Yatol
Yatol
About
- Username
- Yatol
- Joined
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Comments
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some to get a reaction others because they're mad
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@hazzzard said:
None of you guys can read apparently. I was giving an example of some bad designs in-game that are not rewarding skillful plays. Basically, you just do these things and you ensure at least 1K. But whatever...
lol calm down
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@hazzzard said:
https://forum.deadbydaylight.com/en/discussion/comment/2830725#Comment_2830725
You didn't just say this... I'm not discussing anything with you. You must have a mindset like this Pig player.
I literally gave a fix in my post, no i dont think this stuff is okay, but i also think banning these players is too far. my bad for not circlejerking.
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this does not break the rules
- the game can end but that requires all of the survivors who couldn't find a box dying
- exploits that require no tools from outside the game should be fixed.
- what point are you trying to make with Bubba, Doctor and Trickter?
i think when survivor search the third box one of the boxes who has been searched can be searchable again
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i think its gen tapping the issue
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@jakubr21 said:
https://us.v-cdn.net/6030815/uploads/57LXP44XIODZ/hackerpandemic.png
All of them are with video evidence.
can i have link?
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set breaking can be done without hacks but i woudnt blame you for seeing it as a red flag.
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the golden age was never and most likely never will be thing, there's just too many things holding the game back and a lot of it is out of the dev's team control.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2828315#Comment_2828315
I remember that people back then used to camp pallets and hide in bushes. Stop bringing up old dbd, it's not a valid argument. Survivors may have been much more op than now, but they didn't know how to play properly.
stop bringing up old dbd? why because it breaks your narative? you said it yourself survivors where way more op
OoO only got reworked recently
not a valid argument? based on what? your post is titled "KILLER IS IN THE MOST GARBAGE SPOT IT HAS EVER BEEN"
they didn't know how to play properly? just like now, some did, some didn't
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2828312#Comment_2828312
Arguments, or just lying?
Also, another update: finally got a kill, thanks to devour hope. I proxy camped the last 10 seconds of a survivor during egc and got shitted on for using devour hope and camping lmfao.
the old days where way more worst, sabo was permanent, shack had 2 windows and tiles where see through. Also remember OG DS, The OoO SWFs,?
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not even close
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The louder they are about anti cheat measures the less effective they become
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the terrible grind, the terrible community and the very stale meta
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2826020#Comment_2826020
I shouldn't be surprised that the players I'm getting matched with are nowhere near my experience level? That's ridiculous, the matchmaking is supposed to be fair.
thats not what i said, what makes you think they are nowhere near your experience level? because they dont know about a thing they almost never have to deal with? They probably are very good at dealing with Nurse or Blight but suck at dealing with Hag or Legion because they almost never have to face these killers.
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the thing is you shouldn't be surprised, how many hags do you run into on a regular basis? When a killer has a low playrate less players are experienced enough to know how to deal with them. Recently i had a match against legion, a Kate hid in a locker and got grabbed.
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good maybe my killer queu times wont be so irritating
also nothing is done? try too much is done
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@FlameGNG said:
since chasing and loping isnt skills why do they give you bp for that?
this is one of my most skilled games yet, i got 5 hooks and 4 kills super optimal game i didnt waste time doing non skillful plays like mindgaming and looping but yet i was given 17k bp...
even tho i face camped they did get 1 unhook and one got away since i didnt wanna eat the DS so thats my fault for not being skilled but at the end of the day this was a very skilled game... Why reward high skilled games with no bp and bad non skilled plays like 8 hooks 0 kills with more?
for everyone saying im not skilled... THE DEVS has said that looping doing gens healing chasing isnt skills THE ONLY THING THAT MATTERS is KILLS and ESCAPES from 3:40 https://youtu.be/Pw-7AiHhgkk
This is an example of a good skilled high MMR game: https://youtu.be/3Hq_jetcxTY This is what gives you MMR not chasing...
https://us.v-cdn.net/6030815/uploads/HX2JU8ZJ2SKD/sk-c3-a4rmbild-28685-29-li.jpg
This is an example of a bad non skilled game (i let the last survivor go)
this game was 8 hooks 3k (i forgot to screenshot the endgame but this was 24k BP)
https://us.v-cdn.net/6030815/uploads/D6UYZ2MHXVEB/sk-c3-a4rmbild-28687-29.png
Devs have never said that chases and hooks dont equal skills, Patrick was trying to give a dumbed down explanation but failed at giving an appropriate one, there's too many variables in the game and the only objective results that the game can pine down is Kills and escape.
