adaw0ng
adaw0ng
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@ReverseVelocity said:
Yeah, I think if you're slugged for an extended period of time you should be able to give up. It's not really fun for anybody to be stuck in a 2v1 for ages.
Same. Past halfway of the bled out bar would be fine for me.
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Surrender poll for survivors and separate surrender option for killer should be a thing after 10 minute mark. Past that time you can tell if you’re having a fun and engaging game or you just want to be done with it and move on.
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They said that if there was even one more zombie the game would crash on platform like Switch. Zombies are already awkward and too flawed, no need for more for the better for Nemesis and the survivors. Just rework his power and get rid of the zombies. AI should have never come to this game.
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At this point will be the next perk of this style to come! That, or on windows or even breakable walls.
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The anti 3 gen feature update has to come first before any gen speed up gets looked into I'm afraid.
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@iymo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558495#Comment_3558495
I understand what you mean. To explain further here, I'm not just talking about those perks. Heart sounds, hooks, and communication-related patches that appear in the survivors' UI indirectly gave a lot of buff effects to the survivors. Other perks also received many buffs. That's just an example of a recent case.
???
Visual heartbeat is considered a buff now? Wow. Yeah, definitely if I were you I’d take a break from the game as well because it looks like your perception of it has gotten very altered and blurry. Most of the things you listed are not even buffs but QoL or accessibility changes (people with problems regarding their hearing could not play, and now they have visual heartbeat to make it more accessible for them to play survivor at least). It’s never that serious. Hope the break helps you to heal and you come back with a better and fresher mindset!
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Deja Vu’s latest buffs were not only because of SM (even if she was the biggest reason) but the whole 3 genning strat on many killers. They said it’s getting addressed soon and might be the next feature in line, so after that… if it works properly they might tweak Dejavu and more gen perks I guess.
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@iymo said:
Actually, that's just an example, but Jill Valentine's mines recently received a buff. The killer's generator check perk also has kicks, and when used, the killer faces an unavoidable time delay. Survivors are guaranteed this for too long a time, and if 4 survivors decide to hold this perk, they are safely guaranteed 4 time delays.
I mean if it all has come down to thinking that Blast Mine and Wiretap are the top tier of perks you don't want to go up against... Yes, I don't wonder you want to quit the game. I have never ever seen somebody complaining about this perks unless they were playing gen kicking simulator. If that's what you enjoy, I'd also take a break or quit the game, no surprise you got burnt out.
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Why balance a perk that is already balanced, fun and well thought?
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Some people use the lobby time to go to the toilet or something really quick... Bro, it's never that serious.
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@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557982#Comment_3557982
I get what you your intention is but exhaustion won't work on hope. Further imo it's not good to create a build to counter one specific build or perk. There are antifacecamping and antitunneling perks but it still remained an issue which now get's changed with the upcomming patch. So basically no one wants to equip anti perks like this just because of the abuse of the system. So the system got changed. Reassurance will be completly useless with the upcomming patch but we don't mind because a much bigger problem got solved. What I'm trying to say is: Running a counter build isn't fun, it's not gonna work a lot of times. Equipping them often feels like having to counter abuse of the system or bad behaviour instead of doing something whats acutally helpfull to the team/killer or just fun to do.
Hope is a fine perk. It's an end game perk so it's supposed to be powerful because you need to reach end game for it to work. If you nerf hope in any way the perk will be go back to not being used at all. The perk can be still be attractive even if haste didn't stack, I saw it often between the gap of time of the buff it got last year and MFT this year. People are massively complaining about it now because of MFT (rightfully I guess).
It's the same with For the People, it's an attractive perk on its own, just the combo with buckle up makes it OP. On its own the perk is great already and does not need any tweak. Some perks don't need nerf in this core, but just remove the interaction they have with each other (example: object of obsession and distortion don't work together)
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People are also trying to get the last quirky (in their minds) face camping as Bubba and such things. It's always like that before they announce something is being removed or tweaked. I recommend you to just not play as much or move to another game until the release of the update!
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557438#Comment_3557438
mft is still game breaking for qeaker m1 killers. Their chases are already incredibly long, and even a minor speedboost boost can get survivors safely to another loop and extend the chase even longer.
