Avatar

VexTheHex

VexTheHex

About

Username
VexTheHex
Joined
Visits
472
Last Active

Comments

  • Trickster on that map is really rough since the 2nd story loops are a nightmare for your slow booty. I got that map twice in a row last night and played them through. Someone burned a offering for it on one of my first matches today and I went AFK.

  • @sad_killer_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/2081474#Comment_2081474

    I don't like them because they are simple, actually I literally every game I play I prefer challenges rather than easy stuff.

    I love them because their gameplay is actually fun, compared to other killers like Hillbilly, whose gameplay I find the most boring of all.

    Well, it's something all of those share in common. Very simple and straight forward killers that it's hard to "screw up" their power or be punished for misplays like a bad Nurse or Blight is screws up often and is punished for it.

  • Was going for Adept off and on today, and I got a game going pretty solid till someone got salty their SWF buddy died and suicided.


    Got Haddonfield I think 4 times between last night and today. Two back to back last night. Today I got sent there with a offering and just patrolled a corner cause I knew it was doomed. Though honestly the farm maps are also killing me. Most loop obstacles seem to deny my blades cause of their height, so I'm left being reduced to a slower M1 killer.

  • Trickster, lots of potential for amazing scenes with the music and light shows. Also got to like the big evil not looking like some hideous ogre.

  • They're all pretty simple to play and don't take much thought. Nothing wrong with that though, I do enjoy Wraith even if he is one of the easiest to play Killers... if not the easiest.

  • I actually never minded the cow maps till I started maining Trickster. Most of the loops are tall enough to block knives, so I'm stuck as a slow M1 killer at most loops. Walls at pig trees are too high, hay bales are too high, farm equipment is too high, and of course plenty of walls.

  • @indieeden7 said:

    A lot of cosmetics are designed to look a bit scruffy to fit in with the whole cat and mouse theme of the game. It's possible that the idea is that his pants came untucked while chasing survivors.

    I guess I could see that, but it's like really tucked in there. The other leg is very form fitting, so it's weird to think they could come untucked in that manner.

  • @CountVampyr said:

    For me: It was the Sanctum of Wrath map. The Trickster spawned at the top of the Shrine facing me. Technically not within the minimum distance, but we were still well within view of each other. Fortunately the killer wasnโ€™t very good and I managed to fake him out and escape, but I still couldnโ€™t believe it happened.

    Aww, I'd like to have experience that. Seems like he was on the stage ready to perform. He doesn't got his own map, so he had to make do.

  • I've offered plenty of self sacrifices. I do it like 50x more with Tricksters as well since most of them need a bit of help, though most of them escort me to the exit to escape / thank me post chat for the offer. I've given myself at the end to be Mori'd as well. Had a Trickster realize this and nod at me He then proceeded to 2nd hook me as he swung towards the hook for someone to save me. Good times.

  • Nah, just proves face camping tunnelers like yourself are happy it got nerfed cause it's a buff to your scummy game play that you accuse DS abusers of doing to you.

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078314#Comment_2078314

    I've always played female survs just because they're smaller and better at stealth personally. I was thinking of playing Ash as AvED was an amazing show but hes so god damn loud.

    I play Jeff here and there, and he's extremely loud as well. You fall off the little staircase on the farm map outside and he screams like he fell off a cliff. Steve is also pretty loud.

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/239959/underused-survivor-appreciation-thread

    I'm pretty sure poor ol' Jeff is the least played. Guess most people don't like the rocker beer belly dude.

    Quentin and Tapp are probably close.

    Pretty much spot on with my data. Meg, Claudette, and Feng are in the triple digits while Jeff is at 10, Quentin is at 9, and Tapp is at 13. Adam isn't too far ahead of them at 19 with Ash at 20. The guys get very little love. The lowest female besides Yun-Jin Lee is Laurie at 27 and Jane at 29. Most of the ladies are past 50 or near it.

  • Her and Freddy are the super sweaty players go to choices when they don't want to actually put in more effort. I'd be fine with her getting a nerf, but I'd prefer it to be smaller scale to not ruin her even though I came to dislike most of her player base based on personal experiences.

