WexlerWendigo
WexlerWendigo
About
- Username
- WexlerWendigo
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2250129#Comment_2250129
Ah yes, the usual Bubba complain.
Tell then, oh survivor, is it not holding the game hostage to constantly bodyblock the Killer on the way to the hook, to chain lightburn them and to not open the exit gates and to get away?
Basment camping Bubba is a bad Bubba. That chainsaw is an extremly versatile and useful ability and to use it only for camping shows that you did not understand the Killer. It is like only using Spirits ability for map mobility. You complain about a Killer not using his ability effective.
"... he takes no skill to play ..."
Doubt. Bubba is not easy to play against a good survivor. Also his ability has some mechanics you need to learn. He is "easy" as in "easy to learn" but he is not "no skill", he takes medium effort to master. Stop the nonsense just because you do not like a Killer
.
Also suvivors are to blame themselv sometimes. As Bubba it is quiet frequently that I chase someone and after I missed a chainsaw (2 charges) and lower it (you know, the little animation), they run to the hook. When I reach them I ram myself into the hook to trigger a trantrum and even thou they see me reving they go for the unhook. Consider: They led me here. I was chasing them and they came to their hooked teammate and try to unhook him. And then they blame the Bubba for "camping" and "tunneling".
Standing still in front of the hook is a debatable thing. I think it is useless as even when I am forced to camp (all gates open, one guy on the hook, open map, no hill or basement) I constantly move and look around to spot the survivors. And standing still with Insidious is just no fun for me. As I said, that is a bad Bubba.
We can talk about a point deduction for doing so: Less chaser and less sacrifice points for standing still within a radius to the hook. That way bad Bubbas would not rank up and the game would tell them that their way of playing is just trash.
All these arguments are extremely easy to dismantle, which I will gladly do.
- Bodyblocking the killer is extremely risky for survivors to do, and will fail almost every time fail in solo queue. I’m not talking about SWF, because it has nothing to do w me as I only play duo occasionally. There are MANY perks to counter altruism wrt bodyblocking. Namely starstruck, infection, agitation, etc. The only perk for survivors to help with facecamping is deliverance which is useless if you get chased first, and requires you to use DS too or you’ll get put right back on the hook. Same with flashlight saves, but they’re even easier to deal with than bodyblocking. A killer has to play poorly to be blinded when picking up, which is fair balance.
- I’m fully aware that Bubba is at strongest when not standing still, I’m not arguing that facecamping is too strong, only that it’s extremely unfun for the survivor and they will very likely depip when it isn’t their fault.
- I am currently a survivor main, but until recently was a killer main. I played Bubba quite a lot, and he absolutely is extremely easy to play. I don’t mind this, as this ease of use doesn’t translate to 4ks every game like Spirit. Nowhere have I ever argued Bubba is too strong.
- What you describe in your example is not facecamping, and not at all related to what I am discussing. My complaints are exclusively with standing still at the hook.
- Yes, I am fine with punishing Bubba’s more for facecamping without it being bannable as long as it’s effective. I also think deliverance should give you BT, but that’s another discussion.
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2250131#Comment_2250131
As with tunneling and camping, some people take it to excess and that's what people complain about.
As someone who has an issue with facecamping being allowed, I fail to see any issue with slugging? There are many anti-slugging perks in the game, and slugging too much is a great way to lose if the killer doesn’t know what they’re doing.
-
@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2250236#Comment_2250236
Only if you're bad... there are 3 other categories to get emblems in, altruism is the easiest to get up as well so you really wont need to. However players that arent as good tend to constantly go for saves/heals because they struggle with chases and gens
Can’t get altruism or boldness if the killer is standing still on the first hook. I’d love to max chase out every time, but I can’t when killers refuse to chase people other than the hooked person. To pip at red rank, you need to get gold in each category, or equivalent depending on iridescent. It’s the same nonsense as a killer spawning in and being afk the whole time, you have to go around cleansing dull totems and run around the killer to not depip.
-
Undying was still stupid on low mobility killers, it was poor game design period.
-
@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2250234#Comment_2250234
It is exactly the same.
You could argue it is a facecamping, even though it isn't possible anymore since introduction of "rotary hooks".
There is also proxy camping (soft camping) and hard camping. But if you don't like subcategories for camping, standing at the hook or nearby of a hooked person is nothing more but just camping.
That's literally the gaming definition of camping...
Rotary hooks are irrelevant for Bubba, as his attack can cover the entire hook and instadown. Obviously, a face camping Trapper isn’t going to cause the same issue. It’s specifically with Bubba that there is a problem, as a Bubba facecamping on his first down is making it extremely hard for survivors to pip. Killers shouldn’t have this control over the pipping system of the other side.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2250234#Comment_2250234
Then you're blatantly wrong and refusing factual evidence.
https://forum.deadbydaylight.com/en/discussion/62203/holding-the-game-hostage/p1
Ergo, your argument has no meaning and is therefore useless.
