VexTheHex
VexTheHex
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1838059#Comment_1838059
Why does stealth need to be nerfed again? Ever heard of a little thing called eyes and ears? EVERY stealth killer has sound queues, and they can all be seen before they can get a grab if you're not just AFKing on a generator.
Stealth killers do NOT need to be nerfed. Your senses need to be buffed.
I literally touched on this in my actual comment. You just read what triggers you and ignore the rest. I said if Spine Chill got nerfed, Stealth would likely need nerfed as well. Most gens are around large sight blockers on at least a couple sides and some are pretty much walled in. As someone who played a ton of GF, it's not hard to not be seen. I have never personally heard GF or Myer's sound ques. And judging off the amount of grabs I do get as GF and mirror Myers (haven't done that one is ages though), I don't think it's a me issue. Personally I wonder if players using speakers don't get the sound ques.
For me, Spine Chill is the make or break for stealth killers. Either get grabbed or get a warning they are coming. And stealth killers have a counter play to Spine Chill! It's called moonwalking and some pro GF players do this. Just as you said Victor foot trapping hooks has counterplay and thus needs no changes... Spine Chill has counterplay and therefore needs no changes. ;P
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1838014#Comment_1838014
I mean, this synergizes with Hag's kit. I'm not a fan of hook-camping nonsense either, but I have the two brain cells necessary to know I probably ought to crouch-walk to Hag hooks.
Nah, she's nearby and will come shambling back when the unhook happens. Now they can run across the traps to let her teleport there or crouch walk slowly away as she runs up to smack some booty.
I love Hag. I hate most Hags. MYC and hook camping Hags are playing her perosnal baby mode.
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It can't be nerfed without Stealth being nerfed. I played a lot of GF and free grabs is just... OP. If I ever snowballed a match without them ever having a chance as him, it's when people weren't running Spine Chill.
I think speaker users is part of the issue though. I never hear Myer's breathing for example. Or GF noises. Looking around doesn't work since many gens have walls next to them.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1838036#Comment_1838036
Nah, it's cause and effect. People shouldn't bite the hand that feeds them and then act surprised when the other side stops being nice.
No it isn't. That's literally projecting one individual or individual group onto the mass. If someone is mugged by a person of one ethnic background, it doesn't give them the right to treat differently and hate on all people of that ethnic background cause of that one bad apple. v.v
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1838022#Comment_1838022
Deadzones and unsafe pallets are a fair point - I give you that. I don't feel particularly excited about getting a down when there was no pallet or window around myself. It's way more fun to get a chainsaw hit while anti-looping.
Chainsaw hits through pallet drop animations aren't really a Bubba issue because mechanically he is designed to be stun-able (is that even a word?) during his chainsaw sweep. If survivors drop the pallet during my chainsaw sweeps I will get stunned and not break the pallet or even get the hit by 99.99%.
Last time I got a hit through the pallet and literally went like "WOOOW ######### !" because it's extremely rare for me. Maybe because I live near a server. Don't know.
Anyways I'm not offended in particular as everyone dislikes going against a specific killer. Can't make everyone happy. Personally I despise going against Spirit to this day as I feel like everything you do is what you'd describe as a coin flip except it is like that even without lag.
I'm maining Twins and have seen plenty of hate on them. One side complaining they are weaker than dirt and not worth a killer slot and the other side complaining they are OP busted monsters destroying the game. I get you there.
Last night I had a couple rough Leatherface matches where I got the animation/pallet down but still got downed even though I got the stun on him as well. But the biggest issue I have always had with him is the anti-save potential that most Bubbas use. It's not fun sitting on a hook with a Bubba revving his saw in front of you at the start of the match. Yes the others might do gens and escape, but it's the worst gameplay experience a match can be.
I personally feel I hate Freddy, Spirit, Leatherface, and Plague the most to play against. I do dislike Spirit and Freddy more the Leatherface since they are more prominent and used in Red ranks and more likely are team wipe. Leatherface is just the ultimate camper who can OHKO in ways that feel unjust. And Plague just simply removes healing from the match which is ridiculous for altruism players and the points. To be honest both sides have a lot of mechanics that aren't fun to face, so it's kind of easy to pick apart the annoying aspects of literally everyone.
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I had a Zarina go off on me for sparing a Steve. Couldn't find the hatch so let him do the last 2 gens then found the hatch on the way to the door. I mean, Big Sis needs someone to babysit Victor.
