Avatar

_HN_

_HN_

About

Username
_HN_
Joined
Visits
0
Last Active
—

Comments

  • @Crypticghoul said:

    He has a very big problem where on some maps he feels okay and all the others he feels useless. Main event feels detrimental to use outside of proxy camping a hook, laceration decay forces him to commit hard to chases, even if they're very bad to continue, and he can't do anything about tight loops with high objects/walls or large buildings you can W in/around.

    I think giving him 1 ricochet base kit, laceration decay either removed or only when healed/m1'd, and 4.0 or 4.2 m/s (100%, 105%) move speed during main event wouldn't make him too oppressive.

    He's at least pretty fun to play against assuming you don't abuse him around things like trucks with pallets.

    The decay is definitly one of his main problem.

    Forcing the killer to commit to a chase is one of the worst thing you could do to a killer, it makes him lose any control over the direction of the game, but it's not just that, the bloody thing decay SO FAST that in any decent loop YOU WILL get some regression midchase.

    The thing should either not regress at all, or be treated like a type of mending where the survivor will have to mend for 3 seconds to remove 1 blade.

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066963#Comment_2066963

    If I find a wounded survivor with a healthy one nearby I'll try to go for the healthy one. But if I stumble upon the wounded one and no one else is around.. you're going down.

    And honestly, I don't get mad at the killer if I get found and no one else is around while I'm wounded.. I get a bit pissed but heh it's the game

    Why would you do that tho? Intentionally play the game badly?

    Why pretend making the obvious wrong choice here is somehow virtuous and right?

    @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066963#Comment_2066963

    ”Welp, though luck love, doing stuff you survivor dont like is litterally the job of the killer and whining aobut it just show that you don't understand the point of the game.”

    You Survivors? I literally said nothing and now you’re at me? What makes you think I’m a Survivor Main and why do you assume I’m whining? A Killers job is to kill, period.

    Sure, take it personally, I was totally refering to you and not "the survivors" in general. Ego much?

    @katoptris said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066732#Comment_2066732

    I don't play with the new killer until I have better perks.

    Welp, good luck with that my dude, I ranked mine to almost 90 by now and I still dont have what I'd call "better perks"

    @LittilAvindar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066732#Comment_2066732

    I'm always mind-blown at all the excuses killer mains come up with to justify themselves. Survivors were bullying, they bagged me, they were using flashlights, they had a key, they were gen-rushing, they saved in front of my face or when I was heading back to the hook, they were playing x character, they had DS, BT, or UB, the game was clutch, they exist. Let's be real for a sec here: You can play however you want to play; that's unfortunately your prerogative as the killer. Survivors aren't entitled for complaining because they feel like they don't get a choice how they wish to play the game, that the killer dictates the match, apart from hiding (which is bannable as "holding the game hostage and ruining the killer's fun") and what little choice they DO have in the sense of running a particular perk or item, killers cry about it too. It's not JUST entitled survivors.

    Survivors HAVE to get in your face and run around like idiots. It's literally how they rank up for chase. Simply doing their job by finishing gens (which you cry about) and leaving is a win, but doesn't rank them up. If it wasn't for the pip system, literally none of this would be an issue, because people would have nothing to complain about, as there'd be no punishment for losing. As it currently stands, you're punished whether you win or lose, and survivors are forced to compete against their own teammates, and not just the killer.

    Aaaand I stopped afte that very stereotypical survivor main sentence. Sorry honey, killer main dont need to "justify theseslves" for playing the right way, just like they never asked the survivors to "justify thesemves" for genrushing. GTFO with that missplaced morale grandstanding, it's pathetic and extremely out of place.

    @NightWolfsFury said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066796#Comment_2066796

    My favorite part about survivor is watching the worst survivor on the team who survived by the whole team putting efforts into keeping them alive, will then t-bag at the exit gate and BM. Like, sweetie, you couldn't even run the killer... First off, don't BM. Second, you weren't even good enough to BM to begin with.

    As a survivor main, I always try to be the nice guy at the end of matches and tend to not BM or anything unless the killer is blatantly tunneling me unprovoked or they're playing like a jerk.

    I will occasionally sit at the exit gate if the killer is around to let them get extra hits and BPs, but if they aren't swinging or just standing there, I'll leave since they're not interested.

    DUDE! I think ALL killers can relate to that!