  • They might change their mind, but apparently he is considered the "power" which don't get skins or new effects. Trapper's traps don't change, Nurse's blinks don't get new effects, Clown doesn't get new clouds or bottles, and therefore Twins will always have identical Victors.

  • My Zarina counter is at 47. She isn't that rare for me as she's above almost the entire male cast. A large part of all of this is the waifu culture. In the distant past it was looked at as "gay" to play the female characters. You're supposed to play the macho man cause that's what you're supposed to want to aspire to be. Now it's "gay" to play the guys cause apparently whoever you play is who you want to "snu snu" with.

  • The only disappointing things about them is how many people play them (camping) and that the devs apparently have no plan on Victor skins.

  • I wouldn't be proud of playing like this, it's just pitiful.


    Four 4K, five 3K, two 2K, one 1K, and three 0K. He's weak, but you guys need to stop using his power level to excuse your horrible performance.

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078177#Comment_2078177

    The point didnt go over my head. Each power ouputs the same affect, but trockster does it slower. Therefore, trickster os weaker. They play the same mostly as well.

    That reply wasn't even to you. It was to the person who said Cannibal and Billy are the same. They were talking about from a design stand point (some mentally handicapped chainsaw wielding beast of a man) while I was discussing game play stand point.

  • @notlonely said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078155#Comment_2078155

    You really don't think Billy and Bubba aren't the same killer even after the devs confirmed Billy is just unlicensed Bubba??

    https://forum.deadbydaylight.com/en/discussion/comment/2078120#Comment_2078120

    That makes no sense. New killers have a larger range of weapons and abilities to choose from. An ancient killer wouldn't be able to benefit from an AK-47 like Slinger does (Not ironic I mean it).

    The point went like 100 miles over you head. Do these two play the same? I thought that was one of the most obvious "You're wrong OP" connections and yet someone called these two the same. :I

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078161#Comment_2078161

    Spirit can phase, billy can instadown, bloght has more dexterity . DIFF-ER-ENT.

    Trickster is rapid fire, takes more hits, more ammo, less accuracy, and has a special ability (main event) that charges.

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078155#Comment_2078155

    Trickster has the same ability as huntress but weaker. WOW!

    at least every other killer was DIFFERENT. WOW!

    He doesn't have the same ability. Unless you also consider Spirit, Billy, Oni, and Blight clones as well.

  • You already made this thread.


    My reply. Again.


    "I really don't understand this Trickster is ranged, Huntress is ranged... therefore they are the same argument.


    So Deathslinger, Huntress, Plague, Clown, and PH are the same killer to? Ranged abilities!

    Bubba and Billy are obviously the same. Chainsaw abilities!

    Oni, Spirit, Billy, and Blight are all the same. Sonic abilities!

    Wraith and Spirit are the same. Invisibility abilities!

    Trapper, Freddy, and Hag are the same. Trap abilities!

    Hag, Freddy, and Nurse are the same. Teleportation abilities!

    Clown and PH are the same! Area denial abilities!


    Trickster is a incredible addition, he just needs buffed."

  • I really don't understand this Trickster is ranged, Huntress is ranged... therefore they are the same argument.


    So Deathslinger, Huntress, Plague, Clown, and PH are the same killer to? Ranged abilities!

    Bubba and Billy are obviously the same. Chainsaw abilities!

    Oni, Spirit, Billy, and Blight are all the same. Sonic abilities!

    Wraith and Spirit are the same. Invisibility abilities!

    Trapper, Freddy, and Hag are the same. Trap abilities!

    Hag, Freddy, and Nurse are the same. Teleportation abilities!

    Clown and PH are the same! Area denial abilities!


    Trickster is a incredible addition, he just needs buffed.

  • I dropped a pallet just a bit ago before the killer even began to swing or reach the pallet. Usually I'd expect him to smack the pallet or possibly get stunned if his lunge got him close enough. Instead I got downed and he wasn't stunned. It was such a blatantly wrong hit. It's like the game isn't registering them being stopped by the pallets till it's 100% completely fallen or till their lunge is finished.