I get it, but other perks excluding Hope were never a big deal. Dark Theory was always laughable. Imo haste not stacking will keep those survivor perks strong without them being that insane. If that’s your biggest fear there are plenty of exhaustion addons and perks for killer, and you can advocate for the addition of new ones! Maybe one that once you Blood Lust the survivor in chase suffers exhaustion for X time.
Think of counters more often instead of nerfs, that’s the problem with DbD and why it gets so stale so quickly. People just want nerfs nerfs and nerfs instead of counters.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557444#Comment_3557444
I think skipping the lobbies altogether and loading directly into the match deserves being tested.
It would squash most forms of lobby shopping & dodging, and let their matchmaking system do it's thing properly. As a side effect it would also get rid of that last second swapping bs survs can do too.
Agree!
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Yep, a quote wheel like on mobile with simple quotes such us "I'll go unhook", "I'll do the gen" will solve plenty of miscommunications in solo Q. Thanks for being one that understands that first the game needs to be pushed in a way solo gets to the most similar possible level of communication of peoplle on comms, and from there after killer can get properly adjusted too!
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It has 7 seconds of grace time so you can kick the gen. After that, the feature will only work if no survivor is nearby. If they are nearby, you can stay there and the survivor won't be able to unhook themselves because other survivors are around. There is no reason for you to be there camping the hook if already nobody is there anymore. If anything it will help you out since you would be wasting time in a dumb way camping a generator next to a hook when nobody is even there to begin with. Put pressure somewhere else.
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@HugTechLover said:
Wow, so y’all just don’t want any kind of variety huh? God forbid they make other perks viable.
Like you'd think it's almost like everybody wants to go against MFT, Dead Hard, Lithe and Sprint Burst in shuffle. I remember people were molding when they announced the Smash Hit buff regarding its couldown and look at it now... It's better but still nobody uses it. Background Player will just be the same case, just maybe people feel like using it sometimes in some games for variety. People will just complain about anything. Can't wait for them to announce Premonition will trigger more often and we have people molding about Premonition.
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All-Kill themed map please and thank you
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557442#Comment_3557442
4 (or 2/3 boons), chase build, cleanse / bless totems build (my favourite in last months), lockers build, super speed healing build, genrush build, altruism build, flashlight saver, stealth build, second chances / antitunnel build, midchase disappear build, anti-camping build, sabo build. And it without builds i run in sfw or just mixed builds.
Killers builds: Oh u didn't take at least 2 slowdowns? Welcome to gen pop simulator. 4 aura builds? Cool, here is your 5 hooks. Full chase build? Cool, here is your 5 hooks. Undetectable build? Cool, here is your sfw who don't give a f. Hex build? Cool story bro, how is your 2019? Run out of builds? But it's not even a half of survivors builds.
This poor variety on survivors(((((((( It's not like they only want to run op things and complain about variety of their builds(((((((9( Definately not
Background player is fine now and literally no one asks for buffs before.
Bless your heart for thinking all those builds can’t be countered as well by most killers. People just run the same builds on both roles because they’re more reliable and try to have guaranteed they will always get value from them (fair enough) and they don’t take risks. Both roles need more perks buffed instead of nerfed. If you don’t enjoy your killer games and feel forced to run the same build all the time… At that point seems like a problem with your mentality not matching the purpose of the game. Get well soon and have the sweetest weekend!
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557162#Comment_3557162
No my points still stand we just don't make any headway arguing our points against each other so I'm passing on discussing it further with you since we can't convince each other of our sides
Same. Enjoy your games without info! I already do. Besos! x
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@NewPlayer100102 said:
No. Please don't do this.
When I have fun as a survivor it usually involves approaching that one static problem gen on a 3 gen tending map and figuring out how to get rid of it.
You’re 1 in a million mate. Never ever have I seen anybody kicking their feet excited for having to be playing chess in Dead By Daylight for 40 minutes, especially as a solo (majority of players). If you like that, don’t worry… Add me and we will have the craziest fun custom games for you. I offer myself as the killer :)
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Yes punishing people for playing with friends so somebody can continue their 1000 win streak on a killer should be the devs priority! Any game would punish their players for playing with their frends… silly silly companies that don’t do that!
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557369#Comment_3557369
I don't see what that has to do with the price of fish or are you just one of those people just always think you are going up again elite SWF teams.
