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Zani22

Zani22

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Zani22
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  • @Spekzin said:

    Why the devs continue to nerf billy? like he IS in a good spot right now and dont deserve changes in the next patch.

    Honestly this one was kinda hinted a dev litteraly admitted on discord that it was not the desired result.

    Proof below

    a620384.png

    Saw this floating on reddit 3rd of August I'm honestly surprised they go to it that fast.

  • @Godot said:

    Why so many Legion players all of a sudden? (All with same perks, too)

    I want one Survivor game where I don't get Legion as the killer, please.

    I won't use DS, I won't use Unbreakable, I won't use clutch perks, but PLEASE, HAVE MERCY!!

    No I don't think I well ill think ill enjoy my fun running and stabbing as I please and bit having to worry about them pesky blendettes

    Another words

    Hide in the grass I'm coming for that ass

  • @Axe said:

    This sound like a nerf for Oni in disguise not gonna lie... but why should every perk have a cooldown these days? Its not a MOBA game

    There should be some cooldowns not for all perks but some need it

    Surge imo needs a cooldown to that of small game level only 10 - 20 seconds but it doesn't need its basic attack requirement (Same with knockout but that's a diff perk)

    What perks need is their worth

    Lets take Mindbreaker and gearhead for example the conditions required don't meet their worth

    2 basic attacks and a good skill check to see the gen their working on. And gens being under 50% for surrvivors to be exhausted for 5 seconds (I'm pretty sure the pause exhaustion part is avaliable whenever however.)

    If it's gonna have a cooldown or condition it needs it's value

    You make gearhead trigger on any 1 attack and any skillcheck.

    And you gave Mindbreaker either something to do while over 50% like pause the exhaustion for 10 seconds after leaving and list that exhaustion is being paused anytime a surv touches a gen regardless of progression

    Perks get value

    All perks need a bang for their bloodpoints

    Not everything needs a cooldown but perks even having 0 cooldown can still suck (looking at you overcharge your just a alt doc abilty and that's it)

  • @Deathslinger said:

    Not sure how many know this but Clown has a pretty OP cosmetic. The evil Santa one, where he carries a sack on his back. Besides the presents and lights, you can also find an arm. If you turn quickly enough, that arm can actually swing and hit a survivor for 1 health state. If done successfully, the hand will actually give the middle finger on a down.

    I always wear it~

    Ah yes the sneaky slapper clown

  • @SunaIIanu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1518168#Comment_1518168

    Are you sure about that?

    Dbd is an 18+ game, most european countries require you to be 18 to buy alcohol so why would you be strict about alcohol in an 18+ game?

    Also Clown still has VHS Porn and Cheap Gin Bottle, as far as I know.

    Clown still has his add on for cheap gin and as far as I know there hasn't been anything law wise which links to alcohol and games China or else where.

    Only thing I can think of is behavior slowly phasing out certain stuff like alcohol and mature themes for easier sales in much more restricting countries. Yet there's nothing I can find.

  • @djlewis12152 said:

    Major tinfoil hat theory but hear me out. The codenames are not completely random they always have some obscure connection to the IP. Freddy’s codename was “England” which connected to Robert Englund because that who was who played the character. Any idea the name of the original Jason? Ari Lehman. Which just so happens to sound just like Yemen. You heard it here first.

    Nah the killer should be Charlie Charlie so we have excuse to add hot babes but the problem is

    The killer would be ######### seriously that film is so ######### I kid you not the main monster was litteraly a emo teen covered in mud

  • @SirCracken said:

    Yes. You did read that title correctly.

    Before the latest patch throwing bottles did not remove stacks of PWYF. Now they do.

    Because with gen times at an all time low, moris and keys still in the game, almost all perks being bad, most maps being either decent or terrible, and survivors randomly making no sounds whatsoever, Clown clearly needed to be nerfed.

    Now if you'll excuse me, I'm going to down a gallon of bleach.

