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VexTheHex

VexTheHex

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VexTheHex
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  • I LOVE them. I loved them on the PBE and love them on live. Playing as Victor is loads of fun as you're this little pest running chaos onto the Survivior and giving them face hugs. Meanwhile I know if I goof it up or they outplay me, they get their revenge and send me into a pile of goop at their feet. Playing against them is also fun, I love to see how many Victor kicks I can get into a match and my record is 6 with Felix currently. Though I been playing as them mostly, only one Survivor game on live where I got 2 kicks with David. Even got him new shoes to kick with.


    And despite the complaints on here, most of the Survivor I've faced have had fun facing me. Some even said it was the first time in awhile they really enjoyed a match. The ones complaining about slugging just aren't healing. Victor can only team wipe if people refuse to heal.

  • Survivors bothering to heal is the solution. Seriously, Victor can only down injured players. Heal. Bam. Done. This slugging complaint is ridiculous. Leatherface, Oni, and any ohko Killer is far more of a slugger than the Twins.

  • There is dominance in the action of turning him into goop and knowing the killer is having to look at the ground at your feet from their own failure. I like the melting.

  • Heal.


    I been playing them pretty much nonstop. Heal. That's what you need to do. I know Survivors are neck deep in the gen rush and no heal meta, but that's how you stop Victor from snowballing. Or buddy up. David and Steve together? Victor slaps Steve down. David rushes over and turns him into goop with a kick. Big Sis has to be close to stop David from healing Steve back up off the ground. Or else she'll have to start making her way over. Steve dodges the little gremlin? Now he's goop at Steve's feet and David is still doing the gen.


    Most matches that I get a snowball with Victor is cause the Survivors are too greedy for the gens to bother healing and get caught out. It's more so the Survivor's fault than the Killer's.

  • It's there. Green Tier.

  • Plague - Her ability to basically deny Survivors the ability to heal each other takes away from Altruism scoring. Also not a fan of having to pick between my character being a walking stinky and barfing no stealth character or giving the Plague a machine gun.

    Freddy - Overloaded Kit. Nothing like him hooking someone to teleport to your gen and Pop the Weasel It after going through the extra M1 he already gave you to do from passive and add ons. He's really the no skill Killer of the game currently.


    Tried to limit myself to two. Though obviously most Killers can be played in annoying mannerisms. Like high mobility Killers tunneling unhooks, camping Leatherfaces, OHKO hatchet Huntress, or 10 traps at hook Hags.

  • @Asura said:

    I don't get how I can watch streamers constantly get matched with and against red ranks, yet I'm the sole red rank in most of my games. Like am I being region locked and not allowed to play with red ranks that might be a few ms ping further away from me?

    Streamers don't want to show their losing games or games not pushing their agenda. If they are one of those toxic Killer mains, they will not show any survivor games where they actually die. It's only the bad or unlucky Killers they showcase that they go against. Same for the opposite side. And even split players only want to show themselves winning.


    Meanwhile I have gotten multiple low rank Survivor matches tonight working on the Tome that basically sabotaged the entire match. One of them even waited to kill themselves till I got to them to save them. She was spiteful I didn't let her kill herself at the start of the match. Most of these matches haven been complete slaughters cause bad Survivors sink the ship so fast.

  • Killer - Typically the large maps as I don't play the hyper mobility Killers. Closest I do is Oni, and I got to earn it first... no hand holding map mobility. But now that I think about it, it's the Auto map where there is a strong split in Gens. If they don't 3 Gen themselves, it's hard to guard the gens. Blood Lodge use to give me trouble as well cause of the big open middle region, but I haven't had as many issues as of recent.

    Survivor - Shelter Woods almost never goes well. Just seems like the cover to hide is pretty obvious and spread out.

    Both - The Game. Hate it.