How about share some game footage so people can see if you need tips on how you can improve or if you really are going against SWF teams that just can't be beat no matter how good you play.
GAG!
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557268#Comment_3557268
It may come out as revelation to you but I should state it regardless - if you want to win, don't mess around. When one side really wants to win, then it does not matter what information is given, it will do everything for victory. At this point it won't matter if Killer is specifically told that Survivors are soloQ or 4 man squad because from the get-go killer will pressure, tunnel, proxy camp and basically do everything to eliminate any player asap for more reliable 3v1 session. When killer is aiming for a fun match, survivors will quickly notice more relaxed behavior.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557322#Comment_3557322
Cross-platform chat not working is the question that should be directed to devs. When some suggested a lobby perk loadout preview the idea was rejected because survivors would for some reason lobby dodge other survivors if they didn't like a team mate's load-out.
There are few ways survivors could cooperate with each other but the toxicity level is so high everything gets dropped out. It's SWF where the amount of advantage is decided by survivors themselves or Solo where it's a mix of luck and skill.
As for loading into the healer build vs someone like Plague - I consider this on par as loading with Hex build vs some lucky totem hunter. Too bad but that's that. Both sides can be screwed over here.
Then no information for anyone before the match and case closed. Everyone goes in as it’s expected and we all just play the damn game.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557376#Comment_3557376
Lack of variety on survivors? LMAOOOOO
I wish a had at least half of my survivor's build variety on killers.
I'm not even surprised to read that when literally every match 80% of survivors is just MFT + Hope + Adren + Resilience.
Both roles are stale af buildswise, don’t try to get pity points lmao. Niche perks need to be buffed to make them more appealing to use sometimes instead of nerfing what is already strong and popular. Background player will be fine.
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Haste just needs to not stack and WoO is perfectly fine.
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@leviivel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557376#Comment_3557376
I want variety as much as the next person but i find being able to guarentee a pallet save from over 20 meters away slightly ridiculous. I genuinely think instead if they made the duration like 10 seconds or something you could buff it without it being atrocious to play against.
You will be fine, I am so sure about it :)
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and here we go... they buff something for the sake of variety and now we start molding over BACKGROUND PLAYER. of all exhaustion perks... I think that at this point some people will only be happy when the game has no perks and you instantly spawn with all survivors sacrified as killer and at the exit gate as survivor.
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What game out there punish people for playing with their friends answer QUICKLY
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557231#Comment_3557231
Survivors have pre-match chat and numbers to compensate their lack of premature knowledge of the killer's identity. It also takes few seconds into the match to learn which killer survivor is facing. Letting survivors know which killer is in the lobby will only grant even more advantage to survivor which they currently do not need. Killers are the ones who always play Solo and every bit of information they do get helps them shape-up their game plan.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557233#Comment_3557233
If we talk about something more or less average and not-so-sweaty then we can see that knowledge about SWF's presence can massively impact on match pace for both sides. It's the same as letting killers see hook states of survivor players, some people think it will make killers play more dirty when in reality killers can already memorize which survivor was hooked and how many times . With SFW it's even more simple - killers won't have to assume it's 4 man party from the start and will know if SWF is involved and how many were in the group.
Jokes on you the chat doesn't work off platform, and I don't know what numbers you are talking about and I hope it's not the prestige because that means nothing. I am not saying survivors should know which killer they are going to face prior to the match, I am telling you that by your logic they should also. Knowing which killer it is once the game starts will not be enough for some people, they already picked their healing build and now the spawn in front of a Plague pool. Well... Too bad. Just play out the game and better luck next game. It's how the game is supposed to be for both sides. If you get screwd up this game, just try better luck next game. If you can't take that, then just don't play and boot up Fortnite or something mate.
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557216#Comment_3557216
Then it's purely subjective thing. You don't want to let killers come more prepared or play more effectively by having a heads-up information about you being in group and being more organized than full SoloQ randoms. This however does not change the fact that this is a balance issue and game experience would be more equalized if such information was granted to killer players.
Then survivors will tell you that their game experience would be more equalized if they knew if they're facing the Trapper or Blight, two highly gapped on each end of the stick of the game, so they can adjust what play style and build to bring, or more clearly and telling... Plague, so they would not bring any healing build and could try to push something else that might be more useful against her. Oh... Too bad you can't take getting countered but others should expect to have the possibility of getting countered. Selfiiiiiish.
