WeenieDog
WeenieDog
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- WeenieDog
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Comments
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/2118177#Comment_2118177
That's not competitive friendly kappa
True, but it would be cathartic to come back from the dead to exact revenge. Just creep up on a survivor asking " why didn't you save me, Meg?"
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No let the RE killer make minions out of the survivors and allow us to officially team switch
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2114453#Comment_2114453
Bugs happen. And trickster isn't even that bad. He's somewhere in around piggy-trapper. Probably better then at least them.
I agree that's okayish. I see he has potential, but one wrong change and he becomes a deathslinger that just lazer beams you down. You can feel that power at low wall loops and can shred survivor health from full to zero way faster than the other two , but he feels (at least to me) a lot more at the mercy of map generation than the other ranged killers.
But at the same time It feels like it kind of has to be that way. I know he gets compared to legion, but to me, I just see a power that can be so busted that it has to be left in a weaker state. It's not the end of the world, tbh I'm just a bit burned out from playing him.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2114386#Comment_2114386
Ok dude. What's BAD about all kill ? Trickster and Jun are amazing looking. The loading screen is amazing looking...? Oh...You mad that trickster isn't as oppressive as spirit ? So that automatically makes it bad..? Got it
That's just it, it's all style and no substance. They designed a killer that can't be buffed in any meaningful way because of what he does. On top of basic mechanics like pallet stuns not working. Where have you been?
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@BrokenSouI said:
What's wrong with all-kill ? The chapter is stunning
stunningly bad
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@NoelleMina said:
https://forum.deadbydaylight.com/en/discussion/comment/2112993#Comment_2112993
Their wording might have mislead me then. Either that, or I’ve read it wrong.
The changes said that Victor’s failed pounce cooldown is 5 seconds. I thought that meant if he missed.
I'm assuming it's a bug also by the way it's worded. I guess for those times that victor zips right past you and becomes unpuntable just as you get up to him, and only for those times.
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I don't know what is with my luck, but I feel the same way about ghost face the same way I feel about 6s swap p3 claudys. There's nothing wrong with the characters themselves but for some reason they attract so many arseholes. He instantly came to mind when I first read about the new BT change.
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Because bond is all I need to know when a game is lost.
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I think I'm done playing this guy. He's just not for me. Bus, shack, jungle gyms, holding w, .. I'm going back to Huntress.
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strode key? What a psycho.
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OoOpen handed looks pretty nutty
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I see who ever designed og Mother's Helpers must of pitched in on this giga-brain add on.
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I'd say they are the best because the allow the killer to be more proactive instead of reactive.
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@RiskyKara said:
What is SBMM
Skill Based MatchMaking
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What I want is a perk like pharmacy but gives you a yellow flashlight
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@Profezia said:
I just feel like it's basically mandatory to run these perks on high ranks, so most of your games feel like you have 3 perk slots for perks of your preference and one perk slot permanently taken by one of these perks because without them you just have no chance for comeback if the other side is sweating too much/you made a very costly mistake.
Noed mandatory? I'd say equipping it is a soft throw. Now if you were talking about corrupt intervention, I guess.
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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2091549#Comment_2091549
More unsafe pallets\filler just for the sake of prolonging a chase if skilled.
Use the lesser tiles more. Like move z walls into the maps instead of purely along edges, and boom less reliance on the 3ish jungle gyms and more diversity of loops.
Right now I'd take anything but the auto haven vallies and forests i get.
Have to admit, that does sound pretty nice. Z wall does need a use other than a meme structure.
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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2091516#Comment_2091516
And that is unhealthy. But Blight benefits heavily from it.
I believe a good blight has no counters and is dreadfully boring to play against.
A good oni or billy feels fair and fun most games. But Blight just irritates me.
But what would be the alternative to 50/50s? I dont think god spot/ dead zone is any better.
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@Starshadw said:
I really wish they'd stop snap-reacting to opinions before making changes. Wait and gather actual statistics on matches before throwing changes into the mix. There's a very big difference between perception and reality. I finally gave up counting the number of streamer matches I watched where the streamer complained about Trickster being weak the entire time, yet still got 2-4k.
I've seen streams like that too but it's always them with 3 slowdown perks and rarely if ever using their power.
All this does is make his power more appealing as an option and not something that wastes more time than just going for the m1.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2088089#Comment_2088089
I just want to actually be able to follow them.
Sometimes they go down hallways that Survivors didn't run down, and it's annoying.
Or they end up on the side of a tree 15 ft above you like the survivor was web swinging from tree to tree.
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New old-legion/10.
Man is just as anemic and even has his own version of franks+cold dirt.
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right now, I just want his power to be less clunky and hope they at least tone down or remove the recoil. I really hope they don't just abandon him and give him the legion treatment and make him generic + 115%.
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it's all fun and games until the chewtoy pulls out a gun.
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Gotta pad those stats so when they bring em out they can say he's fine.
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The Chewtoy
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He's good if you want to depip. That's about it, but I do have to applaud him for being the first ever 110% m1 killer.
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Surge is okay, its not terrible by any means but its biggest problem is that it competes with ruin/pop for a slot.
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the real Trickster escapes from the BHVR dungeon.
