Wolf74
Wolf74
About
- Username
- Wolf74
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Debating with guys like you is like in kindergarten "you are", "no, you are", "no YOU are!".
I'm done here. Anybody else reading this can make up their own mind, whos logic they want to follow. Over and out.
-
"You keep on trying to insult me and like always keep on failing,"
Stop lying. Personal insults would be a reportable offense. If I had insulted you, report me, get me banned if it is true. But don't come here to the forum, telling lies about me.
-
No, dude, you know jack crap about me, because you assume that I "hate survivor", which I don't.
I only "hate" those that are cocky, overconfident and disrespectful and those are the survivor that actually KNOW that they are in the stronger role and can take advantage of it.
You seem to think that other people have to think the same way you do. You are biased and think everyone else has to be the same way.
Some people actually care about BALANCE.
-
Please get rid of your "logical fallacy" nonsense. Every time you say that, you embarrass yourself, because your logic is in 99% of all cases a circle jerk around flawed arguments, still you behave like you think your Mr. Spock himself.
The only "logical fallacy" here is, IF something can get equipped by multiple survivor and the efficiency is multiplying, it NEEDS to get balanced around that.
The simple excuse "but not all do it" is just that… an excuse.
That's proper top down balancing like every other Pvp game is doing it.
-
Thanks for mentioning that @Raptorrotas
"-Speaking of trapping survivors, the survivors should snap to the traps location, not the other way round, this behavior totally busts his ultrarare."
You put a trap in a good spot and on reset it is out of place.
-
Trapper needs to waste to much time collecting his traps from all across the map.
That game mechanic is totally outdated and a relict from the past, when the came was much slower and not every survivor had all teachables accessible.
Btw... they never fixed the reduced effective size of beartraps, despite admitting on stream that it was unintentional.
Beartraps should be able to block chokepoints without the survivor squeezing past them, but the chasing killer gets trapped.
-
Can I please steal that pic and reuse it?^^
-
"Faulty logic. No person can claim to be a killer main and counter what the supposed mainstream thought should be. That is a very weak mindset to have."
We seem to have different perspectives about what's "mainstream thoughts" in this forum.
Since the majority of player is survivor, any thought about nerfing killer is actually "mainstream".
And anybody that plays killer for the majority of the time knows that survivor are still to strong. It's simple mathematics. Not that hard to understand, buddy.
So I keep calling out anybody that claims to be a "killer main" and asks for survivor buffs.
I am all about new cool things to do for survivor and new ways to interact with killer.
But killer have to be in a good spot to make that happen.
I already suggested new items for survivor like the hairspray with add ons ducttape and stormlighter. :P
But at the moment the gamebalance is not in the right spot for things like that.
-
-Brutal Strength
-Enduring
-Spirit Fury
-Bamboozle
Coxcomb Clapper - "The Ghost" Soot
You can really jump scare the survivor and during a chase they lose their cockyness pretty fast.^^
-
All his traps should cause "hindered until fully healed" by default.
These are beartraps snapping at the survivors legs for crying out loud.
That alone would help him a lot.
-
Please explain to me again, from a killers perspective, what is wrong about "tunneling"?
-
Don't spent real money on her. I paid her with shards.
She is mid to mid/low tier.
Easy to loop and her power is again a waste time to gain time type.
Her perks are mediocre at best.
-
Do you even know what you are saying?
Maybe you should start listening to yourself…. EACH survivor once = x4.
This was a big point about all the DS complains since it got released!
We debated this for YEARS. Every time someone new came up with "just once" we have gone through this and you are NOT "new to the game", you have read this a 1000 times.
-
Like @RSB said… for the same reason they turned the Thana buff into a nerf, just because it is "unfun" for survivor if they have to spent to long to heal up.
-
You aren't that good at reading, huh?
Stop making things up. Unpolite people might call you a liar.
Try to quote me on anything you claim I said.
