WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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If they do get this game properly optimized. And various other health issues. Balance wise the game is in a great state in my opinion. Since I've lost track of the times I could've escaped or down someone if the game worked.
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All three remaining maps are so terrible my heart slowed when I saw no map changes for this mid-chapter. I'm also praying for a Hawkins change that map is one of my least favorite.
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@GeneralV said:
I don't, at least not anymore. Seeing my favorite maps getting turned into abominations right before my eyes made me understand Swamp's value, especially Pale Rose.
Okay, now your nostalgia has gotten too far with Swamp.
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Research bases from The Thing.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2363364#Comment_2363364
He was definitely not an F tier. He was very add on reliant but he's not F tier.
No he was F tier. Super add-on reliant to still not great affect. Obliterated on open maps. Had nothing to help him at loops. Devoured by Exhaustion perks and Healing perks and Med-Kits. Weak mobility. And a okay hit and run at best.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/266459/wraith-never-needed-a-rework
I know you'll get a bunch of forum-killer hate for saying this but I do actually agree with you. Wraith is such a low skill killer that he didn't deserve a buff. He was a solid "C" tier killer and that is perfectly fine. Now he's an "S" tier killer that needs nerfs.
Old Wraith was an F tier killer.
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No Old Wraith was an awful F tier killer. He needed these buffs and I hate facing Wraith.
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Myers mains give me toxic behavior, hardcore tunnel & Slug, and always run Fragrant Tuft of Hair & Judith Myers memorial.
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It's not as bad as everyone makes. But would prefer it works more like No Way Out since it eats Solos but garbage against SWF.
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Like Lérys
Okay with game
Hate Hawkins
Okay with Midwhich
Don't know about RPD haven't played it yet. Likely will be wlike Midwich
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Killers with lots of animation are impossible. Best to stick with survivor you'll still lag back and freeze unfortunately. But, if you're gonna play killer stick with someone simple and doesn't have too much animation.
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It's a good perk although its kind of killer dependent, but an underrated aspect of this perk that people don't realize is it discourages camping and tunneling. By requiring you're away from the hook and giving you incentive to get the unhooker instead.
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Respect earned
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Spirit. Although personally its Myers from my experience they hook hit, nod, and always run Fragrant Tuft of Hair and Judith Myers memorial. And pop it next to me.
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Another rework with @GeneralV Freddy rework for the PTB then any further changes as need be. I always though of Dream Pallets base.
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Ruins the whole purpose. Because the whole point of traps are to get people off guard. Trapper is so bad right now traps are easily disarm able. While Hag you can disarm them also though much harder.
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I only consider things like teabag, hook hits, nods(sometimes), clicking(sometimes), as toxic
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Yeah, I posted my idea had and have heard a few others.
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2358924#Comment_2358924
https://forum.deadbydaylight.com/en/discussion/comment/2358974#Comment_2358974
OOoh both really good points. And the thing takes the lead!
Some of my first posts were a chapter for The Thing one killer two survivors two maps.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2358960#Comment_2358960
With the recent Stridor nerf MDR is truly fine. Huge speed boost in exchange of complete blindness in Phase is a worthy trade off especially since nerfing it would once again make it garbage and useless. Her add ons are fine for now.
Indication when she's phasing?
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The Thing would be great because it would perfectly fit the role of shapeshifter killer which hasn't been filled yet.
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@GannTM said:
I do wonder why Premonition has a cool down but Spine Chill doesn’t.
If they were to nerf Spine Chill which I doubt. This would be a scenario where they would absolutely need to buff Premonition it's garbage.
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Minus All-Seeing blood he's fine. Although I find him boring to face.
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As a survivor there are reasons I really like this map.
- I find totems easy to find.
- Gens are hard to reach
- I can see the killer from quite a distance.
- I can get to a teammate's aid or gen close to repair quickly
- Bushes
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2358917#Comment_2358917
Her add ons are fine. Nerfing them will just make all of them garbage+
Some of them are too much and should be changed nothing special slight number changes. MDR is the top contender.
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Like I said two big changes needed are an indication she's phasing to eliminate the standstill mindgame which has no skill. Also, add-on changes they're too strong. These two changes are safe and won't butcher Spirit. Anything afterwards would need lot of consideration to not ruin her.
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Survivor said Haddonfield was a killer sided map.
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Sloppy and Nurses. All gen slowdowns work on him. Surge is surprisingly good on him. Instantdown perks work well on him. Avoid chasing perks.
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Well at least they said they would "fix it". Currently I've seen it's worst for killer since using you power freezes everything. Nothing worst then survivors tea bagging because they kept disappearing in front of you.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2356652#Comment_2356652
Hag kinda does have exact that problem though. I don't know if you've ever played hag in a competitive or pseudo-competitive scene, but her counterplay is basically to have a couple of people harassing the edge of her web and holding W away while the others try to do gens... And then do the exact same thing but after taking a hit. It's so painful. Trials take upwards of half an hour. Me playing Hag is a roll of the dice, it's so incredibly likely I'll get one of those teams.
