Yords
Yords
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- Username
- Yords
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Comments
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Until I can't anymore
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So like every survivor exhaustion perk?
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Someone made the same suggestion a day or two ago, and I agree with it. It would allow people to coordinate things like that in solo.
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@akanadi said:
https://forum.deadbydaylight.com/en/discussion/260765/fix-this-damn-hitbox-on-haddonfield
fix haddonfield in general
My words exactly.
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Among other things, yes.
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Would still be borderline useless.
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Can't wait to grind for slightly different crowns.
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Well, yeah. It is chaotic at times but it exists.
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Welcome to one of the several frustrations of playing killer. It only gets worse.
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@Chilli_man2400 said:
Probably not the DBD Twitter would have confirmed it they would have came out and said he died
I hope so
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2303918#Comment_2303918
I... don't even want to know what the 6th one is going to look like.
It will be both previous crowns inside another ring
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Username adds up
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Attention seeking much?
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Ultra rare hardly means that it is rare. They deserved the nerf they got because they could end games at the very start, unlike keys. Keys should also be nerfed but unfortunately BHVR hasn't brought it out yet.
It doesn't matter if they were "ultra rare", the fact that it took the fun out of games for a lot of people was enough for its nerf in the first place. That is like saying old insta heal syringes were balanced because they were also ultra rare.
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@CLB198 said:
https://forum.deadbydaylight.com/en/discussion/comment/2302331#Comment_2302331
wait then how do they avoid the attack
if you hear his breathing you find were he is and leave
Yeah you can still see him cloaked up close and hear him. You should use sprint burst if you have it to properly position yourself around a loop or near a window to force him to uncloak in a way that does not allow him to get a hit on you.
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@DuskMascato said:
https://forum.deadbydaylight.com/en/discussion/comment/2302704#Comment_2302704
i know people been doing since day one, but since this new RE chapter came out it’s 24/7. This game isn’t fun anymore :/
And what reason would people have to tunnel more with this chapter?
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Pretty sure this has been around since day one.
Also:
@Yords said:
Then you must have a very loose definition as to what these two strategies are.
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Youtube and a friend who played the game told me I should get it.
That was about 4 years ago now...
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@van9684 said:
Most toxic behavior I see comes from killers. 99% of time.
?.
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Could Blight compete with them on Coal tower? I feel like even him with no addons could do very well in this situation.
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They all technically take skill to play, but some require very little... you know the two I am talking about.
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Because there are 4 other people who still just want to get the game over with. Disconnecting is leaving your team to die with little chance of survival (far less than before) and the killer also gets bored.
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It is most certainly possible, and no gen speeds are not too fast. Probably a skill issue and you probably don't have the best perks.
And the wiggle meter is not meant for wiggling off. It is there to prevent the killer from hooking you where they want you to be.
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@CLB198 said:
https://forum.deadbydaylight.com/en/discussion/comment/2300518#Comment_2300518
It was a bit over tuned. A wraith uncloaks and he barely misses a Sprint Burst survivor.
If a sprint burst survivor is hit by it, it is their fault. They should know they can't outrun it.
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Even more in-game.
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Not throw them
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What if I were to tell you that the issue is latency and not her hitboxes?
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It is fine, you can still play around it. He has it because he needs to ambush survivors. Reduce it and he will struggle a lot more.
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On average, somewhere from 40-60 seconds.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2300071#Comment_2300071
Then suddenly you see 2 survivors on a gen during that chase and now have an instant down chainsaw to use. See the points I'm making here? This game is situational. My point with cannibal is OVERALL his power is too strong. He has it the entire match. You're crap out of luck if you don't have a window or pallet. Too many times does it feel hopeless and pointless to even try to run from cannibal. Why does the shape have to earn his instant down and be nothing but an M1 killer inbetween but cannibal doesn't? That doesn't seem fair. Besides that, my opinion on cannibal having too much power remains. I have always felt this way about cannibal since I started playing and I don't see it changing until this killer is changed to be more fair to play against.
That is part of his power though. It is a powerful ability he has, being able to pressure survivors off of generators like that. And like I said earlier, you know who else has an even stronger ability with no condition to activate it? Blight. But you don't seem to complain about him. Even with windows or pallets, he can catch you pretty quickly AND has map mobility.
Insta downing is cool and all, but once you get used to playing around it, it isn't that big of a deal most of the time.
He is fair to play against. I am not sure if I can convince you to see that, but it doesn't matter if he earns it or not because he is a killer. For his easily counterable chainsaw, does he really have to earn the privilege of using it?
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The problem with this is that moonwalking exists. The killer could just do that and then start a chase with a huge headstart.
Also a 15% increase in movement speed is only really good in a chase, not for map mobility.
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2296980#Comment_2296980
PH ranged is more likely to prolong the chase and give them more space, so hitting through walls and pallets with a larger hitbox does not make it stronger.
You are telling me that being able to hit through walls does not make p head's attack stronger than Nemesis's? Tell me you are joking.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2299788#Comment_2299788
When a killer is not fun to play against the reasons why people say he isn't fun to play against should be considered. As far as what to do to change him, how about make his power conditional? Let him earn the instant down power instead of always have it. How about for every successful M1 hit he gains meter progress to gain the instant down power on his chainsaw for a duration? If he downs a survivor or goes too long without using it the power resets and he is able to gain it again. When he doesn't have the instant down power allow the chainsaw to apply other effects like deep wounds or broken for a duration.
