adaw0ng
adaw0ng
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- adaw0ng
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@thisislastyearsmodel said:
I wouldn't be able to take a dinosaur seriously. Maybe I'm alone there, but it would just be goofy to me.
Not like this game is meant to be taken seriously anywhere. Soon you will have Nauthty Bear moriing Nicolas Cage on RPD next to Princess Heart Cheryl, Dwelf and Mikaela Reid. Goofiness has made this game greater.
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If you can only win on one killer looks like a you issue honestly.
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If you DC more than twice a day at that point just accept you are not the target audience of the game and seek some other game to play and invest into.
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@BarnesFlam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551167#Comment_3551167
I can absolutely blame a company for alienating their consumer base.
I already don't buy it. Doesn't mean I cannot also complain on official forums too.
I think that you're just diving too deeply in something that is really not that serious. It's the problem of people obsessed with cosmetics and having everything, it's on them to learn to control their compulsive consumist behavior.
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@BarnesFlam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550828#Comment_3550828
That doesn't make it okay.
You can't blame a company for doing a marketing strategy that works and gives the more income. If you don't like it, just don't take part init. Don't agree? Don't buy. It's that easy. It's what I do when I disagree or dislike something.
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@BarnesFlam said:
There are so good gems lately but I ain't spending a cent on any of those as long as DBD still does that time-limited collections BS.
Every game out there does it. It’s called marketing and FOMO strategy.
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It’s the opposite for me. Only a few stand out as actually ugly and unwearable. Most of the new cosmetics are amazing, but of course there are exceptions (that one pink one for Haddie. Bless her heart). The cosmetic team has been killing it lately in general, of course there is room for improvements, but big props to them!
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Singularity is literally 3 months old please let's all calm down with asking for 230 cosmetics for characters that were released yesterday. The cosmetics are coming and it's showing in the past months. At the beginning it was fine and understandable with the case of Haddie, but now it's getting ridiculous with people complaining even about the Lyra siblings not getting enough cosmetics when they have gotten tons already. Design them yourself at this point like so damn unserious.
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The whole point of making Monstrous Shrine attractive is that. Just combo it with other scourge hook perks mate.
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Haste should just not stack and just get the highest value and that's it. Hope is fine as is on its own since it's an end game perk.
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The communication tools that should be implemented in the game are certain aura perks as base for survivors + a wheel of emotes/quotes. No voice chat, EVER. The harassment would be insane for some people, it's not worth it at all.
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Nostromo is pretty nice imo, and the problem with Toba is not as bad, the tials are fine for me. It only sucks for killers like I guess Billy, but that's an issue with the killer at this point. The number of pallets and how they are on the map is fine.
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They're literally the worst item in the game and most incosistent, yet the most fun to use. Even a green key with aura reading addons will give more consistent use and value. If they torment you that much there are plenty of counters to them like directly Lightborn or Franklins, or perks that will give you information about what's around you when you down somebody (infectious fright, the new Xeno perk for lockers, and so on), apart from directly picking up facing a wall when possible.
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Mate I feel sorry for you, but you should open a ticket on the support page instead. They’ll check it and see if it’s an error or tell you what you did to get banned like that directly.
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That's why it's a videogame, because it's not real life.
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I feel you. I really hope how connection issues impact the game get addressed at some point by the dev team and there can be something done with the servers. There is a reason why most of the people that VPN to other region are killers, because the hit you get as killer with high ping are ridiculous. There is no other game that comes to my mind that having bad connection can reward you the same way it does with DBD if you play killer. Bad connection should always punish the person who has it, not the rest.
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I'm so sure RE will get more skins in the game. RE survivors and Wesker are most likely the most popular/played licensed characters in the game right now + Capcom and BHVR seem to have such a good relationship, they gave us 2 chapters in the span of one year and a few months with a bunch of characters, legendary skins and also Jill got quite some skins on her own already. I'm already in the RE4R collection waiting room! Ada, Wesker, Luis for Leon and Ashley for Jill! would be perfect. RE6 skins too at some point.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546872#Comment_3546872
I’m telling you, blight was given a slide mechanic intentionally based on his camera and where he’s looking.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546904#Comment_3546904
the issue is you ONLY talk about one killer / killers. Why aren’t you advocating for survivor nerfs because of their massive escape streaks?