And Billy has to deal with indoor maps, map clutter and his post-chainsaw cooldown, the latter of which nearly guarantees a pallet or window. He does better than most killers against the W meta, but so does Bubba, Slinger, Demo and Plague.
Trickster, however, I completely forgot about and totally counters the W meta. And as much as I think his buff is a bad idea, I'm kind of looking forward to it because now I can miss 2 blades and not get heavily punished for it.
Yeah I played against one competitive squad which was a struggle with Hag. But, that's one game out of my dozens of games of playing against Solo Q and and some 2 mans that aren't a big deal. Like you said Solo Q has many issues. Which Hag devours. Hillbilly yeah there's that stupid overheat but it's mitigated by add-ons easily. Clutter is annoying but you can still catch up to them before a strong loop. And yeah Trickster eats Hold W I bet the devs heard the complaints and tried to make a killer to help with it.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2356696#Comment_2356696
Oh yeah I forgot about that issue y’all had to deal with. Did they fix it yet? I’m on PC so I wouldn’t know.
No, it's awful. When he runs properly he could become my third main.
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When my Xbox One S runs I've had tons of fun with him. Of course the issue of if it works and Nemesis barely runs. He could be my third main.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2355471#Comment_2355471
Not really. Wraith, Blight, Spirit, and Nurse if she has certain add-ons are the only ones that can deal with holding W. Everyone else can be dodged, even Huntress. Slinger to an extent counters it, but his projectile is unreliable at best at those sorts of long distances.
Hillbilly & Hag can handle it personal experience. Hillbilly can zoom in time. Hag just place a trap for later. With many other killers depends like Oni if there's Blood Fury, Twins if survivor is injured. Slinger and Demo can do things with there zoning. The issue with Hold W is there's a 50 split if it does nothing against one killer yet butchers another like Trapper, Myers, or Legion.
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All the killers often critiqued of having an oppressive 1v1 I enjoy actually. Like Nemesis and PH. Only Slinger I might complain a little. Also Clown and Doctor. But, Myers can go away like everyone one of them runs Tuft of Hair & Memorial.
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He's still good but the fun is out of him. Managing overheat, garbage add-ons, terrible fov animations, and hitting a branch three feet away.
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This is really killer dependent.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2353747#Comment_2353747
At least he still has the Dream Projection.
Nemesis doesn't have much going for him.
Yeah but Freddy currently is quite boring. Which is the issue. Old Freddy like you say was good at the 4 v 1 and made him enjoyable. Also Legion is dreadfully lame/
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Freddy
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352996#Comment_2352996
HA, no one can dethrone Sluzzy
Rest her soul.
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@Freddo said:
Thought this was a Sluzzy post.
She has left us
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@Wavy said:
Shacks are already weak and killer sided.
Depends on the killer. Hag it's great. Legion looped for days.
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It use to be that way there was a reason it got changed.
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@Kebek said:
His power grows stronger each day. Soon he'll challenge Sluzzy for the throne.
RIP Sluzzy
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DS should keep the current limitations but simply be able to be used twice
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There are enough perks to counter it. Additionally spawns that can leave it in the open. Maps and the risk of it not getting value before 3 tokens.
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The perks are spot on
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@Bigchungus223 said:
They made Wraith OP.
No he's not op
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2347559#Comment_2347559
https://forum.deadbydaylight.com/en/discussion/comment/2347557#Comment_2347557
https://forum.deadbydaylight.com/en/discussion/comment/2347544#Comment_2347544
Yup, all of you guys are entitled as hail. Everybody demands instant fixes but you guys have no idea how difficult and slow going it is to find the cause of bugs, much less fix them. Yes, I get it, some of you fools spent huuuundreds of dollars on this game. That's on you, they can end support of this game at any time and you couldn't do anything about it. Its 5 years old. I've spent a total of $30 on this game and have all the killers. Game was free, all non licensed killers obtained with shards, and licensed killers obtained during half off sales. Just to show you how much its on you for spending all that money.
Ah yes it takes a company of 700 employees with over 100 million dollars over two and a half years to begin working on the issue. Definitely entitled on our part for wanting the game to work.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2351791#Comment_2351791
I assume every lobby is SWF and play accordingly.
Because when I don't; I get steamrolled, and then disrespected in endgame chat by a group that thought it took skill to use OP With Friends.
The majority of this game is Solo Q not every game is depip SWF squad. And the majority of the few SWFs aren't depip squads, where all the S tier, A tier, and majority of B tier killers can handle.
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Garbage Add-ons and messy hitboxes and animations. Fixing these would bring enjoyability and players back.