Xzan
Xzan
About
- Username
- Xzan
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Comments
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Some good points were already made.
I just want to add that as survivor the Stress level is shared between 4 Players. A killer is on its own.
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Nurse - Blue Dress
Bbq - Pop - Whispers - Nurses
+Recharge addons
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Play killer.
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Showing who the killer is would nerf all stealth killers.
And if you don't like long queue times play killer. If you don't want to do that, stop complaining about it.
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@spiritsLeftball said:
https://forum.deadbydaylight.com/en/discussion/comment/2083854#Comment_2083854
So your saying u don’t experience any tunnelling in your games, well happy birthday.
there’s 3 other survivors, it only take one of them to get tunnelled and kill them self on second hook. I cannot control that. I use DS, it doesn’t change the fact that everyone I seem to go against are assuming no ones running it. By time they get hit with DS they almost always commit to re down. Doesn’t mean DS isn’t working!
Don't forget that people have a different definition of "tunneling".
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Ne genaue Fehlerbeschreibung wäre halt gut. Eventuell kann man dir dann auch helfen. Falls es da Probleme bei den System-Specs gibt oder einfach nur der Grafikkartentreiber mal n Update braucht.
Und was fürn neuer Killer? Wir haben ne neue Survivorin, einen DS-Nerf, Blight/Wraith Buffs und paar Bugfixes bekommen. Der Discount Joker ist vielleicht vieles, aber definitiv kein Killer.
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@CustomerService said:
https://forum.deadbydaylight.com/en/discussion/comment/2083390#Comment_2083390
You should clarify first, it can't be "abused" (you do overreact with how people abused it, it's a bit exaggerated) by solos. It only ruined solos even more, didn't affect SWF much. Solos was already the weakest role in this game to begin with.
As someone who plays solo queue a lot, I can tell you from my experience that DS is not the game changer for solos. It's bad teammates. I haven't used DS in ages and the amount of games where I would have gotten DS value is very low.
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@CustomerService said:
https://forum.deadbydaylight.com/en/discussion/comment/2081243#Comment_2081243
Really? People don't use it anymore? What a surprise. The fact it's completely useless now might have influenced it. Maybe not. Probably not!
You mean the fact, that it can't be abused.
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And Killers get punished for being to efficient.
As others said do something different instead of tunneling gens.
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He should open a Coffee Shop and name it StarStrucks.
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Prove Thyself, Leader, Sprint Burst, Adrenalin.
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Django UnchainedDeathslinger. -
The amount of D-Strikes has gone down for me. Even the games without obsession have increased.
Don't know if its an overreaction because some survivors now have to actually think about what they do instead of relying on their 60s immunity or they start to adapt and play safer.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2081216#Comment_2081216
Trust me I know I was an avid evolve player
Didn't Evolve die because of the bad DLC-policy?
Btw Emet was the best healer.
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@derNeue said:
https://forum.deadbydaylight.com/de/discussion/comment/2080431#Comment_2080431
Ich seh kein Sinn dahinter am Haken stehen zu bleiben
- hat der der am haken hängt kein Spaß
- glaub ich auch nicht das jemand der Killer spielt das größte Vergnügen dabei hat nur blöd rum zu stehen und nichts zu tun.
Immerhin hat es ja auch einen Sinn das es 3 Phasen ( Leben ) gibt. Sonst könnte man ja auch nur eine Phase machen und nachdem man einmal geschnappt wurde halt zuschauen wie der Killer vor dir steht, also sorry aber da versteh ich warum manche dann das Spiel verlassen und das nächste suchen bzw. gar nicht mehr spielen.
Weiß halt nicht wo der Sinn bei ist sich hinzustellen und dann einem die Spiellust zu nehmen und dabei selbst eigentlich auch nicht wirklich Spaß zu haben weil man 2 Minuten afk vorm Haken steht.
Ist ja wie gesagt auch nur ne Idee bzw. ein Vorschlag. Muss ja nicht unbedingt umgesetzt werden. Es könnte halt nur mehr Spieler geben wenn man da was macht. Könnte mir auch vorstellen das dann weniger Spieler einfach das Spiel verlassen, was ja oft ein großer Nachteil für die restlichen Überlebenden ist.
Du verstehst nicht was ich meinte. Wenn der Killer weiß, dass jemand noch in der Nähe ist, warum sollte er weggehen?