  • @SquirrelKnight said:

    What does victor even do anyway? From what i can tell hes like a really crappy hatchet

    Years of being attached to Big Sis has allowed him to study people's strides and has let him unlock a super stride. While your average Jake can take a sprinting step 10x the distance of the little legs of Victor, Victor has unleashed the ability to close and even surpass the ground covered with a bunch of quick, impish steps. The cute little steps of Victor cancel out a terror radius, but he can't help himself from shrieking with joy!

    Next up, Victor is very keen on being close to someone. Being solo feels amazing to him, but he also wants to feel wanted and loved by the Survivors. Through sheer love and playful attitude, Victor can leap like a mini velociraptor across a great length. You may have seen a squirrel fly, you may have seen a horse fly, but you have never seen a imp fly off a building to an unexpecting person below. If he lands these, he gets to face hug the Survivor. This playful banter of course is frightening the Survivor into giving the little guy a piggy back ride instead. Little Bro doesn't know his strength though and typically leads the Survivor into some injury. Meanwhile if the Survivor wasn't feeling up to the piggy back ride, they collapse on the ground from exhaustion. Little Bro calls Big Sis to come help them back up and give them a ride on the hook.

    If Victor fails these face hugs or is left unattended. The Survivors take pity on the little creature and give him some pets with their foot. He has a tendency to bite, so the hand doesn't work out to well. Survivors learned this and now take the more foot on approach, though some take a little more force into it. (David may be bitter) Victor loves these foot pets and goes back to Big Sis to let her know he likes that Survivor and wants to play with them more.

    Big Sis takes naps when Little Bro is off playing as he is quite the handful. She offers spankings to all for making her walk around and do caretaking with her sickle. Some things she could use something a little less crude and pointed, but the Survivors are pretty numb to pain after hundreds of trials anyway.

  • Been grinding out the Survivor challenges, so I can focus on The Twins when they come out. I got plenty just from the last couple days.


    Only Jane and me left, 1 Gen to go. I know it probably won't happen since she's on death hook, but I attempt a Gen. She gets found and chased, I'm running Empathy. She runs him for a bit gets within a certain radius of me and beelines to me. I don't take the aggro since the Killer will likely just slug and take us both down for the 4K. She legit keeps trying to get him to notice me by running back around me/around the tree I was at. She goes down and dies. I die as well, but at least I outlasted her?


    I'm hooked. I watch as all three allies crouch, run, crouch, walk, crouch, etc. Thing is they are all very far apart. The Killer was not at all of them. and yet they literally were coming at a snail's pace to me. None of them on gens or doing anything, not even totems or chests. I hit second phase and they are still sneaking about, two of them diverted other directions and now taking even longer paths towards me. I let the entity stab me. They were all ranks like 17 and 16.


    I run this Billy for a long time, losing him in chases, dodging saws, and I even took heat for the ladies cause I hadn't been hooked. I had done 2-3 gens and 2-3 unhooks as well, so I was a all around team player. End game hits, someone opens a gate, Kate gets sawed near the exit on her 2nd hook. She gets hooked and I risk it to save her (cause of course Billy ain't leaving long) and take the saw for her since I didn't have BT. The ladies don't even attempt anything to help me. They go to the exits to point, wave, teabag, etc.


    All 3 allies go down at the start of the match. I mange to save them all and get the match turned around while the Killer focuses me cause they didn't want to tunnel the others off unhook. I get downed and hooked. I died. They 3 piled on a gen and didn't bother coming at all.


    Down to Nancy and me. She gets hooked. I Decide to save her even though the match is over (like 3 gens left to repair against Freddy) and I get chased. I go down and hooked. Nancy self heals (fine, I'm not against it since she might need the health), heads over slowly (fine, be careful), then when the heartbeat starts... rushes for the save. The BM Freddy literally waits for her to unhook me and downs me again. Nancy, the best, runs around the corner and creeps into a locker. So she's dead. And then the Freddy decides the low rank allies match making gave me weren't good enough annoyances and literally drags out killing me to be a jerk. Like letting me wiggle free, to redown me, carrying me near hatch and closing it after having me crawl to it, carrying me and letting me break free, open gate, redown me, bleed for a bit, and then kill me. Freddy can burn.