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He is 110% base or 92 - 67(?) % while in power, but I think because how seamlessly his power starts up (versus hiking up hatchets or ADS), it's easy to reset bloodlust without realizing it. .. well that ontop of BL not doing much like it would for the other two ranged killer. Getting in LOS doesn't have the same value as the others. you still need 8 hits instead of the just 1.
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I honestly die inside every time I bring the trickster to the jungle gym.
It's hard to not feel their pain. I wonder if they even considered how he would interact with window loops. There is ZERO reason to respect his power like you would huntress/deathslinger/demogorgon/pyramid head.
Also I don't know if it's bugged or if the wiki is off (though he just came out), but it says the decay starts after 15 seconds and then like 5 seconds per charge. But It feel like it drains faster than that. There was some time where I was 1 tap, but once I broke chase, the whole bar dissipated too quickly for that to make sense. I could be wrong though, games don't tend to last that long, nor do I get the chance to be chased that often.
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I don't even want ruin, I'd want a version of corrupt intervention.
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- But he can shoot you over loops' And he needs to pull you in. Sure, you get the deep wound, but he'll get a stun. And barely anyone really uses the addons to reduce that.
https://clips.twitch.tv/HilariousCrispySandwichSoonerLaterEven then, I could do a similar thing with huntress, so whenever I read something like this I'm always somewhere in the middle.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2072998#Comment_2072998
The point is - other people healing you isn't your own action. It's theirs. It's an out for you. I know you're trying to be witty, but it's really not working out. The entire perk is designed around PERSONAL contribution. The description is a dead giveaway.
Your logic is flawed. Please stop. You're making yourself look silly. Like when a dog chases their tail.
You can hold shift if you dont want to be healed. Js
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072750#Comment_2072750
Freddy is not hard killer, i agree but also not so easy. Freddy already has some weakness. For example he need to use snares/pallets smart areas. He is area control killer, so he need patrol gens as well. And survivors need to stay awake, then Freddy also loses powers. And teleporting going after last gen done. So Freddy is not weak killer but also not op. But he has chance against most of survivors.
Freddy has:
a small frame
complete invisibility when awake, if he's 32 m or more away, and blinks in and out between 32 and 12 m.
survivors passively fall asleep and will wake up on the farthest clock from them.
no terror radius when asleep.
teleportation that has synergy with tracking/regression perks and he doesn't have to commit to them for them to be useful, he can fake them.
a power that doesn't require any real investment. he doesn't slow down/stop when placing a trap like hag/trapper, nor does he have to restock on resources like clown. spamming them in chase is completely viable.
He just has a lot. His status as a manlet is enough to mindgame at loops better than other killers, he's got mobility, anti loop and a time waster if survivors want to "counter" his teleports. The problem is the what do we do to him, because like I wrote, I don't think he's op.
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@Northener1907 said:
Are you sure? Because most of people saying "Freddy is op" but Freddy is clearly B-Tier.
I dont think freddy is op, he's just brain dead. He has a lot of passive benefits on top of being easy to play. I dont want to him nerfed, but just require a bit more effort to play for what he gets.
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Dude, appraisal is a precious jewel to us loot goblins.
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This is honestly why I dont like him. Every build i have seen of people having some success with him is just stacking 3 or 4 regression perks.
He's not unplayable but if he requires a "forever" build to get consistent wins, I cant say he's in a good spot.
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It seems like every build I see succeeding is one that just throws lots of slowdowns like ruin, undying, pop, [tracking perk]. also, be a bit reserved about throwing knives. The more you throw, the slower you become so throw a few, cancel, start power, then throw more.
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2 months? Big sad for the twinkster.
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Probably changes to things that didn't need changing but ultimately didn't add much. Like shuffling your papers around to make it look like you're doing something.
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@Artick said:
You guys said Sprit was weak DURING and AFTER the ptb. Time proved she's broken.
You guys said Deathslinger is trash DURING and AFTER the ptb. Time proved he is really strong with the free zoning he gets.
You guys said Pyramid Head is trash DURING and AFTER the ptb. Time proved he is really strong.
You also called multiple new survivors perks OP/broken(Any Means Necessarily, For the People, Head On, Deliverance, Desperate Measures) and no one is actually using these perks and some of them got buffed as a result.
Why should anyone listen to killer mains anymore when they call a killer trash after playing him for 5 minutes or watching a video? What kind of credibility do you have?
Spirit was bugged in that her whooshing noise was directional. As long as you had working ears, you could just camp a pallet ( though it is ironic how the roles have reversed)
Deathslinger had inconsistencies with his spears. It would sometimes drift to the left or right of where you aimed.
The only thing I remembered about PH was that he was boring.
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Now we just have to wait a few years for a rework
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Then how are we supposed to play the trickster?
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He's definitely better at de-piping than her.
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- The Main Event is highly situational and often not useful when you activate it because survivors just run away.
my god, why does main event have a stun cooldown on top of an ability cooldown?
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The color and asymmetrical cut really brings back old memories I once tried to hide.
... WHAT CAN I DO FOR YOU?
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don't worry, he'll probably fade into the catalogue of cryptid killers that witnesses claim to exist but never see.
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Probably the generic [corrupt/pop ][ ruin/ undying ] till we better understand him
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It depends if your the kind of player that only says "gg" when they win.
