Zozzy
Zozzy
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- Zozzy
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Comments
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@Mrs_Fairfield said:
I love nurses. It's fun to guess where she's going to blink.
Where were you before they nerfed her?
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@MudSpit83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1930214#Comment_1930214
Those Clown changes are almost godlike, i finally figured out how to properly use both bottles and its crazy as hell.
Oh lease, tell me how to use it on actual rank 1 survivors :D
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what is your definition of "FUN"
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1936830#Comment_1936830
This is just me personally I'm sure 90% of the community is going to disagree with me but I don't like that. The only reason is I hate having too much information on top of each other. It's too much. When I look at how many gens are left I don't want to know who's in what health state and how my item/power is lookin atm. What I'd want to know is generators. (That was just an example) So personally for me, it may be all over the place but it works. To keep it from being too distracting I just shrunk the UI to 85%.
then just look at the gen widget.... why would you also stare at the other things for 20 minutes just because they are there?
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/226267/what-we-actually-want
The only thing I want is to be able to customize the UI. Yeah I might have it laid out like the old UI because that's what suited me best
That is fine. It is just that they seem to think the community wants a roll back to the old code as the dev/community manager seems to say on twitter. When really people just want it moved to look how it was or an explanation as to why they can't
Draw the planned layout on paint with boxes for all i care, just show why it is the way it is. (Where and what they are adding)
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@TapPineapple said:
https://forum.deadbydaylight.com/en/discussion/comment/1914756#Comment_1914756
My goal of the game is to have fun, not escape.
The killer also wants to have fun you know?
They are not bots provided for your amusement.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1936492#Comment_1936492
With all due respect, you are wrong. Your mindset is wrong, your attitude is wrong, and you are creating a self-fulfilling prophecy. The hardest, most unfair games are the ones where you learn the most. We learn MORE from our failures than we do our victories. I speak from experience here, and I pride myself on pulling and destroying SWF.
There is nothing to learn from a match like that.
Been around since the start of the game mate. There is NOTHING to learn against people who do this.
I wish i had your survivor pool, because clearly they are a little soft. But if you ever watch any 4000 hour survivor mains you know how easy it is to loop.
Hell even truetallent looks bored half the time while being chased and constantly says "you are wasting time" "you should stop chasing me" while running the killer.
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Boring. They are just recolours.
They need to focus on lesser used characters for cosmetics.
The reason quentin etc don't get used may partly be because they have nothing interesting to wear.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1936462#Comment_1936462
Why not? I am not being snide; I genuinely want to understand your mindset. In the real world, my sport of choice is Fencing (Foil and Sabre). When you go to Tournaments, you will generally get matched with people in your relative weight class so to speak, but due to the nature of the sport, it isn't uncommon to end up against someone truly legendary and impressive. Their rating has simply fallen due to not competing at a certain number of Tournaments with other highly ranked competitors. When this happens, I'm thrilled. It is a chance to learn something. Am I going to lose? Absolutely. That isn't the point.
When you pull a Team and they are playing all the SWF golden oldies, you can do what you describe and go stand in the corner like a dejected High Schooler who eats his lunch in a broom closet, or you can fight the good fight. Chances are you are going to lose, but all practice has value. You might even surprise yourself. The better your regular opponents, the faster you will increase in skill to strive with them. It is true in the real world and it is true in video games. The second I hit the Green Ranks I started getting mostly Red Rank SWF with the odd Purple thrown in. Matchmaking here is funny that way.
I call it the "Crucible" but there are lots of good names for what is essentially a trial by fire. Don't duck the games. Don't pass them by. Why would you? This is the best practice you are going to get, and in time you will be able to 4K those SWF. I can guarantee that. It is very satisfying to pay them back with the skills they, themselves, taught you through the school of hard knocks. And all that aside, why not get as many points as you can out of the match? Standing in the corner looking pathetic only punishes your BP and Emblem advancement. Every chase, every hit, etc. is a few more points. You might as well get a return on your time.
There is nothing to practice in a game with that.