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Finally somebody else brings this up! The community definitely needs positivity and more “comforting others” (if that makes sense?) features to help build a more positive and overall friendly environment (which as time goes by seems more and more impossible).
A charm with a little thumb up after getting a certain milestone of props, bp reward… anything silly actually will work. The notification like you said as well, that’s what games like Overwatch or LoL so you know the rest of the players had a good time playing with you and it was a fun game.
Thank you for bringing light to this topic!
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This new feature only punishes straight up face camping, especially after the tweaks announced yesterday. If you only find joy in playing killer by face camping maybe it’s time to accept this is not the game for you. We have moved past the idea of face camping as killers such as Huntress and Bubba being funny and quirky, find something more original to do.
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So will devs about OP’s idea and thank God! Sweet weekend x
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@quelaag said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556312#Comment_3556312
.....it is a sweater over a button up with the white collar visible. if 'this sweater has a different image on it' makes you unable to distinguish a sweater as a sweater, i don't know what to tell you lmfao
So does Jake and they still have nothing to do with each other lmao. Each one has their own style and you can tell the difference.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556938#Comment_3556938
If all of that was true, you wouldn't have such a strong opinion about a change that doesn't impact you then....
Some people have empathy and ability to have critical thinking so they can see the problems even if they are not their own ones. Hope this helps!
I never even have the game open after I ready up as either role. I just want to PLAY the game. I have fun in 9/10 of my games. If you stop overthinking and losing your breath over this game over analyzing even how people look in a lobby, trust you will start enjoying the game.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556910#Comment_3556910
lol talk about entitled.
My opinion is this and therefore "Case closed"
I get it, you're a survivor only type of player and the fact that you'd lose the chance to tramble killers in your SWF group upsets you. But the reality is, the balance would be correct. You have comms and co-ordination that soloQ doesn't have at all. And you'd face killers that understood that and were prepared for it. Not killers who figure it out when 3 gens pop from BNPs being used at the start as your best looper runs them around the other side of the map.
If you wanted balance and a challenge not easy mode, you'd have no issue with this change.
Bless your heart for trying to psycho analize what I play in a videogame for having an opinion. You'd be surprised if you knew the truth mate. I play the role that has incentives, and when it's survivor I play solo 90% of times, and in the last place I play with 1 or 2 friends and we are not even talking about the game while on call and we are just having a chat about anything regarding our personal lives.
This is not some esports ######### you want it to be, sorry to break it to you.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556898#Comment_3556898
Do the green maps show totems? Every time I find a green map in a chest it just highlights one generator.
It needs addons to show anything else.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556790#Comment_3556790
Which means that you can still group up with 3 friends, use comms and bully a killer to get easy matches. Congrats.
A good match is 2 dead, and 2 out. That's competitive and fun and balanced. However, most people on this forum I've come to learn want a landslide win and anything that maight hamper their ability to get that is viewed as "entitled" or problematic.
I actually play more survivor than killer, and when I'm in a full group I completely expect a sweaty intense match from the killer since we are running builds that combined with Discord are honestly OP and broken. But since the devs can't ban Discord and aren't going to break combos this would atleast give people the choice to avoid a sweat fest when they don't want one.
If you've ever played on a Friday or Saturday night, you'd realize MMR is more non-existant than usual. If you've even been a back-fill killer you'd realize why this isn't an issue to have this information.
You see if from your point of view only, as a survivor main that wants to play with 3 friends, never wait and do exactly what you want.
Picture it from the other side. For example, I loaded into a match with a brand new killer I had just purchased. Used some blood points I had saved to unlock 4 slots and try a build on. The lobby loads, I see 4 people all low level in appearance. They wait and then right before the clock strikes ready, all 4 switch characters. P70 and above, all four with flashlights and now I'm locked in. Clearly I was a back fill killer and you can imagine how miserable the match was when you are using a killer for the first time. But in your eyes, that's all good. The survivors had a great time...
