_AdamFrancis_
_AdamFrancis_
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- _AdamFrancis_
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Comments
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2948102#Comment_2948102
I use it but it's set so fast on the macro that there isn't any light it's just a click sound and affects them in no way
That is fine.
The macro I'm talking about is the one that does like 13000 clicks in a second and they lose no charges because of the speed.
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Have an idea for Adam and doctor but I can't draw
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I would ONLY be fine with this if you made her 4.5 in open areas.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2947411#Comment_2947411
I've never used a flashlight macro and when I do see it, it's so rare that I'm amazed anyone even notices it. I guess it's kind of like the Princess and the Pea, no matter how many mattresses you put over the Killer-mains ego, their egos still get bruised.
Why not tell everyone the truth instead of lying about "being worried about epileptics". You don't like the flashlight macro because it hurts your ego. Quit using epileptics as an excuse.
If you were concerned for epileptics, you would also want the Doctor, Sadako and Spirit completely reworked (And I see these 3 killers a lot more than flashlight macros).
If you have never use it then why are you defending it so much?
Seems like you use it and don't want it taken away from you.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/2948088#Comment_2948088
Then don’t complain if the killer bodyblock the hatch, forcing you to either DC or repair a generator
You have cringe logic dude.
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@Seraphor said:
Animation lock is simply a fact of the game, and many other games at that. I don't see any issue in being blinded while breaking a pallet or picking up a survivor, that's a risk you take when doing those actions. You either chase other survivors off first, or you take the risk.
Getting blinded while breaking a pallet isn't even that effective, because part of yhe blind occurs while you're in animation lock, wasting part of the blind duration.
What does need to change, is getting blinded from outside of your FoV.
It would also be nice if a successful blind cost a minimum charge too, so you can't chain dozens of blinds in the same game. There should be like a hard cap of about 5 or 6 blinds even with full battery add ons.
No
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@Murgleïs said:
This guy wants to camp the door, wait for the killer to close the hatch and then immediately open the gate to get out (with bad RNG, most of the time the killer doesn‘t have enough time to reach the door). Without NWO, this is uncounterable and extremely cheap.
The killer didn‘t rob you of anything, you chose to give up the hatch in the first place. At high MMR, the killer without NWO will go as far as staying on the hatch, not closing it because he/she knows the last survivor is next to the door and will have time to open it if the hatch is closed. So in reality, NWO is very healthy for the game because it prevents this situation.
Something called a strategy my guy.
No point in risking being seen by the killer.
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@Psycho_ said:
I take your no way out not activating and you give me lets say borrowed time body blocking. sounds like a fair deal to me.
Deal
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@Pulsar said:
60 FPS on Xbox One, Xbox One S, Xbox One X, PS4, PS4 Pro and budget PC's.
Yeah there is no reason why a game with late Ps3 era graphics shouldn't be able to run atleast 60FPS on PS4. If I'm being completely honest DBD should be able to run 120 fps on par and xb1 considering how games like ff7r can run about 30-60 with no freezes.
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Complaining about hug tech? Really??
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2946634#Comment_2946634
Sorry, but what part of "you're locked in an animation when picking up" do you disagree with?
Check @Firebird1 comment. I know you just want free hooks but reading their comment should help you.
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/2946047#Comment_2946047
Cant this response apply too to your statement about NWO? "Then don't get 3k'd"
Getting 3ked is different because it can happen from your teams mistakes. If you get hit with DS that is YOUR FAULT because you either committed to them forcing it or you tunneled.
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@Valik said:
There's a lot of 'Nay' in the comments, but I have an alternate suggestion:
Make the perk stronger against a 4 man escape, and weaker against a solo escape.
You need No Way Out to come in clutch a LOT more than when you need it against 1 survivor.
So tell you what, let's have a shorter No Way Out in a 1v1 scenario if it lasts longer provided the killer plays most generously in the match:
~
Description: “You let only a lucky few in, but you’re not about to let any of them out.”
For each hook state a survivor has suffered, gain a token.
If a survivor dies, lose 3 tokens. (netting 0 for that survivor)
When a survivor interacts with the exit gates, there is a loud noise notification and both exits are blocked by the Entity for 6/9/12 seconds for each token gained.
Flavor-text: “’’If you want to help me on my new song – come right this way…’ – Ji-Woon Hak”
~
This version rewards killers for having everyone ‘dead on hook’ when they finally go to open the exit gates. If everyone is dead on hook, the exit gates are blocked for 96 seconds. But deaths severely harm this effect. Focusing one or two survivors and leaving another unhooked nets poor results. If the final 3 survivors have only 3 hook states between them, it gives only a 36 second activation time. If the final living survivor does not have any hook states, this perk does not find value. It’s much higher risk and much higher reward that spins the potential back to the Killer’s side in those circumstances where they play exceedingly fair. The reward for playing well and not focusing one survivor over another is paramount, while focusing down and tunneling survivors almost guarantees little to no value from this perk. Even with 2 survivors dead on hook - the perk only lasts 40 seconds in order to give them a chance to escape. However, getting 8 hooks evenly distributed between all survivors before they attempt to open a gate grants 96 seconds, but if the last survivor is dead on hook after hatch is closed, the most they must contend with is 24 seconds.
