Volfawott
Volfawott
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1420882#Comment_1420882
Yeah but exposed popped within 10 secs of match, cant do that with tuft
I mean it's possible but you have to have a bunch of potato survivors who feed the Myers hardcore
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1418440#Comment_1418440
That one is a weird rule and I say heck with that and use all traps on one survivor lmao.....I kind of wish this would happen to me as a survivor now lol
I had no idea what it meant at first. A survivor just accused me of griefing and then said it was because I double trapped them so I told them to explain to me what the hell they meant by it
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Oh no the killer might be from a horror anime or manga how will you ever cope.
You know there are forms of Horror Media outside of films right.
Manga, games, anime, comic books, Tv shows. It's nice to know they are thinking of expanding their option pool.
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However messaging people still exists it would be very easy to message someone and say he has no one escapes death or blood warden.
If it's that important to you to see a build wait until the match ends if it's not that important to you just move on
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@Falkner09 said:
https://forum.deadbydaylight.com/en/discussion/comment/1418751#Comment_1418751
yeah they basically did that because Nurse's calling would then be standard on legion. when he released, it was also changed so that "snap out of it" no longer revealed you with Nurse's calling either.
But with mending you literally patching up a deep gash in your body that will make you bleed out however snapping out of it you literally just coming down and regaining focus one is definitely a healing action the other is not.
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A pig is not allowed to double trap a survivor for any reason.
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The Killers usually fall under a couple of categories which means lorewise they have no reason to let the survivors live.
1) They simply enjoy killing: Freddy, Ghostface, Myers, Huntress
2) They deluded themselves into thinking they're doing something right: Amanda Plauge, Deathslinger, Oni
3) They made a arrangement, pact or promise with The Entity: Hag Spirit pyramid head.
4) They get incentives: Clown Legion
5) Tortured: Trapper, Doctor, Wraith Nurse
6) They are afraid of the entity's punishments: Hillbilly and Bubba
And then you have Demi Logorgon who is just going off of Animal Instinct and is also a very valid girl
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Honestly I think locked skins should be something that is only done with legendary outfit considering the change model and animations outside of that that you shouldn't be forced to be locked into one set.
One of the things that I really love about outfits is mixing and matching it means that when you buy an outfit you don't just get 1 you could potentially get 3 or 4 depending on your combinations.
Set take away from this overall it just ends up making the cosmetic have less value even though the quality of the cosmetic hasn't gone down.
Nea's outfit for example looks incredible and is definitely a step up however because you don't have the mix and match capabilities it ends up losing a lot more overall value
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1417461#Comment_1417461
"Many wrong assumptions."
In your opinion.
The in your opinion doesn't really work.
The cleaner of being Jeff's father makes sense if you just had a mild quick read of both their lore but the second you actually pause to think about a lot of holes start getting brought up.
In fact a lot of people initially thought that the sound Frank heard was Jeff by your logic that idea is just as valid. Because it makes sense if you just quickly skim the lore but not if you actually think about it
1) Time difference- when Jeff does the mural he is roughly the same age as the legion members. Worst case scenario he's pretty much Frank's age. Him being taken by The Entity many years later at which stage he is roughly in his early to mid-30s.
2) There is no way he would get a casual call about his dad passing away if his body was randomly uncovered and he was a lost cold case.
3) After seeing what his dad had left him he decided to stay for a while. He only went up the mountain after he had begun reminiscing of the seeing his old High School. He only went up the mountain because he remembered his first commission not because it's where his dad was found. He even got a 12-pack to remember the commission payment that Frank gave him.
4) none of Jeff's actions mirror somebody who is dealing with a murder investigation they mirror somebody who's dad passed due to natural causes.
As for the other multiple assumptions
* The Legion being one single split personality killer was disproven pretty quickly.
* The Legion are fused until one body and whoever has the dominant presence is the one who takes control and enters the trial. The devs have said multiple times that the Legion are four individual people and they also hang out with each other when not in trials disproving this.
* as I mentioned before Jeff being the sound that Frank heard really doesn't make sense.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1417125#Comment_1417125
I'm more in favour of the theory that the devs forgot they mentioned him in Jeff's lore and in rewriting the origin story in the archives missed the point that they were called the Legion long before.