-
"All I care is that whatever they decide on, they should:
1) Make sure the logic behind it is still consistent (i.e. if it won't work on Decisive Strike, it either shouldn't work while carrying a Survivor or it shouldn't work on any Stun perks.)
2) Make sure the perk description properly explains the logic behind what it may or may not work on (example: "Your rate of recovery from stuns is increased by X/Y/Z, except for stuns caused by Survivor perks." The perk's current description doesn't even properly note that it does not apply to Lightburn stuns or stuns caused by wiggling free, apparently.)"
So like the consistent logic behind "healing"?
So like Snap out of it is no longer considered healing to put it in consistent logic that mending deep wounds aren't healing either?
:P
-
Your "facts" are just your "opinion".
If you enjoy noobstomping rank 20 killer, fine.
If you suck at playing survivor, fine.
But simple mathematic shows that survivor have the edge, IF they don't play like complete morons.
And calling survivor "nerfed a lot" only shows your bias, because you ignore every nerf killer got.
-
Bad ideas are mostly shut down, because they are BAD ideas.
-
"a perk (that can only be used once) "
We have been through all the "just once" garbage. This is not true, because each survivor can equip it and the killer can get hit 4x!
That was the main issue about the bad balance of DS to begin with, I seriously can't believe that we go back to that point of the debate.
-
"No skill counters like that shouldn't exist."
So please tell me, where was your outrage about "Calm Spirit"?
Survivor do have perks to hard counter killer abilities.
Dead Hard to run over beartraps or Small Game to spot them or spot Hexes with it or use Detective Hunch.
Distortion hard counter any aura reading perk.
For survivor it seems to be ok, right?
-
"Tunneling" is just a social combat term to stigmatize playing efficient and remove part of the team early by using peer pressure.
Enduring is SPECIFICALLY made to counter stun effects and you want to exclude the only perk that survivor can use to stun the killer? Are you serious?
(Oh sorry, I forgot the new Head on)
-
You need to split more.
Trapper, Clown, Pig, Wraith are weak, but not yet trash.
-
Use Head On and Sprint Burst away… yea, sure, sounds perfectly balanced, right?
*facepalm*
-
Some people consider the truth "rude".
-
Oh boy… you really "lmao" about that?
I don't need to reply to that anymore, you can embarrass yourself pretty well without me.
-
"If somebody doesn’t agree with you then you jump down their throats and call them stupid because you’re too vain and ignorant to think about balance on both sides."
I would appreciate if you stop spreading those defamations.
You won't find any quote from me doing that.
So please stop personally attacking me instead of the argument (ad hominem).
The truth is, I do think about balance for both sides, but unlike you, I can see that the survivor side is favored to much. And if one side is to powerful, you need to speak up to nerf them. That's how balance works.
The issue is that survivor player here in the forum always want survivor stuff balanced around bad player, but killer stuff balanced around good player.
Stop the doublestandards and we can have a decent debate.
But personal attacks like yours, just show that you do not want that.
-
I learned one thing in this forum, at some point I stop debating with some people, because it won't lead anywhere.
Your lack of understanding game mechanics and basic calculation skills is making this pointless. And I am tired of this accusations about "wanting a 4k every game". No real killer main says crap like that and still survivor bring that up (when they run out of arguments).
I'm done. Just claim yourself the winner.
-
"... but unlike you I’m not screaming for killers to be unbeatable…."
Try to find any post I said something like that.
Unpolite people would call you a liar for something like that.
-
"You are terrible one-sided and have no empathy for the other side. In fact, your opinions cannot be taken seriously."
Funny... I am thinking the same about you.^^
To many survivor mains here in the forum act like killer PLAYER are actually evil human beings in real life that do not deserve "fun" while playing a video game.
As if playing the serial killer would actually make them a serial killer.
That's true lack of empathy.
-
"but it is your fault for deciding to go after the unhooked survivor instead of the one who unhooked to punish them for their ######### gameplay decision."