  • I love them and can't wait for their release. I had a blast playing as and against them even with some of their flaws. I legit had one game where I couldn't do anything cause both of them bugged between a switch, but I still kept playing cause I found them absolutely enjoyable when things didn't break.

  • I mained her for a long time. I even played her back when she stunned herself on teleports. She is strong and easy to snowball. Most matches with her are way too easy, but you will lose to SWF sweating on larger maps. I play her aggressive and it's more fun to have a web set up around the loops/main areas of the map. Sadly most Hags are the "I caught one guy and now I'm going to nearby camp cause I put 8 traps around him. Now when they unhook him, I'll rush in to down the unhooked or use MYC to down the unhooker. Good odds of both going down and I just won the game basically."

    I hate most Hags.

  • As - Twins, Oni, Ghostface, Hag

    Against - Twins, Oni, Ghostface, and I guess Trapper? Many Killers have something obnoxious in their kit like Plague eliminating healing/stealth or having to mend every little bit Legion partys.

  • No thanks. Too many gates spawn close together or too many Killers who can easily patrol two gates for this to work.

  • I've face a lot of Clowns recently and most of them stomped the matches. I do think he needs reworked and brought up in power, but I am a little worried his chase dominance will be very over bearing if he gets too much love.

  • I loved playing the Twins and look forward to their release. I'm happy they are coming out sooner rather than later. They likely might need more buffs like the recall timer being sooner and aura read on the Survivor being faster or immediate. But I for one was working around their weaknesses and learning how to pull stunts off. I don't need handed my wins. Some people won't be happy unless Victor has a uzi and Charlotte has a motorcycle.

  • As Killer I typically end up sparing 1-2 Survivors. Typically I find most matches go in my favor and tend to feel like sparing people to showcase not all Killers are sweaty try hards who have to 4K or else they start complaining. I will down someone unsafely unhooked, but I will not hook them unless they are toxic. If I'm stomping the team, I'll likely give them one free slug/rescue as well. Though I won't lie that I got preferences on who I spare. Many obnoxious Neas, P3 Claud, and Fengs have made me more ruthless with them. I'm also more likely to spare the guys cause they are not as common and some of them are eye candy.

    I tend to play who I find fun. I was a Hag main for a long time, but I find her to easy to 4K with now. I typically don't play Killers that I hate facing like Plague (removing healing/stealth is obnoxiously boring), Freddy, or Spirit. I'd say Ghostface is my current favorite cause he can be fun to goof off with as well. My worse Killers are those who are disorientating like Billy, Nurse, and Blight. My strongest ones are the more trickery and planning Killers like Hag, Twins, and Trapper. Twins are looking promising to me. Victor is loads of fun and there's adrenaline trying to land those pounces and avoid being crushed. I'm looking forward to becoming a Twin main.

    Camping and tunneling are for losing or terrible Killers. I do it when someone pisses me off usually, but I'll typically spare the rest of the team for playing so dirty cause I feel bad for using such a scummy play.


    As Survivor I always play solo and end up dying much more than I survive. I'd say I'm a decent player, nothing amazing but better than many of the Survivors I get paired with. There's many matches where it just feels straight up hopeless with bad allies and the Killer stomping the team. And some of the teams I've watched just lately are depressing. Like someone dying trying to unhook a death hooked Nea. She's dead bro, you can't unhook her. I've also face plenty of super sweaty and BM Killers lately. Went Adam for the challenge with bloody party streamers cause he had them, got face camped by the Leatherface wearing the Claudette face. Typically I try to play both sides how I'd like to be played against, and that's frustrating as Survivor with how many Killers are either sweaty or scummy. I hate most Hags for example cause how I play her conflicts with almost every single Hag you face. If you have to place traps at the hook, you're playing like trash cause Hag can rofl stomp most matches without putting a trap remotely near a hook.

