Zeon_99
Zeon_99
About
- Username
- Zeon_99
- Joined
- Visits
- 1,343
- Last Active
Comments
-
@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/1931578#Comment_1931578
K, whatever floats your boat. I ran into several clowns before this update and they were playing better and more competently than the ones I'm seeing now. :shrug:
People who played him back then were actual Clown mains and now people are trying out a killer who just recently got "reworked", its not rocket science.
-
@Shirokinukatsukami said:
So killers let's hear the "Devs are so survivor-sided they don't care about us killers" talk. Come on. My morning cup of coffee doesn't taste bitter enough without it.
Congrats, they nerfed 2 meta survivor perks, one of them being a problem for almost 4 years. Now lets count how many killer perks have been nerfed in the last year...especially ones that didn't need it.
-
Its way better.
Ill download the game again when its live.
-
There's really no incentive to NOT brag about it. The devs wont touch the survivor meta.
Just stop caring about the fun for survivors. There's no real motive for you to be nice to survivors, just play for yourself because with how the "He who shall not be named" dev balances the game, you're the only person you can rely on.
-
Just drop the perk. You'll improve immensely in chases once thats gone and you get used to it. Then you can have a 4th perk slot opened for whatever else.
-
My man just turned heel on the DBD Forums. I love it.
-
@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/1887087#Comment_1887087
“You mean you actually use the perk for trying to dodge a hit? Lol.”
Boy let me tell you how many times I’ve dead harded to a window and a pallet to not get dedicated yet I end up getting smacked from the other side. Don’t assume things. I’m just saying it’s not an op perk like everyone says. Good survivor squads that love to hold their sprint burst at 99% and know what tile to run to next is what makes sprint burst an overpowered exhaustion perk but not dead hard imo.
If you're using DH and you still get hit through the window then that's not a problem with the perk, you just either failed in using it right, simply didn't make it for enough away from the window in time, or terrible ping.
Sprint Burst is very easy to cut off and its obvious when someone has it, thus making it easy to manage. Its hard to manage someone not being able to make it to a pallet and just pressing E to extend the chase for however longer.
-
Yeah I can say I am. I hate that the game still has things it shouldn't have, I hate how devs do the bare minimum, I hate the community, I hate that the "Killer vs Survivor" battle in the forums is literally just American politics, I hate how unbalanced the killers are from each other, and I hate that I haven't uninstalled this game. Its still just too much fun.
-
Just look at the shards, bro 4Head
-
@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1867339#Comment_1867339
If you're gaining on them and their making a break for a pallet they clearly have something planned don't swing for them let them waste that pallet and carry on easy
Them making it to a pallet safely in the first place is why the perk is strong. Dropping it to avoid getting hit is hardly wasting it.
-
Dead Hard. Once I actually ripped the band aid off and actually learned how to loop without that crutch, I never looked back. Some things aren't as crucial as they seem.
-
@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1859690#Comment_1859690
If you can't counter an exhaustion perk then just leave uninstall your game and go every killer can stop that unless they're rank 20
How does one counter someone pressing E to make it to a pallet they normally wouldn't make it to? Ill be glad to listen.
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1860849#Comment_1860849
the irony in this post is staggering.
I'll take that as a concession
-
The map mobility is useless because you'll use your bottles to get to the other side, see a survivor, then have to stop and reload before you can even start a chase at a decent loop. Ill just use his regular gas and enjoy the faster reload.
-
@SunderMun said:
Bhvr: Makes Undying not ridiculously OP vs solo survivors.
Killer only players: OMG survivor sided, even though we're getting big buffs to Clown, as well as some nice minor ones to Trapper, Legion AND Wraith, who we want to be buffed!
Bruh.
"Big buffs to Clown"
Yikes
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1860237#Comment_1860237
Too many =/= every single one, even the women and children.
Are you going to police my wording or actually come up with a counter argument? If you can't see the hypocrisy in your words then idk what to tell you.
-
@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1859690#Comment_1859690
WHOOP WHOOP
Its the whataboutism alarm! Not sure I stated anywhere in my post that that wasn't something that existed. Nice
Dude you cant bring up killer mains as a whole and expect someone to not call out your hypocrisy. The "whataboutism" is the most flimsy, crutch counter argument ever.
-
Its just silly. Peoples biggest complaint with Clown was his non existent map mobility, yet what did the devs do? Give him a second bottle that is useless in chase because mathematically both bottles should close the same distance, using it for movement is bad because its only 4 bottles and you'll have to reload when you find someone, and now survivors can hear and see exactly where you're coming from across the map with the huge yellow cloud and bottles breaking. Just put Scott Jund and Otz in charge of every decision going forward.
