Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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I like to imagine Ghostie is keeping me entertained with his witty humor
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I'm a little late but I want to thank @Boss for being a fun and lighthearted person to talk to.
To all users, although we've had our disagreements, I also want to say I genuinely appreciate all the energy and contributions in these forums. Thank you to everyone who has helped to make coming to the forums a positive and informative experience.
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@PigMainClaudette said:
Demo has them for literally anything. Hearing it roar every 5 seconds actually makes me feel SAFE to go and do stuff because I know that it ISN'T NEAR ME.
Ha well at least he helps out solos
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@GoodLookinCookin said:
I feel like there isn't enough killer sided issues in this list, not that there needs to be more its a 1v4 game of course.
But most of this I agree with besides the doctor indoor maps thing, I think some killers should play differently on different maps even if it benefits them.
Read the post
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1671877#Comment_1671877
I mean it's just really prolonging the game, giving them more experience.
True but I am concerned if they learn the correct message from the experience. If they chase someone too long and have a nice long game afterwards will they learn to over commit to chases? I'm probably over thinking it.
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@Lucas96 said:
I could never and will never give up my PlayStation solely because of The Last of Us and Uncharted. For me, they are the best gaming franchises of all time and I can’t see them ever being topped by any other platform exclusives.
Both franchises have gone down the drain. The Spiderman franchise is awesome though.
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1671965#Comment_1671965
"This post isn't attacking both sides, it's attacking killers. And no...it implies anytime you say something people don't like, they'll respond. The OP in this instance is acting in bad faith, I expect people to respond in the same fashion even if they're addressing survivors."
-What I typed.
If a killer made a similar post about survivors then naturally they will get responses from survivors or killers that aren't fans of said behavior that will be negative as they should as it do not foster healthy discussion, you're just looking for an online brawl at this point. I have my own opinions about killers, survivors, and shaming but it's irrelevant here.
That out of the way, I am doing my best not to insult your intelligence but you're being insanely disingenuous. If my point is that you're so hot blooded that you lack reading comprehension then sure, I proved your point? Please work on that.
I read what you typed, no need to type it again.
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Sounds about right.
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How is 3k or 4k a different story than 0k or 1k?
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1671831#Comment_1671831
You're going to get negative feedback anytime you post something people don't like. Make a post about SWF then you'll get people that lean into the survivor side responding negatively and often you'll get killers who share the same sentiments as them. This post isn't attacking both sides, it's attacking killers. And no...it implies anytime you say something people don't like, they'll respond. The OP in this instance is acting in bad faith, I expect people to respond in the same fashion even if they're addressing survivors. Were you hoping for an echo chamber? I don't understand this post.
Yes because only killers take offense to being insulted for their builds /s. Are you trying to prove my point?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1671843#Comment_1671843
Ah yes even more strawman, respecting your opponent has literally nothing to do with what you suggest, respecting your opponent is not to try to find another out of pity, that is actually the opposite as the thinking process is "oh you poor little baby, i am gonna go and find somebody else and you do gens". Where is the respect in that? Nah this just says you guys suck so bad I can afford to look for somebody else and still win this ez pz.
Please have at least a minimal understanding of what respect means, what tunneling means before you suggest silly ideas about it. There is literally no way in hell, that you beat me and my friends or other remotely good survivors by going from survivor to always another survivor and try to juggle all health states equally. Of course having a basic understanding of the game is a foreign concept to somebody completely filled up with survivor bias.
If you think "smol pp" is so strong why don't you respect it? And yes I am definitely survivor biased for wanting games to be slower and letting both sides have the opportunity to play the game.
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I've seen worse.
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Healing and totems are what killers want survivors to do more of. Why cry now that they can?
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@KingFrost said:
If I see a killer struggling as a survivor, I tend to back off of gens a bit and totem hunt, open chests, and do pretty much anything but gens.
So you reward killers for doing bad? You're not fixing the problem, you're just making yourself feel better. Give a man a fish, he'll eat for a day...
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Idk to me it seems you care too much about others. As long as you don't bm and make sure your opponent is compensated for their efforts, you have nothing to feel bad about.
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Matchmaking is the most urgent, but the survivor objective is the biggest core issue.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1671818#Comment_1671818
That is the part that you do not understand, when I down several survivors inbetween, hook them and still get hit by ds there was no tunneling at all yet I still get hit by ds so tunneling is no requirement for ds.
A gameplan based around playing fair and respecting survivors will not get you hit by DS out of nowhere. 60 seconds is 2 chases, so if you chase another survivor before going after the recently unhooked one you should be in the clear. Of course respecting your opponents is a foreign concept on these forums.
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1671758#Comment_1671758
It is no more killer biased than it is survivor biased
Right that's why every post attacking both sides gets bombarded with killers in the comments. Even if there are an equal number of users on "both sides" then that would mean that killer biased users are more easily offended, emotional, and illogical, no?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1671758#Comment_1671758
Ah yes as if tunneling is even a requirement to be hit by ds, cool story dude. 🤦♀️
Ah yes unhooked survivors are impossible to resist, cool story mate. 😁
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1671489#Comment_1671489
Ok, I did but I can address it more directly, it doesn't harm the player base unless the player lets it. Teabagging can't hurt you, unless you let it. Slugging at worst is 4mins of your time, it can't really upset you unless you let it. If you quit because it exists, then again that is more of a you problem than an overall game problem, as these behaviours I find are in the minority for most games (At least that's my experience).