    I typically try to go for saves even at the end of the match (barring NOED), but I did get cussed out recently for not doing more by a Survivor for her likely SWF buddy who died despite her sitting in the exit gate herself cause she didn't want to die for her. I try to be a little smarter about saving people at the end, because I've seen plenty of 1 or 2Ks turn into 4Ks with endgame camping.

    Also I rarely disconnect, but I will yeet myself by KOBE if the match feels awful. I don't run DS, but sometimes it's tempting with how many scummy players there are.


    Overall I'm more likely to have stressful or unfun Survivor games than Killer. Those Killer games that are that bad are pretty hard to push through when you know you aren't going to get any of that trollish SWF and they mock you. But as Survivor, you're dealing with trollish allies and sweaty Killers at the same time. You get it from both sides of the playing field then.

  • Sometimes it's better though. I'd rather they use it and manage to shake the Killer or supply a decent chase. Injured Survivors don't stealth well and only take one mess up/out play to go down.

    I do really hate those players who run from others to go self care. Had 2 Nancys flee to opposite bushes to both self care earlier. Like why?

  • The Twins. So many are being all dramatic about them and often use some youtuber's few games as evidence. I played them pretty much nonstop when I could and can see lot's of potential in their kit. They aren't no S tier, but they surely aren't F tier like many want to scream. Victor is a king.

    The Hag was one I played back when she even had stuns on her teleports. She has received nothing but buffs and is a literal snowball monster. Just the other night I got one of the larger maps and the Survivors were knocking the gens out right and left before I got set up. I got one of them after setting up and it just snowballed into 3 slugs and a hooked person as the other 3 wandered into the web I set up. Too bad most people don't want to think when they play Killer and rather have easy modes like Freddy or Spirit. And also too bad so many Hags are the 5-10 traps at a hook campers.

  • I'm really interested what the animations for Victor and the lockers is going to be, might be something amazing like him struggling to keep it closed and the end result is them bursting out and squashing him. It's unfortunate this fix won't be till later, but I fully understand it at the same time it'll be a bit to get it made. There is some baiting you can do to locker jumpers though, but the really sweaty Survivors will abuse it till it's fixed.


    Wasn't really expecting the pounce change as I felt I could get to people's heels and pounce them if they hugged trees and whatnot after some effort. But it's welcome since that'll mean those moments won't take up as long and maybe less people will write them off as fast. This buff will help them out while we wait for the Locker change.


    The recall and aura read sound good as the solution to Survivors trying to kidnap Victor, but I feel the timer could be less and personally think Oblivious could be fitting as a base effect for having Victor on you. Typically even kidnappers threw him off whenever I'd down and apply pressure elsewhere as that is at least 2 people off gens, but it's still not something ideal to be hoping you get Victor back.


    Exit gate is good, though not something I was worried about myself. If someone got to the gate healthy and got jumped, I didn't really feel cheated they'd escape.


    Perk nerfs don't hit me too hard. I didn't try the Survivor one and the Killer one I kept using on accident. So nothing lost on my end.

  • Right now I'm having a blast on the PBE with The Twins. The dynamic of pouncing and kicking makes playing Viktor fun and rewarding when you score multiple downs. Also I enjoy running up and kicking little bro in front of big sis when I'm Survivor.

    Also seeing what type of pounces I can pull off heights or from bigger distances.

  • @Kind_Lemon said:

    squishing something is almost always more satisfying than giving it a sharp kick.