    If this affects clown... What about trapper traps

  • @IIITweedleIII said:

    Seriously though, we got Claudette to teach Medical Emergency Care. So why not have the next survivor. A Mechanic.

    We can call him Bud (last name pending) he can have the equivalent to Claudette's Self-Care perk, to be teachable, to work as equivalent to Med-kits, with Toolboxes. Brown or yellow level skill. And speaking of skill. This perk of the mechanic. Eliminate All Skill Checks in different tiers. OR. Widens the Great Skill Checks by percentage.

    Like I suggest. Just a Mechanic with the equivalent to Self-Care when it comes to gens and BNP 🤷‍♂️?

    Nah Billy killed him and assumed the alpha mechanic... That's why there's a auto repair reaper Billy

  • @Komodo16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1514054#Comment_1514054

    The top one is a fetish site, sooooo youre not helping anything and just saying that hairy girls are for fetishes and not natural beauty.

    Wait a min how would you know

    What's in that history of yours

    Boy

  • @FGC_HELP said:

    Honestly why can't survivors have something to counter the killer with.

    I barely enjoy playing survivor because they're useless

    Yeah just let give legion a mac 11 real quick.

  • Yeah despite adding the reduced crawling speed and blindness

    It really didn't need to only trigger on basics

    Obviously great on myers since it's a good slug perk but past that if m1 ain't it's primary it ain't worth

    Knock out well always be a flawed perk as swfs with microphones can just state thier position.

    But it's a fun perk

  • @lordtomato said:

    Thanophobia is dirty on legion but almost every legion bring this perk. This is one of the reason why legion is annoying and reducing fun in this game. He is basically not a strong killer, he is a weak killer but thanaphobia made him broken. Just fix thanophobia. I don't quite know why do people think thanaphobia is a bad perk, you can just search on google and mostly people think it is broken. The way survivor to deal with all injured is to gen rush so the gen progress will be fine, be thanophobia is just annoying that can make gen almost took ages to done when you injured lots of survivor.

    Meh if ppl had brains ppl would actually realise that thana is not that great on legion

    Like seriously hear yourselves

    Sloppy

    Sloppy does not work on legions power anymore

    However some ppl live with Patrick because they be under a rock

    There are a ######### ton of perks that work legion yet some dude hypnotised you into going legion only good with sloppy thana

    However to understand that legion can use other perks with way more bennifits than thana / sloppy which is outdated as #########

    You must actually play the other combos

    So heres your homework yes homework.

    Play Mindbreaker / blood echo legion

    Yes you heard me

    Wacth the chaos that ensues from that

    It's like having a on / off switch for dead hard only you have the switch

    Play it and learn

    Learn

  • @MusicNerd_TC said:

    7: sole survivor.

    We don't talk about that it was a very op perk

    Just dced everyone on mobile

    So we don't talk about that

  • There's a reason why bbq is run it's really simple

    ...

    Bloodpoints

    Honestly clown seeing a bbq aura is more of a "Welp won't be getting him" moment

    The bloodpoints is why its used a lot

  • @Suiv said:

    https://forum.deadbydaylight.com/en/discussion/comment/1476937#Comment_1476937

    I would rather test to see if this is something that can be repeated before being reported. So it doesn't and another thing to the dev's list to look into. If the bug is able to be repeated then it makes it easier to fix.

    Might be that you downed her as soon as sb triggered assuming she had sb

  • Thx you guys for answering :)

  • @ggezbaby said:

    Let me preface this by saying: I understand the reason for the killer lock. I understand it's so high rank players can practice as new killers against a fair survivor lobby. This is all understood.

    Now, to my point: If killers have to have a load out ready before even searching for a match, so should survivors. There is absolutely no reason survivors shouldnt also be locked into their choices. If you have any legit reasons, I'd be happy to hear you out.