Had a Yui go off on me cause I was leaving people slugged instead of killing them off cause they were still at 4 gens to go. (I'm not a sweaty jerk) Then when I downed her they had popped 2 gens, so I sacrificed her. She was mad the others got 2nd chances and she didn't. Oh well.
Most appreciate it and love it. Had some thank me for the other person. Like thanks for letting my boyfriend get his x amount of pallet stuns in a match, it made his night.
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/215486/got-reported-for-farming-with-survivors
That's why I stopped farming when someone disconnects or suicides. Because people threatened me for being nice.
Egh, that's just a excuse you're making. Killers have threatened me for not dying to them, so I guess I should always make sure I get sacrificed every match to not hurt their feelings? I tend to spare someone every match and get love. I have spared everyone in matches and get love. I have let a couple people farm cause of suicides or disconnects, I get love.
Having a bad apple and deciding to burn the orchard down to spite it is pitiful.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1837997#Comment_1837997
Bubba is loopable so what makes him poorly designed and low skill? I literally have to mindgame survivors to get a chance to use my chainsaw which -on a side note- requires precision to go around tight loops while avoiding collision and timing as using the charges too quickly reduces the chainsaw range whereas Freddy has no mechanical requirements at all.
There's literally nothing you can mess up mechanically as Freddy.
Your opinion is therefore objectively wrong.
Sorry to offend the Bubba main. But there's more and more dead zones coming into play leading Bubba to a easier time to just walk up and saw. Pallets are very unsafe with him as he typically hits you through them as well, it's a coin flip. And there's plenty of videos of hits through windows where the Survivor is a pretty fair distance from the window. Since his saw is a one hit and makes him zoom zoom it happens even more and is more frustrating to go against than regular Killers who need two shots on you.
Oni can one shot me, but he has to work for it. Blight can one shot with add on, but he has to use a add on and work for it. Myers has to build it up and it's limited time unless he ran add ons. GF has to build it up. Huntress is a add on. (tho I don't like truck sized projectile one shots either) Billy's is easier to dodge and has to be well aimed. Cannibal is always available, easier to use, and his can down multiple survivors.
To top it off, he is literally the killer who can simply deny saves by existing. He's a bad design.
Also like Freddy's 10 foot pole arms, Leatherface's speed is very misleading. He looks a lot slower than he actually is moving.
There's a lot wrong with him, not a lot right with him besides I guess he matches up to his movie counterpart well?
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Report the one wishing death on people. Simple as that.
Also realize if you are playing in unfun or scummy ways and if you get your feelings hurt easily on top of that... maybe you shouldn't be such a jerk in gameplay yourself? If you're flinging poopy gameplay experiences for the other side into the match, don't expect honey in the post game chat. That goes for both sides.
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Move onto your next match, don't dwell on a bad match.
Leatherface is a poorly designed killer, that is true. He makes Freddy look like some pro play high skill character. Just not nearly as rewarding.
And you stirred up the killer wasp nest of the forum, not sure whether to laugh at their attacks on you as they are so hypocritical it's hilarious or to be sad cause this is how mains of both sides behave.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1837965#Comment_1837965
https://forum.deadbydaylight.com/en/discussion/comment/1837958#Comment_1837958
I wouldn't recommend Corrupt Intervention on hag because it hinders your ability to set up your web of traps before survivors start running towards you.
I can see that point, I played her more so before Plague came out myself without CI. However, Survivors typically hang out around their end of the map doing totems and chests for a little bit with CI in play before heading to the gens. Getting some people injured is the easiest way to get her to snowball since one surprise trap can = a down, so getting some early game damage in can lead to a couple down later.
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Probably one of their worst designed killers. Anyone who lobbies for Twins or Hag nerfs cause they can camp should want this crap removed from existing. Yes, the player can play nice/fair, but his kit makes him the easiest and most effective anti-save killer to ever exist. Most will hug your rear end to saw you or you'll wind up hit through pallets anyways.
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People pretty much already said the best ones. She can benefit from the slowdown from Corrupt while also being one that can get some defense on totems like Ruin and Undying. Monitor makes it harder to locate her and know where she is trapping. Nurse's always works with killers wanting to be sneaky. Pop is good if you're being a 3 gen Hag.
Make Your Choice is cheese on her. It's really good, but it's also really cheap.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1837259#Comment_1837259
I think a better approach would be to give him a Hag counterplay. Crouch walk, no detection.
That actually is in play. There is more you can do against a camping Victor than one can do with Cannibal or Hag. Only issue is not hearing him before the killer gets alerted (as you hit the range) and the fact crouch walking does give the killer plenty of time to switch and gamble if someone is doing so. It's a gamble though since you can't leave Victor at the hook once you take him back over.
