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WiiFitTrainer

WiiFitTrainer

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  • @landromat said:

    Or it's just me and i can't do anything with him and his bottles. How are you doing with him?

    His reload buff was the only good thing about his update. Yellow bottles are not useful enough to justify using them over a pink bottle. You're going to get some people claiming that yellow bottles are good for map traversal. Don't, this is a waste of a bottle for negligible speed buff. You'll also have people claiming to use them at loops. Don't, because again, the speed buff is not worth it assuming the survivor even stays at the loop and doesn't throw the pallet early like they should.

    Clown is still the same, and suffers from the exact same problems as before, just a little better due to his reload speed.

  • You havnt got brown rank team mates yet? Play 7pm and later est and most of your games will be a beautiful rainbow of mostly green, yellow, and brown despite your rank of 1-4

  • Honestly you have the right idea. The toxic SWFs who play to just get under your skin get so pissy when you just face a wall the whole game while you make a sandwich or whatever, forcing them to play m1 simulator and wait ANOTHER 15 minutes in lobby. I'll do this sometimes when it's obvious from the start the entire team is on comms and play loke their in a tournament and I just don't care about trying to win. Like bro, I've had 5 shots of vodka. I'm not gonna stress out of your teabagging and click clicky, have fun holding m1.

  • I'll bring ruin, undying, and pop sometimes because ruin will STILL go down in the first 30 seconds on the match, and having no gen regression at all often results in gen rush (intentional or not).

  • It sure feels like it sometimes.

  • Its weird. All killers have one or two good addons, one or two being mediocre at best, the rest just plain trash.

    Makes me wonder if there's some kind of trash addon quota the deva need to hit whwn making killers.

  • His base walk speed is fine. A couple of patches ago he had a frenzy bug where it didn't buff his speed bit tbaya been fixed now.

  • @BananaBlooD95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977031#Comment_1977031

    1 Antidote for moving around and up to 3 bottles to end a chase, if you need more than that it's because you need to get better at clown.

    And you'll need to reload that much more often because you waste a bottle for map traversal everytime you do a patrol, thus wasting the time you "gained" from antidote.

    So tell me how you down good survivors at the beginning of the match with only 1 or 2 bottles with all pallets up with windows near by? Good surviors aren't paralyzed by tonic clouds, they just go through them to reach the window and or pallet. And off they run to the next loop while you sit back like a sad clown and reload your bottles.

  • @BananaBlooD95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1974292#Comment_1974292

    On outdoor map the Antidote make you patrol a tad faster. On small pallet loop you only need the Tonic like before,, on long loop (safe pallet) you can drop both the Tonic & Antidote in such way that you'll get the Antidote, the survivor wont so you get to slow them down and move faster meaning you don't have to break the pallet (depending on how big the loop is) in chase and move onto an other tile.

    His changes are small but effective; faster reload time, better map pressure on outdoor map & stronger power in big loop where he used to struggle even with a Tonic.

    Unless you bring the addon that gives 2 or 3 extra bottles, I feel using the antidote as map mobility is a waste since you'll have to reload more often which ultimately doesn't save you any time.

    Using them at long loops with the tonic, yeah I guess you might hit them a tad faster if they don't leave the loop altogether, but you could also do this with 2 tonics if they stay at the loop to keep them intoxicated longer while you catch up.

  • It's better than it was afger the patch I guess, but I still don't know why they changed it in the first place. No one was complaining about old hud, yet they felt compelled to change it for no reason.

  • It's toxic. You know it. I know it. Everyone knows it. It doesn't take skill to use it (melee hatchets are a thing). I can understand MAYBE a brand new rank 20 killer who barely knows how to throw a hatchet to equipment it, but if you have more than 10 hours in the game there's really no good reason to equip it. It's just not fair, especially as a pc huntress.

  • He doesn't give any actual tutorials or gameplay, just vague statements about how amazing clown secretly is despite his forum name.

    Truth is clown is just SLIGHTLY better than he was before. The reload time reduction was much needed. Yellow bottles...yeah, most often not worth using. Hell, even Otz struggled in his video to justify using them even if he was genuinely trying to explain the proper time to use them. They have extremely niche uses that require the stars to align to get proper use from for a underwhelming speed buff.

    Which is all a shame because a lot of us where expecting a big rework, not some small buffs to his already underwhelming power.

  • I'll die on first hook if it's a freddy for the 5th time in a row or a 5 gen slugging twins. Nobody got time for that BS.

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1971910#Comment_1971910

    I mean you are playing wraith with no chase perks, I’m not sure what you expect. The majority of the maps in the game are going to be disgusting as a pure M1 killer. I play him as hit and run with sloppy butcher a lot of the time.

