YOURFRIEND
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@bm33 said:
I made a similar post not too long ago and was told it wouldn't be possible. 😒 It's a bummer because I miss the original default music so much, especially with killers I don't like the unique music for.
https://forum.deadbydaylight.com/en/discussion/321898/option-to-hear-original-default-chase
It's odd that it's not possible, but legion addons literally change the chase music.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2949148#Comment_2949148
nope you gotta attack the pallet unless you have an addon
I never knew this. I don't play high tier killers and I've literally never seen a blight bounce off a pallet and not break it. Consider this post moot.
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@Zeidoktor said:
He does bounce off of them. You have to use your attack to break them.
He only breaks by default when using Compound Thirty-Three.
You're kidding me. I always just assumed the bounce automatically broke them. They're attacking like oni when that happens?
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So what do flashlights do, then?
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One time I got accused of hacking as clown. I had a guy down under a pallet and the whole team was clustered around waiting for the pallet save. They didn't understand that I can hear them breathing? I can see a Jeff through a gap between the locker and the wall? They all got slugged for this empty-brained play and accused me of hacking. Absolutely ridiculous.
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Ah, so no spider killer. Bummer.
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What's this from?
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@MB666 said:
https://forum.deadbydaylight.com/en/discussion/322943/oof-legion
making mending take 50% less but deep wound last less longer like 10 seconds or 12. (since Deep wound legion no longer exist)
The deep wound timer could be six seconds and it would still be completely inconsequential.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2946164#Comment_2946164
Simply because a killer needed a buff doesn’t mean it’s okay to for that killer to have something boring about their design.
I don’t even think that legion’s mending is really an issue, but I know several players find it boring and justifying it with “the killer was terrible” isn’t a good argument. Fun and balance are two different things.
What's boring? What's not? Personally I find artist boring. She chases you to a loop, puts down birds. You leave and go to the next loop. You probably eat a health state. This is many times duller than legion cuz I can't do anything about it. Legion has counterplay and figuring out how to leverage it is fun and engaging.
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I cannot wait until a new killer comes out and people stop complaining about legion. It's grating.
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I'm not interested in more game modes, personally. I like the content we have. Pretty sure whatever new modes they make would not have any players in a couple months anyway.
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I only play Kate, so the skins mean very little to me.
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I also prefer the legion's old music cuz I could actually hear stuff with it going on.
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No? I like dead by daylight a great deal.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2945453#Comment_2945453
pretty sure that would actually be illegal. You do have to ensure that the entries you submit are your own work, you cannot submit on behalf of someone else.
Who's gonna know? Who's gonna rat them out? Is an unenforceable law illegal?
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@AetherBytes said:
Im actually disappointed in BHVR rn. Just stick an empty hitbox in the bug area and call it a day.
I think every client would have to download the updated version of the map.
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I think it's important and useful to look at aspects of the comp scene and see how the game works at that level. It's informative.
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Meta perks are boring.
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I honestly think this might just be better wraith? Outside of indoor maps the stealth isn't worth a great deal, but map control and easy hits are always useful. Worth trying!
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2944538#Comment_2944538
It doesn't need a nerf, it needs a rework.
Your post explicitly says it needs a nerf, then explains how you'd like to nerf it.
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I am also entirely uninterested in the lethal aspect of their power. It's terribly inconsistent and almost entirely in the survivors hands.
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They don't kill switch stuff cuz you, personally, dislike that thing.
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It's like Myers t3 with horrible latency and you can stun him out of it.
........ So nothing at all like Myers t3.
You're not getting full value out of your proposed combo if two gens pop while you're looking for someone with your corrupt puke. It's not 100% value, just a cute oddity.
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Thank you. Every time I see this posted people go "BUT WOW IT SLAPS IT GOES SO HARD"
Which yeah, it does. But I would really rather hear the game and what survivors are doing. I'm not listening to Spotify, I'm trying to kill folks.
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@KateMain86 said:
Just think if killers didn't tunnel something like BT being base kit wouldn't be needed. By the way is BT becoming base kit for survivors? Are we finally going to see the end of tunneling?
Killers do not share a singular consciousness. They are different people and all play different ways. Saying oh killers do this and this is always gonna be a pointless us vs. Them statement.
In any case yeah, base BT is coming in some form.
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I've only seen two last time I played survivor. I also escaped both those games. Still not a great killer.
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News at 11: idiot in YouTube comments says idiot things.
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I have literally never paid any attention to pips. I click thru all that stuff to get to the part where you get to see the stuff people brought.
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@Mat_Sella said:
I could care less how strong they are, they are bottom 5 on the interactive and fun to verse scale.
Of course, some killers revel in misery, so I still try to win against them, but that doesnt mean I'm having a grand old time compared to others
They have very clear counterplay. If you do it right you deny them most if not all of their power.
Op, I almost always enjoy myself vs. Legion. It's fun to figure out where in their frenzy they are and play around it appropriately. Outplaying them by running to an area without any survivors and denying them chains feels good. Bodyblocking chain hits by not mending is always satisfying. You have a lot of options vs legion that you don't vs better killers. Like what do you do against nurse? You just lose. Blight? Lose.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/2939649#Comment_2939649
C Tier? Hardly.
I've had teams of would be shadowstep ninjas taking me to swamp and RPD that get completely nullified by Sloppy Butcher without the need for me to bother with every boon totem constantly.
What does shadow step have to do with any of that?