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I am not going to play a match against 4 man swf all using OoO with keys and flashlights on trapper...
They can sit there and watch me stand in a corner while i go do something more worthwhile with my time.
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Is it aliens?
On a serious note, i had a ghostface from china hit me from 10m away on the swamp map so... they changed something.
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I had a full swf just up and quit the moment they found out i had lightborn....
If they can't bully you then they just leave.
I swear some are using hacks as well. i had one guy shine his light on me for half a second and then didn't bother trying for the rest of the game. How did they know i had this when they didn't even try long enough for a normal blind?
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only if you record it, upload it, fill in the form and grab their player id.
just reporting without that really does do nothing.
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@Bravescorpio said:
https://forum.deadbydaylight.com/en/discussion/225917/why-i-dont-really-like-the-afterpiece-antidote
I'm not sure what you mean by "could have gotten to your destination faster by walking"
You never stop walking. You toss the bottle in front of yourself, at a distance. Check out Trutalent, he has it down to a science. He throws it in such a way that he is walking out of the gas cloud at almost the last possible instant before it activates.
But generally speaking you toss it in the direction of your destination and just continue walking, there is no slow down so just toss and go.
He also thinks they are pointless.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1933800#Comment_1933800
While true, simply yelling into the ether doesn't solve anything, and that's all the last day on the forums has been, yelling into the ether and offering no fixes or anything, screaming at the devs solves nothing, making it clear the devs made massive blunders and offering ways to fix it is
the forum gave them constructive feedback on what to do and even made some mock interfaces to show what we want. all was ignored.
All that is left is to rage at them.
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@Yehzue said:
https://forum.deadbydaylight.com/en/discussion/comment/1933787#Comment_1933787
oh I agree it’s bad but that doesn’t mean the community should boycott the game
If you play the game then that means the update was a success and nothing needs to be changed. if the player base drops off to nothing then they are forced to fix it.
Thats what they get for shoving it in the game after massive backlash from the ptb.
This is not a mobile game, and the bigger your screen the less you even look at the hud now. i have a 27" screen and i have not looked at a hook state and keep forgetting the gen count since the update because it is just so far out of the way.
This would be a nightmare on a 60" tv... poor console players.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1931787#Comment_1931787
I cannot understand how anyone thinks this. Are that many players lacking in the imagination department?!
do you have any YT vids showing use of the bottle ?
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@DoritoHead said:
I just use them to get around the map faster tbh
they even fail at that since you need to reload.
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@JohnShark said:
https://forum.deadbydaylight.com/en/discussion/comment/1932500#Comment_1932500
Im sorry, who are BHVR thought this was a good idea? I like the look of the new hud and its pleasing to look at, but gameplay wise, I'm going to take a break from this game if this hud is staying.
scattered chaos is pleasing to you?
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I like how tall survivors are. It evens out the fov nerfs killer received so they can't see 10 feet in front of their nose without looking at their feet.
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@Smoxie7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1931492#Comment_1931492
I’m assuming you’re playing on an older console? Because the new gen consoles have very legit FPS. Maybe not as high as some top-notch PC’s, but definitely from a competitive standpoint it works fine. Check out TheShowStopper. He plays killer on PS5.
Promising optimization and instead just waiting for a console update is not the way to do it...
Many people can't even get their hands on a ps5 thanks to scalping, and it isn't even worth it yet anyway.
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@burntFuse said:
The idea that a UI needs to use all of its available real estate is so incredibly backwards. Players should spend as little time thinking about the UI as possible so they can focus on the actual game, and having to dart your eyes to every corner of the screen doesn't help. And the argument that they can't revert it is meaningless. Even if you can't just press and Undo button to make things go back, you can still adjust the current system to fix bad decisions. Hell, best case scenario, let players move UI elements around as well as scaling them. Might be a bit more work, but it's not anything unheard of.
You said the W word, they don't say that word at bhvr. it is black listed and gets you a night outside in a metal box.
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@v4lor said:
All they did was add a new bottle type, old Clown is literally still there except now he reloads faster. Just... Don't use the other bottle. Boom, old Clown.
