Remove the escape attempt and punish quitters more.
Seriously these changes need to happen for the sake of both sides, having a survivor suicide on first hook or rage quit on their first down is ruining the game for everyone else involved, its honestly pathetic that people are quitting because they dont like certain killers or go down faster than they would of liked. For the sake of everyone else sort this out? For example in order to attempt you need to use a certain offerings/perk for the prompt to even be available. 1/4 games I get a DC or suicide on first hook, its boring and a waste of time for everyone else
Comments
They already said they won't for some reason even though most of the people on here want it gone.
I dont get why, it's a mechanic that's only real use to to give up especially when they arent using offerings or perks that affect the % chance. I honestly dont get the devs half the time
actually its not the escape attempt the problem its the struggle phase.
I think the better thing to do is to make generators repair faster if a survivor gives up on their first hook or even require less to be completed for the doors to become accessible. Every time I'm in a match and someone does this the rest of the team dies unless the killer has mercy. The answer is not to prevent players from doing this. Its their choice and they suffer depipping and low point gains for doing it. The answer is to balance the match out for the team that just took a major loss because someone decided to give up first hook.
No that idea isn't useful, not only would that be hard to detect in game but it doesn't help or solve the issue, all that change would do is help survivors repair faster while the killer loses out not to mention both sides miss out on points in categories not only that would mess up ranking etc. The idea of ruining the game for all other players should be limited, waiting for a lobby, using offerings, items etc. Also go to waste because of the one selfish player, people who do this action dont care about others, they quit because they got outplayed or dont like the killer and they arent being punished for it, making it harder to do this is the best course of action, if its limited to perks and offerings at least that person has to use resources to even begin to ruin the game for others, or be forced to quit and face DC penalties (which should be more harsh anyway)
Also pips mean nothing, they're probably want to depip or already dont care about it, pips are easy to come by and the only people punished are those left in the trial, the game isn't designed as a 3v1 it's just not fun or balanced to do so and would end up hurting people in the trial. It's a waste of everyone's time and resources that match and with how common and easy it is the action should be discouraged more than a pip which is easily regained not mentioning those who wish to depip