    While I can get being a showoff when you are actually good, it's just mindblowing how often you get "that bushclodette" or "locker dwight", or just the VERY OBVIOUS weak link of the team that you took into pity and just decided he was so harmless that you'll let it go for now, suddenly start talking ######### BIG TIME in post game chat!

    @LeleLP said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066732#Comment_2066732

    So survivors can’t vent when they have bad matches but killers can?

    SURE, this is exactly what I just said.

    Watch out with all that strawmaning tho, you may get a straw in your eye.

  • @BodamEscapePlan said:

    8 Knives for one health state is ridiculous. That's all I know.

    Maybe I just haven't gotten used to him yet but in every game I've played so far, I felt like the Knives were more of a detriment to me actually downing survivors in an efficient manner -- and that's coming from someone who considers themselves to be a pretty good Huntress player.

    The only time where thos blade should be used is between loops (and only if you know you'll have enough time to do a full 8 hit before the next loop, otherwise you just wasted time), which depending on the map can be totally inexistant.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066926#Comment_2066926

    I was actually enjoying you two’s debate until now. At this point you’re just throwing jabs with no substance :/ why?

    Why would I just point out the flagrant hipocrisy of his stance that PERFECTLY fit into the behavior I've just detailed?

    Maybe because it's hilarious ?

    I detail why their position is wrong and stupid and they need to stop, he replies with "oh yeah? you got all that from that post? Well let me quadruple down and do EXACTLY what you just describe and pretend you were wrong all along".

    That's the thing, there's no debate here. People like him are certain they are right and can't be reasoned with since they only talk about feeling while I'm over here talking about facts. He literally think that you should never go after someone that got unhooked even if you just stumbled upon them, because you see.... he doesn't like that.

    Welp, though luck love, doing stuff you survivor dont like is litterally the job of the killer and whining aobut it just show that you don't understand the point of the game.

  • Here's my day 2 experience :

    I've dropped a lot in elo so now I'm facing potatoes that dont seem to understand the concept of dodging, so I'm finally starting to win some games!

    I've also (after more than 80 bloodwebs) started to go SOME information perks, so I slapped them all together (at rank 1 because RNG is RNG): Discordance, Tinkerer and BBQ + Pop, I'm constantly on the move and it kinda work (special mention to tinkerer that let you fool a LOT of people when it procs mid loop, they lose sight of you and dont know ######### is going on).

    For me the real MVP addons are Fizz-Spin Soda (that somewhat makes his throw usable midchase and in loop) and Trick Baldes (can you believe I haven't seen a SINGLE one of thos for 65 levels to then stumbles upon dozens? RNG is garbage) that let you gain A LOT of hits you wouldn't have got otherwise.

    His throw still feel painfully weak and only work on survivors that clearly dont know what's going on and his Main Event is just.... so bad man.

    If at the very least it wouldn't activate automatically and you could just keep it for when you really need it rather than having it proc 9/10 when you are already blasting someone that will go down on the next blade...

    But it's not just that, the slow is terrible the activation time is just clunky and way too long (it feels like have the time it wont go off when you tell it to and have to wait for the throw you are doing to stop for you to be able to start using it... it's bad, you should just be able to activate it on the fly while you are already throwing and just increase your fire rate rather than have that awkward stop).

    Yeah... he is just dragging along way too many handicaps for no good reasons and even when you start mastering him you are just left wondering... why do I have to work so much for so little result?

  • @Nun_So_Vile said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066839#Comment_2066839

    Did you get all that from my post? Bless your heart. I'll give you just one reply. Don't quote me if you're just here to waste my time by attempting to be pedantic and twisting information voids within my post to fit your own narrative. Tunneling doesn't have to happen when the killer is at the hook. Even if the killer has left the area, coming back to the hook immediately after a save leaves no real opportunity to escape the area, between blood spots, scratch marks, and so on The game is designed to give so many disadvantages after being unhooked and consequently makes it so easy to tunnel effectively. Killers can tunnel with 4 to 5 gens left all they want then if you want to boil it down to such logical gameplay, but it's uninspiring gameplay that cheapens the competition. It makes it so that survivor can't play the match, and is also why people will D/C after being tunneled. Who's to blame, killer or survivor? Neither because it's just crummy game design and using your own logic, "each side is going to use any advantage to help them win."