  • I haven't had that complaint (I don't use it on him though) on either side of the field. I have had Survivors get salty at me for goofing off in Trickster matches though that turn into 4K or 3Ks though. Whoops.

  • It's amazing keys never got changes, but they have become such a huge deal now. And yes they need nerfed and altered. Though part of me is curious how they can be remotely balanced and yet actually useful. I never did get the 4 man escape with the key without the doors being opened, solo life makes that one too much to bother with.

  • @ShamelessPigMain said:

    The irony is that they're both Korean.

    You know who I bet don't get along? Yun-jin and Jake. Jake left the life of luxury as a heir to a chaebol to live in the woods with the furries. Yun-jin lived in aa literal basement until she could scrape by enough to become Korean Kim Kardashian but with actual talent.

    I guess that's why he got left out of the Korean themed bundle cause the new survivor and killer are confused and deeply angered by him.

  • @StibbityStabbity said:

    Yaaaa, the Survivors shouldn't feel like they need to tone down their playstyle because the Killer is bad.

    IN FACT, it's better if they don't. If his win rate is horrifically low, he stands a better chance of getting a buff.

    So to all you Survivors out there, go ape on Trickster. Make every Trickster player uninstall. Do whatever it takes to send the message "This Killer desperately needs to be buffed."

    There's truth in this, but I feel bad seeing that KPOP God smacking random rocks and trees venting his frustrations cause he realized he can't catch people around walls. I go crouch waddle over to his feet, look him in the eyes, and eat a baseball bat to the face.

  • I been slacking off in matches against him, took off SB, trying to get chased, and even offering my life to him at the end typically. I been cool with Tricksters and honestly most of them have been cool back.


    Now all the Spirits, Freddys, and Bubbas can go crawl back into the Entity.


    As him, I had some 2x or 3x Streamer burners gen rush me, so I sat in a corner after a bit. One group even had insta heals. Like please, I'm just a Trickster.

  • You legit point out you get tilted and camp someone to lash out at them, but then your shocked the victim lashes out back at you? You're harvesting what you planted.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070299#Comment_2070299

    I love facing blight. Damn it's fun to make him speed by you.

    I hate Blight. I hate that map. I hate that map with Blight. It's like his perfect map, and I got him on that map THREE TIMES today. Like how I seem to roll going against Billys on corn maps making gens a nightmare especially if he has Tinkerer. But when I was trying for Adept Blight, it was Lery's and The Game. I did get Shelter Woods once, best aide I could ask for. Not sure if I got it there though... cause I'm really bad at Blight... needed potatoes and a easy mode map.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070304#Comment_2070304

    More people should really consider Dead Hard. It's not billed as anti-tunnel, but it certainly helps!

    But Dead Hard has been on the forum Killer's hit list for awhile now. It, holding W, and BT are the next targets after all.


    Well. Keys. But anyone who wants balance wants to see something done to keys.

  • @SasukeKun said:

    Yall need a new perk to crutch on, git good, all these people complaining is honestly just proof of how bad it was abused.

    I never ran it. Now people dropped it and killers are tunneling their pants off cause they know it got dropped by a lot of Survivors. I am not enjoying the increase of camping and tunneling. But, I also like that it got nerfed cause of the abuse.


    I really wish more of you could see past your bias blinders.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070272#Comment_2070272

    Or you go in with 2 healthy Survivors.

    The best parts of this game, to me, is outsmarting the other team and making them rethink their strategy. That's what makes Survivor fun for me, and definitely what makes killer fun. There are a thousand ways to accomplish any tactic, some just take more thought than others.

    Just about anything takes more thought than standing at the hook to re-down the rescued or get a down from forcing a unsafe rescue. Yes it feels amazing when you get the save from the player playing in such a ill manner, but it more often than not turns bitter as people merely exchange hooks or the rescued person is tunneled through another hook.

    You also got the Spirits, Blights, Billys, and Nurses that just dash off to dash straight back when the unhook happens. Those are always fun to. I'm so sick of Blight on Shelter Woods.