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It's latency and behavior's awful servers. The servers they rent have difficulty keeping up with two ai zombies. It's rather sad.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2939779#Comment_2939779
...No we don't? There's no ranked ladder associated with the matchmaking, so it's just a matchmaking system. There is a progression system in this game, but it's not tied to the MMR number, it's separate.
The functionality and underpinnings of MMR are also present in the quick play modes of games that do have a ranked mode, after all, so clearly there has to be more than just that.
As for the worst case scenario, maybe they can't make their opponents miserable but they can sure as hell make their teammates miserable. If unbalanced games are a problem, allowing people to push themselves into unbalanced games is clearly also a problem.
Okay. Imagine this: the game just as it is now, but you have a number assigned to your account from say, 1-20 based off your MMR rating. The higher number correlates to a higher rank. This is ranked mode, yes? Now imagine if the number that showed your rank was hidden. You are still playing what is essentially ranked mode but without any feedback about your rank.
This is the system we currently have. There is no quick play equivalent which uses the MMR rating in a looser fashion than the actual ranked mode. It's all the same thing.
Anyway you've got a good point about it sandbagging better survivors. There's not really any reason to compound folks bemoaning solo queue.
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@jesterkind said:
I wouldn't really call hidden MMR "cute". Maybe I'm just missing a few key examples, but I can't think of any game that shows you your matchmaking MMR when it isn't tied to a ranked mode?
Anyway, I think it's obvious that this isn't a great idea for an offering. The system should just work, there shouldn't be a need for self-correcting like this- and something like this will just lead to a bunch of boosted people who are convinced their skill is higher than it actually is, it'd throw matchmaking even more out of whack.
You are aware that we do play in ranked mode, yes? Obfuscating the functionality of the thing does not change the underpinnings of it.
What's the worst case scenario with the offering? Someone boosts themselves and learns they're not at good at the game as they'd like. It's not like they have the capacity to make their opponents miserable with it. It's just a fun thing to play with.
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While kinda breaking the theming of the game...... It would be hilarious. Purple trapper!
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Cuz it's a really boring way to play the game. If that doesn't bother you feel free to do so. Personally I don't cuz I like chasing different survivors and seeing what they'll do.
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C- tier perk. Let me know if you have any other questions.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2938375#Comment_2938375
It's not really a customer friendly choice, but it can appear that way to people who feel entitled to access content they weren't there for. It comes across more as prudent, it allows them to make limited new content throughout the year because it's only temporarily gated in the battle pass and then becomes new for everyone else a few months later.
No, it's consumer friendly. FOMO is dumb as hell.
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I bring franklin's every single game for this reason.
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All legion does is PUSH A BUTTON and my CAR CATCHES ON FIRE and then I can FEEL MY SOUL BEING RENT FROM MY CORPOREAL FORM!!! It's an easy braindead 4k every game and no one can even stop this! Not even God!
That's you. That's what you sound like. All this hyperbole over moderate buffs to a D-tier killer. I'm sorry that you don't feel like learning the counterplay instead of mending in their face like you are accustomed to.
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I see you'd like to disconnect whenever things don't go your way, huh?
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Both are much much too loud. I think the legion terror radius music is many times better than the actual chase theme.
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I'd love to, but I haven't seen it on the shrine.
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/Z5EAHLAZCZJA/image.png
https://us.v-cdn.net/6030815/uploads/MPLORGD6OV92/image.png
https://us.v-cdn.net/6030815/uploads/V94LOPSFJGG1/image.png
I'm doing exceptionally well with Gift of Pain and Bird Lady.
You are the only person that remembered gift of pain existed.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2936066#Comment_2936066
One would discourage the killer from leaving you on the ground for too long and the other would discourage the killer from tunneling you out of the match. I don't see the problem here.
It doesn't discourage the killer leaving a survivor on the ground, it basically prohibits it. Unbreakable is a game changing perk and giving survivors an infinite version of it is absurd. Even the best killer players in the game would have impossible matches. Stripping player agency like this is not the way to go.
Base BT is happening so it's whatever. BT only bothers me when the survivor tries to bodyblock or I get autoaimed into the survivor with endurance.
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2935289#Comment_2935289
Have you tried finishing a heal with a Wraith or Twins chasing your A$$, its f*cking IMPOSSIBLE
They hit you then leave you, then come back and boom your caught off guard, Medkit wasted, Another person DEAD.
Hemorrhage does not affect this interaction between you and these killers in any way.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2935551#Comment_2935551
Unbreakable (without a 1 time limit on full recover) and BT should be base for all survivors to deal with slugging and tunneling issues.
You understand giving survivors buffed versions of two of your strongest perks in the game is insane, right? You listen to yourself when you have these thoughts?
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Thank you. The legion music is very good, but it occludes the game audio to a distracting degree.
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They're going to announce a base BT and the survivor communication icons. Probably nothing for killer.
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Remember when they touted the automatic ban system before realizing it was an awful idea and never speaking of it again? Pepperidge farm remembers.
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@Plsfix369 said:
It helps with tunneling, Hemorrhage + Tunneling = 4k GGEZ
It actually makes Wraith viable in High MMR and extremely oppressive at lower tiers, it makes healing null and what's worst is that it makes medkit downright useless if the killer knows what they're doing, I've been using it on most of my m1 killers and its practically a hard counter to the healing meta.
Hemorrhage hard counters Built to last(Medkit), Self Care, Resurgence, COH and any slow healing meta is dead.
......... What if you simply finish the heal?