adaw0ng
adaw0ng
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- adaw0ng
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they literally addressed this already and said they're going to rework her + 3-gens will be looked into as a whole with how gens are located on the maps
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@JPLongstreet said:
I agree bleeding out for the whole four minutes when the killer absolutely can hook the survs is bs and needs to be looked at.
There are times however survs aren't doing themselves any favors by purposely going down in hook dead zones too. Both of these things have to be considered.
Yeah sure, but give the option so people who actually are being held hostage will use it and leave the game instead of being on the floor for 4 minutes without purpose. Those who just want to stay there can do it and waste their time if they want to purposely go to a no hook zone.
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@Spectralfx said:
https://forums.bhvr.com/dead-by-daylight/discussion/379184/do-not-nerf-made-for-this
This perk is absolutely unfun to face and should be nerf to oblivion like eruption and CoB/Overcharge was.
its on part with NOED and Hex: ruin in terms of anti-fun factor, way worst than the DH meta we had prior as well.
its just unplayable!
nobody with over 50 hours in the game calls noed an un-fun perk, literally nobody cares about it + it's on the survivors for not cleansing all the totems
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@YOURFRIEND said:
"Blood echo, fearmonger and such perks"
Just gonna handwave the other truly terrible perks that cause exhaustion? And the fact they blood echo works on like two killers? And that fearmonger's exhaustion is short enough that you can get it back in chase? There aren't viable perk solutions that cause exhaustion. Especially when you've gotta dedicate at least two slots to game stall to counter the insane gen speeds lately.
Yeah, a lot of perks suck. They should be buffed, not overshadowed by yet another S-tier perk that butchers the worst killers in the game. Winning vs it as plague, a high A tier killer doesn't mean anything. She's in a good spot to begin with.
Blood Echo counters this perk at the source, try it for a few games and you’ll see how consistent it is on the killers it’s supposed to work on. There are perks to apply exhaustion in different ways for killers, and for sure they’re working on more new to come with the next killers. Let’s embrace new metas more.
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@YOURFRIEND said:
"Blood echo, fearmonger and such perks"
Just gonna handwave the other truly terrible perks that cause exhaustion? And the fact they blood echo works on like two killers? And that fearmonger's exhaustion is short enough that you can get it back in chase? There aren't viable perk solutions that cause exhaustion. Especially when you've gotta dedicate at least two slots to game stall to counter the insane gen speeds lately.
Yeah, a lot of perks suck. They should be buffed, not overshadowed by yet another S-tier perk that butchers the worst killers in the game. Winning vs it as plague, a high A tier killer doesn't mean anything. She's in a good spot to begin with.
Yes I tested on Plague because she is the one who gets people injured the easiest way and more consistent, so their perk was active. Blood Echo counters this perk at the source, now it may become more popular because of this new survivor perk and I love that. The game is still at its most balance state and feels good to see changes and perks going up and down. Time to get flexible and try new things instead of the same build on the same killer on repeat, mate!
”Top killers” are going to still perform just fine, don’t you worry! Try to push for the idea of the gap between killer’s strength being smaller instead of trying to blame a survivor perk.
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@Spectralfx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453192#Comment_3453192
Bloodlust is the most useless mecanic ever made!
By the time you get a down with BL Tier 3... at least 6 gens would have poped!
Get me whatever you are smoking, sounds like strong stuff!
okay let’s tet rid of blood lust then since it’s that bad! got it!
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454458#Comment_3454458
"they chose the one character that doesn’t look like a gay man"
That's a good thing. Maybe this can teach your friend that gay men don't "have a look" and not to stereotype people. Also they didn't retcon anything with David. Sure they mentioned dating a woman but plenty of gay men have been there because they feel comfortable to accept who they are.
Bravo!
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454434#Comment_3454434
Example being David my friend didn’t like it cause they chose the one character that doesn’t look like a gay man he thought it would be Dwight or another character but not David. It feels they just retconned his story just to say he was gay all along! It’s like what happened to Ice man in X-Men
“they chose a character that doesn't look like a gay man” is a very odd thing to say. please, think again about what you say, educate yourself and open your mind.