-
@gibblywibblywoo said:
"down to nothing". Lol it has more utility than it did originally now. If you're still an actually good killer getting hooks survivors will be wasting time trying to find it and not doing gens. And now Devour can be used in conjuction with it.
God this forum us going to be a steaming pile for the next few weeks. I knew this would happen with Undying. Too many killers using it as training wheels and overrelying on it.
"using it as training wheels and overrelying on it." Sounds like the survivor meta perks that have been untouched for years.
"Too many survivors are using exhaustion perks as chase training wheels and overrelying on them." See I can do it too. The reason people are mad is because they nerfed the killer meta only 4 months after the perks release despite very popular and overused perks on the survivor side being completely untouched.
-
@Sluzzy said:
Undying literally won the game, DS doesn't automatically win the game. Stop tunneling!
Imagine thinking that DS is only used for tunneling in 2021
-
@Mandy said:
It doesn't just increase the speed of the suvivors, it increases the speed of any player affected by that gas - so for one it's a great way of crossing the map as the Clown, it can also be used skillfully in chases, it can be used to try to bait a survivor to go where you want them to go for example.
But then you have to reload before you start a chase, making the mobility part kinda pointless.
-
How completely unfun and imbalanced certain things in the game have stayed in the game for as long as they have. Why are Object and Iri Hatchets still in the game to this day? Why does buffing low tier killers take YEARS to accomplish? Im sure survivors want to face a variety of killers and not the same handful. I cant tell you the last time I saw another Clown main while playing survivor.
-
Whenever I see flashlights in a lobby I just think "oh, free m1s and wasted survivor time". Honestly that item does more harm to a team than good.
-
This combo can get removed from the game in 30 seconds, especially if someone brings a map or everyone spreads out. I run detectives hunch/ Inner strength and I never have problems with the combo. Perhaps just find different ways to adapt with the new meta, its what everyone has had to do at one point.
-
@Xayrlen said:
https://forum.deadbydaylight.com/en/discussion/comment/1845089#Comment_1845089
Right, sure. It's not like you can see OoO survivor every time they look at you and come after him. Sure, bud.
Is that a downside that's equal with the benefit? You can see from far away if the killer is coming to you and run to a powerful loop early. I assumed that was common knowledge but I guess not...
-
@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1841730#Comment_1841730
Yes, outplay the killer in ANY way. Whether it's a perk or just juking. Killers will get upset because they believe that they should be OP cause it's a 4v1 game.
If the killer was even stronger there would be no hope for survivors escaping or doing well during the match for that matter. As a sruvivor you literally have NO way you fighting a killer besides pallets. Both sides have broken perks, if people complain about survivor perks there's many other killer perks that are just as annoying.
If you let someone run you around the entire game you just got outplayed and it was your fault for not switching to someone else. As I said earlier it has never been easier to play killer. Infinites are pretty much gone, double pallets are gone, maps with deadzones.
Answer this:
If you are the survivor and got into a chase, would you just run in a straight line and drop a pallet right away and waste it? OR Loop the killer because that's really the only thing you CAN do to buy your teammates time?
Pretty sure Killers get upset because there's still unbelievably stupid things still in the game. You can't lie to me and tell me there's more problematic killers perks that are on the level of the problematic survivor perks. OoO is only one perk out of the 16 the survivors have yet if someone brings it then your entire team knows exactly where the killer is, what they're doing, and when a stealth killer is going into stealth. All that for no real down side or cost.
Answer: I'd loop and use my actual game experience to OUT PLAY the killer. Since I'm experienced enough, I dont use exhaustion perks to hold my hand in chases because it feels like a cheated win. It hardly takes skill to realize you wont make it to a pallet and just press E for a free escape.
-
Legion
Ruin, Undying, Enduring, and BBQ. Double cool down add ons.
Ruin Undying because its easy to defend and get good usage by applying constant pressure with frenzy, Enduring because people in 2021 still think trying to pallet stun Legion during his cooldown animation is a good idea, and BBQ because bloodpoints. Cool down add ons to throw people off guard.
Currently have a 229 win streak with this build.
-
@SquirrelKnight said:
They arent changing keys
They announced in the last Q&A that they are
-
@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1837163#Comment_1837163
Yeah sure, only killers are told not to run X build and all, because there aren't a million posts on here complaining about survivor meta builds and using DS + Unbreakable, deadhard, Borrowed time and the list goes on.
God forbid a survivor tries to adapt, counter or outplay a killer in any way because it automatically becomes OP.