But as a former Hag main and current Twin main, I don't mind them making it so Victor cannot be left at the hook before the hooking and if Hag traps are left inactive for some time starting when they are hooked and ending some time after the unhook. I don't deny they can be played in a very obnoxious way. But I also hate how these 2 get flack for it while Cannibal is still the biggest middle finger there is to denying saves.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1837236#Comment_1837236
You're right, it isn't the thread for that debate. So don't bring up "stale gameplay" next time. The Twins haven't even been out a month. You don't know what stale is. Give it time, learn to adapt.
Demanding nerfs so soon is actually nonsensical and the INCORRECT solution all together.
I been maining them since the test build. I don't want to see them nerfed. I disagree with people saying there needs to be a longer cooldown on Victor respawning since Victor is the kit, the power, and the threat. If you take him away from her longer with a cooldown, she loses most of her pressure. I disagree with people wanting Victor immune from being kicked after downing someone since Victor can already snowball if left unchecked. I see both sides wanting ridiculous things.
The main change I want to see is Victor no longer being able to act like a old school Trapper foot trap on hooked survivors by placing him before hooking a Survivor. A hooked Survivor in the vicinity you can't switch should cause him to despawn during the hook animation.
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@JimbusCrimbus said:
I mean, if you want to have the "stale gameplay" conversation...
*glances over at the survivor meta which hasn't changed in 4+ years*
This isn't the thread for that debate, but Killers are to blame for the DS, BT, and Unbreakable meta just as much as Survivors. If many Killers didn't resort to the tactics of tunneling and/or camping, Survivors would be able to run stuff that isn't to prevent themselves from being blocked/unable to play the match after one down. And no, making the matches longer will not change anything, Killers will simply have an easier time tunneling/camping/slugging.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1837223#Comment_1837223
No? I just want players to be punished for missusing Victor. I hate that every twins player just constantly pulls him out, it becomes really stale gameplay when all that is happening is victor is released, comes after you with a 5 second chase, rinse and repeat.
It literally woudlnt affect you if you were able to hit all ur pounces, if you miss all ur pounces then it'll help you to get better rather than just re-releasing him six seconds later even if you are clearly outplayed by the survivor.
Nah, it means Victors will only leap when biting your ankle and you'll see less skillful long range pounces. I love landing longer ranged pounces, but they are riskier since you can be smushed for failing. Punishing the Victor for not being a ankle biter will be a mistake.
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Twins cause playing as little pest ankle biter that can fling himself like a velociraptor is pretty amusing paired with the ability to smush the little pest underfoot as well.
Oni cause he's one big dude stomping around the trial making me feel intimidation which increases as he roars and begins his super sonic squashing spree. Playing as him is also loads of fun. Best killer design, imo.
I enjoy Ghostface quite a bit as well and think he's a pretty fun killer to goof off with.
I'd love Hag as my old main if 99% of the Hags didn't ruin her for me when they trap hooked victims for easy wins.
Part of me has a soft spot for Frank though as well. I been spared by him probably the most of all killers but usually he makes sure I know my place crawling around the ground at his feet as he nods and moonwalks across me before letting me go.
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Egh, I disagree. If they keep sending Victor out then the Survivor can get more distance. Victor doesn't see scratch marks either, so you can use grass to help slow him down his tracking or even lose him as well. All this time the other Survivors will be doing the objective as well. The only true issue of Twins is placing Victor at the hook before hooking which leads to foot trap Victor.
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To be honest, you were Freddy so there is a LITTLE part of me that can see not charging into the basement against a Killer that just took down three people into the basement through either great gameplay or cheesy gameplay that also has traps to alert him to come running (or teleport) back to take us all down again anyways.
There are those Survivors though. I had 3 matches of late where I get them down to 2 players and someone decides to hide it out. One match both of them hid which turned into a super long match of searching the swamp for two people hiding in corners. The other two matches had one hide and the other attempt gens. I didn't want to kill the one actually trying though so ended up letting them do the last gen or two cause I actually respected they were willing to risk it while the other just crouched in corners.
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I actually use Mori's now and appreciate they are no longer some "i'm bad, I want win" offering that I have to be scum to actually use. You should get more blood points for a mori now though, imo.
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It feels bad to lose to a key, I think that's the main issue more than it being balanced. You don't feel like you got much control over it.