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@nars said:
I have been saying this for so long! As a killer main let me tell you I'm so bored of getting hit with a lithe every chase😭
lets shake it up a little already!
Exactly! After the Dead Hard nerf (needed in order the shake up the meta), other exhaustion perks have shined more, and now players have another alternative that can be more attractive for some people. There are people who find comfort on Lithe, others on BL, even Smash Hit. With Made For This they got a new concept for exhaustion perks without actually being exhaustion perks, and being countered by actually being exhausted like if they were. We have more variety now than ever in the game, with many strong and different perks and builds and not only one loadout that is "THE loadout" for survivor like it used to be back then. Made For This definitely needs to stay as it is for some months at least.
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@Coordi said:
To update, the Mastermind has now been kill switched successfully.
Thank you! I knew the team tried to take action earlier, but the system was not allowing it too. It was just so frustrating to have everybody abusing it and not being able to DC because of the penalty, so I suggested the penalty to be turned off so people could not abuse it and force you to play against a killer that literally has a game breaking bug. Thank you again!
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Why do people complain about perks for chases when killers don't even chase anymore. Would you prefer another gen rush perk instead or what? I literally don't know what kind of perks do the community want anymore, people always have to complain.
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The QoL for Head On is okay I guess.
I've always wanted the other two perks to be slightly useful. Solidarity should have been buffed since the last healing nerfs, because it actually is an incentive for people who group up to heal, which was the whole point of the medkits and self-heal nerfs.
About Poised I used to think of a token system that by working on gens makes you get tokens and once you get in the killer's TR these tokens are used, each token being a certain amount of seconds, hiding your scratch marks. This would make Poised a longer use perk that would make it attractive, without obviously being overpowered. Kind of the Distorsion treatment, but for scratch marks, and being gained by working on gens to keep the accuracy of the perk icon and description.
Thoughts? :)
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@fulltonon said:
I believe pips are problem too.
getting pips as survivor past gold ranks is so tedious and exhausting. i rank up to rank 1 as killer so fast and it takes tiple effort to rank up as survivor.
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@Archael said:
I agree with the premise, but this would be too much abusable.
how is this abusable? you literally have to spend a long time there to get crows and you're literally preventing people from playing the game by blocking them in a corner.
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@Technature said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434717#Comment_3434717
Why are you going out of your way to learn your opponents are using the same meta perks everyone else is using?
??? Who said I did that lmao. I said that's what killer players do currently because they can have that advantage over the survivors to see their profiles and if it's a ttver they can see they're live and see their build, etc. It's not fair content creators have to go anonymous (might get targeted because of that as well) and don't get engagement on their channels and killers can freely get promo because they don't need anon mode (can't snipe an already ended game). It should not be a thing for either side.
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@Göch said:
If i understood it correctly in the 7Y stream they said they will introduce sth like player cards and banners, i guess they will be shown instead of the current Prestige symbol (or im stupid and they dont). That would be the best announcement from the whole stream for me personally, i think they said the'll be in the next tome iirc.
Yes I know about the player card thingy, but we have no information about how it's going to work at all (I also think they said around fall/autumn). Will see anyways, but I hope the prestige being shown no matter what gets changed, because it's gotten annoying with time and it's literally not needed at all. It was meant to mean how much you like a character and now every day I see people getting harassed being evaluated on how they play regarding their prestige level or directly dodged from the lobbies.
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@Technature said:
Hmm...a TTV killer...
*checks Twitch*
*Equips the best build against their choice of killer*
:)
isn't this what a lot of killer players do when they see a survivor ttver mate?
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Boons are already overkilled and have become very niche, leave them as they are already.
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period. the sweatier and more competitive the game has gotten (this includes mmr system), the more boring it has become and more players have quitted because it's not the purpose the game had to begin with.
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sounds good!