    Agreed. Maybe we can have both. xD


    I actually thought of this a few times. One match as the Twins, the Survivors were clearly performing better. Alas, the match turned into them a target range as I hurled Victor off a cliff trying to get them running around. That Felix put his foot through my face probably like 20 times. I got some nice hits though, some double take downs as well! Both sides had fun and three of them killed themselves by EGT being nice back to me. :o

  • Well when they made David, I'm pretty sure they said they wanted us to hate him. Like he was the one you'd root for to die in a horror movie. He actually had quite the opposite appeal and a lot of people love him. He's probably one of the two male favorites of the fandom at this point. I think he is supposed to be the arrogant type, but his perks and lore paint him more of a good guy willing to go out protecting others.


    On one side I'd like to see David getting the good end of the stick. On the other, at least he gets more exposure.

  • I don't mind getting crushed by Oni's in most cases. It usually feels fair and deserved. I enjoy playing him, but I suck at turning well enough to counter loopers.

  • @Zayn said:

    Steve Harrington of course.

    That's what came into my mind as well.


    I feel like Minecraft Steve is a trendy thing popular with children and amounted to a lot of attention tho it conflicts to the game it was added to. Among Us Imposter. Would look weird, not make sense, but it'd cause a lot of attention. Like Steve.

  • Got a couple more.

    Her as some mushroom abomination, him as a little frog monster. Fits with the hopping/pouncing. He could also be a little mushroom monster as well.

    Her decked out in football gear. Him... a literal football outfit.

  • Power Wise? Mid.

    Fun Wise? High.

  • @miachan22 said:

    I never thought about kidnapping him until I read about it in this forum lol I will miss PTB twins so much, its so fun to go against it right now, when they get rid of the kidnapping, hiding in lockers and yeeting the baby wont be the same. :(

    Wait, they are removing kicking Victor? Worst decision they could make. I won't buy them if that's the case for sure.

  • Her as a ogre, him as a goblin.

    Green goo/slime monster where he is a break off of slime from her.

    Her as a large porcelain doll, him as a dummy lodged in her broken crevice.

    Her as a demonic entity, him as a little imp that bursts from her inner hell/fire.

  • @Eightball_uwu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746406#Comment_1746406

    that would be a good idea, but i don't think the timer should go down during a chase so that Charlotte still has to work for the down rather than waiting for the timer to go down

    Or maybe let there be more Victors? Once one is attached to a Survivor she can spawn another one?

  • I personally love playing Ghost Face. It's easy to turn from serious damage dealer sneaking around to friendly meme Killer. I do think him being exposed is a bit wonky though. I ran to one with him on the center of the screen and he exposed me before I did him. He was in the open! Then other times I reveal him or get revealed without even knowing how it happened or where.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1746357#Comment_1746357

    It is a game that four other people besides yourself signed in to play with the expectation that you would be finishing the match. I'm old and been around the block. I've found there is a direct correlation to how people behave in "games" and how they behave in the real world. If people don't actually want to play the game, they shouldn't sign in in the first place.

    I think you're only looking at one side though. Suiciding on the hook may be selfish, but it's also selfish to expect a player to even want to play if most of their existence in the match is being an item or scenery for the other players. If the Killer is camping and mori'ing off hook, I don't want to feed THEIR selfish entertainment cause they literally give 0 thought into the other's fun if most of my gameplay is waiting to be saved/redowned on the spot to be mori'd.

    Likewise if Nea is unhooking in front of the Killer, getting that person farmed by both her and Killer... I'm not sticking around for her selfish reasons.

  • In the initial reveal of her and David walking together with the fog/distance I can understand thinking it's Claudette with a new outfit as she does have one hair cosmetic that reminds me of Elodie's hair. But it's pretty clear she is someone else pretty fast from there as her facial features are different as well as her skin tone. When it cuts to her opening the chest, it should be obvious especially with her freckles being very noticeable. To add to that, David is in his default outfit so it makes sense the other individual would also be in their default outfit.


    But to be fair, I recall some people calling Felix, Ace 2.0. Meanwhile I was just excited to get a generally good looking blond guy in the game. Those have gotten rarer. xD

  • @Boss said:

    I don't mind the kick, but it feels weird to see them kick Victor, he just melts on the spot.