And I agree and that's how the average match goes because the last time they shared stats indeed the balance goes in favor of the killers since there are more sacrifices than escapes. Survivors go completely blind to the match and so should killers. From there, we see how much different results get. Case closed.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556291#Comment_3556291
If you want to take a neutral standpoint then it would be equal information both ways
under the current system survivors know they are a group more than killers know they are in a group
if you actually advocated for neutrality and no bias you would advocate for it to be known equally on both sides rather than 1 sided
... What? How does that even make sense? Of course a friend group are going to know they are a friend group, the same way the killer knows what killer and power they're queuing up as. Information the other side does not get to know and never should. Also now people mold over prestige being covered because killers can't see it, when survivors never could. Now suddenly it's a problem. Looks like you're being biased and don't know what equality means. Like... Please, think straight fo 2 second and be serious.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556401#Comment_3556401
I don't see it as punishing people for playing with their friends.
Yes, people will shop lobbies and there is already ways to have an idea if you are playing against a premade group but there will be no shortage of killers that want to go all out and will take on a 4 man SWF group. What this eliminates is the ability of a 4 man to have a super easy game against an unprepared killer.
The only reason people would be against this, is that they realize playing with their friends no longer gives them the easy matches against killers that aren't prepared for it. This isn't going to wreck cue times for SWF groups, but it is going to take away the games where they get to just steamrolll a killer and that is what has people like you upset.
You are really choosing on purpose to not see the problem of what you’re saying and what it would cause so there is nothing I can do for you to understand it if I didn’t yet. In any case they are removing more and more information from the lobby with time, which is awesome for everybody, so… your thing will never happen because it just does not make any sense. Too bad.
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They said MFT is getting nerfed so now a new target must arise ASAP it seems.
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556401#Comment_3556401
The difference between those who want to sweat and those who don't is basically proportional to their gaming skill, and there is a skill rating to distinguish between them.
If it's not working, it's an honest reflection of how much people don't want to play killers.
We've already mentioned that killers, like survivors, often just want to have fun.
But this is always ignored by the obsession that survivors should feel good, even at the expense of the killer.
What is your defition of having fun as killer then? Doing a silly build that get countered? Well... breaking news, but that happens a lot for survivors as well and killers can counter their builds. If you cant' stand getting countered... I'm afraid to tell you that you will have a rough time in any videogame that is PvP. You want to bring a silly build that gets countered if on comms... Well Meg Thomas_01 wanted to do a silly healing build and has gotten 3 Plagues in a row. What do we do now? Do we make it so survivors see what killer they will face from the pre-match lobby? Directly big fat no.
Playing with friends can never be punishing for them ever in any videogame known to man. It's just the most self-destructing idea for a videogame anybody could have. Who would play a game with friends just to be handicapped or feel rejected? Solo should feel closer and closer to Swf and from there you can make changes to the game since the gap will not feel big. I think it's not hard to understand that.
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@Archael said:
Personally, i think all items needs overhaul.
Maps are used as 5th perk. Very weak, but perk. Grants aura reading for everything for some duration.
Medkits should grant ability to heal self without using charges, but at slow rate.
Toolboxes should grant ability to sabotage hooks, without using charges (you still cannot see hooks aura, and sabitaging lasts long enough).
Maybe new items, or addons should change how it works, for example addon that gives medkits charges, but allow to heal faster, or heal others faster. Addon that gives toolboxes charges and allow for faster gen repair untill charges are used up.
Yep, they need to do something about survivor items to make them appealing to use. Not all items need to be super strong, but at least fun to use (flashlights are a clear example). I've seen plenty of ideas to make deceiving items such as ones to create fake notifications (pebble-ish items) for example... It's just sad the it feels so boring to use items as survivor right now other than flashlights.
You literally only see keys and maps if there is a tome challenge around what they can provide, because the effect itself is just not appealing at all.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556480#Comment_3556480
I've seen so much Self-Care that I'm now running it with Botany and We'll Make It. I play the role of a med-kit to both myself and my teammates.
The whole med-kit thing is crazy, the good add-ons are expensive and are so rare you get so few.
Same, when I play solo I run a selfcare build because there is nothing more painful in solo queue for me that having a hit and run killer and having everybody running like headless chickens so I'd rather be able to at least heal myself and pressure by having quick heals. Usually it works, but it's just exhausting taking in account how 3 genning works at the moment.
