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Wampirita

Wampirita

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Wampirita
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  • Angelique is the cenobite I'd love to have a skin of. While many cenobites don't really fit, because of their body shape and posture, I think Angelique would be really fitting model-wise

    image.png


    Stitch, Bound would be amazing too.


    Surgeon Cenobite would make a perfect Doctor skin ;)

  • they found a way to skip their promise of making every unlicensed skin available for shards

  • @Devilishly_Rowdy said:

    A broken perk like dead hard stayed in the game for 5+ years, eruption nerfed within just a few months of survivors complaining. Yet another perk that rewards the killer for not camping is nerfed, and then the devs will make a surprised pikachu face when killers camp more and more.

    (P.S waiting for DS and Windows Of Opportunity basekit)

    don't forget it took literal YEARS of complaining to get a fair DS nerf. They are survivor sided. Survivor mains are going to say otherwise, because they enjoy having the upper hand in everything

  • the immersive gameplay, and then complaining that survivor teamed up with the killer to find them. Bruh, that pisses off BOTH sides

  • they usually killswitch stuff they intend to work with a quick fix on. Considering they don't care about Twins, they aren't gonna be killswitched, cuz the bug doesn't affect other players and doesn't give an unfair advantage

  • They can USE it during deep wound, but it won't give them a free hit

  • Distortion/Sole Survivor both block auras which renders Object useless, replace Object with like an exhaustion perk

  • Because of stereotypes around my main killer, I rarely get complimented by the other side.

    Maining Bubba is one of a curse, but sometimes, after hundreds of games, you will get people who enjoy facing your killer

    image.png

    I cherish every single game with survivors like those, why they're so rare tho

  • @SmolBlob said:

    If a 10 hour player beats 10,000 hour players, those latter players are actually trolling.

    i can kinda confirm it XD

    Me and my swf had a game with an absolute baby of a Trapper. We were in awe, just observing his actions. We let our guards down, we didn't play seriously. We decided to give him some hits. You know, to teach him something, so he can do better next time. Our own Altruism killed us all. We didn't troll at all, we just let our guard down and our confidence was our doom. Good example that hours don't mean anything

  • i did get 5 tokens multiple times, but in a serious game i don't activate more than one. I use it for gen slowdown mostly, and getting all stacks requires you to throw game

  • I never faced that skin, but i can tell you on example of Dwelf skin, which is covered in bells and jingles with every step - it is very much hearable for everyone, quite annoying too xD

  • i'd take the block, but with a fair trade, killers can avoid survivors using a perk of choosing. most of the survivors wouldn't find lobby

  • bruh, Doctor is low tier killer, like B tier AT BEST.

    He's annoying to play against, but he doesn't need any nerfs, cuz any survivors that have knowledge of how to face him, have no bigger problems.

    His power slows him down, so if he's spamming it, he's definitely not an experienced one, and can be easily outplayed.

    To outplay a Doc, don't mindgame, good doctors will predict your mindgame and shock ahead to catch up to you. Just shift + W and predrop, do NOT camp pallets or wait for him while chasing

  • i've noticed the cheater wave to be back too, but thankfully they can no longer hold the game for 2h, so i just go afk to netflix and wait for the game to be over.

  • I'm hoping for NO chapter this anniversary.

    I want them to slow down with the DLC's and take that moment to fix every single known bug.

    Cut the dlcs every year to 2-1, possible license ideas are not infinite, and unlicensed chapters don't get as much love anyway.

    I want the rework (and STOP ADDING MORE) of gen perks. What's the point of the increased gen time to 90s, if there's been gen speed perks added after that update. And maybe survivors wouldn't run them if killers didn't run gen slowdows. But killers run slowdowns, because without them games last 3 minutes. It's a never ending cycle of hatred from both sides to each other, but the truth is, none of them is at fault, both of them want to have fun, and it seems impossible without those.

    I want new gamemodes.

    Maybe hide and seek. No gens, perks can still be used (at least those relevant to the game mode). Survivors have to not be found for X amount of time to win.

    Maybe 1v1 arena mode. MANY good players, on both sides, play to have the fun chases. This is kinda personal for me, because I'm a Bubba main. My games usually are filled with DCs, I have to play like 30 games to find that one golden nugget that likes to chase my killer. Aaaaand then it ends up on them dying on first hook, because their teammates aren't saving, cuz they are scared that I'm camping. So I can't get another fun chases.

