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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2971534#Comment_2971534
You know that people who are rescued with BT really need to do that to be able to get the speed burst from it to get to a loop.
There are a lot of Killers that tunnel-off-hook-till dead and BT is needed to try and get away from it. Plus, the unhooker is usually injured, so it gives the unhooker a slight chance also.
Please. There's a loop every three feet in this game. Using your off the hook invincibility to keep your friend from taking a hit is gonna get you put on the ground. If I'm feeling ornery you're going back on the hook as well.
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I've never bothered with prestige before and I'm not going to bother with it now. Some possible and ill-defined rewards in the future do absolutely nothing for me.
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I think it's a lot better than anyone is giving it credit for. Knowing where the furthest along gen is very powerful information.
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I'd qualify it as an "it". The thing is so far removed from humanity that personhood designators feel wrong.
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@bm33 said:
I'm waiting for them to give more information about what is getting changed both with game mechanics and perks before I start to worry or get excited about the changes. Only thing I know is that they said they are reworking perks and game mechanics that have caused the current meta. The changes could be great, they could be terrible, or they could just be mediocre. Have no clue until we get more information.
You know at least one thing that's being changed: BT in some form is being basekit. Information icons are coming. What's up in the air is what they're gonna give killers, if anything.
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I hate hate hate the iron will "just use scratches and blood to track" argument. Scratches are horribly inconsistent and more importantly, you cannot perceive either of them through walls so that tracking becomes absolutely null when trying to mind game. Footsteps? Audio occlusion in this game is so buggy that they cut out half the time. Iron will is a sleeper busted perk.
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@Mandy said:
I'm glad that you're finding this to be a welcome change...it's something we're very aware of with our way of communicating and trying to make changes and make the community feel more involved in these changes. We appreciate that the information given out on the Anniversary Stream was a lot at once, and we will be giving out more information over the coming months with regards to the changes that were discussed.
I hope it's something we can continue to do, and I do hope the community as a whole will understand that whilst we can't give exact dates (because of course something can go wrong and things can get delayed etc) that we're trying to at least give a rough estimate of when things can be expected and if we're unable to deliver at that point, we will say it's been put on hold/put back/delayed etc and give an approximate date of when.
I'm personally really happy with the way the information on the Stream has been received and it's definitely a path on which I wish to continue.
I'd also like to say I really appreciate the engagement from yall. I don't frequently see eye to eye with the devs but hearing from them and people in the know (like you) is a refreshing change from most other communities.
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A Rapture-esque map is my dream map.
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I will say that going from a first person game that has 90+gov to this one gives me a headache until I get adjusted.
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You can still just.... yaknow. Split up. It's like spirit fury enduring, it works precisely once on a good survivor before they start predropping.
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People often suggest this and I think it's a bad idea for many reasons.
A: how do you ensure the perk valuations are actually equivalent to how good the perks actually are? The perceived goodness of a given perk fluctuates over time. Considering how reticent they are to change anything it would take a long time to adjust these values.
B: It stifles creativity. If I think of a suboptimal, yet dumb and fun build and it puts me like 1 point over the cap that's not gonna feel very good. Conversely of I'm only using 30/100 points or whatever is going to make me feel kinda bad. It's not not a good or consistent system.
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That scourge hook doesn't even do anything. You'd get better value out of monstrous shrine.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2970156#Comment_2970156
Yes killer matches usually take 7-10 mins for me while survivor matches are instant. Try playing m1 killer in max mmrish against god tier looping gen rushers they were coordinated if you're chasing someone gens were being done everything is planned, map offering flashlights sabo perks they worked in duo's and I wasn't ready for a bully squad I had no will to play I wanted to dodge lobby but they had no flashlights till last second. low mmr swf is easy they can't do anything properly but try that with hardcore 3k+ hour survivors.. Unless you play something like nurse or blight your chances are low.
I do do exactly that, actually. I'm an obligate killer main cuz I lack the patience for survivor queue. If surv queues were seconds like killers are, I'd never play killer. So why not just play the other side?