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I very much agree with this! It has taken me even over 5 minutes to get a Killer that would not dodge my lobby because I was playing a high prestiged survivor and maybe there was another one like me in the same lobby. Prestige has become a tool to condition (some) players instead of the flex it was meant to be. I would like it to be only shown at the end of the game, the same way it is now for the killer.
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what do you mean?
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@dgbug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416707#Comment_3416707
Could you post them here? I don't have a twitter account but I would LOVE to see that! :)
I sent you the links in private messages since I'm pretty sure we can't post links in public posts. Check them out!
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@dgbug said:
I'd love to see something from X too!
Glad to see somebody else would like it! I have seen some fanmade set of perks and even models for Maxine and Pearl on Twitter and made me crave this content so much for the actual game.
Let’s try to share this and promote it so those who also like it can support it!
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@Mandy said:
Thank you, I need to be specific when I bring feedback to the team. I'll bring this to them, it's likely that contrast etc can be adjusted - it's not likely that aura colours will be changed themselves though.
Thanks Mandy!
Color blindness affects people differently so in my case it’s like that. I thought about the different color for auras, stain and marks because I find it more effective (of course don’t know how hard it’s to do, don’t know anything about coding or anything that can be involved in this change.) Glad to see the game is pushing for more accessibility lately, and this can also be considered!
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@Mandy said:
What type of colour blindness do you have?
Protanopia. Even with the in-game settings I struggle with red auras, scratch marks and killer’s stain in farm maps and Knight map because the red blends in too much. Dead Dawg Saloon is tricky in sone areas too but better
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I agree on everything but the swf debuff. You can’t punish people for playing with friends, you can’t do that in any game. Sweaty comp swfs are the biggest minority of the players, nobody will want to play with friends to sit on extra slow gens, so you can’t punish average swfs for the tiny minority from the so called “top mmr”. The only way is to balance soloQ to the level of swf and give in-game tools that give the feeling of swf to solos (HUD icons to see what each person is doing was amazing for example). Maybe some aura reading perks should be base (kindred, for example), or a ping/basic voice commands system (“i’ll unhook”, “i’ll flashlight save”, etc) on a wheel. Once the gap between solo and swf doesn’t feel that big, there will be place for other changes.
Everything else sounds pretty good!
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You said Lery’s but Midwich is just even more stupid for her. In no way her drones should track vertically several floors. I play her for chases and I still get stupid value out her drones in Midwich, those who just sit in a 3 gen can cover 2 gens with 1 drone sometimes. It’s just bullshit
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Why would you die on purpose in order to use a perk? Just play normally and use them as the resource they’re meant to be if needed
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I’d take even a charm for every 5 or 10 levels of devotion at this point
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damn ma is it that serious
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@AverageKateMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415097#Comment_3415097
Still attacking people over harmless opinions I see
It's all they do under every post, just ignore his profile and you won't see their attempt of quirky posts anymore!
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@imakepeoplehateme said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415793#Comment_3415793
Most people agree with that opinion,no one is really defending C33 and few are the ring.
That being said i hope they don't over nerf his addons,having strong addons,fun options and ways to mix up a killers power is how all addons should be designed. He is probably the killer who has the most usable addons and i think more killers should aim to mimic that.
Iri tag for example is an addon mentioned to be butchered and i couldn't disagree more.It changes the way everyone plays in an interesting way,its hard to get value from it and its power is fitting for an iridescent addon.The only flaw it has is that you don't know its there until it hits you and thats literally a one time occurrence(Unlike spirit for example who you will never know what she is rocking).Getting a hit with you last rush,especially if the survivors are aware of it is harder then it looks and you should be rewarded if you pull it of.
C33 and alch ring are so dumb. His addons should be toned down because his power is already good enough. The other iri one to insta down is fine, makes sense that is the last rush, would be stupid if it was the second one or something. Almost every killer who has no insta down in base kit has an instadown with iri, so it's fine I guess. Other addons need to be looked into though. Something people refuse to accept is that him excelling this much in strength is one of the reasons devs don't want to give big basekit buffs to killer because they would be impossible to fight against Blight (and Nurse, but she already got tuned down).