    But why is it okay for a survivor to have the opportunity to last second a key but the killer has no choice but to stay or lobby dodge? Theres no reason why I, a rank one survivor, can wait until the very last second of lobby time to switch to a key or some other item, while killers are locked into their killer choice.

    If the devs plan on keeping the killer lock, a survivor lock definitely needs to be looked at and implemented for the sake of balance. If not, good job continuing to kill a great game by implementing further ways to ruin the killer experience.

    And if you're a killer main and you're cool with this change, good for you man but its important to take everyone's opinion into account, and in my opinion, it's bad.

    @yobuddd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462333#Comment_1462333

    This is exactly how it works on mobile, and it’s bliss!

    Not to mention the dc ppl get replaced and get 0 bp

    So the other 3 surrvivors can play normally

    Bliss

  • @Akito said:

    old ruin: you dont have to do anything it's just there and omegabusted

    pop: you have to chase down a survivor, hook them and find a gen and invest a kick which regresses 25% of the progress.

    nah it's fine

    i think thana + dying light is problematic. both should to different things like dying light regresses idk heal speeds only and thana objective speeds only. if you stack them and then run perks like pop it becomes mega busto

    Honestly no thana isn't permanent and

    @FabsRinas said:

    I'm genuinely scared for this perk, as it's use rate is probably really high like old ruin was, but I guess this means slowdown is really important, cuz without one, you're at a disadvantage.

    What are your thoughts on this?

    Do you think they will nerf pop at some point?

    Pop doesn't need a nerf the smarter play would be to sort out the other gen perk

    Like over charge over charge would be a great perk Excpet there's one problem

    The damm skill check does not work

    On newbies yes

    On a rank 1 who's used decisive for a majority of there games no

    Bringing those kinda perks up would be better as you can offer more variety like all I'm saying is how much better would be if you could say

    Should I use pop as it gaurenntees me 25% regression on a gen after a hook or should I use overcharge which has big risk but a huge reward

  • @D_Orien said:

    Still to this day, there's no survivor perks that try and counter slugging and face camping. So I've created my own.

    PERK: LAST CHANCE

    Description: If a killer after hooking you stays within 5 metres of you for 10/8/6 seconds, this perk activates.

    You can unhook yourself or be unhooked and are fully healed with a sprint burst to boot. Your second hook will instead count as your first hook. So it takes 4 hooks to sacrifice you.

    -----------

    PERK: ALL TOGETHER (Anti-Slug)

    When you and two other survivors are downed, this perk activates.

    You can instantly heal yourself to the injured the state and this action applies to the other survivors (so when you heal yourself, they too are healed).

    -----------

    Now, Decisive Strike is the anti-tunnelling perk but it needs a huge buff, because stunning the killer for 3 seconds doesn't matter when you'll still quickly be downed afterwards. It's buff should be that after using perk, the killer is stunned for 6/8/10 seconds and is blinded for the duration. The timer to use it should pause when in a chase and when downed so a killer can't just wait for it to end.

    I've created a perk in response to this

    It's. Called

    I quit

    "Why the ######### did we take this job, doing ######### we want is not worth 10 seconds of stun plus destroyed retinas and a bunch of gg ezs, entity we fkn quit" Frank the legion

    Upon seeing theese perks you can just legally retire from the entitys realm

    The macth will end and any true gamers will be granted freedom from the entity's realm because quite frankly fk that.

  • Ya missed one deathslinger irish/American (explains why he's very angry and has a saloon map) sorry coudnt resist

  • @momppu said:

    Why no one escapes death even exists? Killers are basically rewarded for playing badly.