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I'm gonna give anyone doing this challenge the W. Absolute chads.
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You had a ten minute queue as killer? That's unheard of for me. Also a flashlight squad is typically a free win. I have no problem with them.
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Most of these changes are worth their own thread. White stain? Really wild and out there ideas.
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Yeah I never saw it. I find it telling that they can nerf this but find it impossible to give her any basic buffs.
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@DaddyMyers_Mori said:
so basically remove I-frames and have it like distance only?
it would probably still be used, but they are going to change all meta perks so it doesn't matter now.
When are they going to do that? Like next year? Dead hard is so unpleasant that it needs a fix sooner than later.
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@Mandy said:
This would not be possible due to having different MMR on each killer.
It would be very simple for players to queue up with their lower MMR killer to get weaker opponents and then switch whilst in the lobby.
Please. The MMR discrepancy is not that large.
In any case I don't think killers should be able to swap so they can't counter like an all medkit lobby or whatever. It's boring.
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It's really excessively strong right now. I think it should have a generous timer, 3-4 minutes of activation time.
The only character I'd say is excessively loud is Bill. I can hear Claudette's whimpers from a mile away.
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I literally never saw AFK pig. 50% of games? You had a pig in 50% of your matches? I don't think I've seen her but once this month.
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I always let the last survivor go during events and burn all my bonus bp offerings. Be the change you wanna see.
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It's weird data. I hardly ever see that perk.
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Oh, good. You can stop by playing survivor and I'll take your spot at playing the actual fun half of the game.
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If they're consistently rude, I simply refuse to play with them. You can pick who you engage with and who you don't in the game.
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What's the point of this post? Complaining about complaining? What does that address, precisely?
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@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2965544#Comment_2965544
Body block? You would literally run around with a person on your back trying to chase people.
The concept of a mem build?
If ineffectually trying to chase survivors around with a dude on your back, inevitably dropping them, rechasing and trying to accomplish the same pointless task again is your idea of a good time, go for it. Feels rather mindless to me. I can think of a dozen more interesting joke builds off the top of my head.
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They said they'd never do this in one of the QnAs.
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@tippy2k2 said:
Dum people be dum. Happens to the best of us. Not much you can do.
Edit: Oh hey, my 3000th post. Have a Holly to celebrate
https://us.v-cdn.net/6030815/uploads/JHK7UI9XGUAK/pxl-20220524-121852817.jpg
This is a top tier catte photo.
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No? People deserve to have fun with their friends. This is a ridiculous take.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2968282#Comment_2968282
I didn't know that
One advantage of putting artist in there is the potential for tongue in cheek hatoful boyfriend references
Absolutely genius.
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That one was the only scary insidious, but I don't think they can get the rights for tiny Tim, so why bother?
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@Aneurysm said:
She can't even talk tho
A lot of these sort of games have either mute or incredibly shy waifus. Hell, it's prevalent enough to be a trope. It's weird not to have artist there in order to fulfill that archetype.
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Wouldn't hackers just set their status to "on hook" and push the killer around the map?
It sounds less like you're concerned with hacking and more with giving survivors borrowed time base on top of free uninterruptible unhooks.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/325068/if-i-get-left-to-bleed-out-one-more-match
This is why I've always argued that if a killer leaves a survivor on the ground for too long they should naturally recover instead of just bleeding out to death. Its never made sense to me that a survivor can get grabbed off something, dropped and then bleed to death.
Oh, base kit unbreakable. Nothing could possibly go wrong with giving survivors one of their strongest perks for free.
If you don't like being bled out, alt tab. I've been going against a spare of bizzare knock out plagues lately. I just go watch a video or something.
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Please do not try to punish people for simply playing with their friends.
Just like face camping: take the sting out of the experience by offering a BP multiplier at the end of the match. Making fun stuff punitive is a horrible mistake.