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dead horse
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removing perk tiers that create a minimum total cost of 16K on each perk will only increase the grind
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too abusable, there is multiple easily accessible tools to kill your connection, some ISP even give you the tool as soon as they set up your internet.
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streched res gave an unwarranted advantage, there is no defense for it, only excuses.
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Hag
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just admit you're a "us vs them" poster
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im waiting for the next chapter
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Blight is the second best killer in the game right now and unlike Nurse, his learning curve is not that big.
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its one of my main perks so i might be bias, but no its not OP, theres just so many factors that are in the killer's control, its only game changing when you have to unhook multiple survivors and you sometime end up figthing with other survivors for unhooks in solo.
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@VikingDragonXii said:
BHVR won't do it because getting rid of the cheaters would also get rid of a chunk of thier players base because how abundant the cheats are we all can hazard a guess that let's say 30% of players are using some minor grade of cheating. I was playing a survivor match and I saw a player get on a unworked Gen and within 15 secs it took me to get there the Gen was already past 50% and she didn't have a tool box with her.
Now in regards to how simple the coding would be to fix the speed cheaters would be something like this.....
Player Repair speed value = X
Grey Tool Box Speed = Y
So what we would see would be X+Y=Z. While Z would be the total speed of the player with a Grey Box. The engine would scan for those values and when it sees a X+Y=V where V is a speed value that doesn't match with what should be there then it would kick the player for using a speed hack. But adding that to their own spaghetti coding would be difficult because that could break the game altogether.
30%??? not even close to half.
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make perks side grades, the build with the less weakness should be the no perk builds
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I'm on my 14th, most of my breaks are usually burnout from grinding rifts but otherwise its usually because this community is too much at times.
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did you know that exhaustion used to reduce itself when running, so you could use exhaustion perks while running.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2817715#Comment_2817715
Why would you try and bless a totem in the middle of a chase that makes no sense. Building pressure is the definition of snowballing. Giving the team the ability to self-care in 20 seconds is huge. It's less time then sef care, it's team wide, it takes away the need for to people to heal which mean that 3 survivors can work on gens while one survivor can rest and go back to chase. If a killer stays in the bad chase after he gets an injury it's pretty much the game for them and CoH makes it so I'd you leave that survivor they will just go heal by themselves removing any pressure you started and making all that time in chase a waste.
So if a killer 100% of there team gets in a chase for 20 seconds gets a hit and has to abandon that chase and then the survivor blesses a hex 28 seconds ans 20ish to self heal that removes all the pressure the killer started to build and now anytime they abandon a chase they fall farther into lost time. That's just 1/4 of the team.
where did i ever state booning totems when being chased? Im talking about 1 survivor booning AN HEX TOTEM while another is being chased, you keep mentioning the advantage of boons which is not what the argument is about, it was about how you think booning an hex totem is a good idea. You claimed Hex build fell off the map because of boons, when booning an hex takes twice more time than booning a dull totem.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2817556#Comment_2817556
Your assuming that they go down right after blessing. With that boon up it takes 1/4 of the team to to what it normally takes 1/2 unlimited amount of times so that time investment by 1 survivor can benefit the team multiple times. It also can easily eliminate any snowball potential the killer has.
i'm not? im assuming the killer is chasing a survivor, a survivor that is being chased can't work on gens. even if boons benifit the whole team its not worth wasting 28 seconds on a hex totem instead of cleansing it and removing an obstacle in 14 seconds. unless boons remove hook state the cannot remove snowball potential, they can neglect pressure but the killer can still snowball.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2817359#Comment_2817359
They can still be cleansed in 14 seconds leaving 4 other totems to use. Plus if you take 28 seconds the whole team can befit from it which is huge,selfcare is just for you. Let's not forget if you do spend 28 seconds thats still only 1/4 of the team.