I do punish their gameplay the best way possible, by removing a player and "winning" the game.
Spreading out the damage -including hooks- among the team is only benefiting the survivor.
And it is not about how important the "game" is, if you don't want to win a game, maybe you should not play competitive Pvp games at all.
That "it's just a game" excuse is just for people who run out of arguments.
You want killer player to play stupid, so that you -the survivor- get freebies and can get an easy win.
Just admit it and stop hiding it.
-
-
And so every killer should now run Enduring, just because of DS?
And in the next step the very same survivor player that tell me to pick enduring are already crying for a nerf to Enduring. *rolleyes*
-
"Is camping the hatch reportable or in any shape or form punishable? "
No, camping is not reportable.
Some survivor mains claim "hatchcamping" to be "taking the game hostage", but that is not true, because the survivor could still do gens and open the gates.
Survivor have the advantage in hatch stand offs anyway, so how could they complain?
Hatch stand offs are just won by the most stubborn player.
-
"It's meant to counter tunneling, but if you get tunneled off your first hook AND your second hook, if you used it the first time, you don't get it the second time. Even as a killer main, I think the DS should work if you're tunneled. Period. Every time. Not just once per game."
A perk that punishes killer for bad plays made by survivor should get buffed?
A perk that is still borderline op and has no tactical counterplay?
Yea, I totally see you being a killer main.
-
I remember the old SFTS. It was so strong that survivor had been afraid to even get close to any crows, because the killer might have SFTS.
-
I am always confused that no one talks about these killers add ons that got trashed with the locker change.
I got so many locker grabs from those that are all gone now.
The Devs once said that "survivor should never feel safe". Anybody remember that?
-
Nice assumption. But I made my BA already, so stop spitting nonsense like that, thx.
Maybe you should make up your mind, this is an international forum and I am from Germany, if we (Germans) talk about "school", we talk about kids and teenager.
Take a "peek over the edge of the plate". (Germany saying for thinking outside the box/outside your own small world)
-
For me it is like @inutilem said:
"Before the new matchmaking went live for me, my lobbies were instant and more often than not I had green pinged survivors as killer and green ping lobbies as survivor and always got paired with other players my rank(unless they were swf). Now with this..nothing is good for my end."
Longer waiting time... terrible pings.
-
I haven't even talked to you in this thread before. Stop making things up and stay on topic. Thx.
-
May take on this is simliar to @Mc_Harty
"When your game is riddled with so many bugs, balance issues, poor maps, band-aid fixes, delayed content, a rank system that's meaningless with heavily flawed emblems, no changes to the meta for killer or survivor and a lack of communication to address anything, I'm not surprised honestly."
The Devs are pretty disconnected from their own playerbase and try to please the wrong people (Looping is legit and survivor have "fun" being chased aka "the chase IS the game"). True fans of the genre (horror/survival/asymetrical games) are leaving.
Freddy is a pain to play and the rework is promised for what...month? Years? and nothing happens.
Legion players can't play, because of all the DCs.
Temporary solutions become permanent (killer FOV reduced to solve locker peek).
Bugs become features (reduced efffective size of beartraps).
Ideas that are praised on the PTBs do not make it live for reasons that no one understands.
And other bad ideas don't even go through the PTB process.
It feels like Blizzard announcing Diablo Mortal. :P
-
Spies was trash before the change and it is trash now.
The old/original Spies was great, but since they trashed it with the nerfhammer, you should just ignore it.
-
"Just tell me your thoughts in a respectable manner please."
Plain and simple: NO.
I hate how most survivor mains call anything "free" or "uncounterable/impossible to avoid".
This is NOT a "free hit". The killer has to puke someone, wait for him to get broken, lose him, let him take the "free" heal from the fountain, spent time collecting the blood puke ability from that fountain (waste time to gain time) and find someone in time to use and hit him with a shortrange attack that you can softcounter by looping or playing stealthy, because the killer has a huge visual sign about the ability being active.
