WeenieDog
WeenieDog
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- WeenieDog
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Comments
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@Epsydra said:
At the slightest insult, I take a screenshot, I report, and I contact support by providing them with the visual evidence.
I don't know if it works, support assures me every time a sanction is applied, but it allows me to calm down.
That's probably a good way of getting your reports ignored.
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Even though nightwave gave the players credits to buy mods/potatoes/cosmetic helmets from the store, it wasnt enough to keep me playing after the 2 days it takes to complete the challenges. Warframe is just too braindead after you've gone down the check list of things to do and see.
Battle passes are hardly ever worth it imo. In dbd, it's just trash charms and mostly hand-me-down cosmetics.
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This toxic killer doesnt even respect the 4%.
BLOCKED ON MLGA.
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I don't think thats a mori counter as moris are only on death hook now.
Survivors killing themselves on first hook is just typical run of the mill behavior now. Nothing really new.
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Who knows, but I wouldn't hold my breath because its randomly picked.
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I dont know. He's got a bit of everything, some mobility and some pallet options that aren't just: follow the survivor around 2 times till they throw down the pallet.
He's a good mid tier ( at the lowest imo) killer, but you aren't going to automatically win just because you picked him like with some other killers.
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I wish kicked gens made survivor have to go through some "restart" animation. Anything so they can't just undo the 2 sec kick with a .1 sec tap.
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/1906933#Comment_1906933
How would crosshairs help Huntress? Her hatchets arc!
well, it depends on how long of a range we're throwing. at a close enough range, it may as well be a straight line. but even then, there's nothing stopping a console player from putting a piece of tape over their screen.
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XD
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I still enjoy it but my secret is that I play like 3 rounds then switch to another game.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/1903106#Comment_1903106
But the point of the PTB is for users to test out NEW content, the reason they don't let you try every killer (or survivor) for free is because they need feedback on the NEW one, they don't want you to use the PTB to test wether you like Freddy or not, they want to see if the new killer works fine
We used to have a secret offering that let you play as a perkless licensed killer, but then they got rid of that, I believe for licensing reason, and that sucks
And it was really buggy. Either it was not working or it unlocked the killer for the rest of the play session, letting you grind out the payed perks for free.
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@ragessyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1903030#Comment_1903030
I was more referring to the fact that Killers are locked if you haven't paid for them in the live servers.
Even if all killers were unlocked, most people would dc if you aren't playing the new killer.
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With how quickly the PTB is abandoned by the players, I don't know why they would waste resources keeping it up. Usually it dies after a few days. I mean, if you could get something from being their beta testers like BP , maybe it would be worth playing.
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To incite discourse between killers and survivors.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1902644#Comment_1902644
Well... I'm trying to think of a way to say this which won't sound too arrogant and vain. It is getting harder for me to tell Red Rank from any other color. Don't get me wrong, I can tell a superstar, i.e. a REAL Red Rank in my first chase. But a lot of Red Ranks do not have the required skills anymore. I don't know how they are getting there, except perhaps grinding and getting a lot of Killers who aren't Red somehow.
Thus, I'm often stunned by how many Red Ranks I killed in a match, when I was assuming they were potatoes or Green or Purple at best. So to answer your question, no... there is no way for the Killer to tell you apart once he/she has reached a certain level of skill.
No, I have the same thoughts too. I've had games where I let a survivor go because I though they were babies. They would ignore pallets/windows that were right there and then ... purple/red. Same happens when I play survivor and more often then not i get hit because I assume the killer would try to mind game but they dont. After that, you just hold w for the rest of the game.
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It's pretty unsportsmanlike but they aren't holding you hostage. You will bleedout and the game will end.
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It's always unlucky when survivors play like they want the killer's undivided attention, and they actually get it.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1898823#Comment_1898823
What? That is terrible advice. One of the best ways to play Pyramid is send someone to a cage and then immediately tunnel them once they are rescued. You can kill people significantly faster than usual by doing that and bypass DS.
I would only hook on Pyramid head if I was behind and needed to camp someone.
Its just the randomness of cages can work against you. Sometimes you'll cage and it'll pop up right next to a survivor and there goes your hook pressure. Tunneling is incredibly strong PH, absolutely, but his cages can help you immediately start another chase after you've just downed someone.
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PLOP PLOP PLOP goes the Demo's jumbo feets.
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I wouldn't think of it as survivors having an unfair advantage in respects to the tourney as a whole. I'd assume that each team has both killer and survivors, also that the role of the killer is probably to deny points than outright killing everyone ( but they can hope to do just that).
I kind of find the killer ban kind of interesting. Especially from that one competition that ended up with all the contestants going nurse vs claudettes.
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Laurie can ds twice, hag's totems never break, pop removes 30%, meg is always sprinting.
Please. My heart can't take anymore.