Most notably, the archives lore basically has Julie declare them the Legion right on the way out the door to kill the man, in which case there's no possible time for them to go; "Well, we're the Legion now, quickly let's go hire an artist to paint a mural in the clubhouse THEN we'll go trash the place that fired you."
It was also around the time that the devs put more into having the survivors and killers be a little bit linked, like Adam moving to and teaching in Japan to be linked to the Spirit.
Even if you disregard the archives lore it doesn't change the fact that Jeff was taken by The Entity years after the legion.
While the Legion are all teenagers around 16 to 19. Jeff is clearly in his late 20s maybe even early 30s. The original lore also makes it pretty impossible for it to be Jeff's father
The only linking factor is the fact that Jeff was commissioned by Frank. Once again many wrong assumptions have been made about the legion. Jeff's father is one of them
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@kylerabdcgamer10 said:
I am pretty sure this outfit is non canonical
Since her bio and other cosmetics give no indication on the date it's pretty hard to say while this is banner art not the actual cosmetic description it could be taken with a pinch of salt however since I doubt we'll get a clear reading until near shows up on the archives I think it's safe to assume that the banner is probably accurate.
Which would make Nea the survivor taken at the most latest point in time.
With Min following closely behind Min being taken somewhere after 2016 or 2017
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@anarchy753 said:
Carl the cashier worked in a hardware store in the Ghostface reveal trailer, where he was killed.
He was a portly, bearded man with a ponytail.
Spoilers for Tome 3:
Now in the cinematic concluding Julie's (Legion's) "Soldiers of Mayhem" lore, we have a a portly, bearded man with a ponytail working as a cleaner in a hardware store. Now this person is the Legion's first kill, stated by their original character lore, and was highly implied to be Jeff Johansen's father.
So is there a reason for the resemblance?
A. Is Carl Jeff's father? The trailer never explicitly shows Ghostface stabbing him with the hunting knife, and it's definitely Legion's favoured weapon too. Could it be Ghostface just happily left Carl alive and what we see is his death at a different time from the Legion's attack? Unlikely.
B. Is Carl Jeff's uncle or brother? Possibly. The family resemblance (3 heavy-set men with long dark hair) is a good basis, but the fact that both Carl and Mr. Johansen both work in hardware shops seems like more than coincidence. It's my opinion that Carl Johansen worked in the family business alongside his brother, Jeff's dad, or he is Jeff's brother and works their following his father's death, only to be killed by a DIFFERENT mask-wearing, hunting knife-weilding psychopath.
Edit: C. Carl is Jeff's father, but as we see in the "Observations" there is a multiverse, different worlds called "Terra ###." In one world, Carl is killed by the Legion, this is where the Entity takes them, and Jeff. In a different world, he is killed by Ghostface. The implications of this are that there must be an alternate reality where Carl is still alive and can be a survivor.
I doubt it's Jeff's father considering Jeff was taken years after the legion.
Legion was taken recently after finding their identity as the legion. Meaning it had only been maybe a week or two since Julie came up with the name Legion that they were snatched.
Jeff painted the mural for Frank meaning he painted this in the interval between Julie coming up with the name and vandalizing Joey's old job.
If Jeff's father was the cleaner Jeff would have still been in Ormond by the time his body was found.
However it's quite evident that just spent a couple of years outside of Ormond before the news of his father came back to him.
Conclusion I think a lot of people jump to the assumption that the legions first kill was Jeff's Dad.
Honestly it wasn't the first time someone jumps to conclusions when it came to Legion especially considering everyone was under the impression that they were one split personality killer
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Bad by itself unless you want a challenge I guess.
Actually amazing when used on specific builds like an injured build or forced slug build. It's niche but definitely fun and interesting
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@Mr_Gr00vy said:
https://forum.deadbydaylight.com/en/discussion/comment/1416606#Comment_1416606
Yes, that I think about it. Sounds bad but wouldn't that mean that the killer could just strike at the unhooker?
While that's true you can't guarantee every killer would do that nor should they be obliged to.
Remember the person who gets screwed over the most from bad saves is the unhooked survivor.
1) Killer: gets a relatively easy down from both the Unhooked or unhooker. If they after the unhooked that's someone closer to death.