    Also I am avid solo player when I play Survivor. I'm in the genre of Survivors that Killers want in their matches, but they also tend to make the experience as awful as they can cause they use the SWF squads as an excuse to abuse the rest.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2070254#Comment_2070254

    Just as you made the assumption the killer would be able to down the rescuer.

    But sure, let's say he gets the hit off, with the codown for any successful m1, he's not likely to get the other unless the Survivor potatoes it up, so there's 1 Survivor who would take 1 hit to down, or he could go for the more difficult down at that point if he wants to tunnel. Still the same time for the other players. This doesn't require perfection, just the base level of competency one would expect from a player who had a few months experience.

    You smack them, they finish the unhook animation as you do your weapon wipe, and now you're on top of them for another M1 easy squeezy. That's ignoring killer powers. Camping and tunneling require very minimal effort to make the game miserable for the other side. Only biased players think it's fair or fun. It sucks and drags the match down. Just like old DS, just like keys.

    Sorry, not everything the Killers can and have at their disposal is healthy game design.

  • @KittenBee said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066728#Comment_2066728

    So people who relied on DS are mad other players aren't using obsession perks?

    Nah, people are pissed now that the anti-tunneling perk for changed (for the better mind you), it's opened the can of worms that is that as much as Survivors loved to abuse DS... Killers love to abuse tunneling and camping. Killers see there is no obsession and now know they are free to tunnel and make anyone's match a complete miserable experience on a whim.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069874#Comment_2069874

    Healthy Survivor with BT makes the save, now both require 2 hits to be hooked. They run off and split up. No matter which one the killer chases, it's just extra time for the other 2 who aren't involved to do gens/find totems. It's only an exchange if you make it one.

    You're assuming the Killer isn't going to smack the person making the saving which likely leads to them being downed in the same area.

    Also assuming all 4 players are playing optimal and there isn't someone wasting time with totems, chests, doing tomes, etc.


    @TDK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069829#Comment_2069829

    You got it right. I don't use DS so i don't care about the nerf. But Soloqueue is often Bullshit. The Balance of Killers goes toward SWF.

    So if i realise this round will be sh't from the beginning, im out. I wont waste my time playing a boring, unfun Match. I don't care about deranking. I watch some Videos or write some stupid Forum Posts like this one, till the next match starts.

    And no, im actually a pretty decent Player, im not just ragequitting.

    But if a Killer for example, destroys the match by immediatly camping the first hook, why even go on. There is no more game in Soloqueue at this point. He will play like this the whole match anyway, no fun in that.

    There are also pretty good matches, good chases, clutch endings, matches that are fun even when i don't get out. So it is possible in Soloqueue.

    But they are becoming more and more rare man...

    For me it just shows the state of the Game. I think after this Rift i again will quit for a while.

    Yep. I find it funny many Killers on here act like it's not fair for them to face SWF squads playing optimal and want more relaxed matches, but then they also support camping, tunneling, and slugging matches in which often punishes and pushes away the casuals and solos. I've Kobe'd a fair amount today as it was a very tilting day from both ally survivors and killers being obnoxious. I wasn't having fun and kept hoping for a better match, but it wasn't happening.

  • @Hektic3000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069854#Comment_2069854

    I'm not being biased, you explain to me how i am. Any of the survivors can stop camping by bringing borrowed time or even for the people so there are options to save camped teammates. Many survivors don't want to play like a team and instead bring perks that only affect themselves.

    Oh yes, exchanging who's on the hook is really going to turn things around!!! Lol

  • @Hektic3000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069832#Comment_2069832

    But you can interact with the killer, you're acting like you cant get any kind of hook trades happening at all when they're face camping. If i recall the only time that was ever a problem was when you could only unhook from one specific spot on hook. Do you never bring borrowed time cause that easily stops camping and always makes the killer have to go on another chase. Survivors seem like they dont want to give any kind of effort in game anymore.

    Yes cause sitting in front waiting for a down if someone tries to save them is the grand example of putting in effort.

  • @Hektic3000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069829#Comment_2069829

    At what point is it "tunneling" and not just the killer playing the game? The killers only goal is to hook and kill survivors, stop acting like im deviating from that goal or being toxic just by doing my job.