As someone else said a lot of killers want a 4k and a pip that's the only way they believe that they've won. But if killers get easy 4k everytime what does that leave for the survivor? You just going into a match you know you're gonna lose so what is the point?
"using DS + Unbreakable, deadhard"
"outplay a killer in any way"
Oof.
-
Its a few days from 2021 and we're still explaining how old BNP and Insta heals were far from balanced? I think most people agree with a lot of the basic changes that killers want. Sorry but I don't think you should be able to communicate with your entire team exactly where the killer is at all times by only using 1 out of the 16 perks your team can bring.
-
@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1836830#Comment_1836830
He has like 1to23 escape/sacrifice ratio, again nothing wrong with being a killer main but ya know
@Zeon_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1836470#Comment_1836470
Keep in mind that Scott, 95% of the time, messes around as survivor and purposely throws. If he wanted to no skill the games and use DH, Object, and smol pp build to survive then those numbers would be way different.
Like I said above.
-
This actually gave me a laugh. Thank you.
-
@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1836336#Comment_1836336
I mean, dbd leaderboard exists, he may play both sides but the ratio between escapes and sacrifice is pretty huge. Nothing wrong with being x main but denying it when is pretty evident is quite sus
Keep in mind that Scott, 95% of the time, messes around as survivor and purposely throws. If he wanted to no skill the games and use DH, Object, and smol pp build to survive then those numbers would be way different.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1828499#Comment_1828499
tbag macro i have as a joke for customs, this was the one time ive used it in a public game. the last second switch was to avoid franklins, a mori, or a dodge (this was obviously before the mori and ormond changes). the guy who bmed just wanted to be toxic, i guess; that wasnt our plan. we just want the ######### nerfed so we want to prove how busted it really is.
killers having op things doesnt mean survivors should and vice versa; both should be nerfed into the ground.
Just like you guys last second swapped to avoid counter play, I could lobby dodge until I find a lobby where I can see their low steam hours and just bring sweaty builds.
They're investigating the early game being powerful for survivors, gen speeds, and DS being abusive and they're also making passes through the killers and even one dev mentioned how powerful Undying is. There's really nothing any of us can do at this point then have the decency to not do either of the things mentioned above.
-
@MakeDBDGreatAgain629 said:
https://forum.deadbydaylight.com/en/discussion/comment/1828247#Comment_1828247
No offense bud, but you’re nuts if you honestly think swf isnt breaking this game right now. More than it ever has tbh. Every day that goes by Killers get weaker and swf get stronger.
Like ClownKing said, those god SWFs that certain streamers make out to be the boogeyman are very rare. I probably get 1 of those squads every 100 games and even then those teams have very exploitable weaknesses: they all lose their cool VERY quickly which leads to bad plays, overconfidence, over altruism, too reliant on BM to get into the killers head, and perk dependent. If you go into a game thinking "Im going to lose, they're all friends." then you will never win. It all depends on your mindset.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1828476#Comment_1828476
That's literally me and my friends lol. We tried our best to make gens go as fast as is physically possible. When we get together in a 4man, this is what we do, because we want this ######### nerfed. It's not fun to face, and it's not fun to do. Genrushing, when people want to do it, is an issue, and a large one.
Don't believe me? It's @BigBrainMegMain, @hahadrillgobrrr, and @ClaudioFrosty, though obviously 2 are banned and can't back me up and the other very very infrequently visits here.
Ahhh okay. Idk if I buy the idea of you're doing it out of good nature to get it nerfed when you guys apparently swapped last second, have a "tbag macro", and BMed the killer on the way out through the hatch.
I understand that you can go out of your way to "gen rush", just like the killer can go out of their way to bring Spirit with meta perks and all that stuff I mentioned earlier, or Huntress with Iri head and Moris. Both sides have the power to do dumb stuff like this, its just the nature of the game. They're introducing the Trial Warm up thing eventually so that should help with the early game.
-
This is a huge strawman considering that the four of them went out of their way to complete a gen as fast as possible by bringing all gen related perks, all of them were on comms, and the killer was a baby while using a low tier killer. Sure, gens can go by fast, but they now have no looping or rescuing perks. If I was this Michael and I had normal add ons, two or three people would've got slugged right at that first gen.
While they have the power to bring an overkill amount of gen stuff, the killer also has the power to bring Spirit with the best perks, add ons, and a Mori. That's the biggest flaw with the game, both sides have the power to completely make the game unfun for the other side very easily.
Also that shows how unnecessarily toxic people can be on this game. Last second swapping to toolboxes, tbagging a baby killer for no reason, and the "tbag macro". Big yikes.