Just because a killer is unfun to some doesn't mean they should be straight up nerfed. That's like saying Huntress should be nerfed because her latency issues suck. M1 killers like Pig or Myers are weak because that is pretty much all they have to get survivors, the m1 ability. This allows them to be looped forever because their powers don't do much in a chase or outside of a chase either. The idea you pitched would kill bubba and also doesn't really make sense. You m1 a survivor and gain, idk lets say 2 charges for his chainsaw. Well now you have to catch up to that survivor you just hit in order to use your chainsaw, but at that point do you even need to if they are injured?
He also would be weak in a chase if he couldn't threaten survivors with his chainsaw to get the pallet.
He does not need a nerf.
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lol I bet you have only played for a few months. Anyone who has over a 1000 hours or played over a year can see how survivor sided this game is. weak bait.
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The king hasn't been the same since his... "leave".
jk
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2299791#Comment_2299791
It does, because it means that if you and I play and we both spend 15min in a game, and I'm a survivor and you're the killer, I get 20k and you get 32k, which means I as a survivor am getting punished for spending the literal same amount of time in the game. Which means I have spend an average of 1/3 more time as a survivor than a killer to get leveled up.
I wouldn't use the word "punished". Saying "punished" makes it seem like BHVR is punishing people for playing survivor. I would use the word "shafted".
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2299715#Comment_2299715
I do play killer, I play both survivor and killer, and on killer I generally never walk away with less than 20k BP a game. As where on a survivor if I do EVERYTHING correctly I still only get 28k, and if I do anything else I get quite a bit south of 20k.
That doesn't mean you are being punished though.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2299710#Comment_2299710
The point I made in my OP is that cannibal's power is too strong with no conditions for having the instant down effect. Its like his power is basically noed that you can't get rid of. I've ran cannibal's before and have even escaped against him but my overall experience with this killer is a very negative one where I feel overwhelmed in comparison to what they can do to me and what I can do back to avoid them. Cannibal is manageable in certain spots on any given map, not just by people who " know what they are doing." Thats a rather insulting thing to say. Its one thing to gain an instant down power at certain points in the match but to always have it from start to finish is very unfair in my opinion.
Alright then, but what do you even do? This killer was weaksauce before, how do you nerf this guy without killing him? Nerfing the insta down potential would kill him, and you really can't do anything else because his design is too simple and he is licensed.
Other killers have strong conditions for having similarly powerful effects as well. Take Blight for example, he just has his power readily available for free all the time and is far stronger than Bubba, but even he can still be dealt with.
Saying things like "This killer needs a nerf" when there are several reasons that said killer should not be nerfed and is in a good spot is pretty repetitive especially on these forums.
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@WiiFitTrainer said:
I didn't see anything about clown being fixed because his bottles are busted but thank god they fixed a brief animation bug when rescuing from pyramid head cages >.>
I'm sorry- Clown's bottles are busted? lol
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I would refrain from nerfing an already C-tier killer.
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When you put it that way, why in the world are you not playing killer?
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It is a bug, one of several to come from this patch.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2299194#Comment_2299194
1,329 hours played. My feedback on this isn't based on a 1 match experience. This kind of thing has happened to me more times than I can remember and every single time its the same frustration.
Solely on survivor I assume? I don't think there is hope for you if you still can't deal with Bubba with that amount of time spent on this game. All I can say is, quite literally, git gud. Bubba is fine and definitely manageable by people who know what they are doing.
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There aren't enough Oni players I swear. I don't main him, but I would just like to see more of him when playing survivor.
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Please refrain from posting anything about the balance in this game until you clock 1000 hours on it.
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@Kees_T said:
That´s exactly what they are. They create infinite loops and throw a breakable wall near it so they can say "just break the door and you break the infinite", instead of just.... not creating this bullshit layouts. It's a free chase escape for the first Survivor being chased there.
There only fair breakable wall is at the Killer shack in the Saloon map.
True, breakable walls' sole existence is only to make sure that BHVR doesn't have to put in effort creating maps. It allows them to be more lazy with design instead of making actual good and balanced maps.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2299138#Comment_2299138
yep.
i only briefly played lately, but even my definitely not made for games laptop can run it. it stutters a little when there's really A MASSIVE LOT going on (like the hubs) but otherwise...
Otherwise BHVR, a company with about twice as many employees, can't fix the only game they have. It is also the only successful game they have as well.
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Well that IS an unpopular opinion.
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@MeltingPenguins said:
At this point: Please, devs, contact the folks that make warframe and have them have a look at your game and then listen to them how to fix it.
Cause, folks, whatever you might think about warframe, in terms of optimization, accessibility and customization it's lightyears ahead of dbd at a smaller team.
Isn't it like really good in Warframe? I haven't played it in a while, but I remember having LOADS of things happening on my screen at maximum graphics and hardly ever having frame drops, is this still true?
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I really dont think this addon is a problem really, it is strong but not broken or strong enough to deserve a nerf.