So why should someone quit because someone else is a jerk, when you can queue again and play with different people. Add folks to your ignore list and dodge lobbies filled with names you recognize as 'bad' players, by bad I mean unpleasant attitude not game inexperience. If there comes a tipping point where every game feels bad then by all means find another game.
If you want to talk about how game mechanics might be abused or changed with respect to toxic behaviour then great but that's a different discussion.
This was about is slugging toxic and no its one way the killer can apply pressure.
Toxic behaviour implies an intention to ruin someone's game, you can slug as a means of pressure with no intent to ruin someone's game. They can be picked up, they can still hatch out and escape, they can run perks to avoid it, there is a timer to prevent it going on forever. Its really not abusive. This isn't "headcannon" this is my point.
Also I realise that tone is absent from text, but your post comes off as a little unnecessarily aggressive. Check the definition of headcannon you've misused it here.
Check the definition of headcanon you've misspelled it here. I agree slugging is not toxic but over slugging is. Just like a couple taunts or notifications from a survivor is playful but spamming them is toxic. Funny how you think I'm being aggressive when all that's happening is I'm clearly stating my intentions and logic. Sorry if that offends you bud.
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@KingFrost said:
What killer would be like "Yeah, I'm going to line up in the Competitive Queue!" There'd be no killers there. So competitive mode would be a survivor lobby simulator.
In game incentives exist. Take archive challenges for example. Do you think I want to kill 4 survivors in the basement for fun?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/197099/smol-pp
Unlike ds/unbreakable, ruin/undying has clear counterplay. Also how does such a statement make sense in 2020?
I guess not tunneling isn't counterplay. And who ever said this forum wasn't killer biased?
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@dugman said:
Issues with the Jeepers Creepers director aside, the other problem with a flying killer is that, if I remember right, the devs mentioned that they did try various types of flying killers and ran into serious balance and technical issues. For instance, in an outdoor map being able to flying up and see over all the obstacles would be a pretty huge advantage. And on the flip side being able to fly in an indoor map with ceilings like The Game or Hawkins or Leri's wouldn't be very useful.
Don't get me wrong, I'd love to see a flying killer if they can figure out how to make it work, that would be awesome! I'm just pessimistic it will ever happen.
It can't possibly work, so I'm not excited for it to happen. If it does happen, that means it's messy and ruins the game.
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@Slashstreetboy said:
Well, you´re entitled to your opinion. Against a Totem Killer I at least can do bones. Against a DS+UB/SG user I have literally no option other than leaving them be if I don´t want to throw the game.
That's an exaggeration. Just like I could say that against a Ruin/Undying combo it's pointless to look for totems and I have no choice but to power through Ruin.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1671599#Comment_1671599
Lol.
I mean, spend a day scrolling through this forum.
There’s a prevalence of “toxicity” mistakenly “a matter of opinion”.
Well people shouldn't be mistaking it.
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Because hours played isn't taken into account in matchmaking, nor should it.
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@Gunslinger_haha said:
What surprises me is that ps5 is worse in specs than xbox series X and has the same price, like sony, are you okay?
To be fair ps5 has more attractive exclusives.
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@MadLordJack said:
You're blowing most of these completely out of proportion. Ghostface, for example, doesn't make a giant DING when he goes into stealth or begins to mark a survivor. He doesn't scream at the top of his lungs when he breaks a pallet, searches a locker, or swings his knife. And he doesn't make an enormous boom when someone reveals him.
So what? Demo is a monster and GF is a stealth killer. They shouldn't have the same cues.
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Um I don't think we do.
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@SL33PY said:
https://forum.deadbydaylight.com/en/discussion/comment/1671503#Comment_1671503
I answered two of the three questions actually. I straight out said it’s not something you can be banned for and that it is not holding the game hostage if you try to down everyone then hook them. As for if it’s toxic, that is a matter of opinion and my opinion is it’s not. so now you have all 3 answers. I apologize if you are illiterate and hopefully using this forum will help you with basic reading comprehension. I personally do not run slug builds although I’ve seen streamers do it plenty and have thought about it because it becomes a new challenge in a sense for killers and survivors but I haven’t played much killer lately and when I do I’m just trying to get the last 3 adept trophies I need w the 3 newest killers. I Don’t see slug builds often as a survivor and enjoy it when I do because it’s kinda rare.
How is toxicity a matter of opinion? Doesn't that make it a moot point and distort its definition into "something I personally dislike"?
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If you call the survivor's bluff the chase ends. It's just mind games mate.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1671570#Comment_1671570
That would never fly, literally over half the games have a 2-, 3- or 4-person swf. Being able to play with your friends is a huge part of the game.
I think as long as the new matchmaking system properly increases the ratings of groups that include swfs that would help keep them facing relativelu tougher killers than the all solo groups face. No need for a separate queue that would introduce a bunch of other problems like splitting the playerbase and balancing differently for the different queues, etc.