    Honestly saying noed rewards for playing badly is basically saying I powered the gates therefore I should win

    That's a no a because it ain't a win til your out the damm trial ground and that means we have to go and nerf or remove bloodwarden because it activates when the gate is opened and a dudes hooked

    Noed has a counter called doing bones and trust me I'd rather this noed than old noed ya know

    :Non hex noed

    :Infinite durtition noed

    Yeah be thankful it ain't old noed

    Endgame should be a thing and powering the gate doesn't mean win at the end of the day doing bones can be good get some doing them I'm not saying waste all time doing alll 5 at once do a gen do 1 - 2 totems at a time

    2 for your 1st

    1 there after

    Perks like hunch small game can be great and honestly as a killer if I see a swf with hunch I'm more likely to lose because that's more likely be cordianted and I know I'm in for a good macth

  • @V1V3 said:

    https://forum.deadbydaylight.com/en/discussion/172940/so-clown-now-has-the-best-chase-and-anti-loop-potential

    It's rather the opposite. A lot of killers already have a power that make ending loops easier and after the new bubba buff, Clown is officially the worst killer in the game for not only having a long reload time, but the slow projectile speed, charge time, and arc of his bottles makes him not that viable. All of these problems so you can slow survivors down slightly. Only his pink add-ons make him viable.

    Solvent jug bleach ether 15 ether 10 gin bottle soda bottle gerish make up kit cigar box Robin feather sterling feather Cork stopper fingerless parade gloves

    Would like to have a word with you

  • Did someone forget to crouch to the hook against a hag

    Removing grabs won't solve your problems

  • Deathslinger is a one ten killer that has to be within 18 meters of you if he misses he has to reload

    He's got one shot one kill

    You have to be good at aiming not to mention aiming slows him down

    He's a good 1 v 1 but 1 v 4 yeah that ain't so good

    He's not s tier not bottom tier either

    I really don't know what the hells ppl problem with deathslinger at all

    I mean this is this killer who's exposed add on isn't top tier let that sink in a sec

  • Don't worry we will have 2 faced hag to induce nightmares on them

  • @DarkMagik said:

    S:Mega Chads

    -Bill

    -Ash

    -Nancy

    -Steve

    -David

    A:Chad

    -Yui

    -Laurie

    -Cherl

    -Tapp

    -Quentin

    -Meg

    B:Josh

    -Jake Park

    -Adam

    -Ace

    -Jeff

    -Zarina

    C:Nick

    -Nea

    -Feng

    -Kate

    -Jane

    D:Virgin

    -Dwight

    -Claudette

    Ace is actually a mega chad

    For your smol brain not recognising such chadness

    You are now affected with the smol pp status effect forever

  • Sorry but it looks like deathslinger has seen what the current youth will look after 200 yrs (looks at legion) thanks to the entity

    He has said that any surrvivor after the year 1900 well be killed to prevent such degeneracy

  • @PokemonGOPlayer said:

    Hi everyone on the forums, I am here to bring you an analysis on the most idiotic Killer in this game: Pig.

    Pig has every tool she needs to make the Survivors' experiences miserable without any drawback whatsoever. She is so oppressive that even after all those nerfs Pig mains have whined about she still had a 70% (!!!) Kill rate in Red Ranks ( https://forum.deadbydaylight.com/en/discussion/106566/ ).

    Pig has little to no counterplay in the hands of the Survivors, she has to make the mistakes, Survivors are merely spectators of a slaughter. Here's my suggestion on how to change every single problem she has currently.

    Reverse Bear Traps (RBTs):

    The Reverse Bear Trap is the most RNG-heavy disgusting thing in this game at the moment. All she needs is to down you, press M2 and that's it. You are now constantly zoned and threatened without any other input from the Killer side.

    RBTs could kill you on the spot, they allow the Killer to PATROL BOXES in order to gain an unfair psychological advantage on the victim, they are completely random so you don't even know where to go but the most annoying thing is that they PUNISH Survivors for doing their objective.

    Solution:

    RBTs now activate when the Survivor wearing them cleanses a Totem. That way Pig is now stronger on Hex builds and Survivors can play their objective.

    RBTs are always disabled by the farest boxes from the Survivors, like Freddy's clocks. That way they will not be such RNG idiocy.

    RBTs timer changed to 360s. This way they will be a true delay mechanic and not a random kill thing that completely ruins the game for the Survivor.