Escape streaks are usually 1 person escapes anyways since most of them go for hatch, so the killer actually still gets the actual "win". They are boring AF, don't get me wrong. That's one of the reasons why they reworked hatch spawn time, because people could abuse multi people escapes for free. I doubt you will see 4 man escape streaks getting to 1K like killer ones. It's just ridiculous.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546764#Comment_3546764
Momo also has almost 400 wins in a row on Oni. And i can't wait when it will be 1000+ wins, just to see how people like you will justify it. Oni counts as one of the most balanced killers in the game, right?
Truth is he lost his streak several times because of spread hooks and not tunneling. Now his streak is:
- Hard tunneling on 5 gens
- 2 or 3 slowdowns
- Strong, but not even broken addons
- 60-70% of survivors literally awful in this game. And he said it's the point of his streak, to show how poorly skilled most peoples are
It's a universal win streak formula for almost every strong killer. Even for weak killer, because there are 200+ win streak almost on half killer's roaster from different peoples.
I'm sure Momo can win 99% of his Blight games even without addons at all. But who cares, we can't handle it, we will repeat the same thing after each other like parrots, without even trying to figure out the essence.
Blight definately has 3 or 4 broken addons, but let's be honest: you guys will never chill about him unless he will unplayable character (and super fun to go against for average surv of course) without a single good addon. But i'm afraid these game will be renamed into Wesker by Daylight after that.
I'm not reading the comp lecture, I am so sorry + I think you didn't understand that I am against that being a thing, not defending nor justifying it. No side should be able to win 1K games in a row in an asymmetrical game heavy RNG based.
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@o7o said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546741#Comment_3546741
Momo and V1 are the only Blight mains I know that runs slowdown in pubs. Array & a few others including myself run aura reading. I really only swap to slowdown when I see a bunch of toolboxes.
The problem here is people want him absolutely gutted and I guarantee majority of the Blight players they face are probably inexperienced Blights running OP add-ons. When I play survivor - I go against more genuine newer Blights than really good Blights, running slowdown with C33 and Vial or any of Blights best add-ons and they get absolutely no value out of it - so either there's a specific region where it's all comp Blights, or people exaggerate and simply do not know how to loop a Blight.
What Blight really needs is an add-on pass of his most strongest add-ons. Speed is not an issue, and he has the most fairest basekit. Blight also needs a lot of collision and bug fixes. But people would rather see him get nerfed into dust.
Bro I don’t speak “comp”, I don’r know who you are nor those people and I can’t be bothered to give attention to anything related when I find it let’s say just not my cup of tea. His addons need to get nerfed and severely tuned down and so does what allows him to do his peepeepoopoo slide techs and ######### that were not even intended in the first place. Killers excelling as he does justify they make perks such as MFT that then other killers are the actual ones that struggle against them. People getting with him over 1k “wins” in a row is ridiculous and says enough.
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@o7o said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546042#Comment_3546042
I feel like the ones who complain about Blight daily form their opinions around tournaments, and not pubs. 2 very different playstyles.
The problem comes when those Blights play in “pubs” like they do in “comp”.
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In the last AMA it was said Blight will be looked into at some point in the near future. Will see what they are cooking and don’t miss the point of the complaints!
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Old clicks were damn annoying and caused even seizures. Flashlights are great as they are now, you can still communicate with team mates through them and they don’t give headaches. The wellbeing and health of the players is more important than your desire to play a videogame just to make a spammy noise.
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@Pavel_Ch said:
they should be removed altogether. they simply exist, whereas farming was made easier long ago. + there are archives with tasks and bp
do they hurt you or something? damn
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?????? what does perk balancing have to do with this. so off topic and nonsense here.
Have a good day.
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@Felgoose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546383#Comment_3546383
Fall Guys, Minecraft, Genshin Impact, and Don't Starve Together all have cross-progression without breaking platform policies despite having licensed content and monetization through microtransactions and DLC. Policy is a navigable technical obstacle and a terrible excuse for not having cross-progression.