    I play killer too, I know how frustrating it is to lose gens quickly in your first chase. I also know how tunneling, especially in the early game with multiple gens still in circulation can help put the game more in your favor when you can eliminate that 1 person and turn it into a 3v1. That being said, there's next to nothing a survivor can do by themselves outside of giving the best chase of their life when being hard tunneled, so I guess the best solution is to just stop and have the killer down and hook the survivor so you at least get struggle points and a respite from the tunneling /s.

    Tunneling doesn't have to happen when the killer is at the hook. Even if the killer has left the area, coming back to the hook immediately after a save leaves no real opportunity to escape the area, between blood spots, scratch marks, and so on

    tenor.gif

    You serious?

    Damn you are way further gone that I initially thought.

    So yeah, to answer your (frankly strange and empty) first question : Yes, I got all that from your first post, and your second proved that I was right, hell, it even proved I didn't realized how much worst you actually were.

    But its pretty clear that you aren't really worth wasting much time trying to reason with, since you seem clearly incapable of such a thing, so let's just quote the very brief and elegant Crowman

    @Crowman said:

    Killers play game in a way survivors don't like is not an issue.


  • @Sluzzy said:

    Playing a few games at red ranks has reminded me how overpowered killers can be. Doctor and overpowered Bubba with his 1-shot that lasts forever. Before I reached the third game, it was a slugging overpowered Huntress of course. You can’t play long without seeing Huntress because she is so overpowered with an unfair advantage. At one point, one was on the hook, another was slugged, I tried to make a save before they reached death stage and she played proxy camp and got me before I could make the save. 4 gens was still up and survivors are helpless.

    Killers moan about that one loss, but there is no question 4K happens too much. A coordinated SWF is the only possible way to somewhat slowdown killrushers. But most SWF don’t win either. Killers have been buffed too much and survivors nerfed too much. Way too many tracking and gen perks making it too easy for killers.

    A mid-chapter buffing survivors and survivor perks like they gave tinkerer would be a refreshing change. Where is the survivor’s NOED? It doesn’t exist. Constantly nerfing survivors and buffing killers is making the game unfun.

    It needs to be looked into how much killers win.

    Overpowered Doctor and Bubba.

    KEKW!

    I like the way you presented the situation in the title, but let me rephrase that a bit :

    "I lose lose too much."

  • Decisive strike STILL need to get cancelled when you get into a locker, its literally a no counter strat.

  • Could it be a dust problem? Sounds like something that would be related to your fans not working anymore.

  • Is it tho?

    I mean, if we discard very low rank where they wouldn't even know what a key is supposed to do, I've seen A LOT of low rank player literally throw the game by hidding all game long in the hope that they'll be able to use the key, and they often succeed.

    And at low rank its even worst since you get either coordinated teams that will exploit the thing to the max or solos that know how to convey the very simple and clear message "I GOT THE KEY BRO!"

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066839#Comment_2066839

    That is a very long tirade from someone who missed the fact that they were taking protection hits, meaning the killer didn't just 'go for the wounded one', they were going for the previously hooked one.

    Anyway, I've seen a bit more tunnelling here and there but it hasn't been unmanageable. There's been a good bit more camping though, which has been more frustrating.

    That's a very short answer for someone that not only dont seem to be able to read simple posts but still think he can call out others on the very same thing.

    Yes, I didn't missed the fact that he was talking about protection hit, and what I said perfectly apply to that situation.

    Just because you were "the previously hooked" doesn't MAGICALLY mean you aren't "the wounded one" and should be ignore, (that was litterally half the point of my post, how the hell did you missed that?) and just because someone is trying REALLY hard to bodyblock your to get a hit from you doesn't mean that NOT doing what they want is bad. It's actually the EXACT opposite, since, yaknow, you are not here to do what they want.

  • @Crowman said:

    Killers play game in a way survivors don't like is not an issue.

    EXACTLY!

    They keep complaing that they dont like the way killer play, but try to present it in a way that just paint what they dont like as toxic.

    The most mindblowing part thb is that they can't, even as just a thought experiment, try to see how silly that line of thinking would be if it came from killers. Like they dont understand how anything they do could be called "toxic" by killer and always try to scapegoat on the SWF.

  • Sounds like a hardware problem to me.

  • @Nun_So_Vile said:

    All these high-rank killers tunneling harder than ever before. Had two games already today out of four against rank 7 and 3 killers who would go out of their way to immediately tunnel a person straight off the hook, even with me getting between them and taking protection hits. Still hard tunneled the survivor. I'm not even mad, I am just disappointed at this point.

