Yatol
Yatol
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- Yatol
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2075063#Comment_2075063
Why would you want to rebuild a wall that only needs to be rebuilt if you yourself broke it? Just don't break it in the first place.
As a killer perk that wouldn't make any sense.
that spot on midwitch and a few spot on the game
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@Blueberry said:
I fully expect a perk like BAMN that allows survivors to rebuild breakable walls.
actually it would make more sense as a killer perk
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i dont think theres even a south american server, because i often get matched with people from Peru when im in the US-east server
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i want J flick removed and i want streched screen removed, both are exploits that the game is not balanced around or meant to be used in the game. PC player btw
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2074723#Comment_2074723
I choose the word "stupid" because I'd rather have a match now that *might* be a bit unpleasant than wait even longer for a different one, didn't mean to offend I apologise if it sounded that way. I totally respect your opinion and I can see why you do it but I personally wouldn't want to support that attitude because it hurts the normal swf players and to some extend the killers choosing to play that lobby
something is stupid because you disagree with it? SWF dodging is not what hurts normal SWF, blame the toxic SWF that makes people like OP not want to play with SWF.
You can't go "i respect your opinion" after insulting said opinion. It only hurts 3 man SWF, killers can find another lobby with ease in the current state of the game.
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hard disagree, IMO Felix is the only recent survivor with weak perks
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i think making bounce base kit would be a step in the right direction
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2070830#Comment_2070830
Nah, I was talking about Glitchboi, but for some reason the post he ad about mine isn't where it was before, probably a glich, boi.
i see post are 1 min apart so that makes sense
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2070760#Comment_2070760
They sadly can't. For some reasons they have managed to reach the Orwellian state of doublethink where they can hold two opposite value while keeping both true at the same time.
And you dont need to look any further than the guy right over me for that
https://forum.deadbydaylight.com/en/discussion/comment/2070764#Comment_2070764
I'm sure you'll be perfectly fine with a killer just going for the guy that got unhooked recently right? Since he is already 1 hook down and probably still wounded, he is clearly weak, and after all its not the killer fault for that survivor being weak, right?
im the guy above could you tell me where is this "Orwellian doublethink"?
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2070781#Comment_2070781
Face it you survivors do this a lot
"you survivors"? I'm not a OTP, and disagree with any players survivor or killers who whines about try hards. And i get annoyed whenever a survivor/killers whines at me for being a try hard.
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@_HN_ said:
https://forum.deadbydaylight.com/en/discussion/239244/you-all-are-getting-boring
This.
I've never face that level of tryhard than when I've played trickster, somehow the fact that survivor know he is weak just make survivors double down on the genrush, and since there's litterally nothing you can do about it it's often over very quickly. He takes SO MUCH TIME to down a survivor, and he has to commit to the chase till the end ot he will just have wasted his daggers for nothing.
The survivor reaction to that killer just prove one thing to me : All that whining about wanting the game to be "fun" and "fair" is and always was a pile of rubbish, they just want to win, and when they know they will they wont even entertain the idea to "make things fun" and just go for the quick exit, with OF COURSE as much tbaging as possible infront of the game.
Not that I cared before for their cry about "campaing" and "tunneling" (ie "you didn't give me a free pass") before, but now I'm certain that they clearly dont deserve the clemency they are constantly demanding from the killers.
https://forum.deadbydaylight.com/en/discussion/comment/2070469#Comment_2070469
How does it feel to have a killer do the same thing that surivors do ALL the time? Ya dont like hearing whining about how you dont play suboptimally to please the other side?
How strange.
"How does it feel to have a killer do the same thing that surivors do ALL the time?"
Like im playing any other video game, nothing wrong with wanting to win. If someone wants to go easy on someone, its because they want to nothing else.
Ya dont like hearing whining about how you dont play suboptimally to please the other side?"
No i dont like hearing people complaining about being "sweaty" . There is nothing wrong with trying your best, i dont see how thats strange.
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eeh, it might be annoying but id rather have a survivor lobby dodge than have a AFK player in the match.
some people often dodge Keys or TTVs (myself included) so sometimes they realize at the last second and dodge.