Lets have this version. That way escaping as the last survivor with no way out isn't impossible.
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@pseudechis said:
Topic roughly translates to "I wanted to escape waaah" That's all.
You are a killer main. Stop it
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@solidhex said:
What? So, please explain to me why comp dbd is unbalanced? They actually play on maps which are balanced and playable for the killer, they ban perks that are unbalanced or support unhealthy playstyles, they only allow every perk once per trial (a thing that should be in dbd since ages) and the best thing they ban stupid OP items and add ons. Since i started scrimming in comp the game is actually so much more fun. I feel rewarded when i play good and see the results. Yes tunneling and camping is part of the game there, but once you started to look into it you realize there is counterplay if you play as a team.
When i play pub killer at high mmr, i see dead hard 3 OR 4 TIMES EVERY GAME, i see DS at least 2 times, i see stupid OP toolboxes and medkits that basically carry survivors. The only thing that guarantees i win some of those matches is their lack of skill, but even then, some of those matches are just unwinnable as a killer.
No way you called comp balanced
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2946908#Comment_2946908
no, because DS on everyone is unwinnable for the killer against a good comp team which prioritizes gens and plays tactically.
I scrimmed with rulesets were 2 DS and 2 DH were allowed per team and even this felt too much. Try not to tunnel against a team which splits up around a map, were everyone has decent amount of hours and knows how to loop. Gens will fly trust me, the best thing you can do is to tunnel someone out. Numerous comp players tested it and it is the best strategy to win. Yes its not fun for the one getting tunneled, but blame BHVR and not the players. They don't implement things to get rid or punish tunneling and therefore it will remain the best strategy to win.
That's literally what I said.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2946855#Comment_2946855
I'd like to see OP's thoughts on why things need to be restricted in comp.
@_AdamFrancis_ - Any idea why they restrict stuff like BT/DS in comp?
So that killers can tunnel freely and remove survivors defenses.
Also so that survivors depend on looping.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2946634#Comment_2946634
By this logic, if you hear a Killer coming and you get downed, you should have moved away. It's not that hard.
IF YOU GET CAMPED, IT'S YOUR FAULT.
IF YOU GET TUNNELLED, IT'S YOUR FAULT.
No it is not, as that is something the killer must do on their own. Also tunneling is uncounterable without da or bt, but you do not need perks to counter flashlights. Funny how every argument from you was lackluster.
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@jinx3d said:
look down dude. or use your ears
Exactly. I don't understand how people are actually complaining about flash lights of all things lol
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2942389#Comment_2942389
You are locked into an animation during a pickup. There is no looking up or down.
And you can 100% be blinded from a 90 degree angle. "Face a wall" doesn't always work either.
Still not the weakest item in the game. You can try to bring up whatever "counter" you like. It doesn't change the functionality.
Maps find things you can already find with minimal effort, except totems and that is only the Iri.
Flashlights rob killers of chases.
If your argument was even HALF right I'd see lobbies full of maps, and I don't. I've never seen a four man map squad in my entire life. I saw a four man beamer squad LAST NIGHT.
Won't even argue with you because you seems like a baby killer. Flashlights are easy to counter, they shouldn't be a problem. Just LOOK AWAY before picking up. It's not hard. Or just look around the area before picking up. If you get flashlight blinded it's YOUR FAULT.
IF YOU GET ROBBED OF CHASES, ITS YOUR FAULT.
IF YOU GET ROBBED OF HOOKS, ITS YOUR FAULT.
STOP CRYING AND GET GOOD.
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@Yankus said:
Steam went down for a few minutes around the time you posted that. I got DCed as well.
I play on PlayStation though.
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@MineatomTR said:
sadge dbd gaming moment indeed
Another thing I'm noticing is that it's always on haddonfield. Just had it happen with a Mikaela, this game has so many issues man
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I probably should've lobby dodged it, but I thought it would be a nice challenge. Boy I was wrong.
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@LazyClown said:
How about we remove ds? It robs me out of most of my kills.
Then maybe don't tunnel.
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Or you could make every character bi so people can actually ship who they want 😍🥰
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@MB666 said:
https://forum.deadbydaylight.com/en/discussion/322660/hemorrhage-made-resergence-useless
same with boons and unfair maps making some killers even less viable...this is almost everyday for killer.
also remenber hemorrhage requires for the killer to bring a specific perk or addon to aply the effect. (more variety)
Am fine with current Hemorrahage.
You are comparing boons to resurgence lol
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@DeliciousFood said:
Giving survivors even MORE reasons to just use dead hard and all that crap? And then we have some people saying this is a good thing. I'm starting to think a lot of people are just very, very spiteful.
I like the suggestion of resurgence freezing heal regression to 50%, sounds fair and niche enough to not really disrupt anything.
Exactly. Resurgence was already a mid tier perk, now it's bad
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2943572#Comment_2943572
Lol why would it matter even if you did, ######### their feelings it's a video game this forum is full of people with a cry baby victim mentality
I know. I just made that comment because the one that it was replying to made no sense.