I wish addons were just interesting such as an addon that was maybe like Bite the Bullet when you use the medit, more speed while healing somebody off the floor, maybe even a Solidarity inspired one, yada yada yada... Just make them more fun to use. There are at lest 5 addons right now that are useless or barely useful at all.
Healing needed a nerf for sure and boon + self healing speed are fair now, but medkits did not need to get the treatment they got especially if the hit and run meta was going to get pushed forward (sloppy, gen kicking x1000 times a minute, and so on).
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Self-healing being 24 seconds at base + CoH making it so you can't heal yourself is all nerfs healing needed, no wonder people moved to toolboxes more and just want to gen rush since a medit at base can be useless just by missing one skillcheck or getting interrupted if the killer has hemorrhage. Medkits need to get re-checked, and addons too to make them more interesting to use. Most medkits I see now in my games are with syringes and can't blame them, by default they suck otherwise or are too tedious.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555019#Comment_3555019
It is actually the opposite of I have to win that I made this suggestion.
I play to have fun, I like to use meme builds and not be in super sweaty matches.
I've never been in a match with a full 4 man SWF group where they weren't just going out of their way to try and make the match as annoying as possible. This change would make those groups go against killers that want the sweat fest and will make it as miserable for that 4 man as they like to make it for every random killer.
Be nice to just play a match and not have to worry about all 3 survivors diving to the hook to try to prevent you from hooking their teammate, or trying to drag you to head-on hits, or the co-ordinated buckle up, for the people, saves happening multiple times.
Those things are fine for people who want to play at a super competitve sweat level. However, those of us who just want to relax while playing, being able to go "nope" to those groups would be nice.
Then instead of trying to punish people for playing with their friends why don't you bring up the possibility of the creation fo 2 queues, one to rank up in a ranking system so those who want to "sweat" can show off they do it in a competitively designed queue and another casual one? There could be restrictions in perks, addons and stuff for one or the other (most likely the rank one). Or push solo Q to be to the same level of swf like they've been doing with the latest changes (HUD, etc.), so you can expect most teams to be coordinated enough.
Understand for once and for all that you can NOT punish people for playing with their friends in any game, ever. Adding this feature will make groups of friends wait in lobbies for 20 minutes out of fear of "what if they are one of those?" and killers thinking those games will be harder, and then they'll get smashed by solo Q and we will hop onto complaining about solo Q, and it's a vicious cycle. And please, if you are thinking about it already... don't bring up TCM doing it, because it's literally a team vs team game where BOTH can do it so nobody has the upper hand, with in-game comms and chat, Dbd has nothing in common with TCM.
I agree with you on the last one, I've always pushed for an idea like that! Pre-match lobby is such an outdated feature imo and doesn't serve any purpose with how they're trying to push the game (avoid dodging and targetting).
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… what? they look nothing alike at all. i don’t know what are you on.
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@dgbug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555713#Comment_3555713
How do we know they have to link them?
All videogame characters have always gotten linked sets (Silent Hill, Resident Evil…). It’s clearly a requirement for most licenses and the introduction of sets has made possible getting those big licenses in the game, and will probably allow future ones too, since most IPs don’t want their characters to have edited looks (if that makes sense?). The design and how their characters are represented in games and media they give the rights to must keep the look they authorise. For example, Ada with the OG RE4 dress and the sunglasses from her trenchcoat outfit is not how Capcom designed her, so they most likely don’t allow BHVR to make it a split outfit. They can do so little and just as much as the license holder allows them to, they can’t just release 80 outfits without their consent. All licensed content must be in mutual agreement.
(sorry for the long piece, but it’s something i see a lot on twitter asking bhvr for outfits and skins for licensed characters and they seem not to understand it’s not on bhvr’s end actually)
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555614#Comment_3555614
it happens right now but only one sided for survivors, a build vs solo queue vs a build against teams massively changes what perks are useable and effective and you either play it safe with just easy strong builds or risk instantly having your build gutted by communication.
Frankly it just allows for niche builds to be used rather than constant strong things which I think would still be more fun in the end
The thing is that build against teams are x100 times stronger against solos, so if you stick to those you will do well regardless. Still see it as a both sides issue. Stop with the damn biased arguments, most problems of this games are applied to BOTH sides.