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2070469#Comment_2070469
No im not. Especially not literally. At one point did I ask then to "throw the game". You kids man
you are complaining about survivor doing their best, doing gens and interacting as little as possible with the killer AKA doing what they are supposed to do. Is it really hard be civil?
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you are literally asking survivors to throw and not do their objective, its like asking killers to not smack survivors.
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hard exploits are unhealthy for the game
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i play both sides, i do take long brakes from one side from time to time, when the DC penalty was removed i would not play survivor and when aura's where bugged i would not play killer, right now im taking a break from the game as whole because im burnout from the rift and the game itself.
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Full BNP SWF 4 man com gen rush team? not toxic, try Harding/ meta-slaving is not toxic,
Full BNP 4 man com teabaging team? toxic teabaging gives no tactical advantage, if you played any multiplayer FPS you know Teabaging was never meant to be friendly
something toxic is something that is done purely to cause iritation, being a meta slave is done purely to get as many wins as possible.
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it cant work as survivor, but it can work as killer
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If you played a perfect game (despite ignoring totems) you have more than enough time to find the hex totem or escape
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@Lothlorien said:
Maybe they should let us see the ranks beforehand, so when we get those dodgy matches we can just leave? I mean if they're gonna bully, they deserve to wait for as long as needed...
you used to be able to see ranks but that just ended in low rank bullying.
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i like 1,4 and 6
I don't think 2 is a good idea and I think 5 should only work on hook telling whether or not the killer is camping
1: While I would understand if its never added in the game, but i really want it
2: some killer strategy benefit from ending chase early and i fear that knowing at all times if the killer is in a chase will just push more killer toward meta-slaving
3: i dont hate it, because a killer who camp for strategic reasons (near all the remaining objective or hook multiple survivor near each other) wont be affected while actual campers will get punished, the only problem it seems like its too easy to play around for campers
4: for is an absolute must, nothing is more frustrating than having WGMI and nobody lets you unhook
5: i think it should only be for hooks, having communication for everything seems like a bit overkill
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Legion+ Spirit (UwaUhaUwauha)
Trapper + anyone (you now have to pay attention to 3 things at the same time)
Oni + Spirit (good luck trying to hear spirit when ONI is screaming all the time
Gunslinger + Clown (sniper and spotter)
Doctor+ anyone (i am the only survivor i know that runs calm spirit unironically)
Freddy + Anyone (especially: + Spirit and + Legion)
Pyramid head + Anyone (except Ghost Face and maybe Myers)
Hag+ Huntress
Plague + clown, twins, Blight or Pig
Nurse + Hag ( WAAAAAH!)
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community is too trash for that
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pretty sure we got a mid chapter update, so im guessing its coming with the new Killer, maybe im wrong.
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@HexSweetie said:
https://forum.deadbydaylight.com/en/discussion/comment/2040803#Comment_2040803
If you are a bad killer who are unable to keep up with a survivor for 10s then I can tell from a screen that you’re not a decent killer either lmao, nice argument, real nice xD
And those 10s do require a skill, no one said it’s an easy achievement but that’s what every player should do, right? have the needed skill to achieve what you want
Thanks for showing me the best contradictions I have seen today <3
TBF depending on RNG those 10 seconds is enough to get a safe pallet or for the survivor to use in an exhaustion perk where at that point its out of your hands, its easy to stick to the survivor for 10 seconds if most of the defense of the area have been used or its an open area. Personally unless its in the end game i think its better to just slap the BT'd survivor unless they overstay.
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@chadbeastofprey said:
can you tell me what the counter play is to his snares? i'd love to know if you know something i don't.
you can't destroy them. you can't crouch walk over them. what's the counter when he's chasing you and spamming them in a loop? (besides "leave the area" which isn't really counter play since he doesn't slow down when he's placing them)
the counter play to his snare is being awake since they only affect sleeping survivor but you have to wake up by giving away your position, wasting a teammates time or going to the other side of the map.
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Are you playing a killer you play often?