2) Unhooker: with both Borrowed time or this suggestion they can ensure their emblems or their We're going to live forever profits so the gain stacks and got lose emblems. Hell even without Borrowed time or this suggestion it's still free bloodpoints
3) Unhooked: Can't stop the save, they're completely at the mercy of the killer and they die quickly with little to no points
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What you're suggesting would be the same asking for base kit make your choice.
It would also encourage a lot of hook farming as you can get safe hooks without sacrificing a perk slot. This would make some rush hook as there is no punishment for bad saves
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@Mr_Gr00vy said:
https://forum.deadbydaylight.com/en/discussion/comment/1416458#Comment_1416458
Look, what I was trying to say to make a effect where they would have to wait to maybe like get paused for maybe like 10 seconds ( to let the survivor escape and get some heals in ). I'm tired so I can't grasp my idea correctly.
That's Borrowed time
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It's most likely going to be a set especially considering two other cosmetics got accidentally revealed in the developer update post which are also linked we're probably going to see a decent wave of linked cosmetics
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@Todgeweiht said:
Risk and reward baby. If you want to play it safe bring perks that cant be disabled.
High risk high reward usually works when you get insane jumps in power initially.
For example perks like devour hope and huntress lullaby require you to build it up this would be fine if it wasn't attached to your rest of it being destroyed before you can even do that.
It would be like building up your decisive strike only to be slugged almost all game.
Perks like ruin, haunted grounds, no one escapes death, Third seal and even retribution all give their effects almost immediately or with very little build up this is because they are hexs and can be destroyed easily
The two that I mentioned above these don't fall under this category you have to act if we built them up like dying light but you still run the risk of them being completely taken away
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410628#Comment_1410628
I prefer to play as Joey and the masks are also nice. My current outfit is Christmas Joey(Season's Killing) with Devil May Care mask(Morbid Grin), looks really nice. I would have liked to have Concealed Intentions(November Days Frank's mask) with the hood from the outfit together.
Another person of culture who can see that Joey is the best Legion member
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@PrincessPoop said:
Might as well post this screenshot here as well for those who don’t know yet, but the upcoming Jane and Clown skins will also be sets.
https://us.v-cdn.net/6030815/uploads/9FVCET1D58R6/af027d31-f5dd-4f62-84af-83b80159cd1d.jpeg
https://us.v-cdn.net/6030815/uploads/KL7UKOM0AM6V/bbca4e10-cac6-4bcb-93c1-85c9b5d4342d.jpeg
Where did you find those
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@ich_häng_mal_rum said:
I think every killer is happy that he can use franklins and camp the key until it is gone...
So the devs decide to do something against keys. But now is the question:
CAN WE EXPECT A „BIG“ CHANGE FOR MORIS TOO????????
For example
- killer can start mori only, if all four survivors were hooked?
- if a killer couldn’t hook a survivor during the first 2 min of the match, mori will be removed for the match
- mori can only be used on deadhooks
We will see...
That is 90 seconds a killer has to wait by the key you do know that is a complete gen.
Depending on when you find the person who brings the key you could essentially be throwing the entire game just to deny one key usage.
Oh no my keys been eaten by The Entity but don't worry we've already completed all the generators and open the exit gate and now we're butt dancing at the stupid killer
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@LethalPugy said:
https://forum.deadbydaylight.com/en/discussion/comment/1405213#Comment_1405213
Did Feng hurt you?
Oh no, Min is an probably will always be my favourite character in the game from both a design and a lore standpoint.
However my biased towards the character aside I can at least understand up from a lore perspective why the other survivors wouldn't like her very much.
"A young woman surprised me the other day. She is another guest in this nightmare I can not seem to wake up from. She came running, passed by a wounded girl and didn’t stop. Just a glance behind her, and she was off again. With a determined look on her face, like she had something important to do. A lone wolf maybe? I am not sure what I should call this new person"
This is the journal entry about Min.
From reading it you could tell that in that scenario she's not in any danger, she's not being chased or attacked hell she doesn't even stop to analyse if the situation is dangerous. She just values her own safety and her own goals over that of other's well-being. Lone wolf Style.
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I have no idea why they got "fix" it makes the skin so really boring.
Also the banner the cosmetics clearly show that it's meant to be bright and glowing.
In fact why is it only now this is being "fixed" these came out around Halloween time last year
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Those aren't legendary skins.
