not sure about the counter thing, I just know that she’s not all as bad as people make her seem. I think she’s pretty fun to face.

    Alright that's cool just asking.

  • @OldHunterLight said:

    Once a Steve was telling me to follow him (me as a killer) I followed him, saw one of those truck + garbage filler on azarov, I dc'ed.

    Steve understood why but not the rest.

    I get why you dc'd but a double pallet means there is only 4 other pallets on the map. A double pallet is a result of the game not reaching the minimum and forcing a spawn.

  • @EntitledMyersMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594248#Comment_1594248

    I edited the post, and you were right. It came off as me being an ass.

    Yup you are good now.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594243#Comment_1594243

    Then what is this topic for if you know it is unfair and admit it is unbalanced?

    what insult?

    I said it *can* be unfair if it's an *optimal team*. The discussion is for me trying to understand why people hate it so much. Saying dingus is an insult just say person.

  • @EntitledMyersMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594224#Comment_1594224

    :-(

    Okay.

    i'll edit the post.

    Don't think that it's bait to think Spirit is balanced

    You want to anger survivor mains have your opinion that's fine.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1592331#Comment_1592331

    Having fun is all well and good, but the killer literally can't ApPly PreSsuRe when dingus A tells dingus B and C that he will save dingus D and they just stay on their gens on the other side of the map.

    Solo is hard because 2 or more survivors will leave a gen to go save because the game is built around uncertainty.

    Swf never accidentally run the killer to the last gen at 99%

    Swf always know where each other is for heals or know the slug has unbreakable, removing that tactic from the killer

    It is just to much information, even from a casual group for most killers to handle.

    The dev's said they would buff solo survivors over a year ago and all they did was give us kindred and call it a day. Kindred, bond empathy all need to be baseline and quick chat needs to be implemented to even get semi close to what swf have.

    I already addressed that in my original post "swf can be unfair" also why so you have to insult swf players. It makes no one want to read your comment.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594077#Comment_1594077

    Actually, I believe it's only been in the shrine a handful of times, if what veteran players have told me is true.

    Also, I talk to people all the time that bought that chapter just for DS even as little as last week (PC post-game chat).

    I think it was in the shrine maybe last year I dont remember, I remember it being on a 2018 that's how I got it even though I have the dlc

  • @Angelicus23 said:

    wow well with 70ms ping I got downed mid air after a fast vault in my last match 10 minutes ago

    Hits are bit being checked by the server so let's wait.

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