Avatar

adaw0ng

adaw0ng

About

Username
adaw0ng
Joined
Visits
1,088
Last Active

Comments

  • If not an actual killer himself, a Naughty Bear collection would be amazing! An Ultra Rare for Trapper maybe. I loved playing the game back then and I’d love to see more of it!

  • Edited some typos, sorry!

  • Demo’s addons can’t be touched due to him technically being out of the game I’m afraid. I don’t think they’re allowed to change anything about him that is not “basekit” changes, that’s why he has not been touched ever since ST license was taken out.

  • Lobbies should be completely anonymous for the other side in the first place. Killer should only be able to see what character and cosmetics you are using (to keep the stalking gimmick before the game.) No name should be shown, no access of any sort to platform profiles, no carried items shown, no prestige level shown. Simple as that. Seeing all that just does condition more players than it does not.

  • I’ve been hoping for being able to see your team mates’ perks in the lobby for years now. If mobile can do it, core should be able too. Allows solos to coordinate better and also improve synergies.

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413827#Comment_3413827

    They could make it so Jailer applies incapacitated for like 15-25 seconds cause it makes sense. He’s a “Jailer” he brands you and puts you in cuffs so you can’t work on anything.

    No more incapacitated status effect, I think they learned from old Eruption that it’s a mistake to deliver it freely. It only makes sense on Victor.

  • You know that if there is only one gate available any killer with instadown can just stand still there and that’s it right? Or if the remaining survivors are injured with no resources to heal. The gameplay from killer would be to force one to open (what they can even do themselves to prevent games from being held holstage) and all survivors would just die because they can’t go pass the killer. There is a reason why there are 2 gates (even if the rng of these is a joke sometimes.)

    Not a very good idea/suggestion.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414709#Comment_3414709

    Perks are only meant to sway the game a lil from side to side I think, they are not meant to be the solution.

    Which is why I hope bHVR will revisit Camping and Tunneling and consider if adding some gameplay around it would improve the mood of survivors, when these things happen.

    Yes, we are agreeing on that since the beginning and it's what I said: perks feel like a band-aid and should not be nothing like that. Base-kit mechanics should be what allows you to actually play the game and doesn't prevent you from doing so. In no way anybody should think it's healthy and good for a player to finish the game with 3k bloodpoints and there was no chance to do anything about it.

  • @Emeal said:

    reward interaction for both sides, not laziness, please.

    But all your suggestions ARE not interactions, its just passive effects that take place once conditions are met.

    If Camping/ Tunneling is gonna happen then bHVR needs to add proper counter play for survivors rather than asking them to go do gens. I would suggest something where a Survivor who goes for the rescue vs a face camper can do something that ofc is dangerous but resets the Killer's Power is successful and allowing survivors to do better than a trade based on skill and luck.

    Those base slow downs push for the killer to be able to find the other survivors and not waste time just standing still, same as the survivors will be forced to also not advance their objective if they decide to just sit on the same gen. Everybody would have to move in order for the game to actually progress smoothly. Maybe also since gen speed was tweaked last year and might be tweaked again, something that I've never seen suggesting is making the hook stages longer with these suggested changes so in this time killers will be pushed to go find other survivors (also 4 minutes on the floor bleeding out is dumb and too rewarding, if not just take a look at how common it happens.)

    It feels that sometimes perks are a band-aid for complains from the community (reassurance for camping, deadlock for gen-rushing, etc), instead of actual fun gimmicky perks, or that at least require some sort of interaction with the enemy side.

  • @wisdomwielder said:

    I think instead, important perks like Kinship and Deliverance should just show up on the in-game hud somehow. Either that or we need to start showing people's builds pre-game or on the start menu. There's no reason not to. All it does it alienate soloQ.

    Absolutely this! I think that the mobile game has this feature so you can have better synergy with your soloQ team mates and know in the lobby what build would be better. I'm surprised this has not been implemented since boons came into the game, since it's been common to see somebody running CoH and somebody else runs Inner Healing (especially before the last update.) SoloQ definitely needs better communication tools (please, nobody say that there is a chat in the pre-game lobby because it's only for PC players.)

  • same! i also been running kinship for some weeks now and i hate that my soloq teammates barely even realize i have the perk

  • @killersRlul said:

    I think it'd be funny if this worked the way you'd hope and you didn't get camping tunneling slugging killers just by blocking them all.

    if the blocklist rework happens and you're able to see at least the profile of the killer you're versing the same way they can see the survivor's (i agree survivors should not be able to see the character the killer is playing, of course), this would also increase the security for players to prevent harassments. i've been targeted by the same killer player in 4 games in a row and there is nothing i can do about it, but they can see me and start the game with that in mind already. after the first game i'd block them, i'd see in the lobby it's somebody i've blocked and i'd dodge the lobby so both of us and the rest of people involved can have a normal and proper game. easy.

  • @Rokku_Rorru said:

    The blocking system has zero feedback also, it doesn't even confirm its worked and blocked the person.

    this happens because your blocklist is already full! that's the problem, that you can't even check it to unblock people and free slots. it's just so outdated and with how common is to run into toxic people (especially if you're a streamer and/or from a minority group), this needs to be looked into to protect the community.

  • exactly, i meant hide it in the pre-game lobby, it's completely fine in the endgame lobby (I still think there should be an option to hide it on both regardless. the more options the more people will be happy choosing what the want). seeing prestige conditions too many people and has gotten annoying, even is used as an insult if you have a bad game (happens also in endgame when survivors see the prestige of the killer, making fun of them for being high prestige and not getting a good score).

  • Exactly. The report/honor system need to be paid attention to and probably get reworked in order to actually make it feel useful and meaningful. Issued penalties to people who actually are harmful for the community, and rewards or bonuses for people who actually try to keep a healthy and fun athmosphere and you actually enjoyed playing with.

1 … 11 12 13 ›