    With no corrupt you should expect to get gen rushed unless you are very high mobility, and even then it’s basically giving up the first gen totally for free.

    How would chase perks help? There's to many windows for bamboozle. Sure you could eat pallets and breakable walls with BS and/or Enduring but you will lose by the time you kick them all.

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1968485#Comment_1968485

    I've asked the Discords I'm in to yell at me if they see "Tippy2k2 is playing Dead by Daylight"

    I'm sick of this ######### pattern of getting pissed off at this game, shutting it off, playing again, and getting pissed off all over again. I feel like every week I'm making a "I should quit but I'm too ######### stupid to actually do it" post so I'm really hoping this time it actually sticks and I won't be coming back.

    But I should stop posting in this particular thread as I'm not looking to hijack someone else's thread to ######### in...

    Wow, this is exactly how I feel. I'm playing this game less and less because while it CAN be fun, more often than not it's just rage inducing to the point it puts me in a bad mood and I have to stop playing it for the day. Then I cool off the next day and come back only to get pissed again due to the MANY stupid things the game has going on for both killer and survivor. I feel it's getting to the point where it'll tick me off one last time and I won't be back.

  • I've had three Freddy's in a row tonight and honestly by the 2nd one I was ready to locker spam to get him to hook me so i could die. He's by far the most un fun killer.

  • They made the main building incredibly safe, even more than it already was. Its got way to many extremely good loops. I don't know why they thought it was a good idea to put 5 breakable walls on it either.

  • Literally just had a game tonight where I managed to grab a vaulting dwight INTO ME, the animation plays and yet for some reason it just ends and he continues running.

    Member when grabs worked? I member...

  • Billy unfortunately got "reworked" to oblivion. Like nurse, he's just plain not fun to play. The chainsaws that go THROUGH survivors and not down them make me want to rage quit.

  • You take find the weakest one of the team and take advantage of them. This can be hooking them and/or slugging them. Then, you take advtange of hoq altruistic swf usually are.

    I've had matches as killer that have began and ended on the same hook with no completed gens because swfs just endlessly do unsafe hooking in my face which results in one for one hook trading until they loose.

  • It's a garbage perk on any killer but doctor basically. Even then there are mich better perks to take over it.

  • I prefer playing killer over solo que survivor.

    I just can't stand having team mates who are immersing the entire damn game literally doing nothing. Or team mates who farm off hook with no BT. Or who think it's fun to click click and t bag the killer so they get tunneled out of the game within the first 5 minutes. Honestly the list goes on.

    Also the ques are a lot shorter for killer.

    Swf is an entirely different experience though but I don't have any friends who still play this game.

  • The "hackers" were also more hydrated then you. Take a water break. Common knowledge.

  • Meg was my first survivor main and I still play her frequently. She's a cutie but oh my god does she have some of the ugliest heads/hair (besides nea).

  • Because ita annoying as hell to have ruin cleansed in the first 30 seconds of the game. Even with undying

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1960901#Comment_1960901

    But the hit registration before dedicated server introduction was even worse and directly rewarded killers with bad connection..

    It STILL does this for killers with bad internet. The only difference is before servers, killers with good internet didn't get ridiculous 10 foot window hits or hits across pallets like they do now even for good internet killers.

  • A lot of people don't realize that there has been a "desync" or "hitbox" issue since dedicated servers came. It's only now way more noticeable. I hope they fix it but my expectations are low since they've had literal years but have failed.

  • Jesus. Looks like something from the excorsist.

  • Survivor

    Dwight because I can identify identify him.

    Meg and Kate because I'm a bit of a simp for them.

    Killer

    Legion because STABSTABSTAB and I like their cosmetics.

    Leatherface because he's simply fun as hell to play.

  • Freddy due to obvious reasons.

    The twins because they are built for slugging and camping.

    Huntress because of the semi truck size hit boxes (even before the recent patch).

  • Camping is literally what they are designed to do so you're not going going get many (if any) suggestions. I'm still baffled why devs decided to create a killer that ENCOURAGES scummy play.

  • The reload buff is good but thats about it. The consensus is that the yellow bottle isnt very useful outside of map traversal which is frankly not a good use of bottles. Addons are more or less the same exceot they removed the exhaustive addon but it wasn't really needed anyway imo. Overall clown is slightly better than before but not significantly.

  • @Kaethela said:

    I'm tired of spawning in with the killer directly in my line of sight.

    Lmao this happens all the time on the new iron works map. I've literally spanwed as killer directly looking at a survior across the map. Its so stupid.