    See, right there, this comment?

    THIS is the problem with the survivor side right now.

    They are convinced that "going out of your way to slap the guy that is already wounded and will go down with that hit" rather than hitting the guy that is clearly trying to prevent you from doing that is "tunneling".

    Here's the thing. It's not.

    Going for the wounded is ALWAYS the right call and will ALWAYS been. It's not "unfair", it's literally the right play.

    And guess what? If that wounded person is the one that just got unhooked, it means that you, as a survivor, made the wrong move by unhooking someone infront of him.


    95% of the time when I end up downing someone that just got unhooked in the game its either because when I go back to the place where the unhook took place, I only find the unhooked marks and follow them, or its because someone thought it was the right move to do the unhook in my line of sight and that I'll somehow ignore the right target and run after them instead.

    Stop blaming the killer for doing the right play, a play that often YOU gave him and try to learn to play and git gud.

    Do you see any killer whining about survivor going for the gen that is 80% up rather than the one he is camping and is at 10%? OF COURSE not.

    Oh and also, stop pretending "face campaing" is a problem. If a killer facecamp someone, you have no excuse to not do at least one gen each, a killer that only focus on face camping cannot get more than 2K if the survivors know how to play around it and dont play in his strategy.

    I'm frankly sick and tired of always hearing the same inane whining from the surivor crown, litterally trying to brand each and very RIGHT moves on the killer part as "toxic" while on their side they will use and abuse each and every dirty trick in the game, from swarming a killer to bodyblock him to kit him in a corner of the map where he either have to cancel the chase and go back to defending the gens or lose the game.

    Just stop. Grow up, and try to get your head out of your ass and realize that the killer is just playing the game, the same way you are.

  • @TheArbiter said:

    They should remove perk tiers and make it so that once you get a perk, you get the tier 3 varient.

    Agreed, perk tiers feel like an atavism from an older system that just doesnt fit in current game, whats worst is that since perks have been balanced to be at the max tier, lower tiers are often gimped in such a way that they are clunky and barely usable.

    in The Grind Comment by _HN_
  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066764#Comment_2066764

    Oh I'm not saying it's ok. I just find it ironic that survivor mains who thrive on making killers' lives miserable are now complaining about getting their due.

    I KNOW RIGHT?!

    It's always pretty funny to hear some survivor main pretending they aren't playing the game to make the killer as miserable as possible, especially in higher rank.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066732#Comment_2066732

    I am a rank 1 survivor and a rank 3 killer and I can tell you 100% the game is only survivor sided if you are in a 4 man swf. Solo queue is miserable for survivors and honestly I prefer to play against 4 man swfs as killer then doing solo queue survivor any day because I have more of a chance as killer then as a solo queue survivor. Yes going against a swf sucks but solo queue is just so much worse and the fact that these killers are acting like such babies and acting so entitled lately makes it that much worse

    I'm rank 1 killer and rank 1 survivor (or at least I was rank 1 kilelr before trying to grind trickster) so you appeal to autority wont work here buddy. Actually I guess by your logic my anecdotal story is more important than yours, right?

    I can also tell you that you don't need a 4 SWF to have a miserable game as the killer, a 3SWF or just a double 2SWF, hell some time even just ONE 2SWF is enough to make the experience something miserable.

    But that's not all, pretending that only the SWF will BM or insult you in chat is also a flat out lie. Stop scapgoating on the SWF, the solos are doing it too.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066703#Comment_2066703

    Keys only affect a minority of players so they're not a priority. Moris affected the majority so they got a fast hard nerf.

    Right.

    Because HALF of the two teams in play is "a minority".

    Yeah, make sens. Oh wait. Did you thought since the player was alone it meant he is the minority?

    So what? Will he never be address, since, yaknow, he will always be in numerical inferiority?

    What kind of reason is that?!

  • @sesawyer3127 said:

    Had a Slinger killer last night after tunneling and camping all of us ( I play solo so not a team) and in 2 mins the game was over and he texted yeee haaww at the end. Now most would say so what but it is just dumb and salty to say something like that after you totally played the game the laziest/easiest you know how. Why not just move on to the next game?? I did without saying anything. I dont get the babies in adult bodies these days. And that is the best of what some of the douchebags say. Most are way worse when they dont win every single game.

    Damn, killer are so good they can "tunnel and camp" A WHOLE team in 2 minutes.