Hmm true if swfs start having tremendous queue times the devs might lose some money.
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I wouldn't say she doesn't take any skill, but she does take less.
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My money's on floating pallets, with a side bet for players getting stuck in them.
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@ClickyClicky said:
I don't think much would change unless you disabled certain things in casual. A lot of other games have all the sweatlords invade the casual mode regardless for easier games.
Disabling swf in casual mode maybe?
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@NekoGamerX said:
I already feel like play in competitive mode this game not meant to be competitive,and if they added competitive mode no one would use it much.
Obviously there would be incentive for it.
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Well looks like someone deserves a cookie.
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Sounds good. I'm tired of facing sweats all the time tbh.
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A player isn't good for hooking a bunch or a bully for tunneling.
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@psionic said:
No and there's a reason: the game needs more survivors players, it's an 4x1, being survivor sided is an attractive to players choose this side.
The game doesn't need survivor players because players naturally shift roles according to queue time and also if survivors die early in a game they get to queue up for another before the killer does.
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Well duh it's not 4%. 3 separate attempts ups the chances.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1671123#Comment_1671123
Did you read my comment at all? Doing a gen with an other person shaves 40 seconds off.
Also, survivors do spawn on the other side of the map.
Oh, might I add, a 110 killer takes 45 seconds to cross the map.
If survivors are together on a gen you should be happy as killer. Free time and pressure for you.
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If they hit you on hook they're just wasting their time. Personally I would savor the salty treats.
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@SL33PY said:
Truth is there are builds people use that that mainly focus on trying to slug everyone and win the match as fast as possible. Your perfectly fine don’t listen to the hater survivors most of them are 10x more toxic than this. you should be running better perks for what your trying to do. The plague perk that makes people scream nearby when you knock someone and the that makes survivors not able to see each other when they are down are very necessary. Trust me most survivors are salty no matter what you do as a killer if they die. I’d even recommend noed If your not running a one shot killer. I play more survivor than killer but don’t have a preference and it’s not something you can be banned for at all. Your not holding the game hostage your trying to knock them all and then sacrifice. Also rank is basically 100 percent meaningless in this game.
You didn't answer the question.
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@Crypticghoul said:
Blood warden doesn't need any changes, survivors just shouldn't be able to 99 the exit gates to incentivize them to actually open it.
What's wrong with 99ing the exit gate? Why change a whole mechanic before a single perk?
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Just have the escape block become active(the hook trigger stores the activation) when the doors open. Suddenly it's a viable perk, shocker.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1671440#Comment_1671440
Yeah those are examples of obnoxious behaviour and add nothing to the gameplay experience. But slugging has a place in game play its about applying pressure, if you slug all 4 then stand there for 3 mins, then yeah you are now doing a kind of killer equivalent of "teabagging" at the gate. But if you slug three and chase a 4th to down them too is it really 'toxic', now we are in a grey area. There is a false equivalency here between to two activities.
One could also say that taunting a killer at a pallet/window etc leads to tilt and can result in bad plays. I don't do this and it doesn't affect me if others do, its a "hey you do you", kind of thing. Its obnoxious but I'm not gonna get upset about it. The window noise notification can be annoying but I just turn my sound down a bit, besides they are basically applying free pressure to themselves by not doing anything productive why would I run over to stop that, its a gift.
If I'm a survivor and I'm slugged, I move away to hide, recover to maxed and hope for a revive, if everyone else is getting slugged and its not looking good the bleed out timer runs and I die, then I just shrug and queue for another game. Well done killer for getting everybody down before anyone could get picked up. Its not inherently toxic, its not the most interactive game but seriously is three minutes of waiting that detrimental to your fun that its game ruining?
I think people often apply malicious intent to any behaviour because its easier to cope with loss when there is a nemesis to blame for it. We all do it. 9 times out of 10 its just people playing the game, its often not worth getting upset about.
Okay but maybe adress my point. This behavior will lead to players quitting and is therefore toxic by definition. I didn't say anything about how you're a bad person for spamming noise or letting everyone sit on the ground, I'm just letting you all know the definition and that your little head canon can't change it.
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Every chapter and every change people throw this around. And every time they do, the people who have already gotten good just laugh. So haha
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I don't see how Tinkerer is broken with this combo...
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@HDivineShadow said:
Why would that be toxic? It sounds like a legit strategy to me. I've come across a couple killers that seem to do just what you described.
The way I look at it, the killer can do whatever they want to get their job done. I normally play as a survivor and I like it when a killer does something unexpected, use a strategy I haven't seen before, etc. It keeps the game fresh.
You changed your strategy based on what you experienced survivors doing. That's perfect. It is exactly what you should be doing. Now it is up to the survivors to adapt to your new strategy. If they want to call you toxic, it's just their admittance to being unwilling or unable to adapt.
If the survivors or killers cannot adapt to each other, then that is a game balance issue for the developers to resolve. But unless using a cheat, exploit or just throwing the match, there is no such thing as, "you didn't behave how I wanted you to behave so you are toxic."
It would be called toxic because it harms the playerbase. See my earlier comment for examples.