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@Seraphor said:
The main thing holding Blight back from being a 110% speed killer, is the fact that his first rush is non-lethal. He can't actually injure a survivor until he makes one bounce, so his chase power is dependent on terrain and can't simply be used to 'catch up' to the survivor and instantly attack in the same way Nurse does, or attack quickly from a distance in the same way any ranged killer does.
I could totally see Hag getting a buff to where her movement speed is increased to 115% when she's out of range of any trap.
That Hag buff you mentioned above would be really good actually! Smart one. She could get haste when she is out of range of teleportation of her traps, so she would get that incentive to chase and not just stand in her web. I like it!
Blights addons need to be looked into then.
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@imakepeoplehateme said:
The problem is the design philosophy behind 110 killers.They are killers with stronger than average anti loop,who RELY on their power to get hits(and for the most part can't without it).
Blight does NOT fit into that category.He cannot play every loop with his power,in fact he cannot play most(most trash and filler pallets are not rushable, jungle gyms heavily favor the survivors if they know what they are doing).
This is especially true if you consider hug tech an exploit thats ought to be removed,as then even more tiles become simply unplayable.Blights strength are his map presence and ability to catch up and even hit survivors while they are transitioning to another loop,his ability to play dropped pallets and most strong windows isn't on the same level as 110 killers.
Since people defend that much him being a 115, let's stick to a nerf in this addons.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415751#Comment_3415751
That just shows your game knowledge lol.
There are tiles that render blight’s rushes useless. Speed is not going to do anything.
agree to disagree. keep exploiting hugtech tho!
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415710#Comment_3415710
“If not on nurses speed”
Yea so blight can be ran around certain loops indefinitely.
"Yea so blight can be ran around certain loops indefinitely." like his power isn't literally +5 rushes that can be sped up with addons.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415710#Comment_3415710
“If not on nurses speed”
Yea so blight can be ran around certain loops indefinitely.
You're talking like his power is not 5 rushes + his speed addons would become more popular than the other ones. It's okay, you will just need to practice more as Blight and will perform well friend!
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@Xxjwaynexx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415702#Comment_3415702
Bro you can't have a 4.5 nurse lmao, I'm a nurse main for the record. She would be oppressive as hell, hell people ######### when i run the addon that makes her 4.5 after a M2. Huntress and trickster both would be sick as well. Maybe if blood rush wasn't a thing but with blood rush it'd be crazy. Blight def should be at least 4.4 if not on nurses speed.
Like if these people don't see why the Nurse is the speed she is I don't even know what to tell them anymore. Blight should get the same speed as Spirit, point blank period. Their powers are insane for chasing, they must be pushed to use it and the fact that Spirit is but Blight isn't is so weird.
Not going to even mention the range killer thing, it should be obvious for them why they're 110. Surprise, if they were 115 nobody would use their power. It's about pushing and forcing to use powers that are meant to work as chasing mechanics. If Blight doesn't get 110 as speed, decrease the amount of rushes he can get + tune down his addons.
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@fussy said:
Spirit is only killer who should be 4.4 imo. She can use her power anywhere and the only counterplay to it is 50/50. Besides her, all other killers must be at least 4.5. All the other 4.4 killers are monstrously annoying to play as.
Blight 100% should NOT be 4.4. His ability has a lot of counterplays and he can't use it wherever he wants.
Spirit is fine as a 110, and so would be Blight if he was also a 110. They're power dependent to chase, so they need to use it if they're a 115. Trust if Spirit was 115 not even 30% of her players would use it as much as they do because they need it due to her 110 speed.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415678#Comment_3415678
What?…. “Therefore you should not chase as them.” Huntress isn’t chase oriented? Slinger? Trickster? Nurse? Your comment makes ZERO sense.
Blah blah discredit me because I’m a blight main blah blah. Typical.