You forgot the part where they removed all the good addons and cheap versions of the good addons.
They gutted his addons. like they do to every killer that gets an addon pass. gut them and replace them with memes and things nobody will use.
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We have community managers?
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@The_Krapper said:
Yea you just keep dick riding the devs even when the majority of the player base hates everything but the map changes
Oh no, gideon is horrific and the map designer should be heavily ashamed of themselves.
The killer will spend all game breaking doors and god pallets.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1928785#Comment_1928785
The grass on all the reworked maps is less dense,meaning it's very easy to spot his traps
Oh yeah.. i was thinking that the other day when playing him.
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@Phasmamain said:
Look at poor trapper
Haven't played him in ages, just like i haven't played billy since they started to gut him with the animation changes. what happened to trapper?
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@Alify said:
New hud looks more fresh and useful.
Don't care about colors, placement and portraits. The only thing I don't like is that in PTB it was impossible to determine when a dying survivor is being healed or unhooked (flashing red bar), but this will most likely be fixed by release. Everyone will get used to it and everything will be the same anyway.
Good for a mobile game i agree. Terrible for pc game and text book example of what not to do.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1927887#Comment_1927887
Hmm how odd.
The weird thing for me was that they didn’t even do any new art for the UI. It looks like they just re-arranged everything which just further makes it look/feel like a lazy change without a an artistic reason.
what do you mean no new art? we have gone from outlines to a jpeg of the characters faces with different faint shades of red on them to show if injured or exposed etc..
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1927866#Comment_1927866
You can’t see who is injured as killer?
I was on PTB but only as survivor.
You need to really really look at it.
The current one only requires a glance to tell what is up.
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@Lou said:
https://forum.deadbydaylight.com/en/discussion/comment/1926211#Comment_1926211
Camping hag is something else, there's nothing much you can do about that. I mean when she actually leaves the hook
They leave the hook? Where are the hags you play against?!?!?!
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I crouch, the problem is the hag is never far away and usually comes back to the hook every 10-15 seconds.
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hmm.. i never think about undetectable since i have never not seen a killers aura when running something for it. (rarely used OoO)
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@Milo said:
What will you do about scratched mirror? The killer is already slow, and with this he will never get to anyone.
Myers has an innate undetectable status while in Tier 1. Thus you won't be able to see his aura anyways.
There are to many perks and addons that will be destroyed if you allow this to work when point blank against a killer and have the potential to make survivors running this uncatchable.
Could you show more examples?
I'm all ears, basically the only thing Pyramid head and nurse have going for them.
Hex undying if there is a totem
some of blights addons
some of wraiths addons
Tattoos middle finger..
Some of oni's addons...
there could be more but i don't play them enough to remember off the top of my head.
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Because swf increases so sane killers log out leaving the masochists.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1925767#Comment_1925767
Just make it pause in chase
this can be abused to purposely body block.
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The solution is easy and makes sense.
1 survivor = 80s
2 survivor = 60s
3 survivor = 40s
and 4 survivor = 30s.
But nah.. this requires changing a line of code so....
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He was fine before the hot fix they did to him. I guess he was to strong so they wanted to make him more difficult (nerf him)
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They already said they won't for some reason even though most of the people on here want it gone.
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it is great to see how much the game bugs your blink.
I love it when it just sits there while you are trying to blink through a rock.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1923153#Comment_1923153
shall we talk about the killer perks that are most cried about here by the survivors? Ruin, Undying, Noed (all three got nerfed and ruin and noed are still cried about). also BBQ which got nerfed as well.
if you are curious what nerfs have happened because of survivor complaints:
1) Undying: must be a problem when people run it to do it's job so it's oppressive! gets nerfed with a small buff that it will take tokens with it once.
2) Ruin: so oppressive that survivors won't learn the game to get past ruin. they didn't WANT to learn how to hit great skill checks even though this helps them get better! I personally jumpped on totem hunting while my more experienced friends did the gens no biggie... I still learned great skill checks!