They have said it's out of their power to do it and it's because of that. We don't know what kind of policies are the ones in question, but to think that they don't implement it because they don't want to it's really dumb to think. Why would they not want to?
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@Shocke said:
i hope its a bug, i wasted billions to get to 100 just for it to disappear... i mostly played last year just to show off the prestige and as soon as i got to 100 its gone :(😥
It's been confirmed under this exact same post by a dev that it's an intentional test. It's a way to avoid lobby dodging and also targeting from the very beginning of the match due to prestige level.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545969#Comment_3545969
I wish there was cross progression
Everybody does, but it's something not in BHVR's hands but on how the policies for platforms work I'm afraid.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545946#Comment_3545946
I totally disagree. However, I play on Nintendo Switch and we don't have the best visuals.
That might explain a lot.
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? If anything flashlights look the most ridiculous, no torch irl looks like that LMAO. The rest of the items are the accurate ones (maybe not keys tho).
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"I can't spam like an animal m2 without any punishment at all and now the hitbox is fixed. Yep, this killer is done for."
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545904#Comment_3545904
Do you want to bet the MFT change won't happen this year and, probably not during the half of the next year ?
I'm ready to bet, a minor ( MINOR ) change to MFT happen on summer 2024
SM didn't take even a year, I bet they can do some tweaks for this perk around Christmas at the very latest. Bro, it's not that deep.
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@Blinckx said:
On reddit they said it won't be in this patch note so...probably next year , unless they are too busy with new Feng costume, in that case probably 2040
Cosmetic and balance/gameplay departments have nothing to do with each other, these comments sound so odd. They're working on it and will have to adjust a lot of things (I don't even recall if in the tome there were challenges for it, so they have to also work on these.) Skull Merchant and MFT getting reworked within the same year of release is such a good sign that they're taking more care now that they ever did before about the gameplay problems, let's not be too silly now.
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@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545707#Comment_3545707
Yeah but we can't wait until 2030 for the MFT nerf.
Some others can't wait for Blight addon's nerf and it's been around 3 years hasn't it? It is what it is mate. Dead Hard took like 6 years. The perk is brand new and they're already planning on tweaking it, if that's not a good sign I don't know what else do you want.
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They said in the last AMA that it’s getting changed already, they focused too much on Skull Merchant changes that they barely changed two perks this update (and very minimal changes indeed). Let them cook, they needed time to focus on SM and by the look of it, it looks pretty neat (will have to wait until PTB tho). Changing and reworking things that are considered problematic by the community is not that easy, proper fixed require time and testing. Let’s hope the wait is worth it and they’re thinking it through well!
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... ? They are really not that serious. I have never ever seen anybody complaining about them and I got them pretty easily.
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Flashlight give survivors a fun side quest they enjoy (saving team mates). It’s almost like you want all survivors to run toolboxes and hump the gens in 2 minutes.
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I like your ideas but the one of leaving the lobby actually since sometimes I leave due to a friend suddenly asking me to play together, or maybe some last minute emergency. Definitely there should be a total amount of lobbies you can dodge per day (like I think Overwatch does for Quick Play? People can leave freely but not past certain amount.) Make it for example you can dodge up to 3 lobbies each 24 hours or something like that, I think it'd be cool.
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She feels exhausting to play now, and even more exhausting to verse her. I definitely enjoyed her more before the rework. I liked stealth builds with TV radius addons, but now they don’t work that well since tapes are too easy to use. Now I don’t enjoy playing as her nor against her.
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She should not be even able to destroy the turrets with her tail to begin with so the fact that she can do it at the cost of being slowed down is not that bad. Turrets felt useless before and now after that change they feel better because of that. They hit the nail on the head imo and the killer now is fine, I still enjoy her too when I play her.
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Zarina’s being modelled after her Christmas sweater still has me in tears. Torsos collections are cute and having different torsos alone is nice because the possibilities are so many more and many more characters could receive cosmetics more often that way. Hopeful for more torso collections like Ugly Sweaters, Cats&Dogs and even the Meet Your Maker shirts!
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@GensByDaylight said:
Its actually really dumb.
95% of anonymous mode players are either hacking or trolling the game.
Console players cannot hack...
PC players are the ones who shouldn't actually have it.