    It's clearly broken and often used for toxic reasons or for easy wins. Tunneling and camping are as fun as old DS and Keys. Stop being biased.

  • Cause matches are even more toxic for Solos? Most Killers already hopped back onto their sweat mains and are taking out their rage on lobbies now. Since so few run DS now, any match without it quickly turns into tunneling and camping. It's not fun. It's annoying.


    @Hektic3000 said:

    Ds isn't abusable anymore so many survivors feel like its not worth it to run anymore. Since they aren't running it there's no obsession in the match and that is a clear indication to the killer that they can kill survivors faster. Everyone killing themselves on hook shows that they relied on an unfair perk to play the game and now that they cant they want to ruin matches for their teammates.

    Just shows why such a obnoxious perk existed in the first place as well. Killers falling back on the tunneling crutch already. DS needed changed, but camping/tunneling is still a major problem.

  • Some people on here...


    "OoO is toxic and overpowered!"

    "Devs say it's balanced, they know nothing! I hate this game, it's trash!"



    "Camping and tunneling is toxic and overpowered!"

    "Devs says it's balanced, you challenge their glorious design! Suck it up cause devs said so!"

  • Trickster needs a beach skin where he is wearing a banana hammock or speedo. Jiggle psychics included.

  • So dramatic. With some buffs he'll be perfection.

  • Nope, it's one of the best chapters released once some buffs roll in for Trickster as it'll be perfect then.


    Well, I do want a map for Trickster down the road, but that's more so the map update program more so than the actual chapter's problem.

  • You're not alone. I dislike Blight entirely. I don't like how he looks, I don't like his power, I don't like playing him, and I don't really care for facing them especially if they're good.


    In terms of looks, he is forgettable to me as he mostly relies on body horror on his face and that's his entire design.

    In terms of power, I was disappointed our alchemist turned into "I ram wall fast, me the new Billy!!! vrooom vroom I run face into wall!" Then the whole Blight and plant stuff is also ignored, been cool to get some Poison Ivy type of character. Maybe in the future?

    His adept was painful for me cause I don't like playing as him. I get so disorientated using him and it's not fun. Probably one of my personal F tiers for how much I want to play them.

    And against him? He's like if Nurse and Spirit had a baby. You likely will die a quick and uninteresting death against him if they put the effort to learn him (like Nurse) leaving you feeling like there is little you can do to not die as he feels overbearing especially with Tinkerer. (like Spirit)


    He's recently gathered a small army on the forum though, so I know I'm speaking forbidden words. To each their own though, I'm happy that some people love him and he got his eyes moved from his crotch to his face... even if it made him more frequent...


  • @Darkskies said:

    O happy days!! The love in this thread is amazing!! ๐Ÿท๐Ÿ’–

    Just want to to bring you extra love and we'll wishes in the fog oh brave person. Also if you would be so kind to offer up tips builds that would be the best thing for all of us struggling. Not gonna lie I love his killah bee cosmetic so want to show that off.

    Stay positive ๐Ÿ–๐Ÿ’ž best of wishes so much love at you ๐Ÿ’•๐Ÿ’—๐Ÿ’–

    Here's some outfits I been using, looking good is 75% of the battle.

    20210331004012_1.jpg 20210330184004_1.jpg 20210330191708_1.jpg 20210331171114_1.jpg


    Looking so good they want you to step on them is the key (barring keys) to victory.

  • It's not needed. Or are we going to remove Nurse, Spirit, Blight, and Freddy from the game with this massive buff?

  • @BubbaDredge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065642#Comment_2065642

    But it's not because DS was nerfed, it's because survivors don't bring it if they can't abuse it.

    Now Survivors don't bring it, it showcases why it was needed to begin with... which is tunneling players. I'm fine with the change, it should however be multiple uses (so 2) and every match should have a obsession. As it is now, less players run it and now obsession-less matches tend go sour with the Killer just freely tunneling since they know they won't be punished.


    It's a simple fix that keep the changes intact.

1 โ€ฆ 4 5 6 7 8 โ€ฆ 19