  • It's ok. Not one of my favorites and there are certainly worse ones.

  • 2 steps forward, one step back.

    On one hand it's great they're trying to modernize the game what with map reworks and new animations.

    On the other hand, it's like they don't know what play testing is and release these buggy patches. And the worst part is it takes them WEEKS to attempt to fix even the most crucial stuff like this desybc issue.

    Most companies would IMMEADIATELY begin working on a fix that so many players are complaining out. Instead bhvr just adds it to the "well get to it eventually" pile. It's honestly not professional at all to treat tbeir community like this.

  • This was one of my gripes when I started playing nurse for the tome challenges. It's like the game doesn't accept mouse clicks adter blinks sometimes for whatever reason.

    Honestly nurse is just such a hot mess it makes me not even want to play her even for challenges.

  • @HuDawg said:

    I was done playing survivor for a while so i wanted to play as killer but its worse because all you have to do is patrol gens i simply dont have enough time to make it to a gen that is being repaired because it will already be fixed by the time i get there then another gen pops i head towards it then the gen is repaired i was literally in a match where the survivors got gens working and escaped in under 5 minutes.

    Im going back to playing as survivor to be honest its not fun playing as killer.

    I have the opposite experience. I find it far more frustrating and unfun to play survivor. Mostly this has to due with bad team mates but I'd much rather play killer most of the time.

  • @GodLikeTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1954006#Comment_1954006

    I mean I don't sweat even against sweaty teams. I'm just relaxed during it. So it'll just be casual gameplay, and I'll surf around for some good teams to get that gameplay. I just went against a 3k+ hour team, but to be honest they were potato and killed themselves on hook, so like it wasn't even a fun game lol.

    For sure. I mean don't flip your desk or bust your keyboard over it but the game should feel like it's tough and not a cake walk.

  • @GodLikeTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1953941#Comment_1953941

    I'll have to deliver the good then since nobody else will do it. :) How long do you want it to be?

    Ideally, I'd like to see 2-3 games where on each one you had to sweat pretty hard to keep up with the surviors. Where you have good loopers who know how to run jungle gyms and the shack and main buildings. All the while gens are getting done at a reasonable rate. This is the true experience people want to see I believe.

  • @GodLikeTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1953894#Comment_1953894

    I'm working on going against some really solid teams to showcase his ability better. Takes a bit to find those teams though. I'll be sure to post them once I do get some efficient teams. His yellow bottles are meant for more of using to gain the gap between you and the survivor not so much map traversal, as I knew where people were. I just thought it was a decent game, because it was the first game I actually recorded, because I was getting lazy, and not recording any games.

    Yeah I understand getting good videos is hard, they don't always happen and you can't predict it ahead of time. Thanks though for providing some good clown gameplay that atleasts demonstrates the basics. There simply isn't a whole lot even from the big streamers.

  • @GodLikeTerror said:

    I see a lot of people either bashing new clown saying his new bottles aren't effective, and a few people saying that they are, but with no proof to back it up. So I decided to play a round and record it for once. It isn't the best gameplay I have done with new clown, but I think it showcases how much more efficient clown is now compared to what he once was. Hopefully this gameplay will help people take it into their own hands, and this is how new clown was supposed to be played as. Sure there are more things you can do with his new bottles, but I thought for a while his new bottles would suck, but boy I proved myself wrong. It's crazy how good he can be now with some set ups.

    https://www.youtube.com/watch?v=WtVeYYx-vp8

    First of all, thank you for providing video of clown gameplay to try to back up your claims about clown. Theres a certain clown main that often boasts about how amazing clown is but does not provide evidence of it.

    That being said, these surviors were not very good so I'm not sure what we can learn from this. Feng and laurie held W for all of their chases. They also walked right into you multiple times giving you free hits for no reason.

    Steve tried to loop you a couple times but failed miserably and was otherwise a W gamer. Ace seemed like he was the only know who kind of knew what to doing.

    You seem to use yellow bottles the most for map traversal and even then pink was used most of the game. This worked fine for this video because the surviors held W mostly, but for good surviors this would have just been a wasted bottle because they would have gone to a loop and you would have one less pink to use when you would need it.

    Ultimately this is what i feared someone would do; post a video of doing well with clown but not because of his power bjt rather the survivors making several needless mistakes.

  • You can't take this game seriously enough to be competitive imo. Theres just way to many random variables to account for. And the bugs. Dear God the bugs.

  • The penalty should be removed because it doesn't actually stop people from leaving the game if they don't want to play. 1st hook death is a thing and happens all the time. And it only takes like a minute longer than just clicking tje disconnect button.