    Crouching:

    Pig's crouching ability is easily the best stealth mechanic in the game currently. It's a mindgame tool, it's a dash, it's a counter to Borrowed Time, a must have perk nowadays.

    Amanda has so many different options with this mechanic that there's no way for the Survivor to play around them all, negating counterplay.

    First off, the biggest offender: when crouched, Pig looks like a Survivor. The lack of red stain, the size, the speed alter the way you, as a Survivor, are supposed to look at the game.

    Secondly, since the Terror Radius closes on Pig and does NOT disappear instantly, she can use it to make someone think she left, the feeling is entirely different and there's no way for a Survivor to grasp what's going on with precision.

    Last but not least, the dash. This is so unfair, how is she allowed to move at 6.9 m/s for 2.5s? How is a Survivor supposed to dodge that? Where is the counterplay? The only way out is to hope the Pig messes up, not reaching you because she miscalculated distances.

    Side note on how the Undetectable aspect allows her to proxy camp better than any Killer bar Deathslinger, the second best Stealth Killer in the game.

    Solution:

    Crouching now takes 2s (up from 1.3s). This minor change will make sense with the next ones.

    When crouched she is not Undetectable but she has a small 18m Terror Radius and the red stain. This give Survivors counterplay with Borrowed Time and Pig can no longer disguise as a Survivor.

    During the dash she now moves at 4.8 m/s for 2s. This way there will be counterplay to it.

    Add-Ons:

    Most of her Add-Ons are nuts and make her even more insufferable from the other side point of view.

    Combat Straps is the most oppressive one, allowing her to crouch way faster and permitting an even quicker Dash, especially combined with the next add-on I'm about to talk about.

    Video Tape does a little bit too much on an already good aspect of the Killer and needs to be addressed. Change it so it does something else, something completely different.

    Face Mask counters all aura reading Perks and items, a bit too much for a single add-on, no counterplay, no way to play around it, just suck it up and play without your stuff untill you remove the RBT, extremely oppressive.

    Slow-Release Toxin has a similar problem but Exhaustion is so much more than Blindness, every Exhaustion add-on is broken but this one is total insanity, Exhaustion for around one minute after getting unhooked? You are supposed to recover from Exhaustion when hooked, this add-on doesn't make any sense at all.

    Tampered timer is basically a free mori in disguise, obviously broken, I don't need to talk about it, Scorpionz proved it for me.

    And that's it. That concludes my analysis. I hope you liked it :)

    I would also like the roar to be changed to the Metro Golden Mayer one so that even new player can recognize it and know what's up ( https://www.youtube.com/watch?v=nrLyllumxts ).

    You can't fool me but in your silly satire you provided a interesting idea instead of traps they could make it that cleansing a totem or unhooking activates a gen

    Unhooking would make more sense because saw

  • @MegMain98 said:

    https://us.v-cdn.net/6030815/uploads/60UFDXJAHLI2/42d89db1-9c59-4432-8d69-0550c61406e0.jpeg

    Undeniable PROOF that Mindbreaker is OP. This perk carried me throughout the entire game and everyone’s mind was broken.

    BHVR please fix Mindbreaker before everyone learns about it’s power. This perk need a change now!

    Not gonna lie it sorta works with blood echo on legion

    Planning to try it on clown with solvent since he can get multiple ppl exhausted as long as they are in the cloud

  • @DustoTheOne said:

    I just bought the Halloween dlc because all the videos I have watched of people playing as Michael Myers make him look super OP. But I guess you have to get him super leveled up because using just his 3 perks he is BY FAR THE WORST KILLER IN THE GAME!!! I guess his power is all in the add ons. Now I know how the stalking and stuff works but it's almost useless once the survivors know it's Mike!!! I'm usually around rank 8-10 in killer and can get a 4K with any other killer so it's not like I'm total trash. . It's all on mike!!! I played 3 games with his 3 perks and got 1 very undeserved kill!! Almost calls for a refund!!!