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Cleansing a totem in the end game and it lights up right at the end of the interaction. Mmmmmm.
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It really doesn't look anything like what you're suggesting, but okay
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@Mandy said:
It's not just going to be "nerf this perk" - we didn't in fact say nerf, we said reworks etc. There will also be some base game changes that address why some of these perks are used.
......Reworks are nerfs and buffs. Boil Over was reworked and it ended up being a buff for the perk. Acting like reworking things is neutral is absurd. The result is either lesser or greater than what it was cuz you're keeping the same basic conceit of the perk.
In any case I'm incredibly skeptical. Apparently forcing people to watch a mori animation is a good idea to some people on this dev team, so who knows what other random stuff they have in mind.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2957962#Comment_2957962
I think I'm more concerned for the survivor meta than the killer meta. A lot of the survivor meta is needed, such as BT to counter face-camping and DS to counter tunneling.
The developers will easily be able to nerf survivor perks but won't be able to buff survivor perks to compensate because of the massive backlash the developers will receive from the killer-community.
The developers have not been able to successfully add a new survivor-meta perk for 4 years without extreme backlash from the killer community which has forced the developers to nerf those attempts into oblivion.
See Circle of Healing as an example of what is going to happen if you try and buff any survivor perk to meta. Circle of Healing is the 8th most popular survivor-perk. Can you image the backlash you will get from the killer-community when you buff survivor-perks to the level of Dead Hard, Borrowed Time, Decisive Strike, Spine Chill, etc etc which are all better and more popular than Circle of Healing.
You gotta stop with this us vs. them garbage. It's embarrassing. They already said they're adding basekit BT, one of the strongest and most popular survivor perks. There's zero news about how they're gonna make the killer experience less hostile, so that hints at where their primary focus is.
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It censored "blood debt" last night while I was asking a teammate to help me out with it pregame. Absolutely ridiculous.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/324869/rebalancing-perks
They said there looking into WHY these perks are meta.
I still dont have high hopes
Knowing how much they love useless perks that have convoluted activation requirements for very little payoff, I am also highly skeptical.
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Suggesting blight buffs? In this economy?
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@Kalinikta said:
That would make Agitation, Iron Grip, Starstruck, Mad Grid into a fun M1 super killer mode build 😎
That combo would work exactly one time, assuming that survivors are trying to body block.
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@ukenicky said:
It doesn't need an extra effect. This perk is about to make pentimento meta rampant.
No killer will use shattered hope without pentimento / hex heavy build. Seriously I can see it now:
Shattered Hope / Hex: Ruin / Hex: Undying / Hex: Pentimento
Eternal slowdown and punishes anyone who cleanses your hexes or tries to boon.
You literally only need 1 stack of Pentimento for it to hurt too so it's easy to control if multiple totems get cleansed and broken. You can relight a Penti when you want if the first gets cleansed. It's incredibly powerful slowdown
Uhhhh. What happens on the games without a boon? They do happen, you know. Then you're just a 3 perk Andy.
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Ah. Boring mode will be a hit, I'm certain.
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I read somewhere that AoT also has strong fash themes which makes me wary of it.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2962640#Comment_2962640
True, you know what? Why not give Blight another really good add-on that gives him 64 more rushes and a flamethrower.
Rushes now recharge whilst rushing.
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@lesgo said:
https://forum.deadbydaylight.com/en/discussion/comment/2962533#Comment_2962533
No, pressing a button to cancel survivor perks, a toolbox and your teammate ability is not a good move, it's unfair. Then the killers complain about E for dead hard...
There is one killer. Four survivors. You understand dealing with iframes 12 or more times in a match is going to be a bigger issue than not having your perk work how you want once, right?
Just play some killer for Christ sake. This is embarrassing.
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@ChiSoxFan11 said:
Sometimes, it's really, really easy to tell threads started by someone who never plays the killer role.
It's pretty weird to wilfully not play half the game. What do these people do when queue times hit five minutes on survivor?