It was conceived as a shield to protect from harassers to begin with and it serves that purpose even if some people misuses it (like any other feature implemented to any game.) It’s been pointed out above that Xbox policy doesn’t allow this feature so it’s not on BHVR’s end to do something about it.
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They literally added it for all platforms already as far as I’m concerned.
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It’s so ridiculous actually 😭 because this is why Dredge can’t teleport to nearby lockers and if he gets directly into one you can see the black fog and noise. You have no feedback or anything of Xeno camping under the tunnel. No consistency at all.
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@Batraidyn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542981#Comment_3542981
Well I bet you regret get your survivors to p100 lmao
?
You are just not reading what people reply to you because I said that I don’t regret it now and this feature made me happy because I am able to play my p100s again free of judgment. Since you don’t want to read or you are trolling actually, that’s it for me in this debate with you. Cheers!
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@Batraidyn said:
Y'all don't understand I don't have a problem with killer not seeing survivor lmao I love that part of the feature
And you don’t understand that this feature wants to avoid people dodging what may look like a “baby Meg/Leon” as a team mate too and we all just want you to play the damn game fully blind without self-made expectations. If you want to flex show it on your profile so if people care enough to do it, they will go check it. We just want to play the game normally and try to help MMR be adjusted naturally because it struggles to work if people dodge lobbies. As a team mate I don’t care about the prestige of my mates nor I want them to care about mine, same way I don’t want the killer to know about it either. Going fully oblivious to the trials without overloaded information is the best thing to prevent lobby dodging.
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@Batraidyn said:
And killers only lobby dodge bc the MMR is bad they associate preistege with skill because they always get unfair match making against ppl that are really good they take hits for teammates and gen rush and at end game they check to see they have high hours in the game and because of that they have a p100 it's the toxic swf running coms and bully build that sparked the fear in killers so when they see a p100 surv they think of the times toxic survivors tbag and bully the killer that they lobby dodge for they own sanity. Now this is not me agreeing that priestege=skill I'm just saying why killers think that. They are genuinely terrified of going against another toxic
So is the baby Meg that just started playing 2 weeks ago and has to go against a +1k hours alchring Blight with map offering and the best perks, but she can’t do anything about it but the Blight dodged 15 lobbies before just in case he could not keep up due to self-made expectations, so the mmr goes down because it favors queue times over matchmaking. Setting features to stop lobby shopping will help get good actual feedback on MMR and devs will be able to tweak and work from there.
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@Batraidyn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542613#Comment_3542613
No so I didn't waste 1000 hours of my life on getting p100 if I can't see my teammates preistege why did I p100? No one even looks at preistege in end game plus since you literally get NOTHING for getting p100 you get literally nothing after p9. Survivors seeing survivors priestege in pre game is all you have removing that will just make every p100 furious
I have 3 p100s and it doesn’t make me furious, it makes me so happy actually. Finally I can play my most beloved characters without feeling targeted for it nor feeling stalked at all (I use anon mode for that). I play freely knowing nobody will build any kind of fake self-made expectation based on my prestige levels nor profile information. No targeting set before the match starts either. I still post my p100 screenshots on my profile, where I allow in the people I choose myself. No flex to strangers is needed at all. Complain about this change to those who turned it into a weapon and targeted people, it’s their fault and nobody else’s you should be mad at. I’m loving this feature more and more every day!
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534146#Comment_3534146
It's not whether prestige is visible that matters. It's the matchmaking that is the problem. BHVR should work on fixing that.
And one of the reasons why it’s bad it’s because of lobby dodging. It’s been explained in the comment section of this post so many times.
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@Zokenay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542370#Comment_3542370
Or that yeah, i mean Iri Unbroken Emblem straight up requires you to escape with zero hooks, like bruh....
Yes, and Lightbringer (i thinl that’s the repairs one) requires a lot of gen work that you just can’t get if you get tunnelled since minute 1. Survivor score based on all team’s work would be amazing, so if overall chases are good everybody gets the emblem, and same with the rest of categories. This would help to tame a lot of people frustrated with tunnelling and other common complaints! The bloodpoints and pips would be added to your account once the trial ends if you died early, regardless of if you wait or not until it’s over.