    Talk about survivor lack of contact with reality.

  • @fr0sty1223 said:

    All I’m seeing lately from killers is face camping and hard tunneling along with them trying to hold the game hostage and anytime any survivor escapes they start sending messages to every survivor on the team telling them to kill themselves, that they suck, and that they are horrible human beings. It’s gotten to the point where I don’t want to play this game anymore since the killer mains can’t seem to act like anything but 12 year old children that think they deserve everything in the world. It’s even more depressing that this isn’t just happening at the los ranks but at red ranks too as I am a rank 1 survivor and still see this behavior from rank 1 killers constantly.

    Bruh.

    I'm always mindblown by how incredibly entitled and without a shred of selfawarness survivor mains can be.

    Want to know my experience as killer main since Trickster dropped?

    EACH and EVERYONE of my game, with a SINGLE EXCEPTION has been against premades in full ultra sweaty mode... against me, playing the weakest killer to ever graced the face of the game on his day of release with a potato build because the bloodweb is a scam.

    And how do they act against a CLEARLY struggling killer?

    They BM. ALL THE WAY.

    I got the usual "let's swarm and bully the killer" that then act all offended when I react buy playign defensivly on a hook (ofc course calling it face camping, because GOD FORBID I stay next to a hook when I can CLEARLY SEE THEM ALL around me.

    I got 3 time survivors that "stay hidden until the very last second of the collapse just to wast my time, and of course bragging about it in chat afterward.

    Hell, even the very few times where I manage to gain the advantage and have a single survivor get out (mostly because I'm facing potatoes thanks to my elo reaching the negative) I got shittalked to hell and bad, telling me HOW BAD I AM for letting one survivor get away.


    So please, GTFO with your whining okay? Because I to play survivors (quite a lot actually since it's the mod I play when I dont want to have to stress about the bullshit you have to deal when playing killer) and I know from experience that survivors have it way, WAY, WAAAAAAAAAAAAY easier than killers, and if you don't know that it's probably that have zero experience with the other side of the game.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066656#Comment_2066656

    Devs said keys are on the chopping block, lets wait to complain about them after they reveal the change. I do think they're taking their sweet time with it though. I hope they change it to where it only works for one survivor at the very least.

    Dont you think it's a bit weird that it takes SO long for them do something about them to?

    Here's what the key should be able to do : One ONE breakable wall (juste replace thos walls by doors) or open the trap AFTER it was kicked by the killer, and have it only let the user of the key get out.


    It's REALLY not rocket science, at the VERY LEAST they should make them unusable and remove them from bloodwebs until they FINALLY know what to do with them.

    @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066662#Comment_2066662

    I would have it require a small activation time.. a few seconds, or hitting one or two skillchecks in a row or something. Preventing more than one survivor to escape through hatch would be bad for many reasons. Imagine everyone in the group needing to carry their own key to make it out at the end of the game for that achievement where the full group needs to get out the hatch. Or as a plan B escape when the gates are too close to one another and someone found a key.

    I honestly don't think keys are that bad as they are right now.. I play against groups with keys and maps once in a while and honestly they often try too hard to find the hatch that they end up losing because of it.

    Just because bad palyers use them badly doesnt mean they aren't "that bad".

    It's a free escape that has basically zero counter, and WILL penalize you as a killer for doing kills.

    It's bad all around and need to go.

  • Yaknow what's worst that a survivor bringing a key in the lobby?

    A survivor finding a key ingame thus taking your totally by surprise.


    Can someone explain to me again why keys are still a thing after mories to nuked from orbit?

    How is that item, the single most unfun and unfair item in the game still a thing?

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065915#Comment_2065915

    Yeah,he would be a lot more fun if you wouldn't have to fight this awful recoil so much.

    Especially on console :(

    That's basically the botomline of most killers.

    "it would be a lot more fun if you wouldn't have to fight the awful controls".

  • It got very inconsistant ngl. Yesterday I got a game where the killer was a huntress and slapped me with attacks that had insane delays, hitting me mid air after I jumped a window or around corners.

  • @VikingWilson said:

    How can we explain why killers ought to have a 5th perk in a way for survivors and this current BHVR management to understand why its necessity is becoming inevitable?

    Simple : Survivors are overwhelmingly playing in team (source : trust me bruh) and that's CLEARLY the equivalent of having multiple perks rolled into one.