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The only time I really get Franklin value is when the survivor is so attached to their item, that they throw the game to look for it. Some survivors will waste more time on looking for their items then they ever will doing bones.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1896022#Comment_1896022
I'm pretty sure 99% of all cheater accusations are boogus anyways. I got called a hacker over the weekend for using a PH's Final Judgement on a survivor because I mori'd a survivor without a mori offering.
sometimes I wonder if people realize how loud survivors can be.
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I dont think that's an unpopular opinion but I think more people are on "how often do you run into a swf deathsquad?" I dont get them that often.
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Sorry, I don't know her.
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@TheClownIsKing said:
You’re talking about a perk that can 100% guarantee 5 hits throughout the match (unless the killer is terrible).
Of course the requirements will be strict for something that absolutely guarantees a hit on a survivor.
I mean , it costs a generator to use. It's better than fire up but a gen is a pretty big price for just 1 hit.
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I think they have their own cooldown but they've never went into depth on how they work so people dont pick and choose when and how many times they dc.
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It could be good or bad depending on what the fixed range is. If it were like 20 m it would be like nothing imo.
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I just hope Verse is not just a repackage of the mess that was Operation Raccoon City. nothing but everyone running around stun locking each other with shotguns , while simultaneously being bullet sponges . I know some people didn't like how everything was an insta-kill in COD, but man, I'm telling you, two guys unloading their entire magazine into each other and nothing happening was just as dumb.
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The only reason I can think of is that maybe due to how his stalk depends on how far the survivors are, that at that range, the stalk rate so small that it rounds to 0 anyway.
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Depending on how well the upcoming matchmaker works, I wonder if going against the same 8 people will be a regular.
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Inb4 fnaf killer is literally just the spirit standing still " m i n d g a m e ".
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5,422 votes and 204 comments so far on Reddit
I vibe with this post
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I didn't think that controversial. Just each side completing their objectives.
-"But what else are they supposed to do?"
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I wonder what killer it is?
*hillbilly turns the corner of the jungle gym gen you were working on*
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So like... why does Myers have a 24 terror radius at tier 2 with 115% movespeed?
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When I was first starting nurse, I threw the first 2 or so games by going to shack and using it to measure blinks.
Like stand at one end if the shack and look straight forward, hold down a blink and then see how far it lands. Test out the second blink by looking at the floor with the first blink and measuring the same way. Next was like "If I want to warp to that barrel how long would I have to hold it?".
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I think a mod would usually post a thread where you could ask the devs a question.
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I think I've only given it twice, and only in 1 did they actually take it. Whenever I get stomped as a killer, I dont want pity kills, I want the game to get over with. Them leaving asap and not talking ######### afterwards is mercy enough for me as killer.
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I honestly just do not like the indoor maps regardless of which side I'm playing.
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In4b ~ wraith with no perk or addons
Honestly that PH perk that works like reverse infectious fright gets me everytime. That hex lullaby when it gets to 5 stacks. It makes the game a bit more tense because you'll have to juggle the gen and looking out for the killer.
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I've only seen it work on greedy survivors that waste time endlessly searching for there precious items.
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Also isn't that distortion? The perk that blocks aura reading? ... that's also not good because it blocks aura reading and gives the killer one less target to focus on and increases the likelyhood of tunneling?
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/1880659#Comment_1880659
Well yes, you would have to look at the top 1% of survivors say over a time period of 6 months and see how many times they survive against the top 1% of killers during that time period. And from that kill rating you would get a pretty good descripton of how each killer is truly balanced.
They would actually need a working matchmaker for that. And lately, its been rainbow rank after rainbow rank. Not to mention how often is there a lobby of 4 top survivors vs 1 top killer? I'm sure there are plenty of lobby's that a top killer and 1 top survivor but all its takes is 1 bad player, then everyone's on a hook.
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When I heard that, I was kind of hoping they would make corrupt basekit and nerf/rework regressions perks. My biggest problem is when the game spawns survivors separately on different generators. Find one, three pop, and still plenty of resources to work with. In situations like that, I'm glad I'm a nurse main.
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They could of just gave the keys the mori equivalent and say that you cant use them till all 5 gens are done. That way the survivors still have to finish their objective, the same way a killer goes about hook states to mori.
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"You don't need to win everygame or feel like you have authority every match just maybe relax and enjoy the small things on occasion"
Do not recommend. Tried it and the game ended in 5 mins. Regardless of which side you play, the snowbally nature of dbd mean if you give them an inch, they'll take a mile.
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I kind of thought about it like a hit using a channeled ability. so nurse's blink ends and then she hits and same with spirit vs blight or pig that attacks while during the ability.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/219872/im-glad-queue-times-are-a-disaster
Guy, have you try playing solo against a red rank pay to win freddy with undying+ruin+tinkerer?
Honestly I've already seen hell with him. The thing that pushed me into strictly killer only was constantly facing freddy with old ruin, pop, thana, dying light and double slowdown add ons.
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It's a strong perk. You could always run spine chill with it, or just try to "feel" them out by scanning the area and seeing the direction the perk light up at.
But uh.. you might get tunneled or ignored.