They just linked sets. This type of cosmetic was released at the same time as the Legendary which is why people get confused but I still don't approve of them
A legendary skin it's supposed to change the model, animation and the character in general. They are also shown as a blue or white rarity colour.
The only cosmetic set should be linked are legendary ones.
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@RamiSamii said:
Watch them make the contest winning cosmetics linked next... 🙄
That would be a punch to the face
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Honestly after the gates are open or the generators are powered all bets are kind of off. Especially if you don't have any end game perks like rancour or blood warden to clear up
What are you meant to do there's no more generators to patrol and chasing a survivor to a gate that's most likely 99% is a waste of your time.
Is it fun for the survivor in question probably not but if you see fit to do so do it. You shouldn't need validation from the survivors in the match or any other people.
If they're trying to spit the venom at you because of it just simply leave the chat or block them
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1410328#Comment_1410328
You are acting like people cant use a full outfit already
Splitting it up like most other cosmetics does nothing but allow people to make their own outfits, if it clips, its their choice to wear it, for others, they can buy the full thing and wear it like that
this choice is anti-consumer, 100%
I'm not going to lie if they just wanted it to be a money making the decision I wouldn't mind if they made cosmetic set something you have to buy the whole thing but still give you the option to mix and match after you bought the entire cosmetic.
Don't get me wrong I'd throw a couple of toys out of the pram but still
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1409946#Comment_1409946
This I doubt, since they're still technically exclusive like the Bloodletting shirt since you had to buy the game (spend actual money on it), and DG or DG:BH never made it to consoles.
I always considered that a shame considering console players don't even get a chance to buy the game considering what happened.
At least with the bloodletting it was open to everybody.
Console users didn't have a chance to begin with when it comes to the death garden set
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It might be because the event was extended remember it originally was it meant to end on the 7th
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I'm still here wondering if you're ever going to get the death garden masks for console
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@Голубой said:
https://forum.deadbydaylight.com/en/discussion/comment/1409618#Comment_1409618
Why? It's about the same quality as other 1080 skins, I think. The only issue is the fact that you can't mix and match.
The inability to mix and match makes it lose value.
Take Lan party for Min.
If you buy the whole outfit you can make several different combinations by mixing the head, skirt and top with other cosmetics suddenly one outfit could could possibly turn into three or even four with the combinations you can make.
However with linked outfits there is only one thing you can make from it will only go with the outfit and that is it.
It's a weird concept while the quality doesn't go down it's overall value does
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@SpaceCoconut said:
If a player can't buy part of a cosmetic to go with their outfit they won't buy the cosmetic in its entirety.
If we see more of these locked cosmetics then we'll know the sales weren't what they were expecting and then we'll see more of the sectioned cosmetics that we're used to.
If we continue to see locked cosmetics... you can blame the people buying them.
Every now and then I get some splash Cash I do like getting cosmetics for characters I like even though I don't necessarily play them constantly.
It's a little bit of support and at least get a nice look if I do decide to play that character.
I was planning on getting there the headpiece and the chest piece of this outfit for customisation ( didn't like the pants) but you're right no point in getting it at this stage considering I'm forced to wear all of it.
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@USELESS said:
Ok, i think that is a bit of a strange topic to be saying as a killer main, but anyway.
I really think that Freddy is a bit too powerful a survivor side of vision, and here some things that i think that could and need to be changed:
- Amount and effect of the snares: Why do freddy can have so many traps that are basically 3 killers perks in one? That thing slow you down like the Clown's bottles, it have the same amount of traps that hag have and it is so easy to place that is a little bit too overpowered.
- We can only use ONE and exact clock: I think that we should be able to wake up by any clock in the world since it only takes 60 seconds to fall sleep and if he hits you, you will automatically get into sleep world.
Waking up with a clock is supposed to be the safest and most reliable option to wake up yet the most time-consuming option.
Using a skill check could bring Freddy on you.
Also the more someone else wakes you up the less effective it begins to get not only that you would actually have to find a person in question.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1409482#Comment_1409482
The point of the post was that you shouldn't complain until you've tried the changes and to see if they're justified. If they're not, complain. If they are, even partially, than speak your mind.
I really appreciate what you trying to do with this post but honestly I don't think it's going to go anywhere.
Even when people play the ptb they usually jump the gun before it even been out for for a full 3 hours.
