White_Owl
White_Owl
About
- Username
- White_Owl
- Joined
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Comments
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Tbh I like charms. Not the recolour ones from the rift (I see them more as a mean to tell a story, since their description does that), but the others are a good way to add some personality to your characters.
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Nobody likes extreme slugging, so that change wouldn't be very welcomed from the community.
Personally I would make it affect skillchecks (since if you lose a lot of blood you can't focus well), making them more unpredictable or something. That way it could open to some synergies with Huntress Lullaby and other perks affecting skillchecks.
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IRL if you play like an ######### people would hate it and want to not to play with you. The fact that this game is online doesn't mean you're not playing with people, behind the character there is still a person that is trying to have fun, especially considering this is generally not a competitive game. If you can't understand that some things might ruin the experience for someone, then I feel maybe you shouldn't playing with other people but stick to PvE games.
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I bound the skillcheck key to M4 and I like to look around while doing gens so I don't feel the need to use the toggle, plus I found I react less quickly with the toggle on and in some situations that can make a huge difference.
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I played quite a few matches with Boil Over and it did almost nothing every match. The problem is not Boil Over, is RPD. That map was designed for Resident Evil, not for DbD, and so it requires a massive overhaul to make sense in this game.
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It's not the kind of change I hoped, but it's still a good change. Sure, on a single heal you waste 5.3 seconds more (not 4 as OP said), but that time adds up if survivors heal a lot (and they do if CoH is present). Considering only the single instance is being a bit short sighted imo.
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Nope. I actually get annoyed by how much Trickster talks...
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The original effect was very neat, I don't know why everyone shitted on it. The new effect really sucks...
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It's so extreme that I consider it just a flavour thing. When it happens, I just enjoy it.
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Who would have guessed that this forum is full of drama queens?
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I have it easier as survivor since all you have to listen to is the Terror Radius and chase music. As a killer instead I like to listen to everything (grass moving, crows, gen repair, the little moans survivors do when vaulting or entering lockers...)
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Endurance is a very strong effect since it tanks a hit while still giving the speed boost. There's a reason perks and addons that apply Endurance have very strict requirements. Having it ready at the click of a button would be insanely strong.
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I deeply hate how her power promotes and rewards camping, and the main counter to her traps is crouching or an item you must be lucky to have.
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The problem with this game is that the gameplay is limited, having only one game mode, so if they didn't add new characters and perks it would become monotone and people would lose interest.
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You can't tell me what to do, you're not my real mom!
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Forget about spreading damage. Once you injure a survivor, don't stop until he's down (obviously without overdoing it, if they are a good looper). Also try to snuff it every time the occasion presents itself. That way you make sure someone will have to spend time to bless it again instead of doing gens.
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The build I like to use on him (but actually on most of my killers in this period) is BBQ, Deadlock, Jolt and Hex: Plaything. It's quite good since it provides passive slowdown and regression so you can focus on chases.
Little tip to help you harpoon survivors: when you're ready to shoot, wait a second. 99% of the time the survivor will try to juke, only after that you press the trigger.
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Probably because they're extremely clunky to play, with long cooldowns and a lot of time spent just to get to the survivor you just downed.
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Well, they kinda did, with their comically bad chat filter...
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2736123#Comment_2736123
I dont have to state on every thread I make that I play both. I didnt ask for it to be nerfed, I asked for it to be reworked. Open your little eyes and read again.
Your comments are always "killer good survivor bad".
Don't try to discuss with them, they can't see anything outside of their limited "us vs them" mentality
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@Tr1nity said:
Look at him, than flip a coin and hope you reveal him.
More like a d20
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You guys should realize that, as frustrating as it from the killers' pov, if a hit gets validated it means on the survivor and server side it didn't connect. I wish they found a way to remove the hit FX, but hit validation is there to make it fair for everyone, not just one side.
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Tbh with that addon you could get to Mutation 3 before even realizing it. Personally I don't mind the small nerf considering it came with some nice buffs to bad addons.