But I also see the flip side that some games are unwinnable for Survivors and they need some sort of back up escape potential or else 2 Survivors left may as well just suicide.
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Dwight, Jake, David, Claudette, Quentin, Jeff, Steve, and Felix.
i'm into guys and like being different than the others in the lobby which typically are the ladies so it works out well. I liked dressing up Claudette to look like Velma, but I quickly found out even dressing casual as Claudette has killers BM and attack you cause "I HATE ALL CLAUDETTES" players do exist. I don't use the bloody cosmetics though cause I don't care for them. If I started on someone else now, I'd probably do Elodie, Yui, or Adam. I thought about Feng, but there's too many Fengs out there already.
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I don't love him. Haven't played as or against him to have really solid thoughts on him. His power seemed a bit simple and bland for a character with that more intelligent and dragged out lore. He runs into things really fast. I'm not that fond on how oppressive the high mobility killers can be which typically leads to easy team wipes against solos. He fits into that mold but doesn't feel as cheap as Spirit or as broken as Nurse. I like Oni best in terms of speedy boys since huge mobility isn't always gifted to him.
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Ya, Deathslinger needs more variety. The Twins also came out pretty lackluster for their cosmetics. I'm maining them, but I haven't taken to any of the cosmetics so default it is.
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And let me guess, you sweat hard on the solos and stomp them into the dirt? Maybe 4 man slug at 4-5 gens? I don't exactly blame people for not wanting to face 4 man SWF, I have dodged some lately when I'm not in the mood or I get that tingling it's going to be a nasty/BM group. But I also find it quite pathetic many Killers will go sweaty on solos to make sure they have a miserable experience on the flip side.
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Cause toxic, salty, and/or bad mains want their side to retain busted and unfun mechanics from their bias. Before keys, it was insta heals that had to be nerfed before mori got it. BNP was another one. If keys got nerfed with mori, there would still be complaints survivors needed another nerf. DS, BT, 99%, gen speed, totem cleansing, exhaustion, medkits, bushes, pallets, walking, crouching, existing, and Jeff's groans needing to be louder cause deaf players can't hear it would all need addressed first. And then, MAYBE...
They had to mention plans on nerfing keys to quiet these players, but it did have the side effect of increasing their use which is annoying. However, keys are easier to deny or have at least player interactions more played out compared to mori which was typically death at first hook since they'll just camp or tunnel you out anyway.
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Good. There is no Survivor offering to have part of the gens fix themselves or gates automatically open when gens are powered. Seriously there is no super strong offering. Only Mori's severely dictated matches at load screen and that needed taken out.
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It's just some weird fan thing like Dwight and Lockers being a ship or Demo being a puppy. Some make more sense than others.
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No thanks.
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Egh, why is this a "Feng" issue whenever I see this complaint on the Christmas skins? Adam didn't get one. Yui didn't get one. Meg didn't get one. Jeff didn't get one. David didn't get one. Felix only got his ugly sweater while the other two new Survivors got a set and a sweater. Nea didn't get one.
The only complaint that is kind of valid is Dwight getting his 2nd one. But he is also kind of the pure hearted good boy mascot of the Survivor side that is also a pitiful wreck. So giving him silly and dumb outfits works very well for him.
Also weird you mention Clown. Him getting another would be in line with Dwight cause he has the Santa outfit already?
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Camping and tunneling Killers love Survivors doing dull totems, chests, or archive challenges. It gives them that time cushion for their cheap tactic to pay out.That's why people rush gens and ignore side stuff when they can.
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She was the killer I mained for a long time. I played her back when she was like F tier where her teleport would stun lock her. She has always been under rated even then (though needed the changes for sure) and will always likely be so. I always played her web of traps more aggressive and surprising to end chases faster and get surprise hits or downs in spots people wouldn't think to worry. The thing about her though is I hate how most people play her. If I go off on someone is post game chat it's when I play against a Hag. 9/10 times they are the type to lay traps at the hook to either tunnel or/and use MYC for another down. There isn't much one can do.
Cause these are the options.
Option A - Run - Her traps go off. She teleports in and can down the unhooked person as they aren't protected by BT or can down the unhooker with MYC. As the other Survivor flees, she likely has other traps set up to take down that one as well. If not, she still got a trade in hooks.
Option B - Heal - A Felix attempted to do this to me in my recent vs Hag match. He had good intentions but guess who came shambling over before the heal could finish? Her. Guess who had to run and set off traps? Me. Guess who died not actually getting to play the match after getting caught once? Me.