I meant in the case of Hag, you can't chase since she is a 110 and her power is not meant to chase, you should not chase as her. Spirit is the perfect example, she is fine as a 110 because her power is insane for chasing, so is Blight's, so he should be 110 too. Nurse can negate any wall and has incredible chase, she is even slower. It's just how it works and it's stupid that Blight did not get the same treatment + all his addons are insane.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415678#Comment_3415678
What?…. “Therefore you should not chase as them.” Huntress isn’t chase oriented? Slinger? Trickster? Nurse? Your comment makes ZERO sense.
Blah blah discredit me because I’m a blight main blah blah. Typical.
I was talking about Hag, the rest have in common they're ranged killer and Nurse can go through walls and has high movility (same reason why Blight should be a 110; he has incredible movility with his +5 rushes and doesn't need to be 115.)
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I'm so glad the Blight main showed up!
I play 110 killers and the reason they feel miserable is because their powers are not chase oriented, therefore you should not chase as them. Blight needs to be 110 because he is chase oriented because of his power alone. I'm sure that his 4000 rushes will keep him alive and he will do just fine, don't worry.
Your user name is literally something that is not supposed to be in the game, said by devs, so you will still be able to exploit that anyways! @HugTechLover
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415340#Comment_3415340
It’s also on pinhead when your bound by chains your incapacitated. It should only be on killer powers.
But with him it's still the survivors duty to go solve the box, so it's fine on.
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@lifeisstrange said:
some killers who are 115 should not be 115 imo, it makes no sense, and these are killer who usually has abilities to let them tele to a or move real fast to survivors which would be as follow:
blight=rush
Billy=chain saw sprint
Wraith=fast moving while cloaked
Sadako =teleport via tv + that green add on that makes her move 50% faster
Freddy=- Can teleport
Mend Simulator=frenzy
These killers literally has powers that are mobile to let them close distance on survivors fast yet they are 115 which the funny thing is legion use to be 110 from what I see in their history changes and was change to 115 for idk what stupid reason. Weak killers like trapper it makes sense to have them 115 or any killer that do not have some sort of mobility power . Also honestly after trickster I realize that bvhr dont even do 110 killers no more, always 115 which is so annoying.
I only agree with Blight, sorry. The rest their power is not the main reason why they get downs (Billy is too complex anyways so I don't see why he should be a 110, he is fine how he is). Sadako of all your choices makes the least sense, since she has a couldown for her tp on each tv.
Blight 100% agree.
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@FootMan2893 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415401#Comment_3415401
I don't know what world you've been on but that entire set of changes was universally rejected by the community and that dumpster fire of an idea is completely scrapped.
With tweaks it was a good system, the community who rejected it were players who just slug for the sake of it or have bias towards killers that strongly relay on slugging due to their design (such as Twins, you can find good videos on Youtube of that ptb for Twins), so it's understandable it didn't make it to live because of that. With the Nurse nerfs to prevent her from finish the game in 2 minutes and tweaks on slugging killers and end-game activation, basekit unbreakable would be good to go.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415401#Comment_3415401
They have literally no plans to do that lmao, where did you hear this?
They said that basekit unbreakable would not be launched last year after its ptb, the game was clearly not ready for it because killers like Twins for example would underperform massively. They need to rework such killers in order to launch it, so once that happens it would be good to go.
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The problem is that if anything that will make them stay at the hook. The sacrifice timer should be slowed down if not adding reassurance and/or kinship basekit.
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Before I would maybe agree but after the gen kicking perks nerfs it’s easy to beat a hag (especially after the nerfs to her traps from this midchapter.) You can bait her traps easily, you may need to practice that. Unless you got the most horrific gen spawn rng (which is another topic to discuss), you should’t have had any problem to beat her.
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Also once they implement basekit unbreakable (hopefully this year after these healing nerfs we just got) this Sadako gameplay will be completely obsolete too. They really need to find a way to buff her addons or base mechanics.