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@entertainment720 said:
https://forum.deadbydaylight.com/en/discussion/comment/2942309#Comment_2942309
Do you do creative writing for fun?
Sometimes
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@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2941980#Comment_2941980
found the clicky clicker
Yea bro you got me. I click at the killer to make them mad. Nice one bro.
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@humanbeing1704 said:
https://us.v-cdn.net/6030815/uploads/9ZJ2DSYUZ44T/6e5123e4-fee0-4052-8a8c-bbd0f1d0ad2e.jpeg
don't have playlists but here's my first few downloaded albums lol
I give this one a 9/10. This the type of playlist I would listen to while playing games or just chilling.
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@SwampDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2942389#Comment_2942389
First of all, Martha. I always turn toward a wall, a tree, or whatever before picking up a survivor. I even run around the proximity and make sure I'll be safe for pickup. There have been many times where I've been blinded from the sides, or even blinded through walls. The pickup animation is just long enough for someone to run in and flash you even if they weren't in proximity before.
@SwampDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2942389#Comment_2942389
First of all, Martha. I always turn toward a wall, a tree, or whatever before picking up a survivor. I even run around the proximity and make sure I'll be safe for pickup. There have been many times where I've been blinded from the sides, or even blinded through walls. The pickup animation is just long enough for someone to run in and flash you even if they weren't in proximity before.
Then check around before you pick up. Not that hard lol, it's getting insanely obvious that killers just want kills without working for them atp
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2942489#Comment_2942489
The hatch and end game collapse were both added to avoid hostage like situations, not to "give a chance" to either of them.
No way out works like every other perk that requires gates being powered, so i don't see the issue
That is a lie. Otherwise BHVR would implement a different mechanic
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2942580#Comment_2942580
He's hiding something gargantuan there ✨
LMAOO
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2942577#Comment_2942577
yes? neither does anything until the gens are powered or the hatch is closed. No way out can find and trap the 4th survivor in endgame while adrenaline can help them either get up off the floor and disappear or flat out outrun the killer and reach a strong loop in endgame.
both of the situations you mentioned are lackluster in hatch situations. For the first one it was your fault for slugging and the second one they will die to EGC. Stop crying lol
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2938425#Comment_2938425
You call it waste of time. I call it more healthy game and less toxic tools for the people to have.
Toxic?
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@NAERUUU said:
I have an cool chapter idea : the killer is, the taxes
If you don't pay the game gets deleted from your files
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2942554#Comment_2942554
The killer got to that point with 3 perks, not even like a hex totem that gets removed less than a minute in, but they just stomped without at least one of their perk slots doing anything at all. For a relative comparison, do you think Adrenaline should do anything when the hatch is closed? It could easily be the difference between a slug securing a 4k and an escape.
If you're fine with one but not the other, you are biased.
You are comparing Adrenaline to No Way Out lol
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@DyingWish92 said:
Entitled survivor.
Cringe lol
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@Phasmamain said:
Unlikely but not impossible. Far cry 6 recently got the ST license so it’s likely between bhvr and Netflix themselves
Far Cry? #########?
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@ThatOneDemoPlayer said:
Hatch robs the Killer from a 4K, I think No Way Out countering Hatch is fine
The Hatch was a mechanic intending for the survivor to be able to have an alternate means of escape, something that can rob that is unfair.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2942472#Comment_2942472
Last night I literally recorded a match of an Adam like you being fooled by me pretending to not have Lightborn all match.
No one escaped, adam tried blinding me over and over until the end of the match, you guys NEVER figure out we have it. If you do, you already on the ground.
I mean I will know something is up if I see the killer not be blinded if I end up trying to blind them at a pallet. At that point I will do gens, however that Adam was definitely greedy for saves
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@xEmoGirlxAlexisx said:
This is Why Lightborn is my best Friend when i See more than 1 Flashlights in the Lobby :)
Pls bring lightborn so I know to stay on gens instead of going for saves!!! 🙏
You keeping da homies fed with escapes, thank you for using lightborn. 😍💕
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I just sit at an exit while the hatch is open and 94% of the time I escape
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2942307#Comment_2942307
Finding a generator, one of those things with reliable spawn locations identified with blinking lights and huge poles, is NOT a more powerful item than something that can literally rob a Killer of a down.
You can counter flashlight saves by just looking the other way before picking up or checking the area before picking up. Stop crying and learn to get good.
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@Dwight_Fairfield said:
I'm guessing this is a quote from his lore time.
No it's fan lore from part of a series I might do
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2941979#Comment_2941979
The weakest item in the game is a non-Iri map.
No because you can find gens with it easier.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2941956#Comment_2941956
When you start your first match IS against AI. Doesn't happen again though.
Yeah they need to make it to where your first 10 matches are against bots then bad players.
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@alpaca_boyyy said:
https://us.v-cdn.net/6030815/uploads/NFOQ3YVKX9GG/70bf8f82-d0cc-43c4-ad10-87ab6c9f6b6a.jpeg
Granny as a legendary skin for trapper, like she literally uses bear traps it would work.
Drippy Ichigo approves
