Waffleyumboy
Waffleyumboy
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- Username
- Waffleyumboy
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Comments
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This would be great if it came with fixing the ranking system. It would all fail without cross-platform though, which is seriously controversial.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/914649#Comment_914649
I think this has shown that it would be better if you didn't post stats again going forward, people apparently can't be trusted with that information lol.
What's the downside of posting stats? It's easier for the player base to tell who is on a rant and who is actually discussing a needed fix to the game.
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@jokerdude23_ said:
https://forum.deadbydaylight.com/en/discussion/comment/915085#Comment_915085
Me: Picks Steve cause Iv’e always loved his character:
The killer: Is this like a personal attack or something?
+1
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@jokerdude23_ said:
Steve mains, I am a steve main myself so when I see him as killer im like “I be your own kind that does it to ya 😔”
idk what the [BAD WORD] is wrong with killers but I have not entered a lobby as Steve and not gotten tunneled and mori'd. Even if it takes them 4 gens to get rid of me. My only hope is to switch to Steve at the last second so the killer doesn't bring a mori and I can get more points. When I face Steve I treat them the same as others: If you were a good asset to your team and not toxic/disrespectful have a hatch. Otherwise die fool. Usually Steves are nice but sometimes there are toxic [BAD WORD] that put on Steve to taunt the killer. Luckily these trends are dying over time.
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@humanbeing1704 said:
sometimes I use no mither and object of obession to ######### around and try to stay alive for more than 2 seconds
Ah yes the life of the solo survivor
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@Groxiverde said:
P3 Quentin. Quentin mains skills are out of this world.
You have to be scared of any player with the stomach to main Quentin
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@Dreamnomad said:
Here is why your conspiracy theory is complete crap. There are players like me that actively go out of their to not rank up. How do I do that? By allowing survivors that would otherwise die get a free escape. None of your theories seem to account for survivors that should have died not dying. The reality is that the kill rate should be higher.
I do the same. I guess you're right that the kill right could both be higher and lower and right now it is at a pretty accurate average (well technically it shows exactly how many survivors die)
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/914990#Comment_914990
"healthier secondary objective"
Hmmm....
Claudette - Using her knowledge of plants found in the wilderness collect 3 different ingredients to make a "End Game Salad".
Meg - All that running can be exhausting, thankfully you always bring your trusty Protein shake! Now to remember where you dropped it...
Jake - You never did like the hustle bustle of city life and thats why you chose to live among nature! Take a moment to meditate in a spot that speak to you!
Dwight - You have lived your whole life as a below average person, letting other walk all over you. Take a few moments to shout your frustrations at any and all fellow fog survivors who will listen!
There are a few healthy examples of secondary objectives for survivors. I'll let you think up the rest!
Oh god that would be horrifying to try to code. I like encouraging use of the lore though :)
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@PandaChris said:
https://forum.deadbydaylight.com/en/discussion/comment/914737#Comment_914737
Where did i throw out stats mate? I used numbers in a example. There is a difference. If you like you can google the definition of a statistic. My numbers werent based off of any testing, they were used as an example to show the issue with using the 50% 4 man SWF stat.
As for the 80% of rank 1 escape rate... "The devs aren't exactly great about giving data. It is often too little to be of use or simply wrong far too often to be of any real worth." ... is exactly the point i was making about taking one stat from a report and coming to a conclusion. If you are going to do that which is silly in the first place, you might as well just use them all.
I never suggested that was okay to do. I agree with you the 50% 4 man swf escape rate is nothing to draw conclusions from. But I do want to point out that the statistics aren't useless.
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/915020#Comment_915020
they're always ahead of where the killer is heading to, plus killer can't chase multiple targets at the same time right?
Like I said idk. It's simply broken with little counter play. Luckily I don't see people run it often.
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It never works for me or against me. Lockers exist only to hide from bbq/activate inner strength
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Chase them? Idk it's a busted perk definitely needs a rework
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/914860#Comment_914860
This is perhaps one of the most nonsensical posts I have read. If something is too weak, a buff fixes it. If something is too strong, a nerf fixes it.
Yes but we must fix things too strong before too weak
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Blendettes. They are either super bad and rely on stealth for a crutch or extremely toxic tryhards that will call me out for tunneling whether or not I do. Might as well do :)
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/912997#Comment_912997
Incredibly situational but not unheard of.
Tru3 had a match as Pig where he purposely opened a gate to trigger Bloodwarden and it actually worked.
Ah a man of culture
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Agreed.
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@Yamaoka said:
What would be the point? A killer nerf list is obviously going to be bigger because every killer nerf can be listed individually whereas all survivors are basically the same person.
Ah true
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@[Deleted User] said:
Why don't you do it?
I mean if you care enough about it, no one is stopping you.
We're all lazy here
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I'm surprised a survivor main would complain about Oni. I thought we would all join in harmony asking for a second objective.
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@Blueberry said:
Placing the "number" of nerfs on each side is meaningless and doesn't make sense at all.
Some nerfs are much more severe than others.
What's the conclusion you're looking for?
I would rather see the game's development than some number
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I respectfully disagree. Power is best used when given to the people.
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@FluorescentLemon said:
https://forum.deadbydaylight.com/en/discussion/comment/842422#Comment_842422
I think the frustration lies in the stronger killers getting nerfed but weaker killers remaining where they are. Yes, Freddy did get a tremendous rework, but it took forever. I know there have been buffs here and there but when the two strongest killers are getting nerfed back to back it's understandable that people get irritated.