Enjoy :)
What factual evidence? Can you give statistics or reasoning for how BHVR determined what is ‘taking the game hostage’? I’m completely capable of understanding the current rules, I am merely advocating for them to be revisited to create a less toxic game for everyone.
Same as the other guy, you really need to grow up and not be condescending when people disagree with you. :)
-
@EntitySpawn said:
Well you dont have to get the unhook if hes that close to the hook, it's okay for someone to die at times. But iv had survivors try unhook midchases when I'm bubba, like sorry but I'm gonna capitalize on your bad play... I can't always afford free unhooks
You do have to unhook if you want to pip or not depip at red rank lol
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2250225#Comment_2250225
The Devs have outlined what consists of taking the game hostage very clearly, as it is a bannable offense.
Camping is not one of them.
Good for them, doesn’t mean I can’t believe that standing still at the hook as Bubba shouldn’t be allowed. There is a massive difference between camping and standing still at the hook.
-
@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2250220#Comment_2250220
Devs already stated what it is in one of their ancient twitch streams. So it is You who is skewing its definition.
I also already told you what it is in my first post. You seem just too stubborn to try to understand it.
Developers have put many unfair & unfun mechanics in the game over the years, they aren’t infallible. The thing, you’re turning this entire argument to be about a definition, rather than addressing the fact that survivors are being punished for performing well in the chase. It’s fine if you never go down in a chase every game, but 99.9% of people will go down from time to time.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2250198#Comment_2250198
.....that still isn't taking the game hostage.
I think it is, don’t really care if you don’t quite frankly. As I said, there’s no dictionary definition, it is subjective. I don’t think being in favour of a game where killers can stand still is a good hill to die on.
-
@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2250198#Comment_2250198
You still don't understand what taking the game hostage is.
That's like calling a killer tunneler and face camper because he is still on the same map as you after you were unhooked.
Sucks to be camped, killer wants to kill you and that's it. Let 3 others escape as you buy the time.
I think you feel extreme entitled to things that sometimes may be out of your grasp and you start blaming others or accusing the falsely.
Why are you doing that? What's the point? Are you trying to imitate Sluzzy?
I hope you realise how condescending you’re coming across. There’s not a dictionary definition of ‘taking the game hostage’, I can believe facecamping Bubba counts for it, you don’t have to.
This has nothing to do w entitlement or feeling that I deserve to escape. There’s a problem in a game where I depip because a LF chases me for five gens, then facecamps me. There’s many simple solutions to fix this, and change it so that at worst the killer can proxy you, and not facecamp. Idc about proxying, but a game that doesn’t punish someone for standing still is just silly.
-
@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2250129#Comment_2250129
You don't understand what "taking the game hostage" is...
It is ANYTHING but what you said. If player whose actions are limited or completely hindered due to actions of another player can finish the game in one way or another without a requirement to forcefully terminate a game by using esc-> leave game or alt +f4, they are not being taken hostage.
Even if sacrifice time would take 30 minutes to complete and you had Bubba camping you for that amount of time, it still wouldn't be the case. As long as at some point game ends by itself (sacrifice, bleed out timer, EGC timer), there is no hostage situation at all.
Stop it.
If you are doing well in a chase you are not going to get downed.
Preventing survivors from being saved and getting altruism points which are crucial to pipping at red ranks is absolutely taking the game hostage. Not talking about proxy camping, but full on face camping with Bubba shouldn’t be allowed, there’s no reason for it and it creates a toxic community.
You can do well in a chase, and still get downed. Bubba shreds through pallets quickly, even if you greed, he takes no skill to play and if you run him around for five gens, there will barely be any pallets in endgame.
-
Use discordance or tinkerer, simple solution
-
I like it, but there’s no way to justify using a perk slot for it, unless you don’t have a lot. As people said, Spine Chill gives much better info and hard counters stealth killers. You can’t see the killers aura when they’re undetectable, which makes alert just solid.
-
There’s no argument that I’ve seen for her not be nerfed
-
Why is Deja Vu here over Visionary? It’s really not bad at all. Also, No Mither is no doubt the worst, but I think it’s more fun to ignore it since it’s a meme. Boil over is trash, it literally does nothing.
-
How does Plague’s theme have so little votes? It’s incredible
-
smh I voted spirit by accident
-
There’s only like one door you have to break on the saloon
-
Jake and Kate
-
As a survivor main, this post is ridiculous. Most Nurses are the easiest killers to bully, it should be rewarding to master a killer as hard as her. We need more Nurses and less Spirits, who can be mastered in like two games.
-
This comparison makes no sense. The only counter to Spirit is Iron Will, and 90% of spirits use a perk that counters it.
With Iron Will, killers still have plenty of tools at their disposal for tracking. Obviously, they can have line of sight. They also have scratch marks and blood. Yes, Lucky Break changes this, but that would be an issue with that perk, not Iron Will. Lucky break is hardly ever used, and really is just a decent perk. There are also plenty of perks, add ons for tracking survivors, such as I’m All Ears, bitter murmur, wall hack add ons, pyramid head’s trails, doctor’s blast, etc.