Option C - Crouch Walk Away - Unless you got Urban Evasion, Hag will be sprinting back over and you're in the same boat as the above except MAYBE you got away from the trap at the hook in time before she is on you. Bad news is she is now chasing you and likely has the nearby pallets or windows trapped and gained distance on you while you crouched away from the trap. You're still boned and if the other Survivor takes the heat instead, MYC ends it still as a losing situation to the Survivor's.
Also Mint Rag is busted strong. Most people don't put the points and effort into her to realize Mint Rag basically makes her the Queen of area denial whether it's some gens or a hook. I still hate IH and old Prayer Beads like 1000x more, but that's cause they are a lot more common than Hag and Mint Rag. I rarely ran it cause it made things to easy, well except the original version where it was keybinded to space bar and going over a window, smashing a pallet, or picking up a survivor could take you across the map instead which was awkwardly hilarious at times.
Honestly the best option is to make it so she can't place traps near hooked Survivors and traps preexisting at a hook are despawned. I love the shambling monster lady, but I can't even remotely condone 99% of how Hags play her and abuse her camping and tunneling powers. It's also why I'd delete Leatherface's ability from the game. Like why does he exist as the ultimate camper?
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Hmm. No Healing Plague? M1 101 Legion? Doc on a tiny map? MYC Mint Rag Hag? Spirit? OHKO Huntress? #1 Camper Leatherface?
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We need bottles of a wide variation of colors to make beautiful clouds of rainbow delight.
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Cause the potential of ending a chase in an instant is very strong? It already sucks when someone pops Haunted Grounds and gets you or someone else 1 shot two seconds later.
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Ugh, at least the Killer can force the game to end by opening the gate? Chase them out?
It's more than you can do than against a Bubba sitting in front of your hook or one of those slug fests where the Killer decides to let everyone bleed out. As the Killer, you can always do something to push things along.
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This changes based on my experiences. In the past, I hated Feng cause I had one body block me and get me downed to precede to fail flash light saving to precede hiding in the exit gate. She always seemed to get me killed around every corner. I also hated Megs and Neas after being abused by many toxic ones when playing as Killer.
Now?
- Cheryl - Two Cheryls in different matches back to back hid all game when it came down to them and one other Survivor. The first match, the Dwight also hid. I got them both in the end from leaving him to bleed and her to the entity. The second match, Felix tried to repair gens and keep playing, so I felt for the guy and am a simp for Felix leading me to let him do the last gen. She showed up to run out of the gate. I hate her now, I have the urge to use mori and focus her when I see her pop in.
- Nancy - Replaced Feng as my "this survivor is going to get me killed" red alert character. I've seen so many of these (as survivor and killer) play like some beginner bot. Had one that blew like every other skill check the other night. Also had one literally crab walk to me, then sprint to me when Freddy came to check on me to unhook in front of him, not having BT so I just go flop, then run around a corner, and then sneak into the locker. She died quickly after, but I got to be BM'd and bled out by the Freddy that dragged out killing me as long as he could. Fun.
- Nea - They're still typically the toxic ones and ones I see everywhere. I had a rough match as Twins and downed Felix at the end after he saved the Nea. It ended up being right where the hatch was, so I was just going to let him have it (Felix and Steve simp) especially since I played awful. The Nea hid. Then waited at one exit gate. Then left when I wacked her out finally. This was enough time for the EGT to run out and kill him. I was pretty annoyed, still am to this day.
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@Spooky13 said:
Clown rework.
Blight POV fix.
Haddonfield and Swamp visual and balance updates.
Victor can no longer be kicked after a successful pounce attack.
Charlotte can recall Victor from anywhere on the map at any time at the expense of it taking him twice if not three times as long to recharge.
If Victor is within 20 some odd meters of a survivor when they are hooked he is destroyed.
Everything that was broken in 4.4.0 is now fixed.
I agree with most of this, but I'm not sure on the kick after successful pounces. I feel downing multiple survivors should take some placement/patience/luck and not be the normal cause I've done it plenty enough as is. I've had several times where I down one Survivor and the other rushes to kick, but I move and position so that I'm ready to pounce before they can put their foot in my mouth and now I got 2 down.
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I was looking for a different thread and found this gem. I'm loving what the Twins has brought to the table and am glad to see someone else who enjoys them. I love playing as the little gremlin and also love kicking the little gremlin.