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@JephKaplan said:
Same for legion when he got the 115 and the massive amount of "nerfs" that same patch. Killer mains will constantly complain about everything just like survivor mains, the game has 2 roles play both of them not just 1 role and then complain about everything regarding it. The game has to be fun for both sides and Billy requiring more skill is apparently gonna make him F tier cuz they don't wanna learn
The Legion change didn't really do anything in fact on initial release Legion of the rework Legion became worse to play then they initially were.
I didn't really change in skill required they literally just became less annoying/broken to go up against.
The pin add-ons were terrible because it required due to double tap which was extremely punishing.
Vaulting felt slow and clunky and it left the Legion open to abuse from survivors.
The speed reduction to frenzy made it so that you cover even less distance than you did before.
These are just some of the changes that had to be tweaked with after the rework was done because they weren't working out if you're going to pull an example try not using Legion
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@Gamekeeper said:
I like how the devs even said they nerfed gearhead so it has a counterplay and yet this new lightborn has 0 coutnerplay besides dropping the flashlight for a new item
I mean there is counter play don't waste your time trying to blind someone with lightborn. The second you realise they have lightborn stop trying to blind them.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1407545#Comment_1407545
Ok, thought they were called legendary sets from when the silent hill chapter, but tbh it don’t matter point still stands shouldn’t be forced into a whole set, majority of the skins look better mixed up then there base skins
Legendary cosmetics are their own rarity I think they're blue or white if I can remember correctly.
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I'm so upset the headpiece would have looked really good combined with her neon top.
Ok this whole trend of linked cosmetics really needs to stop.
It's fine for legendaries but please don't do this to actual cosmetic pieces because it takes a way of massive custom aspect of it.
Also it doesn't look like we can blame Konami anymore considering this is starting to be a repeated a trend now so I don't even know if it was actually behaviour's idea to make Cheryl's cosmetics linked
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I've only checked once and that was before the hotfix but I can tell you that they do not work together if you for the people it won't count that towards Second Wind
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The crowns are given to the character's default head/mask considering the Legion has two default masks one for Frank one for Julie you get two crowns.
It's the same reason why you get two bloody masks when you get them to prestige 3
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There is only one current Survivor that most likely isn't like by the others because of the way they act in the trials. That's Feng Min.
Every other survivor has been shown to be helpful or at least kind to others. Whether it be because they genuinely care about people. The example of these guys are David, Kate or Jane or if it's because the others survival benefits them in long-run for example people like Dwight
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@Flyguy115 said:
No thanks. Feng already has like a million outfits. devs need to show some love to characters like Jeff and adam .
She has the same amount of cosmetic pieces as Jake. At least in the store
Which is still less than Claudette Meg and Claudette.
She only has 4 more then David and Nea
Five more than Ace
Keeping this is cosmetic pieces were talking about.
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Guys I legitimately think you're missing out on the point of why posted this.
It was to highlight the fact that there are certain people who don't take accountability when they actively ruin it for their teammates they usually tend to either blame said teammates or the killer.
Now in this situation would it be nice for the killer to not go after the person who just got unhooked well yes but not every killer is going to follow that same rule said and let's be honest they don't have to.
The main core problem is if you had saved that person correctly instead of Hook rushing and just relying on borrowed time to let's be honest protect your emblem score not to the person you would never open that survivor to the opportunity of being tunneled like that.
First the person in question wasn't going to change their methods they were going to keep doing this they might encounter Killers who would go off the then instead of the unhooked person or they might not but if they didn't see that as them being a problem the issue would continue.
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Honestly as long as we get a purple one I'm fine
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Survivor.
Min: My primary main and best survivor as well as the survivor I relate to the the most. Bad family experiences
Cheryl: Grow up on silent hill Heather was my video game crush
Yui: Stong and inspirational
Killers
Amanda: Fanboy of the saw franchise and I love Amanda young she was my favourite character followed John
Legion: Reminds me of my edgy teenage years only 4 years ago but still. Also Joey reminds me of an ex-boyfriend
Demi Logorgon- Cute adorable and best mouth wobbles
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1396669#Comment_1396669
That's not all the scum. You forgot gen jockeys, Gen rushing can ruin an otherwise perfect survivor game. You forgot immersive players that don't do gens at all. You also forgot the toxic OoO hatch maker. There's a few good reasons why there's a cap in the first place.