-
@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1822184#Comment_1822184
That's why they should stop nerfing killer perks. Thanataphobia was great on the wraith.
But when tru3 consistently 4k w the wraith w thanataphobia, the devs decided to nerf it.
Tru3 didn't have any hand in getting it nerfed, also that playstyle he claims he "invented" was already a thing since Nurse was released. Thana nerf was just another tweak to an annoying perk.
-
Keep in mind all the survivor combos they can use. Its just another meta perk combo, similar to DS, Unbreakable, and Soul Guard(AKA the micro pp build) and that's only 3 perks out of the 16 that survivors can bring. Bring Detectives hunch, or the other totem detection perk. If its that much of a problem then you might have to adjust your playstyle.
All of those combos may seem like overkill, but it's what you need to keep up with the sweatiest of both sides.
-
@MikaKim said:
https://forum.deadbydaylight.com/en/discussion/comment/1801062#Comment_1801062
That's an assumption, based off a one sided perspective. from the person that POSTED it. Like I'm sure they would have posted something that undermined their own perspective😬 . I'm sorry, would you like your low hanging fruit back?
Well, believe what you want to believe I guess. Just chill out on everyone else here, no need to attack other people when its obvious I'm the one who you've a problem with.
They said they were going to take it to the forums so we can both wait for their side of the story.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1804318#Comment_1804318
I mean, you could easily just keep the Exposed Status effect to only work on basic attacks anyways. It doesn't have to be all-or-nothing.
Then it becomes a whole new thing they would have to balance around. Surge would most likely receive a compensation nerf due to how good it could be. STBFL on Legion would be good too. They could use it with their power earlier, but with a stronger power than before it'll be a no brainer to run.
-
Dude could you imagine NOED on Legion? The basic attack requirement is what's keeping the game from not being a broken mess.
-
@Lefrongo said:
https://forum.deadbydaylight.com/en/discussion/comment/1802999#Comment_1802999
Except that real murders in this matter have nothing to do with what I'm stating, another person right here misconstruing my statements. I'm not telling them to not report or even the staff ban offenders, I just don't see any of it happening. I pointed out that the person who reported tickets and talked about people who harassed them; when reported they were just given automated messages. That's why I said handle drama at your own leisure, because even if reported is it likely they will get banned? That's not something we don't know because we don't get emails of reports being handled. Where in the game "Overwatch" they do give you a notification if the person in question who has been reported has been handled. If we're reporting someone we should at least be notified if they were dealt with, there's a lack of communication in that. There's bound to be drama everywhere dude, if there's a toxic scenario with a current toxic player after the end of the match I just continue without saying anything; something some players do is to not communicate after a match. Therefore it's neutral if nobody says a thing, because nothing negative or positive was said right after the match.
https://www.youtube.com/watch?v=03GUuXbtPe4
"Just play something else"
Imagine saying this instead of trying to fix the issues the game currently has and I know this isn't even a recent video, but still pretty relevant. Videogames are also a business buddy! Don't ever forget that.
Because you are not making any sense nor are you giving a clear response to what you're trying to say. Its like you're trying to make 8 points in one comment.
So just because you don't see it, it doesn't happen? I've seen numerous mods say that people get banned for such things as above and we have no real reason to doubt that. I don't need an ego boost from an email saying that they got banned, I just want them gone because no one deserves any of that.
Not saying anything after a match is fine if that's what you want to do, but you don't have to say anything for people to start spouting off all of that hate in that chat or on your steam profile. Sure, you can privatize your steam and turn of chat, but why not just ban the people who are being offensive instead.
Don't understand at all what you mean by videogames being a business. I'm assuming you mean why ban customers, but numerous people have quit the game due to toxicity and the rampant toxicity at lower ranks will push new players away. BHVR is doing many things to help new players and also giving us multiple options to handle people who break guidelines, so they already shown their stance on who's the most important.
-
@Lefrongo said:
https://forum.deadbydaylight.com/en/discussion/comment/1802920#Comment_1802920
If we're talking from the amount of hate this game gets, towards the salty and toxic people who've had enough, switching to killers in order to get some revenge done then that just adds more fuel to the fire, it's still pretty relevant and even so the reporting can still be made but it doesn't mean it will be taken care of right away. If you read what someone else has commentated; their report tickets weren't even handled at all because all of the messages they were getting looked automated. As if a regular person wasn't even talking to them, they look like bots. You can add humility all you want, you've already proved you're not adding any input to the conversation.