1/4 of the team but 1/4 of the team wasting time is just going to snowball the game into the killer's favor, 1/4 of the team not doing gens quickly changes into 2/4 not doing gens and so on. Wasting too much time booning eventually becomes a detriment since there's still gens to be done. 28 seconds is way too much time.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2816946#Comment_2816946
You can still cleanse them for the same amount of time plus it's only 8 more seconds our of 1 of 4 survivors time. Survivors are also going out there way to look for totems because of boons so Hexes are lasting even lest time then normal
booning an hex is 28 seconds while booning a dull totem is 14 seconds, thats twice the time. if the killer intervenes that time is wasted. This is almost as bad as self caring in a corner
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I believe almost all perks are flawed, the balance wouldn't have been such a mess if perks worked like side grades instead of upgrades.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2814429#Comment_2814429
If boons aren't as powerful or stronger then hexes the how come when boons came out hex builds pretty much fell off the map?
they didn't? they became way more common because booning an hex takes too much time.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2816912#Comment_2816912
All her notifications don't matter because she'll hit you anyway
again I disagree, you can make her whiff with faints can get up in her face to make it hard to hit or stay out of her line of sight as much as possible.
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@landromat said:
It used to be spirit because of her stupid Mechanics, Now it's Huntress and Blight. Against huntress you never know if she'll hit you behind the corner. Because of the latency and hitbox sizes it's almost impossible to move right and not get hit
Blight has so many exploits you never feel safe. Good blight can hit you almost on every tile and there is no good counterplay for that.
Terrible flawed and boring killers
while i can see where you're coming from i have to disagree with Huntress, when he uses her hatched she makes an audible grunt and when you are within an area where she can see you you hear her lullaby. I agree with the hitbox however, they are a bit BS.
just to clarify I'm not disagreeing on if you think Huntress is fun to face or not, i am disagreeing that you can't predict or outplay her.
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@[Deleted User] said:
Not going to lie I find it weird how they sell DLCs at full price while the norm now is not having a map, but I'm sure the Haddonfield rework will probably come around the mid-chapter.
maps are not counted since they are free and available to everyone, If maps where exclusive to those who bought the dlc then I would have agreed.
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WRONG! I HAVE TO AND WILL 4K AND ESCAPE EVERY GAME!! My win rate should 110%, anyone who gets in my way should lose for even thinking they had a chance to beat me, the whole point of this game is winning and nothing else. I should be able to gain absolute victory regardless of my playstyle and strategy, i should grant the opposition defeat no matter what. Anyone who tarnish my perfect winrate is a terrible human being and should be banned on sight.
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the DBD community is so garbage that even this is mild. Most toxic gaming community.
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FINALY ITS OVER!! Looks better my ######### ass.
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my guess is twitch glitched and gave you the blight code, thats what happened to me, after refreshing it gave me the right code.
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what's the issue? im confused about your complaint. 50 seconds means the last 2 survivors are on that gen.
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no, Way better than the old system, i have yet to see a single complaint that couldnt also be attributed to the ranked based matchmaking.
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i want the big daddy but i am 100% he will never make it, The Delta or Big sister should be fine however
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End Task
oops i "crashed"
unplug console
oops i "crashed"
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make it so the first box that was searched , can be searched again after the survivor searched their third box or make it so the 3rd box has a 100% guarantee of having the key if the pig use the iri addon
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toxicity
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While i think BMing in this game is a ######### thing to do, i dont think it should be banable, you're just going to drag innocents into bans and these things are way too minor.
The only thing that BHVR absolutely needs to address is the flashlight micro due to the potential real life harm it can cause.