Gen jockeys I don't really have a problem with us they can be pressured away from gens.
They're also usually not that good at chases so there's at least a balance aspect to it.
Immersed survivors won't be a factor in in unlocking the category cap because they don't usually do anything so they won't get bloodpoints either way. If you unlock the cap so until 32k you can unlock bloodpoints in any category it won't affect the most people because they usually avoid chases and avoid objectives even going for saves as something they typically avoid.
As for people with object of obsession if they make a build specifically to be chased and they spend their time getting chased they should be rewarded for that fact whether they have the skill to make it a long face or not is up to them.
As I said before the only really detrimental problem with removing the category cap is literally hook farming.
But I still think it should be something that gets looked into keep the overall 32k match cap but make sure that you could basically earn those 32k unrestricted with any category.
Players who do a mixture of things will receive the same amount of blood points possibly even slightly more.
Players who like doing a specific role like runner or gen jockey will see a point increase that they actually deserve for the work they put in.
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Due to bloodpoints being capped it's very difficult to difficult to determine how well somebody did based off their points.
For example a gen jockey who pretty much did that four gens is going to already hit the cap for objective points. Now if they didn't go for any saves, heals or were not chased their average point total will be very low so even though they were basically a big reason as to why you guys escaped.
Same goes for somebody who spent almost the entire game running the killer around if they didn't get a chance to work on generators go for saves or heals their overall points will be low as they can only really max out boldness.
With the two examples I just gave these two people were vital to the teams escape however their points will not reflect this to somebody who did an average amount in the game but did bits and pieces of everything it would look like these two basically did nothing all game.
Honestly the one thing I would probably say they could do to combat this is remove the category cap so you can hit 32k match cap just with one category if you did really well in that specific action.
This would also allow for people to do more build centred around specific objectives. Runner build, gen jockey build or Healer build.
the one downside to this is that some scummy people might see it as a free pass to just borrowed time farm people off hook for maximum points.
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For the most part this is usually not a problem with hitboxes.
If you actually look heard a lot of dual footage between killers and survivors you'll notice that what's On The Killers screen is different to what's on the survivors screen.
On The Killers side the survivor was just vaulting when they got the smack whilst on the survivors side they were probably already on the other side and had a bit of a distance.
The major issue with fixing this is telling who's in the right if you just give the survivor the priority then a lot of hits on The Killers end are going to look like they just phase through the survivor and if you give the killer the priority then you basically have the problem you have now.
Honestly this is most noticeable when it comes to vault grabs because on the killers in the grab goes through smoothly but on the survivors and they had already vaulted the pallet before they were Tracer recalled back into the grab.
On the other hand you could have it to where the killer performs the Startup to the grap animation and then is stuck there for a while before the survivor just teleports not giving the killer a hit or anything.
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Old deranged Pursuit. This achievement was a pain in the ass to get it required you to down somebody in deep wounds whilst killer instinct was activated.
This meant one of two things you either had to be super lucky to get it or you had to force it in a very cheesy and unfun way.
Basically the way was you had to choose one unfortunate survivor and repeatedly hit them with frenzy until they were one hit away then you gas to follow them around the map until they ran by a teammate as soon as they do proceed to smack said team mate with frenzy and smack your original unfortunate survivor in question downing them.
If the survivor gave up and either disconnected or just stood still so you could down them you failed.
If whilst smacking their teammate you lost sight of the original Survivor you basically failed as killer instinct wouldn't Trigger on them considering they were in deep wounds already so you have no way of tracking them. ( Keep in mind you had to down them whilst killer instinct was active meaning if you took too long to find them and feral frenzy ran out you had to start all over again)
Second runner-up definitely goes to the original console skilled huntress considering we had to down 100 people instead of 20.
Unlike old deranged Pursuit this didn't need to be cheesed it was just incredibly tedious to do because of the large number requirement
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1395497#Comment_1395497
https://forum.deadbydaylight.com/en/discussion/comment/1395473#Comment_1395473
https://forum.deadbydaylight.com/en/discussion/comment/1395497#Comment_1395497
What if I get hooked 1 single time but I was on the hook for 2 stages does this count?
Yes it does as long as you're going to die the next time you're hooked you get the challenge.
I can tell you this because that's how I got it I got hooked once tried escaping until I was on second stage and then go to save the ran at the exit Gate