    @FrostySeal said:

    The game was balanced around 4 perk slots, putting an extra one for killer would instantly destroy the balance of the game and end up killing the game. With an extra perk slot you could have extremely powerful builds that were not intended to be made.

    Implying the devs thought about builds when releasing perks...

  • @VikingWilson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065840#Comment_2065840

    You're talking like it's a one-off when this happens all. The. Time.

    Yup, and it's pretty cringy that he tries to pretend otherwise tbh.

    It happened with the UI, with maps reworks with killers, it's getting tiresome that every time a big patch drop, instead of feeling like... yaknow, a big patch, it feels like the game turned into a beta.

  • Still think Resident Evil SHOULD be the pick since the remake of 2 and 3 are still fresh in people mind and the next RE is gaining some hype.

    I just want Racoon City police station as map, any of the 4 PC of RE2&3 (if possible one man and one woman, with the other two missing as skins) and a Tyrant as killer... or a Licker (an agile wall climbing, jumping killer would be fun).

    So that what they SHOULD do... now what they will, I have no idea at this point.

  • I dont know what's going on with that link but your clip goes from first second to last and that's it.

  • @TheArbiter said:

    1. Throw knives
    2. Battle the recoil
    3. Cry after losing the match

    That's all it takes

    That's the trick, it's not just recoil, its also spread. Its just aweful and the level of bullshit get really hilighted when you use main event and can't land a single show on a survivor that is 30 metters away from you.

  • @[Deleted User] said:

    I think the most concerning part is how Trickster (just like meat plant) has had a number of people working on it for months and somehow this is the final product we end up with. Everyone gave helpful feedback too and this is still what we end up with. It's really concerning for the future of the game. I don't know how to say this without sounding like I'm trying to be rude but....there's some real design problems over at Behaviour and I think they need more oversight. From what I've heard one employee say before it sounds like some designers have very little to do with some killers? Perhaps they need more feedback and input from colleagues or something. I don't believe that the entire studio thought these maps and killers were good enough to go live.

    I agree.

    I'll be that guy and point out that if devs need the advise of random unqualified people on the internet, they may be not good enough at the job to deserve keeping it.

    The UI was a good example or that, how on earth did they managed to produce such a textbook case of "WHAT NOT TO DO" is beyond me.

    Same goes with the killer design, DbD is a rather easy game to design for and it got a LOT of flavor to draw idea from I'm still wondering how we constantly end up with either very poorly thought out killers or once that feel like bikes without sits that you'll have to ride (seriously, STOP using poor control as a way to balance killers, fighting with controls is the EXACT opposite of fun and enjoyable)/

  • @[Deleted User] said:

    Unless survivors make some real hefty mistakes, you can't win against experienced survivors, especially in a SWF. It's just not happening.

    Your power is no good, never use main event it's only a hinderance, you are a 110% M1 killer basically. The only times to use his power are on maps where you have loops that you have a sight line/at the pallets and window vaults, and if they are just running in the plain open. That's about it.

    I guess also if they are going for saves, camping people with main event is literally the only time that ability does anything.

    Yaknow what's the best showcase of how utterly bad this killer is against SWF?

    Having a whole team bunched up infront of you, you using his Main Event blasting the whole group for the whole duration of the thing and not have ANYONE down at the end of it.


    This is beyond pathetic.

  • @Nazeef13 said:

    Is facecamp really censored?

    What a joke.

    What's next?

    "Can't believe your survivors g## r###ed"

    Yes, "face camp" is really censored. This is beyond ridiculous and the person is charge of the integration of this garbage fire of a feature needs to be fired with extreme prejudice.

    in The censor Comment by _HN_
  • Dude..

    "FACE CAMP" is censored?!

    What the actual ######### is going on here?!

  • Yeah, I've noticed a weird trend of releasing underpowered and buggy killers lately.

  • @Yords said:

    I wouldn't say that they need new management... but that would honestly probably help. Path of exile has half the size of a team than BHVR but manages to put out far more content each patch. The longest part of the patches we get are the bug fixes that introduce more bugs that take's months to fix.

    The main difference between GG and BVH is that all GG staff works on PoE (and PoE2) while BVH has a lot of different games and I'll be surprised if only two dozen of people were actually working on the game.

  • @bluedusef said:

    https://forum.deadbydaylight.com/en/discussion/comment/2057870#Comment_2057870

    Theres a well known pig streamer who complains about it all the time. they only have about 10k hours in the game and win without any regression perks. i guess hes really bad huh lol.