And after ALL THAT, you come here and think this is a FREE hit and to powerful, because it counts as a single hit?
Are you serious?
-
When school is over, more people will play a horror game.^^
Nice logic. Maybe we can see the issue with the toxic community here.
Maybe those are not manbabies… but real kiddos. XD
-
What's wrong with YOU?
If I am the killer and I am still around -kickin gens, checking locker, setting traps- and you try the kobe and get a lucky roll right in front of me... what do you expect me to do??
Pad your back, congrats to you and leave?
If you don't want a baseballbat to the face, wait until the killer is gone before trying to kobe.
-
You don't seem to get it. There is a difference between "legal" and "balance".
And the thig is that "camping" and "tunneling" (I actually hate those combat terms, that are just made up to stigmatize certain playstyles) have a tactical counterplay or they "come at a price". Therefore they are BALANCED. This might end the game (not "ruin", just end early) for ONE player in a team of FOUR and gives the other time to do objectives and "win" (escape).
So those things are legal and balanced and do not need FIXES.
Flashlight, old Sabo, Infinites, had been gamebreakingly unfair and needed to get FIXED.
Because in an asymetrical game, the single player needs to be in the "powerrole" to play against 4 other player, that work together. It is against the core idea of asymetrical games that the teamside has anything that strong at their disposal.
-
"You guys should actually care about tunneling early. Dcing is becoming rampant because of this "play style" just like how people DC after getting hooked and the killer not moving an inch."
So you seriously talked to the people playing legally to stop doing that and play stupid on purpose, instead of talking to those jerks that DC?
Do you know how that sounds?
That's like playing games with SMALL KIDS. You let them win sometimes or at least don't trash them, because they would throw a tantrum and cry.
Do you wanna tell me that we in a grown up, competitive game want to act like playing monopoly with a kindergarten kid for the first time?
And afterwards we enjoy the tbag at the gate and insults in aftergame chat "gg ez noob killa", for playing nice on them.
-
"Not "fixed" camping or tunneling , not "fixed" broken addon like instadown hatchet for huntress , not "fixed" Moonwalk trash strategy for the ######### legion."
Now you are losing it, buddy.
Camping and tunneling do not need "fixes", because that's legal gameplay.
You don't like it? Fine, I don't like getting looped and regression stopped by tapping. The difference is, my issues are exploits, yours are legal tactics.
Instadown Hatchets remove FOUR hatchets and you consider that OP?
You can't dodge ONE hatch before refill?
And moonwalking with Legion is wasting a lot of precious time. Does it make sure you go down? Yes. But it comes at a price. Time. Time that 3 other survivor can use to do objectives.
Sorry, but you obviously have no clue about the gamemechanics and/or balance.
You have a pathetic narrow survivor view.
You ignore all the stupid crap nerfs killer recieved. Either you are blind or ignore them on purpose to push your agenda.
-
"Just don't pick the survivor up, don't tunnel, or do other things?"
So... don't pick up? The next survivor will call that unfair, because slugging is "unfun".
And I risk them healing up to be ready for a run pick pick up or Unbreakable.
Don't tunnel? Why not? Why should I play stupid and don't remove a player from the team ASAP? How about survivor stop doing stupid unsafe unhooks? Why do the Devs punish the killer player for bullcrap the survivor player do?
-
Oh, now we are getting desperate, right?^^
No arguments? Lets go for bad english… because everyone needs to be a native speaker, right?
Wanna switch to german and we see how good you are?
The difference between language and mathematic is, mathematics does not care about language. It is the same in every language.
-
I made the same proposal about Sc 100 times in this forum, it might get old by now for most fourm reader, but I will try to look it up and copy paste it here when I found it.
And if you suck at mathematic, just tell me and I can help you out do the calculations.
SC = 32 sec one survivor busy, getting healed = 16 sec two survivor busy
SC is to fast. Period. (Science rocks!^^)