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You will always know when Legion uses frenzy just dont hide in lockers if hear the heartbeat, in order to down someone Legion has to get out of Frenzy wich takes time, you're asking a weak killer to be nerfed.
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@BigTimeGamer said:
Im gonna paste my reply from the other thread before the "Bringing in line" argument pops up here too:
https://forum.deadbydaylight.com/en/discussion/145651/why-do-i-lose-my-add-ons
" To bring survivors in line with Killer addons "
This doesn't work either as Killer earns VASTLY more BP.
Think of it like this:
As Huntress, lets say I run Infantry Belt and Begrimed Hatchets - 12k Loadout
As Survivor, I run a Purple Flashlight, Green Battery, and Low Amp - 15k Loadout
Now, as Huntress with BBQ, I can earn around 50-60k, a 38k Profit minimum
As Survivor, average games net around 18-25k assuming no WGLF and I escape with my flashlight, thats still only a 9k profit on the low end, 3k if I die.
The concept of "bringing in line with killers" doesn't work when you factor in logic
Its just math folks
You post only take into account OTPs
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Ruin undying was even more unfun to deal with than DS/UB, while the combo could be destroyed instantly due to RNG it could also become a free win due to RNG.
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@Kurosamurai said:
Milo said "NO GAME can detect if you're quitting because you wanted to or the game messed up." That's not accurate. A game is just another program and most of the modern programming languages have exception handling.
The developers can put an exception handler at the top of the code to catch any exceptions not caught elsewhere. Using this technique, they can tell if someone is quitting or the game is crashing. People shouldn't get penalized for crashes.
If the cause of the failure is loss of connection, they can log it and watch for patterns. If someone has a pattern of disconnecting after being hooked or knocked down, they should get banned.
Not sure why they're not doing that.
because its easy to "crash" an application
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maybe if there where more killer in the game this could work but right now it would just bring a current problem survivor have to killer, i like the idea of not facing the same killer twice.
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most killer that can take advantage of the perk are killers you shoudnt be grouped up against to begin with.
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@Caleegi said:
I did not gain a pip, due to rank reset i got put to Rank 9 and stayed on that with no single pip at all. Its not just visual.
i would suggest reporting it to bug reports because nobody involved with staff will see this post
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it might be purely visual did you check your rank to be sure?
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meat plant is not the only map with this exploit, at least 2 spot in Crotus Prenn Asylum.
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what would be jack the Ripper's special ability?
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problem with SWF is the current matchmaking once the mmr is implemented it should make SWF more fair
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no, i think it needs to be buffed to a range requirement instead of TR
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@eiredrake said:
Does anyone actually get banned?
depends, does the person do it like once a month? probably not
every week? probably
everyday? definitely
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We already got a DS rework coming
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2010782#Comment_2010782
Seeing as even if I don't someone else always does against spirit I always will and not waste my time trying to fight a losing battle.
just because other DC doesn't mean its now okay.
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how did he manage to down everyone with one hit? unless its at the escape, survivors should never be together in one spot against any killer.
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no it does not, this community is garbage. If you don't gloat or BM i don't see why you would deserve abuse.
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@Kirkylad said:
You're not the only one, everytime I go against spirit survivors just run at her and point at the hook to suicide and move onto the next match.
yes please punish your teammates for what the killer chose to play
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what's wrong with Freddy is how much he gets for free thanks to his passive, i can defend nurse and even spirit. But Freddy? nope too much for free.
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how do you nerf SWF without punishing solo? your suggestion is not it.
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Gen rushing is a thing, its just Gen rushing is survivor doing their objective.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2005203#Comment_2005203
Gen rushing can only occur with 3+ people, 2 people are optimal, 3+ aren't. So this would fix that entirely and in the process do away with gen rushing.
thats not Gen rushing, Gen rushing is usually 1-5 2-4 2-3 2-2 and then maybe 3-1 if the killer is in a chase otherwise its 2-1
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i can agree that camping makes the game unfun (easily punishable in organized groups) , but the problem with gen rushing is its survivor focusing their main objective (and playing in a optimal way) so theres nothing else they can really do without throwing.