    Nothing flings away.

    That's also part of why I think a Stomp would be more fitting. They stomp him into goop. Though a flying ragdoll across the map would be funny, especially if they stay around for awhile so some poor survivor doing a gen can randomly be jump scared by a Victor falling onto them/the gen from someone's football kick.

  • @Komi said:

    Just recycle the clowns mori instead, maybe cutting out the finger part.

    That would be awesome. Give Big Sis a Revenge statues where she gets boosted speed heading towards the stomper for awhile.

  • Had a match against Frank where he decided to spare the Meg and me. I was on death hook and downed thinking I was done for. He nodded at me and went to find someone else. He got Meg downed and carried her to me and let her break out on top of me. (obvious right?) She fled. He looked at her and chased and downed her to repeat this. She ran to a nearby pallet. He started moonwalking on me back and forth. She hid around the corner. He stood on my face and started nodding and looking down at me. She fled. He kept at it. No matter how many times he moonwalked on me, stood on my face, twirled on me, stabbed randomly in a different direction, stunned himself using Frenzy on me, etc... she couldn't figure it out.


    I almost bled out but he juggled me a little which made me wonder if I'd wind up flopping down on the ground and dying at his feet anyways after all that effort he took to spare me. But he realized and let me wiggle the rest resulting in my escaping. Though I think I'd have better odds staying with him than escaping with that Meg.

  • In no way, it's actually one of the most interesting aspects of this Killer and kind of opened my eyes a bit on how much more interactive the game could be between the Killers and Survivors. Victor as a whole is a lot more interactable and fun than most of the cast. Being able to kick (stomp would be better, imo) the little gremlin is actually something truly new and interesting for this Killer.

  • Quentin is coming as Victor, part of the new Killer. He got his visual update and will be on all platforms as Victor! The resemblance is uncanny.

  • I kill myself on the hook a fair amount. Usually it's cause of a super sweaty killer running something obnoxious potentially with ebony mori and really, really bad/troll allies. If the match is obviously doomed from the start and I'm going to spend most of the match either hooked, farmed, or being mori'd, I'm not sticking around.

    Being camped on a hook by a mori OHKO Huntress while my 3 allies crouch walk in random areas of the map isn't going to be even slightly enjoyable. Especially since I run Kindred as solo player, and they can see she is at me. But no, they are going to all hide instead.

  • By his real name, Quentin.


    We finally got the visual update to our gremlin character!

  • He should probably down the player if he isn't taken off in some sort of time limit. He is the best part of her, so I don't want some Survivor to steal the gremlin.

  • That's a toss up as I've had bad games on both sides of the playing field where the other team offers literal 0 slack in the sweat. Like if streamers are burned, someone D/C's a little after the match, another suicides, and the Killer still plays like offering even a little slack is going to cause Nea to enter the match and beat them with her tentacles. Or Survivors blew through gens and end the match where even they barely get any blood points and I wonder why? The match was faster than the lobby finding and the loading screen! So sometimes it's hard to feel bad for the other side, but people need to separate that every lobby is a different set of people and shouldn't be punished cause the one before annoyed you.


    I usually let a Survivor or 2 escape if I crush them cause it just feels wrong to not give someone a chance to get out in those cases. Other side I typically will slack on Gens and start trying to be caught so the Killer can get the satisfaction of finding/downing someone which could give them a little more presence. Considerate players do consider the health of the match to a degree, I don't want any player to feel shut off from the match. Like if I got a baby Jake crouch walking in the open thinking I can't see him twice in a row... I'm not going to end the match for him immediately and potentially spare him. (I still remember that Jake, lol)

  • @TitanByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023246#Comment_1023246

    If only u had the power, ur nothing but a measly Dwight. And we're coming 4 u

    You can't facecamp me in the locker. I'll just shut my door and bam... no face.

  • Bubba and everything in this thread is basically a wart on this game's rear end that needs dug out.