    All rhe penalty does is punish legit players who have the game crash or have the server randomly disconnect them or steam eac kicks them due to some stupid file block inconsistency that happens after EVERY GOD DAMN PATCH.

  • @brokedownpalace said:

    Legion

    Perks: Coulrophobia, Sloppy Butcher, Nurse's Calling, and Distressing

    Add ons: Iridescent Button and Defaced Smiley Pin

    Offering: Mary's Letter

    2 guys suicided on hook, 1 hid in a corner and I put my controller down and walked away

    I refuse to ever play a game like that. Not saying it's "OP" or anything, but it's the most unfun experience I've ever had while playing DBD. No thanks.

    This build is to prevent healing, which you really don't do against legion anyway. He effectively is playing perkless. If the team is semi competent they will realize this quickly in the match and focus gens.

  • @[Deleted User] said:

    This event has got me playing Nurse and my lord I don't think it's ever made me hate the game more haha.

    Terrain like randomly doesn't let you blink to the other side of it no matter the blink charge, you swing at survivors and your attacks just phased right through their heads. It feels borderline impossible.

    I don't have the best perks sure, but man when you can't do much to stop gens the match is over in like 5 minutes or less. Mad respect for the people that are able to pull this off, I can't get more than maybe one kill a game if I tunnel a little bit out of necessity that's about it.

    This is easily the hardest thing I've ever tried to do in the 4 years of playing this game. I always avoided Nurse and she is kinda fun but jfc this literally has me wanting to just never play again.

    Dead hard means you have to hit everyone essentially 3 times, it's so easy to break LOS and just drop a chase and heal, and EVERYTHING sucks you into the basement if you blink so much as within its vicinity.

    Of course the hardest thing to play in this game has to come with the lovely fact that if you are a rank 1 killer you are expected to be just as good as every single killer, in one of the singlest most ridiculous ideas for matchmaking anyone has ever gone with.

    I've gone through 10 lunar tokens so far, and gotten almost no blood points from them because I can't down like anyone; meanwhile 4 lunar toolboxes sure blast through gens real quick.

    Alright, just venting, pay no mind if you're reading this with some serious/judgemental voice in your head, better to just ignore it.

    I Made a post about my experience the other day that is pretty much this.

    Im convinced you have to be a masochist to enjoy her.

  • You have to have vaulted the pallet or window, take 20 steps, break the space time barrier to go back in time to convince the killer to chase someone else, then you MIGHT not get hit by the long arm of Freddy.

  • He's not. He has to many powers he's basically 2 killers in one.

  • @onemind said:

    I mean yes how is it hard to be worse than legion

    Legion is only worse than clown in those rare games when all survivors remain spread out the entire match, rendering frenzy near useless. Otherwise he is a near instant down killer because of how easy it is to keep everyone injured. He also has built in slow down with mending and healing despite how useless it is against him.

  • Otz is my favorite followed by Usslyis (only when he plays solo que, his swf games are so toxic and cringe imo).

    Raging ryuga mainly because I play legion 75% of the time.

    Scott jund is also good.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1950109#Comment_1950109

    People show these clips but do not realize that survivor is LOOPING bad. The Kate was looping wide...... Lesson 101 in looping, ALWAYS STICK TO THE SIDE OF THE WALL OF THE LOOP. It makes your looping more efficient. any other killer that is strong at the chase would got hit there. Deathslinger could shoot there, Huntress could throw hatchets Realistically Dowsey would down that survivor with any killer as skill-level is low. This is not how you play vs clown either. I am not sure about new game map yet because its still relatively new, I need more games on it as survivor but that pallet looks very safe. Pallets that are safe, you can just camp the pallet and slide over. Clown has to break them as pallets are always fast vaults regardless of gas.

    OP never says why Clown is underrated. Underrated at what is the question? as PerfectlyPink, says,Clown is bad at every conceivable metric in the game. yes even the 1vs1 because other killers have BETTER 1vs1 than clown. they down faster. The only time clown is average at best is when he has Red head pinky finger because the instant down allows him to slug/snowball like other instant down killers, but why even play clown over just playing an actual instant down killer like Bubba or Oni. Ironically add-on has nothing to do with clown's actual power and just showcases instant downs being more useful than clown's entire power.

    This is pretty much my opinion on clown currently.

    Otz had a video a few months back on a killer tier list or something, and the thing he said about clown and why he didn't like him was because his entire power is basically based on hitting a survivor a tiny amount faster than you would vs regular m1 chasing. And with his reloading you ultimately lose that time you saved. I felt this was a pretty good summary of clown.

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