    If you use teachable ms only your gonna have Bad time

    Now shove on m and a with distressing infectious and discordance...(more ppl more stalk) with dead rabbit and hairbrush I prefer hairbrush

    That ######### is fun

  • Yeah now he's gonna play more spirit

    That or

    Look my zombies I have used head on is tech I am so cool.

  • @LowSpecGamersMatter said:

    I cant believe that BHVR killed their own son...

    https://us.v-cdn.net/6030815/uploads/6XDI0SZBCXJW/184.png

    Pls, just press F to pay his last respect... He was a good boy and never wanted to do something bad...

    F from an Frank main

    gah ######### I was in Frenzy owie

  • ######### keys all my homies hate keys 🗝️

  • @Komodo16 said:

    So Franklin's chanhe is too strong. I have personally ran a killer around all game, my friend azame is the BEST console player I know as a survivor and constantly runs killers while injured for longer than 90 seconds now I have not stocked up my items to lose it to a trash killer who cant end chases and I understand if its pallet lodge or whatever but if I actually do GOOD I deserve to keep my item so if we lose any help we get as survivors killers need to lose their help. That simple killers can mindgame and vault and break pallets we can drop pallets mindgame and vault so we have items and add-ons and we lose addons but keep our item if we escape killers get to keep their powers regardless and lose add ons so items are basically survs powers and to rid us of that by tunneling or us being good at the game or getting lucky is not fair and needs balance and if you disagree PLEASE give me actual good points to explain how this is fair

    Booo hoo my key has died to franklins but I've looped the killer for 90 seconds

    And my teamates did 3 gens how will I ever escape

    I wonder

  • @Valor188917 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1425574#Comment_1425574

    No it's not, if he has no clue about billy then he's literally bandwagoning most likely for views as many streamers and youtubers will milk the ######### out of this.

    Considering its otz I don't think he's bandwagoning mate

  • OK I've just realised 1 problem if this was too happen

    Third seal spirit would cause every surrvivor to dc

    But third seal on like clown oni and demo would be God damm fun as Hell

  • That would be cool I think deafened would be a fold add since it does exist alredy albeit as a hag add on

  • @tippy2k2 said:

    People can have different opinions!?!?

    *ShockedPikachuFace*

    It's 2020 that's illegal

  • @Thypari said:

    I hope they rework him and give him a token based buff. Like the the higher your chain combo is in feral frenzy runs, the more tokens you get as reward.

    e.g.:

    Hitting two different survivors in a single feral frenzy run gives 2 Tokens. 3 Survivors gives 4 Tokens and 4 Survivors gives 6 Tokens. Once you have 2/4/8/12 Tokens you get buffs that make him stronger. On 12 Tokens they should remove the Basic Attack Cooldown completely and each hit on the same survivor reduces their bleed out by 33%. So you can basically start stabbing the same person over and over.

    No no more fkn reworks

    How to fix the legion

    Reduce stun to 3 secs

    Remove power loss on m1

    Increase frenzy speed

    Fix some add ons

    (don't change them all however)

    And you have a good killer legion has a lot of synergys with other perks

    Hate dead hard

    Slap on blood echo

    Hate fun

    Go for slowdown build

    Love fun

    Go for a iri button build

    Litteraly all you need but yall over think and hop on to defences such as

    He's a m1 KILLER (so are many others)

    He's affected when ppl split up ( every killer is)

    Streamer said he's bad so he must be bad (form your own opinion) he's not as bad as ppl make him out to be be he jsut needs a few minor buffs which I've mentioned a full on rework

  • @Todgeweiht said:

    What does it do now?

    It basically turns you into old bubba


    Anyway


    All charges are consumed when doing a chainsaw sweep

    Slightly increases the chains dash duration

    Slightly decreases the chainsaws maximum sweep speed

    Slightly increases recharge rate

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