Direktes facecampen gibts eh so gut wie gar nicht, das ist ganz selten. Es wurde auch schon mal probiert, dass der Hooktimer pausiert wird wenn der KIller in der Nähe des Hakens ist, jetzt rate mal wer es ausgenutzt hat, in dem man in der Nähe vom Haken den Killer gelooped hatte :D
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@killerscry2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2080282#Comment_2080282
No lol good try though
So you deny that SWF gives an advantage?
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2080864#Comment_2080864
if you, as a team, do 4 totems but cant find the remaining one, you are being punished the same regardless as if you had done none. You're not being lazy survivors, some totem spawns can be incredibly good. In fact, in these cases, the remaining totem that nobody can find is guaranteed to be NOED so by doing 4/5 totems you've actually screwed yourself more than if you had done none.
This isn't punishing lazy survivors as OP said. This is punishing bad luck and rewarding a bad killer. If, for example, the number of exposed survivors was limited to the amount of remaining dull totems at end game, I would fully agree. All survivors exposed means at most 1 totem has been done and they deserve to be punished accordingly.
But as it is, thats not the case. NOED rewards bad killers far more than it punishes lazy survivors.
I'm with you that it rewards bad killers (same as DS rewarded bad survivors) but there needs to be a sweet spot for totem balance. If they spawn out in the open its to easy. If they are well hidden like on indoormaps, thats another story.
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@Harold_Shipman said:
you can break 4 totems, miss the last one because its hidden in space somewhere and still fall victim to a terrible killer with noed. Thats not gen rushing, that's terrible luck. If noeds power were based on the remaining number of dull totems at end games, the "it punishes bad survivors" argument would be valid. But it doesn't, so it isn't.
If you did 4 totems and the other 3 surv couldn't even do one its on them.
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@derNeue said:
Ich Habe 2 Freunde, die das Spiel nicht mehr spielen weil fast jeder Killer campt. Mir geht es auch auf die Nerven das spätestens jeder 3. Killer am Haken stehen bleibt oder nur davor rum rennt.
Jetzt meine Idee. Kann man nicht die Zeit während man hängt und es zur 2. Phase bzw. zum Tod übergeht anhalten oder zumindest langsamer laufen lassen? So können die andern 3 das Spiel vielleicht fertig machen oder der Killer hat mehr den Drang vom Haken weg zu gehen. Es ist echt frustrierend wenn man das erste Mal hängt und man dabei zusieht wie 2 oder 3 deiner Teammitglieder versuchen dich vom Hacken zu holen, aber es nichts wird, weil der Killer nur vorm Haken steht.
Oder bei Killern wie der Hexe, den Bereich um den Haken vergrößert in dem keine Fallen gelegt werden können.
Wenn ein Killer tunnelt kann man das ja meist mit Talenten ausgleichen, aber gegen das campen, kann man meiner Meinung nach nicht sehr viel machen und ich hab es schon von einigen gehört, die das Spiel zum Teil auch deswegen nicht mehr spielen..
Erklär mir warum der Killer vom Haken weggehen sollte wenn deine Mates um die Ecke stehen zum abhooken.
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I actually like it that there is a now a playerpool that can't be toxic in the endgamechat.
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Getting slugged because it's the best move to do? (Clicky clicky around, last gen is about to pop etc.)
Yeah thats common.
Getting slugged because the killer mops the floor with us or just wants to have a slugparty?
Very rare.
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@GamerGirlFeng said:
I can't wait until they remove survivor perks altogether and give killers extra perk slots with base kit infinite aura reading. Now that's BALANCE!!!
Isn't SWF infinite aura reading?
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2078778#Comment_2078778
I don't care if a killer and survivor work together at the end of the game for a mercy / respect ending. It's the two working together at the expense of the other players that's bullshit and shouldn't be considered acceptable.
Edited my comment. I forgot to add the gremlin behind the hatch. Finding that survivor that is just camping the hatch or sandbagging the whole team is totally fine.
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Tbh I had matches where I worked with a survivor to find the hatch gremlin. I shouldn't be punished for that.
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1 or 2 times.
Otherwise its mostly taunting at the exit gate or insults in endgamechat if I got stomped. Some surv even told me that the onesided game was "gg wp".
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Hey guys, just wanted to wish you all a nice sunday.
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Shes not a problem. But she needs bug fixing and another addonpass. Her "rework" which was a hard nerf already did the job to make her weaker.