What's the difference if you're gonna see toxicity in the game? Where as a game like Call Of Duty can have the most toxic fanbase since they actually have voice chat to begin with? I don't see any difference at all, if people are telling others to go off themselves because of how they played the game then their own thing. Handle drama at your own leisure, the only thing we have to worry is people hacking the game to get an advantage. Again this is a global issue, it'll continue happening. I don't even hate the game, I still have fun with it even when playing with friends.
I don't think every report will get handled if both parties are each other's aggressors since it seems to be a hate filled drama bandwagon. It's up to the staff team to handle that.
Ignoring all reports of harassment and chalking it up as "people being people" and let every post game chat turn into a contest of who can make the most death threats, say the N word the most, and be as as scummy as possible before the lobby ends definitely isnt the route the game should go if it wants to stay alive. I'm glad the devs and forum moderators are passionate about these things. Believe it or not, people are actually turned off from playing a game when they google said game and the results have videos and reviews talking about how the community is extremely toxic and unforgiving.
Your whole point comes from the viewpoint of "Its bound to happen anyways, so why try to stop it?" which sounds silly when inserted into other things. "Arresting murderers isn't going to stop murders from happening, so why not just legalize it and let it happen? Arresting them isn't going to prevent murders in the first place. Other countries have worse murder rates so what's even the point of trying to keep it at bay?" Does it sound silly yet or do I have to give more examples.
-
@Lefrongo said:
https://forum.deadbydaylight.com/en/discussion/comment/1802896#Comment_1802896
That sounds like a lot of survivors that have switched to killer just to get a few feel good revenging, oh man you sure taught me a lesson! Wow who would've ever thought that they would come back with a character that will most likely lead them to a win! Also check my post again, you don't have to keep posting, simply edit it your last post. I'm sure any survivor who has had enough would switch to a killer or any other survivor to try and get a labeled "gg ez game bro" as they see their rank getting higher.
https://cdn.discordapp.com/attachments/785037129130573824/785732483030450196/unknown.png
I was watching a friend play this and they get a party of red ranks, isn't that some fair matchmaking? Wow again I applaud you for your effort in your statements! If there isn't such thing as a "bad matchmaking system" then what do we have here? We're expecting people to not be salty about stuff like this? Right man, believe what you want but it doesn't mean it's truth.
Comment under the wrong post? Because this doesn't make sense with the context of what anyone is talking about.
-
@Lefrongo said:
https://forum.deadbydaylight.com/en/discussion/comment/1800634#Comment_1800634
Well you have the clarification right here folks, although I'm not sure a whole batch of users would instantly get banned after the evidence is reported as well. The player base still seems to be 50k counting up or down, so I'm not too sure on the staff actually handling every report since they don't want to keep losing players which means less consumers.
People don't want to play games where there's people wishing death upon them and being called slurs in every other game, which would be the reality of the games state if they never banned anyone for anything. Toxic communities is what pushes a good number of people away, so Id rather trade out all the scumbags for other people.
-
@malloymk said:
Not justifying whatever was said, but this game is very boring when the games are trash and nobody can do anything. Killers proxy camping and running right back to the hook. Slugging with no gens done.
Judging by the scores that's probably what you did. It's fun for you, but not everyone else. But don't worry it's not just you. Many killers play like that.
I didn’t play like anything. Like I explained in the post, they played very poorly and tried to aggressively rescue in front of a Bubba. There was literally nothing I could do to prolong the game other than getting out of my chair and leaving my PC. I didn’t have fun either, so they might as well just accept the loss and just move on.
But what a leap of judgement, but don’t worry it’s not just you, many people jump to conclusions to fit their narrative.
-
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1802328#Comment_1802328
OK well plenty of people will see it as insulting.
Just saw your original comment. I hesitated for a sec to say it because of the implications, but I decided I should at least try to be nice to them. I would’ve said I’m sorry but I didn’t feel like I did anything wrong and seeing how they reacted, it would’ve just made it worse.
-
@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1801695#Comment_1801695
If the devs feel they want to ban someone, than that's the end of the conversation. I'm pretty sure I'm agreeing w the core argument here.
Exactly. So I posted this hoping to get more info about how to take further action against theses people and to showcase the anger this game can cause when played by the wrong people. The wrong people being those who blatantly break the rules of agreement that everyone signed when playing the game, whom should all be banned and not allowed to play the game anymore. Why are you even trying to argue this?
-
@Xyvielia said:
This is 100% reportable and whichever made the severely toxic comment will probably get banned.
Report them here:
https://support.deadbydaylight.com/hc/en-us/requests/new
Here’s additional info:
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system
Make sure to follow all the procedures appropriately and send your evidence.
Thank you!! Didnt even know this existed