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I think the report system is the first thing which should be improved than any other.
This. Racists will still be racists, but they'd have to do it elsewhere is they were banned. Leave Bubba's masks alone!
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Personally I feel like removing the masks is a defeat against racism. As you said, there is nothing racist about the mask themselves but it's the behaviour of some people the problem. Let's work toward punishing them more, instead, let them know their racist behaviour is not welcome in this game. Otherwise they will just find other ways to be dicks to others, while everyone else lose something cool (which they even bought and had to earn, I would add). I'm disappointed by BHVR's choice of action.
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Personally I'd make it reduce the TR even outside chases. That way it would be used by everyone to be a little more stealthy the rest of the match without being Undetectable.
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Yeah, tbh I giggled at that change. Adding one token won't make anyone reconsider using the perk. In a world where Shadow Step exists it wouldn't be unreasonable to have a way to regain tokens. personally I like the idea of getting them for safe unhooks.
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Imo the problem is when there are multiple Boons, making building pressure almost impossible. If they limited the amount of active Boons I would be fine with it.
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1-3-4-2
Lopro Chains is imo his best addon. It's just great when a survivor "outplays" you just to get hit after wasting a pallet.
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Nope. He plays almost exactly as he played before.
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I don't like the idea that the survivor should be relocated as soon as they are hooked because the choice of the hook is important (it can be used to guarantee regression on a gen, to push survivors towards an area etc...).
I'd rather make is so the survivor is teleported to another hook if the killer stands too close for too much time, just like it already happens with PH's cages. It would only prevent facecamping, but not patrolling and soft camping since the range would be fairly small (according to the wiki the range is 5m and the timer is 3.5s). It shouldn't work when survivors are in close proximity though, otherwise it could be exploited by coordinated teams to relocate the survivor and unhook them in safety.
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Jeez you guys act as if every time a survivor presses E it's a direct attack on you as a person.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2716190#Comment_2716190
Just because they were nerfed doesn't mean they were balanced back then, if they started running at 200% speed for 3 seconds basekit every time a chase activated, would nerfing that be balanced? Or a nerf?
Did I say they were balanced?
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This evening, I thought about giving Twins another chance... never again.
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Killers have become a bunch of crybabies and it's never been easier being a killer, with basically everything survivors had being nerfed. Playing killer since 2016...
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I 100% support this.
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Deathsling is perfectly fine imo. I still love playing as him even after the change.
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Yeah, used for stealth plays they are awsome. They shouldn't be used to tank a hit though, like lockers they should be risky and allow to get hit while inside.
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Tbh I don't see a point. Maps in this game are relatively small and the points of interests are already highlighted.
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Yesterday I was lightly swearing against a Wraith , but then I took a big breath and told myself he's just a player enjoying the game and calmed myself. He then proceeded to hard tunnel me, I ran him for the remaining match and my team bodyblocked and saved me, but he DCed before we could escape. I swear this game is sentient and actively tries to tilt its players.
Jokes aside, you're right we tend to overestimate ourselves and and not blame us for what happens. We should have more self awareness...
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Are they, though? To me they are as usual, long at night but very fast during the day...
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Did you... did you just proposed to nerf Myers' base kit?
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Too many safe, unmindgamable pallets that make playing this map very boring.
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Aside from the bs that SBMM is, currently a lot of survivors throw the match to ######### around with snowmen.
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She is a high skill ceiling killer and in good hands she's a monster, but yeah she's absolutely horrible to play against.
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Lol didn't know they ported DbD to the PS1
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It would be just a waste of the devs' time to implement a penalty for something that has no gameplay effect whatsoever. Just ignore the clicker, you'll see him grow more desperate for your attention and maybe even do stupid mistakes.
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Killers would eaither just stop doing that or abusing it to be toxic for even a longer time.
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Agree. The Artist's frosty eyes in particular look amazing.
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As with every online game, fashion is the true endgame.