    I want an actual ranked mode. We don't know our mmr, but wouldn't it be finally a good time to let us see it? Keep the graded boring mode, but also add ranked mode for people who do like to try their best. Yes it would probably make queues a bit wonky, because of matching people ACTUALLY on their lvl (without autofilling the "whatever" mmr if someone leaves). Also punishing dodging lobbies in those may be good :v

    Would anyone be really mad if instead of one DLC this year, got new fun gamemodes?

  • I love my inventory neat and organized in every game, and being unable to throw away trash in dbd's inventory makes me stab my eyes out.

    Like I don't even want a single BP for that, let me delete items/addons/offerings that don't fit my esthetic, PLEASE

    1. Pallets are your best friends, you have to learn which pallets should NOT be destroyed
    2. Discipline addon makes timing harder for survivors, but also I don't encourage using it, because you'll end up forced to use it 24/7 because you will get used to the timing. I'm personally more of an Order enthusiast, because even the best players fall for fake pallets
    3. DON'T spam shocks, you lose speed and make chases last longer because of it. Learn how and when to shock.
    4. If you want to watch a dedicated Doctor main, I HIGHLY recommend HermanTheDoctor on Twitch. He's got thousands of hours on him, and also he's very open when it comes to teaching people how to Doctor
  • TBH i never seen DC cuz of failed DH, because it's not as braindead perk as it's used to be, but that sound hysterical.

    I personally never DC, doesn't matter which side I play, but ngl, I don't really judge if killer DC's. I'm a biased killer main, but killer's dc ends match, so no one gets hurt by it besides whiny bully squads.

    DC for survivor should match the killer one to an extent. My list of changes would be like that:

    • If DC happened under 5 min of the game, end the match
    • Non-leavers + killer get a big point compensation (i'd say like 5k in every category)
    • the leaver penalty STARTS at 30 min, and increases every time
    • ^...or keep the penalty as is, or/and even better - create low priority queue/create punishment lobby which would be created of players like them. Leavers would have to play/escape/do some special challenges in X amount of matches in those lobbies to be able to go back to normal lobbies. "Punished" players would be prohibited of entering swf groups until they redeemed themselves.


    On the topic of DC reasons, I shall share my favorite ones too:

    • being downed first, absolutely favorite one
    • not liking a particular killer (I main Bubba, I can say it happens A LOT to me)
    • map offering from the killer (or killer's map winning in case of more offerings from their side), hypocrisy much.
    • being found after playing immersive all game, waiting for everyone to die
    • Mikaela DC'd on me, cuz I destroyed a totem she wanted to boon (I was there first, totem was in absolutely crap spot, and there's still 4 totems so). I know the reason, cuz she waited till the end of the game to scream at me.
    • Multiple occasions of DC over an early dropped shack pallet
    • DC cuz they didn't want to be saved (???)
  • My view on toxic action goes like that: Any action that's unnecessary for gameplay/don't progress the game in any way, so nodding, tbagging, flashlight clicking, pointing, hitting on hook, etc etc. I classify those as BM. Others might not view them as it, or they're nitpicking some of them to make their own ego feel better

  • were you playing Spirit by any chance?

    Cuz Spirit has a bug right now where survivors turn invisible

  • Trapper's problem is that he might not be the strongest, but it would be EXTREMELY easy to make him busted with slightest buffs.

    Imo he does need some changes, but they're not really a priority. He's in fair spot right now, not op, but not utterly trash tier. Weaker killers should be looked at before him

  • do you have any idea how uterrly broken that would be in case of Wraith?

    ALL sounds mean no bell, no whoosh sound from him, no engine-like breathing

  • only you DC'd in this case, it's connection issue. When it does that, a lot of times it shows you as if killer DC'd too, but in reality they never did.

    I had that problem too, before changing internet provider, smallest internet hiccup and you're gone. Sometimes when playing in SWFs i would get that issue, and I had confirmation from my friends that killer in fact didn't DC. I could tell my friends killer's perks tho, so it was funny in some way

  • @katoptris said:

    If he run tombstone piece or the judith's tombstone with the fragant of tuft add ons.

    you don't need the tuft addon

  • @Mockingjay_S451 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/358447/issue-a-ban-for

    I’ve read this twice and have no idea what you are asking or saying. But GLHF next.