  • Generators are boring to repair for long periods of time. More engaging activities might be a nice change of pace.

    Moris, Instadowns, Keys, and Toolboxes all need toned down or reworked. I have so many Ebony Mori's for being pink rarity and usually only one or two green ones...

    Some maps feel too big for some killers, other maps are too small/open for other Killers. (Hillbilly on Rotten Fields is annoying. Meanwhile Legion in Red Forest is painful.)

    Gates can spawn way too close together. Some Killers can patrol two gates a great distance from each other, the gates spawning close basically condemns 1-2 Survivors situations.

    Spamming space bar is obnoxious for struggle phase. Let me auto struggle and hit some key to "give up hope."

    Certain Killers need reworked like Legion and Clown. Both could be SOO much more, but they have rather tacked on and flat abilities. Clown having different mixtures for different effects could be fun. Legion being made more about being fast and agile than Deep Wounds would be a very good direction to head.

    Camping, Looping, and Tunneling even if a strategy kills a lot of enjoyment in the game, and these aspects of the game feed into each other.

  • It's depressing going for a Adept Achievement to have someone disconnect on you and deny it. Most perks are hot garbage. Being high rank Killer with bad (and typically not cooperative to each other) perks makes it hard enough already.

  • Hag, I'm not a jump scare fan. I mained her for awhile though... made other people suffer.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023140#Comment_1023140

    Moris and instadowns are in no way comparable to instant gens and old sabo. The instadowns require some skill on the part of the killer and lead to a hook, of which the survivor still has to be downed another two times to be killed. Moris also require the killer to catch the survivor at least once.

    Old sabo literally made the game unwinnable for killer, while bnps required no thought, only the ability to press two buttons to end the game. Most of these survivor “nerfs” are just fixes. Outside of MOM, I cannot think of any other survivor perks that have been nerfed (DS was a buff).

    Moris are still on par with BNPs. They dramatically speed up the game in favor of Killers and most use them in a way to tunnel out the players extremely fast. There is a reason a lot of the upset Killer mains on here called for Mori spam and it isn't cause it's something fair or skillful to use. Mori's still need nerfed. Keys I feel need a smaller nerf, but I don't think they are quite on par with Mori since you can have Mori's used a lot sooner in a match than a Key ever can be.

    And that is with me failing a adept achievement earlier cause they used a key. So I know how frustrating keys can be, but Mori's are keys on steroids.

    A Leatherface at a hooked Survivor holding his chainsaw up is not on par with what the devs really intended. They wanted there to be some hope to save a hooked survivor, Bubbas can completely shut this down in the same light as the old trap under their feet gimmick that got removed cause it went against the idea that all survivors could be saved. Bubba is literally a foot trap, except more dangerous as he can down multiple people. I feel Bubba's face camp is pretty on par with old Sabotage. Where the players have taken a literal game play element and bent it to be used in a fashion the devs did not plan.

    And yes old Sabotage was busted. Granted "gen rush" wasn't as much as a issue cause you'd have people using Sabotage as well. It got extremely nerfed and is pretty much a way to throw most matches cause it may come in handy 1/50 times. It's better that it's in this state than what it was before though as those were dark times. Bubba can get "sabotaged" though, he is a failure of a concept as well.

  • I rather it not be over the top cause I don't want to listen to super loud or obnoxious stuff during a chase on either side.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1023098#Comment_1023098

    I wouldn't call it a killer buff as its more or less removing an exploitable mechanic that should never have been in the game to begin with.

    Same goes for the BNP nerfs as prenerf BNP let survivors get all 5 gens powered within the first min(People have timed) of the game no matter what the killer did if they played it properly. It being nerfed was more removing an exploit rather then buffing killers as well.

    Wouldn't Mori (they are the closest thing to old BNP alive in the game), instant hatchets, and instant down camping all fall under exploits as well then? You call BNP and old sabotage a exploit, but these things are also deal breakers.

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