3) BBQ: originally when I started in 2018 it showed survivors in lockers, conversly survivors were able to use their aura reading perks in lockers too. This was quickly changed so it also got nerfed but as did survivor perks like object, empathy, alert and others. (oh look!!!! I brought up concurrent survivor nerfs with the killer nerf being discussed run for the hills this is someone that looks at both sides of the coin).
4) NOED: originally was not a hex perk and existed from the start of the game and could not be turned off. advent of the hex perks it became a hex giving survivors a chance to turn it off before it even begins! Oh but that's not enough!!!!! survivors can't be arsed to take down 5 totems in one match between the 4 of them!!!! (this change happened before oct 2018 though but I know of it)
Now shall we talk about other NERFS of killers over the last 2-2.5 years? We should also talk about survivor nerfs as well. AND for this REWORKING a character is NOT A BUFF OR A NERF, a nerf is known as something to remove or impair functionality of a perk, item or character and a buff is the opposite, where it is to add or increase functionality of a perk, item or character (ok add on as well for both of these). a character re-work is NOT either of these though you can, though incorrectly, that these changes do function as a buff or a nerf in general but at that point it is a new character even though it was out already and since only killers have specific things a rework of a character from the ground up can not be compared to the survivors characters and thus buff or nerf can not be applied.
But they are reworking them because they want to nerf them due to them being cried about. that is why the "rework" is just nerfing the character.
Are you telling me that nurse got changed because they just felt like it? her "rework" has flat out nerf written all over it all the way to her addons that are literal memes.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1923668#Comment_1923668
a 30-45 second cooldown isn't abusable. At most, that's 1 hook per chase.
There are 4 survivors.
1 hook is all it takes given the right circumstances.
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1923637#Comment_1923637
Dead mans switch corupt intervention thrilling tremors be like am I a joke to you
Yes, they are joke perks.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1923562#Comment_1923562
You are haveing issues hooking people how I feel like almost every corner I turn there is a hook
you want to buff this then give killers a perk that blocks any gen they kick for 60 seconds.
i literally just played a sabo swf.. they prevented 4 hooks using 2 survivors with toolboxes. and you think this perk doesn't work?!?!?!
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1923562#Comment_1923562
Sabotuer hasn't been used by SWF since like 2018. The multiple sabo nerfs have made Sabo as a strategy absolute junk. Are you even playing the game today or are you remember how it was 2 years ago?
Keep telling yourself that.
Removing the objective from the killer is never a good thing to make popular.
Can we give killers a perk that cuts off a generator for 60 seconds after kicking it? its the same thing.
It doesn't need a buff. people still get saves using it LEAVE IT ALONE.
And yes, i was around when survivors sabotaged the entire map and the only hope was to iron grasp into the basement.
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Advertising.
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No thanks. we don't need to buff troll perks that are mostly used by swf.
The killer has a hard enough time already without every hook being sabotaged in their face.
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really? Nobody can see how much of a problem this will be in chases?
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@AChaoticKiller said:
I think it is a good nerf other than two of the things that disable it.
- healing
- unhooking
a lot of the time you are forced to unhook a survivor as you are off the hook this just makes it so when the killer has the momentum to win they will. As with healing im not a fan since stealth and insta down killers will let the heal happen so they can tunnel unless i misunderstand and it only deactivates when you heal another survivor.
As for gens yeah i think they should be able to just tap it but that's it screw the ability to safely do gens im happy it gets deactivated.
I get the other deactivations but im not that supportive of these two however if i had to choose to keep this one of the current one i would choose this.
Nope. tapping the gen is progressing your objective.
If they allow tapping the gen then survivors will abuse it to hault regression. If you stop the gen from regressing then you have just assisted your objective while the killer can't use you to further theirs.
Don't even get me started on how gen tapping should be removed anyway and that stopping regression should take just as long as it takes to kick it.
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- hide behind a generator
- get in a locker
- get near the killer
- run distortion * (my bad)
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The best way to find cheaters is with scratched mirror. They do the opposite of you through multiple walls .