    He's trying to say that he likes to hide and wait for his teammates to die, and wants people get banned for punishing him for it

  • @GentlemanFridge said:

    What?

    he's mad that his strategy of hiding in corners and waiting for everyone to die didn't work, because survivor helped killer find him

  • It's a bug, been a while since i've seen it happen

    20220526031535_1.jpg

    It's an old Screenshot, but same thing applies, I played as one killer, but it showed Trickster in the end game (i don't play Trickster at all xD) This match itself was hella bugged too, it was hilarious

  • I'm looking at that question as in "Which adept absolutely sucks to do, cuz the perks don't make it easier in any way"


    And i'm just... Pig, 100% pig, holy hell her perks are absolute garbage.

    Yeah you can make SOME use out of Make Your Choice on some killers, but it's never the perk picked over any other.

    Surveillance? Was played maybe like for 1 week after Ruin got first time reworked.

    Hangsman's Trick? - I've played in total over 6k hours across different platforms, I NEVER seen that perk in use outside adept

  • @Firellius said:

    I was wondering about that, I noticed the other day that it remained active even after getting a heal from it.

    it was being activated by any totem cleanse, doesn't matter if you cleansed a totem, or a random Meg, every Inner in the game got charged, which could be easily abused in swfs

  • If they don't run/don't wiggle, it's my trigger to turn friendly. Doesn't matter at what point of the game we are.

    It's a sign for me that they've got enough and don't want to really play anymore, so it's not on me to make them feel worse.

    If they had multiple bad games before mine. and meeting my killer was the thing that got them to give up, my match is the point of taking a breather for them.

    Survivors might be ruthless to me in my weak moments, but I will never be mean to them if they are visibly not feeling it

  • you don't, really.

    It only gets worse the better you become, and start facing survivors that will absolutely obliterate you and will make sure to send you an entire list on how to off yourself.

    There will be times where you'll have games that won't leave you anxious, but you'll be put back to your place like next match.

    You could always learn top tier killers that will give you a win most of the times, but then you won't have much satisfaction from game.


    My personal solution is to not play many matches at once, play one, take a break for like an episode of your favorite show, play another. Value your mental health :D

  • i change only one perk if i see an obvious SWF. I add Blood Warden to my kit.

    Because that perk works only on swfs, their altruism is their doom

  • I dodge Ashes and Bills, because I hate that they're so obnoxiously loud when not even injured. And i get called a cheater later when they try to be sneaky when their breath sounds like a motor engine.

    I dodge Mikaelas as both killer and survivor. It's not because of the boons. I find Mikaela players stereotypically useless. They're never doing anything in the match, hiding in the corners of the map. They stall the game stupidly long, i'd rather dodge and get anyone else.


    I sometimes dodge the newest survivor at the current time too, because 99% of the time they try for adept, and I would feel bad killing them

  • Dead Dawg Saloon and Wreckers Yard.

    While Dead Dawg Saloon tips more towards favoring survivor, it's my all time favorite killer map. It's small, predictable, RNG generation doesn't really happen there. It's main building is a pain to chase around, but if you ignore it, this map is heaven.


    Wrecker's Yard, cuz of the size too.

  • Normally i would choose Dredge, but i'm already in a closet, so ima be the angry screaming zoomer

  • Leons, just Leons. That kind that shares one braincell across every Leon player. They have no thoughts behind their gameplay choices, make poor decisions, but they're so incredibly cute when doing so, that many killers get amused by them too.

    They do remind you that it's really just a game, no need to tryhard and the "no thoughts, head empty" brings a smile to many faces

  • @[Deleted User] said:

    Just google it, its already out there :)

    there's a lot of rules that are unlisted there, i know about it's existence, but i'd like to get as many as possible. Also every day i hear about new things killers aren't "allowed to", so it's nice to get people's thoughts here :D

  • @Akito said:

    Things I experienced:

    Don't tunnel the unhooked

    Don't camp a hook

    Hook everyone twice

    Spread the damage, killing is the last option

    respect 4%

    don't run XYZ Meta Perk

    don't try other things, everything else could be annoying

    don't pick up survivors from the escape line if they didn't made it

    Break thrown pallets instead of playing them

    commit way too long chases (and respect all other rules)

    don't do predictions, could be sus

    get 360ed at least once or sus

    team with the 2nd last survivor to find the last one

    if someone dc do funny stuff and/or let the others farm some bps

    if it's a bad game (5gen, 3survs) be as chill as possible

    [insert specific killer] do [specific killer] usual memes

    I kept it short. There are also silly rules for survivor aswell and of course it's not logical, ignores the core of the game and also ignoree game rules and they are as personal as possible

    i mean, you can post the other side "rules" too, i can always do a tome 2 :D

  • @Jangles said:

    Thou shalt not run franklins

    Thou shalt not create 3 gens

    NONONOED

    4 Slowdowns are the devils plaything

    Thou shalt see a recently hooked survivor running past them and pretend they didnt see them

    Thou shalt not bait deadhard

    this is fun

    Thou shall watch me leave

    If thou recieveth a trinket from thine survivor, said survivor is given all quarter and parley

    i LOVE your way of spelling this out, i'm definitely making it in a fancy font too, I didn't learn calligraphy for nothing

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/3278387#Comment_3278387

    Oh, well then.

    Killer must run to the opposite side of the map after hooking someone. They must face the boundary wall and count to 30 before attempting their next chase.

    that's what i meant :D

  • @Chocolate_Cosmos said:

    First of all, unless you are NOT breaking any game rules, there are no other rules for both sides.

    I would split this "book" into two part:

    • Generaly agreeable
    • Personal twists

    Generaly agreeable: is something like "hey Killer shouldn't tunnel" or "hey Killer shouldn't camp someone or face camp them", etc. Just set of few rules that "everyone" can agree upon usualy when it comes to playing "fairly".

    Personal twists: well these are the wild things. These can be anything really. Someone mind find offensive and toxic that you down them because they were AFK. Someone mind find toxic that you hit them on the hook after they tbagged you. Or that you play some killer with some build. Or you play some add-on, playstyle, etc.

    Simply put, what I am trying to say is: You will never make everyone happy. From 100 different people, 25 might think playing Pig itself is not friendly, 73 might don't care and the last 2 will DC and wait until endgame chat to tell you how horrible you are and you should uninstall the game (even if you played like the most fair killer ever).

    i want this book to be purely a meme, all of the like "smol PP perks", like when they call using X and Y perks cheating, you can't do this and that tactic, i'm supposed to win.

    All the entitlement.

    Nothing serious, just all the stupidity you can think of.

    Don't think of actual rules the game has, it's not about them

  • I'd rather them to slow down with releasing killers, which yes, would make a lot of people mad, but more =/= better.

    How amazing it would be if instead of new DLC we would get a massive rework patch, focused only on fixing problems.

    Creating a new killer every few months must be absolutely exhausting and leaving barely any time for balance, reworks and fixes.

    Or we could get an update with maps for past dlcs that didn't get one. Or update to fix current map problems (*cough* offerings *cough* )

  • dbd mobile has shared inventory for addons/items/offerings. I always wondered why it's not like that in main game

  • As a killer main, i wouldn't say that they're on either of the sides, but it feels like they lack the understanding of their own game.

    I mean it in the way it feels like they don't play their game and try to make balance changes without knowing how it'll turn out, and it a lot of times ends up in survivor's favor, and when they try to balance it other way, it gets overtuned. They just can't find that sweet spot.

    So no, imo they're not survivor sided, but also not killer sided. They try to balance stuff, but they're doing it in a way that makes people think they're with one of the sides

  • I mean there's finally a chance to START as a new killler player without being bullied into oblivion by survivors. Ofc it's gonna appeal people.

    I'm happy for everyone that bots will be able to help <3

  • there's a thread on reddit. "nemesis tentacle hitbox visualized"

  • literally just played on both of those maps one by one xD You're just lucky

  • @Archael said:

    Killer can deny all map offerings, not "only deny 1" due to "Sacrificial Ward" offering.

    But yes, oferings that removes certain realm from rng would also be nice... but there is a balance issue, should survivor offering be as powerfull as killer one? They can use 4 of those, while killer can use only 1? Or should they be as powerfull, because its only 1 ban after all...

    But yes, ability to remove some realms would be quite interesting.

    Fun Fact, Sac Ward doesn't "deny" any map, it just goes back to using the normal map pool.

    So there's still a good damn chance to get send to the offering map, even after sac ward.

    i stopped using Sac wards after i got sent to the offered map 3 times in a row xD

    useless offering

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