Killer mains constantly complain about survivors running the same perks, but this would be even worse if Iron Will gets nerfed. We already had our strongest perk nerfed, whilst killers still have very strong ones.
-
How is slugging on the same level as tunnelling or camping?
-
I’ll never understand how facecamping (not proxy camping) with Bubba isn’t taking the game hostage. It really shouldn’t be allowed, because 99% of Bubba players commit to one person for the entire game, then facecamp them after being run around. The game is punishing survivors for doing well in a chase.
-
You realise this happens to survivors too? We aren’t jumping for joy when we get spawned into Hawkins or Dead Dawg, it’s just the game right now.
Also, the game is not survivor sided. SWF are 100% stronger than killers, no denying that. But killers are stronger than solo queue survivors, especially below red rank. If the game made killers stronger as a whole, lower ranks would be elo hell.
-
Absolutely not. Old undying was ridiculously strong, and especially punishing for newer players. It’s the same as old ruin, there shouldn’t be mechanics in the game that aren’t beginner friendly.
-
How wrong can someone be? Even Trapper and Trickster are viable against solo survivors at red rank lol
-
At red rank, killers are absolutely stronger than solo survivors. At lower ranks though? Killers are way WAY stronger
-
@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2241511#Comment_2241511
I know that they are good but what's the point if they are gone so fast? As the others have pointed out the problem is not the strength of the hex perk but the fact that they are swiftly cleansed because they conveniently spawned right next to a gen
Okay, but that’s the gamble of hex perks? Even a mediocre player can win a game if ruin/devour stays up.
-
Yes, Ruin and Devour are extremely strong, as well as undying.
-
@GhostMaceNotCrusty said:
I feel like hag is overrated
I can see the argument for her to be lower. I’m just ranking this from my POV as a solo queue survivor, and hag destroys solo teams.
-
It’s so nice that the mods don’t try to stay neutral in these matters, and stand up for what’s right
-
All they needed to do was nerf his strongest add ons, but they ruined him for no reason. It’s awful how Bubba is stronger than him these days, despite taking no skill.
-
@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228691#Comment_2228691
how is that homophobic? I am fine with them being gay!
Because they are never stated to be gay, assuming they are is homophobic
-
@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228688#Comment_2228688
So I can't say anythiing at all anymore? So you want to ban freedom of opinion now? It's getting real disgusting. I guess in real life If I told you "remove the flag" I would get beaten up and killed by a horde of apes.
You’re not entitled to have a bigoted opinion, especially on a website that doesn’t allow it
-
This thread is now a Jake + Felix ship discussion
-
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2228688#Comment_2228688
As soon as I read that response I immediately figured out this guy is trolling.
God let’s hope so
-
Also, saying Nea is a lesbian because she’s butch and saying Trickster is gay because he’s over the top is absolutely homophobic
-
@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/2228662#Comment_2228662
You see, I'm not even homophobic, I have gay friends as well, in fact one of my best friends is gay. But still people calling me OUT HOMOPHOBIC although I didn't say one bad word about LGBT. I just want to save this game from political issues.
Omg I’m dying it’s the ‘I have gay friends’ ‘I have black friends’ excuse for being ignorant
-
Can we make it illegal for the homophobes to start discussions?
-
‘Straight pride’ isn’t a thing because there is nothing to be proud of, it’s just a way to be homophobia and undermine our experiences. Same as how ‘white pride’ is racist as #########.
-
LGBTQ+ people existing and being in media is not political at all. By saying that, you’re trying to point out that there should be a political dispute about queer people existing? The straight privilege jumped out with this post!
-
@Northener1907 said:
He can have fog power. When he use fog he will move 150% speed and undetecable. When he using this power, he will break pallets, walls faster. They can add cool-down to this power for balance.
So, the wraith?
-
Survivor: Hawkins
Killer: Ormund
-
I feel like I’m in the minority of people who isn’t a huge fan of Blight’s lore
-
@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2228031#Comment_2228031
I mean I'd say the most consistent gen defense perk but if you think PGTW is better then a ruin that stayed up even half the match then you're insane. Don't get me wrong I prefer PGTW over ruin but ruin is objectively stronger.
You can use both, to have pop when ruin gets cleansed.
-
For Survivor: Red Herring, Diversion, Deception, Head On
-
Naymeti, has about 10k subs on YouTube and is very entertaining.
-
I don’t really have an issue with them, outside of huntress hatchets and occasionally Billy’s chainsaw, but Billy needs all the help he can get anyway.
-
As a rank one survivor on console, I don’t think it really makes a difference. At least on PS5, the only frame drops I have are doctor skill checks for some reason. It’s odd, as until recently, they didn’t do anything. I can imagine the PS4 will be struggling though.