It's often a skill issue if survivors go against a Nurse.
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What if they just rework Stridor. Wouldn't this solve the biggest problem with Spirit?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2077143#Comment_2077143
Alternatively, maybe fixing resolution scaling could be kinda difficult. So even though it's been acknowledged and they're attempting a fix then it's harder to actually fix than they first thought.
After all, fixing resolution scaling is significantly easier said than done.
So if you have the technical know-how to prove that it's easy and can be done quickly and BHVR are just lazy and survivor sided, then by all means please offer your vast technical abilities to BHVR and fix it.
This game is broken as #########, but it's because the base game is made with blueprints and they're the definition of spaghetti code. I complain about the bugs all the time but recognise that bugfixing in this game is hardly an easy task.
Fixing bugs in this game is a mess. But it shouldn't be that hard to release an official statement that stretched res is considered an exploit and can get you banned. They did it when Legions addons were broken with the infinite mending, why not here?
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Good bye. And have a good time. :)
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It was only a rework, where is the problem?
Learn to adapt. I haven't used DS in ages and I can still reach Rank 1 without big problems, even in Solo Queue. And I'm just a gen jockey.
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@M0nkeBread said:
https://forum.deadbydaylight.com/en/discussion/comment/2073917#Comment_2073917
You can dead hard to the gate and plus, if you have DS you can crawl to the gate during the duration and on the off chance, mettle of man. Plus extra points are nice.
At that point the killer has won the game. There is no reason to give you multiple 2nd chances
Your team failed at doing all the gens. You failed at finding the hatch first. You failed again by getting hooked by the killer. And yet you want another attempt?
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Maybe dont go down around the basement if you play against Trapper? Problem solved.
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Yeah but the artists and the naughty part of this community having a field day with him.
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Play as:
Play against:
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The biggest question: If you throw 4 coin offerings, is this considered bug abusing?
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@Dwight_Fairfield said:
The chests giving out keys and other rare items like candy without Plunderers is the most infuriating one.
Well thats the compensation for the DS-Nerf.
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If the passives could be teachables and switched around it would be fine as an idea.
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So if the unhooked survivors has done anything to progress the game he isn't being tunneled.
And most people that are upset are these kind of people that used DS to get away with rank 20 plays.
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- Shows dominance.
Thats the point you forgot.
But yes, lets go for it.
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There was a point where I stopped caring. There are still games where I tilt after the game is over (bad teammates/bugs) but one deep breath and I'm ready for the next game. If this doesn't help, I just play a game of Nurse and I'm gucci.
It's a bad idea to play tilted, its a self fulfilling prophecy at that point. Quitting the game for the rest of the day and play something else is usually nice, too.
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@Phasmamain said:
If you’ve played any other online game you’d know how tame DBD’s toxicity is. Sure people are toxic in endgame chat but you can turn it off
I disagree. Dbd's community isn't tame. It's filled with rotten apples.
I played a lot of Dota 2 and the insults were more focussed on the role that someone was playing. "idiot carry, deinstall pls"
Dbd's insults are more on a personal level, like get cancer or that I should suicide or insults that have to do with your nationality.
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Oh you're doing gens? Thank God. One more random that knows how to do gens in Solo Queue <3
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2067505#Comment_2067505
ruin already gets destroyed in 2 seconds of the match
My Soloqueue experience tells me that this is a lie.
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Should Ruin get destroyed too if you hit a survivor?
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Can actually snowball.
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It's funny though. You get out of your comfort zone and get bullied.
Yet people wonder why red ranks are lacking killer variety.
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Wraith - Glockengünther or Mr. Bingbong (Glocke means bell in german and Günther is a name some elderly man have)
Claudette - Klaus/Claudia
Dwight - Detlef
Plague - Corona-Karen
Trickster - Discount Joker
Elodie - Claudette 2.0
The new surv - Yui 2.0
Clown - Pure manliness
Pig - Ms. Piggy
Blight - Pinball
Deathslinger - Yeehaw
Spirit - Smurfette, vacuum cleaner
Jeff - Jesus
And some more, but the meanings gets lost in translation.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2065370#Comment_2065370
That's how I did it.. doing it the "proper" way with blood echo causing the hemorrhage would be pure masochism.
Cat Block-Addon (snares inflict bleeding for 60s) for Freddy is another way. You can get it even faster that way.
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Sloppy Butcher will do the trick for the Ripple Challenge.