Nerfs have higher priority than buffs. Buffs might create new problems while nerfs fix problems.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/914846#Comment_914846
That would be ideal, but have you seen the rate at which they wanna rework maps?
It's like 2 a year lmao, whilst constantly adding new ones.
Oof too true
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@NoShinyPony said:
I prefer how it is now.
This. Waste of bp
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@ASpazNamedSteve said:
No. I would prefer 0 map offerings, that way no one can intentionally send others to terribly designed maps.
Better fix: design the maps well
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I would be surprised if survivors don't have more nerfs as they have only gotten weaker since release.
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@CakeDuty said:
Ace would like to have a word with you.
Open Handed: Useless on it's own, you need to bring another perk with it
Up the Ante: Luck doesn't affect chests, you can use Deliverence to 100% get off the hook instead
Ace in the Hole: Eh, decent if you wanna plunder, not really helpful though
He has 2 useful perks while Ash has 1.5 at most
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@malloymk said:
Nah, it's fine as is. It's easy enough for survivors to pip. You'll probably get it back in the next couple of matches.
I'm fine with a depip any time. It's not like there are any rewards for ranking up.
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@PoisonN said:
It's because they were overperforming. Devs want two people to escape every game, but killers can’t pip if they don’t kill all four so why not nerf them? /yikes
Ranking system bad. Why don't people understand this yet.
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No. BW is in a good spot.
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Good point
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@GrootDude said:
Flip-flop is still good
Just because a perk can be used doesn't mean it's useful.
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I don't see why
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Mettle of Man is actually pretty easy to get and profit from now. The others need buffs but devs always focus on killer buffs. Oh well.
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@thatcarbonfox said:
I feel like I'm the only xbox player on the fourms, because I seem to be the only one who gets potato survivors at rank 1 every game and camping/tunneling killers 90% of games
You're not the only one...
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@Parallax said:
Don't greed, and don't medium vault. You will get hit through stuff much less.
You never know what the killer can hit nowadays. Medium vault is such a trash mechanic.
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And people wonder why no one is playing killer
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@yandere777 said:
Nahh, i like having one hundred gimping addons
Addons > maps > bloodpoints (except escape cake)
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@PandaChris said:
https://forum.deadbydaylight.com/en/discussion/comment/914602#Comment_914602
Vincent ive seen you post this 4 man SWF stat so many times already. This stat has so many issues its not even funny and the fact you use it is even worse.
One example, is you can have a 4 man SWF group of rank 1, 2, 2, 3 that escape 75% (3 out of 4 escape) of the time and a 4 man SWF group of 10, 12, 13, 10 that escape 25% (1 out of 4 escape) of the time. Combine them and you got a 50% escape rate.
Another example which leads to main issue of this stat is you can have a 4 man SWF group of ranks 1, 2, 10, 20. Now out of 100 games the rank 1, 2 escape 75% of the time and the rank 10, 20 escape 25% of the time. Their group total at the end of the match normally would be is 2 alive (the Red Ranks) and 2 dead (the Higher Ranks), so 50%.
Also, if you want to blindy throw out stats maybe you should include at Rank 1 on PC there is a 80% survival rate. So, i am going to bet Red Rank survivors in 4 man SWF groups are escaping way more than 50%.
You're blindly throwing out stats mate.
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You make a good point about people jumping to conclusions over stats but this theory is whack. I like the theory that survivors throw the game if they mess up even a little bit. (Even though this still technically means the kills the killer got were deserved)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/914676#Comment_914676
You just described latency. I hit them as killer on my screen, and survivor screen I did not.
Some people have problems where the killer didn't get the hit on any screen.
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@Knayter said:
https://forum.deadbydaylight.com/en/discussion/comment/914600#Comment_914600
the problem isnt mostly about the latency, its about the actual hitboxes itself, when you play survivor and you get hit form the air it's somewhat (just a little tiny bit) understandable, but when you play killer and you still manage to pull some bs hit that is happening right on your screen then that is just not ok, at all
This happens to me a lot even though devs say the hit connects on killer side it really doesn't.
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Good point.
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this doesn't violate +-6 rule. Irrelevant.
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@Usui said:
You can't be serious.. nice bait
If only it was that simple :)
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/913104#Comment_913104
Exit Gates allows the killer to use BW if it's opened.
The EGC starts when the Exit Gates are opened.
The problem is BW effectively removes 60 seconds from the clock, and that's the main reason why many people don't like the 99% thing to get removed. 😕
Ok...sorry for asking. I forgot all you people treat us like we're stupid. I'm not getting a straight answer from you no matter how I ask, am I?
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@Decarcassor said:
I barely read through this because its way over complicated. Sorry.
Current Legion is better than peoples think. What they need now is another cleanup of their add-ons. But most killers do.
Fuming Mixtape, Frank's Mixtape and Stab Wounds Study, are his most expensive add-ons and are currently near useless. Increasing the duration of the various Pins effect would be nice too.
Legion may be better than people think but he's still just a much worse Plague
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/913117#Comment_913117
Sure its fun. I just wish the survival to kill ratio wasn't used for balance.
I agree.
Step One: Fix Ranking System, Killer can pip on 2k at any rank please
Step Two: Base game balance on pip rate of certain killers and pip rate of survivors facing them.
Devs need to stick to their guns that they don't care whether or not survivors escape
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/913088#Comment_913088
I don't believe removing a valid survivor tactic is warranted here. I wish survivors would just leave and stop adding to the kill rate over risky saves.
Isn't that part of the fun? ;)
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/912938#Comment_912938
Come on dude. If you're that good in math you know how fast a chase needs to be to win a match. And most killer simply can't do that.
Ha true but that's not my problem