    Dat moment when the appeal to autority got slapped with a NO U UNO card.

  • @Tillablerhino44 said:

    Your my favorite killer to run I miss slamming pilots n your face and I really miss getting my picture taken by you.All week every match hopping and praying but no it is all the other killers. When all along I wish it was you.and for who ever said ghost face didn't have a pen it's called chewed pen.Green add on.

    Simple, while still good, he is one of thos killers that suffers the most when facing a premade team.

    So yeah. Here's that.

  • @VESSEL said:

    https://www.youtube.com/watch?v=Ot2-1p_mrNs

    Yes yes, go ahead and tell me how much you hate his killer main ass. He speaks nothing but truth.

    You misstyped "survivor main ass".

    And let's be honest, pointing out the obvious isn't a massive feat.

    His other takes are usually frankly bad.

  • @TheeclumsyNinja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064939#Comment_2064939

    You're wrong on both cases... you said his opinion was Invanlid lol also just because you are a fan of someone doesn't mean you sniff their farts.

    You're not toxic, but definitely a self centered around your own opinions

    Damn... reading is hard amirit? Please, refrein from taking judgment on others when you can't even read a post properly.

    @TheeclumsyNinja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065880#Comment_2065880

    also when you have 5k hrs in the game, youre more of a main of any aspect of the game then people with 1k hours in the game lol especially if you play 50/50

    You also need to learn how to edit posts instead of making doubles like that.

  • @TheeclumsyNinja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064297#Comment_2064297

    Soooo because he makes a video on a survivor item... must be survivor main lol

    Nice strawman my dude, or is it just the selective poor reading comprehention born from a strong bias you got there?

    I never said it was the only reason, I just said it was a good example.

  • Wait what I thought he got a buff here not a nerf?

  • @TheeclumsyNinja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063777#Comment_2063777

    You knock scott but he started the convo about him being more related to plague. Everyone was comparing him to huntress. Also he plays a ton of survivor and killer....

    I mean.... sure?

    I didn't needed him to do it to see from the start that was the case. And I'm not denying that he play both a lot, just that he ISNT a "killer main" and that most of his takes are the typical extremely biased stuff you'll get from survivor mains.

  • @Chilli_man2400 said:

    Not true they buffed Twins from release they fixed the UI that was ######### after mid chapter. They fixed blight and buffed spirit and ghostface after PTB. Just because they didn’t change trickster from PTB does not mean they will change him at all he will be buffed probably in the next update.

    Bruh....

    Fixing something that is either bugged to the point of being unplayable and buffing something that EVEN ON PAPER was terribad AFTER they got released IS NOT a good poof that they listen.

    Are you serious now?

    What next? The servers are up so that means they listen too?

  • The only problem of deadhard is that it's not something baseline.

    It SHOULD be baseline for all survivors, and killers should also get a buff accordingly to make up for the free chase extender it provides.

  • @Pulsar said:

    Idk why people aren't running DS. It's almost like people only abused it or something.

    it's core functionality of discouraging tunneling is still intact.

    The issue is that people heard, "DS nerf" and decided the perk was dead.

    I KNOW RIGHT?!

    It's as if... AS IF, they were making up that whole "tunnel hell" that SUDDENLY befallen them out of nowhere... because DS is now only working on tunnels (and op no counterplay lockers) as intended...


    Really makes you think.

  • @kosmi said:

    I mean i can't have press survs enough bearly get 2-3 hooks against good swf team. Does anyone have some perk combo that can help you get at least one kill?

    Easy.

    You dont and wait for 2 to 6 years for the devs to bring him into the real of "playable"

  • @Kellie said:

    A lot of survivors enjoy playing against blight, but nice try.

    Agreed, he is one of the funniest killer to face because you can dodge him well and when he managed to get you you often just think "damn that was a good move".

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065571#Comment_2065571

    The good news with that rehash of that old overused tactic is.. they weren't working on objective for those 50 seconds.

    Well... yeah, but on the other hand you are giving the survivor team a free pass for that same amount of time.

  • @Blindninja said:

    How are you guys liking not getting hit by ridiculous bull crap decisive strikes? 🤣

    I dont know man, I got hit by a 50+ second DS just a couple of hours ago. And I faced the usual "no counterplay jump in locker" ones too.

    So yeah, not much have changed outside of a VERY small amount of outliers.

1 2 3 4 … 7