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Yep. DS, BT, and Unbreakable are more so the Killer's fault than anything. Do I get slapped in the face with these when I feel it's unjust at times, heck yes! I typically avoid them cause I don't play that sweaty and unfun however. I personally am in the boat that BT and Unbreakable are fine. I don't really like DS, but it's a necessary evil as long as many (bad or toxic) Killers attempt to camp/tunnel out a player from actually playing the match.
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Both sides got some nasty folks. It's easier to remember and encounter nasty survivors since there is 4 to 1 ratio and that Survivors can gang up on the Killer in the after game if the whole group gets upset. Another poster also had a good point that a Killer can take out their rage better than Survivors in actual gameplay.
I've had probably 3 nasty survivors and 1 nasty killer since the Twins came out, in terms of toxic post game chat that I can recall. Two were Survivors tearing into me for sparing the last guy since I'm a simp for Steve. (and Felix) The Zarina was intent she going to report me for "working with" the Steve when I spared him and he couldn't find the hatch... so I had him do a gen and and use the door. THE HORROR! Meanwhile the Yui took being sacrificed super personal since I had left the others slugged on death hook to be spared earlier on, but I downed her on death hook with only 2 gens left and now needed to finish someone off. One was for playing the super over powered and cheap killer (Twins) with 0 counter play and complaining about my mori (post nerf) from a suiciding Nea. The killer was salty Deathslinger upset I got hatch cause he deserved the 4K when it was more the randoms I was with were quickly slaughtered with little resistance on their part. One of them even tried to rat me out when it was down to her and me even though I reversed the 2 hooked and 1 slugged state of the match early on. His name calling was rather weird and sexual based, which was a weird one to witness.
To be honest, most of you like to stir the pot in the first place and get surprised pikachu faced when it spills over on you. I've played tons of games as the Twins (who some really get salty about since they don't heal and get Victor wrecked) and have only had the few toxic post games.
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Yeah, Lithe making slugs crawl faster on the ground after extended arm Freddy slaps the air 2 feet from the window is so OP.
Sprint Burst is literally the only one I could using tuned. Even then I'm not sure with the increase of dead zones.
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I see posts like this and wonder what type of god like player I was back when I played Hag with teleport stuns back before about 2 years of Survivor nerfs and Killer buffs.
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I only dislike slugging when the Killer is obviously winning and they use it to end the match quicker with less interaction. I've played against some Nurses that just chain slugs and end the match with everyone barely getting anything.
I spare people often by leaving them slugged. If Meg just got unhooked and I ended up downing her again and am winning my match, I'll leave her on the ground to apply pressure elsewhere and give her a better match to be a part of.
I'm personally not upset with it and feel it can be left as is. Or make Unbreakable have more than 1 use. I wouldn't do unlimited though.
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@Static said:
Id say just delete the hatch in general because its not really a fair concept. If a survivors team does poorly, they should all lose with no chance of escape. The current hatch just incentivizes random team survivors to give up and hope they get it if things are looking grim.
Make keys access a door that only survivors can use to escape the killer if thier being chased. Its that simple and would probably be the best replacement for keys/hatch in general.
Hatch is the only reason to continue playing a losing game as Survivor.
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I remember when Mori couldn't be nerfed till BNP was nerfed.
I remember when Mori couldn't be nerfed till instaheals was nerfed.
Do you remember?
I do. I don't recall if Mori couldn't be nerfed till Sabotage was nerfed was ever a thing. Probably was.
They were finally heavily nerfed like they needed to be. There was no "I win" offering as much as Green or Pink Mori.
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It would of hurt the game to announce the most broken offering in the game was going to be nerfed in X amount of time. You know people are going to abuse it. Wake Up bug that made it a super perk or the glitch that had Survivors fall through the floor in the basement showcases both sides have enough bad apples who would abuse something while they can. Surprise nerf was the best option for the Mori issue.
I'm already seeing more Keys and preparing for more. (had Victor guard one and got 2 additional kills with Felix escaping the hatch the normal method in the end cause I knew they'd be hungry for Claudette's key)
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1811642#Comment_1811642
I wish people like you would stop using 'killer mains' as an insult, it literally implies they're not entitled to an opinion.
It's sadly fitting for some cases though. Mains on either side can be very bias and have a rather unsettling victim complex for their side's nerfs. "Survivor mains" is used just as much, if not more in a negative light on the forums.
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Hag is pretty rare, so they probably forget. Plus there is the issue that many Hags proxy camp and will come waddling back forcing the Survivors to run and trigger her traps or be caught crouch walking in the open a few feet from the hook.
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Twins, Oni, Ghostface, and Hag
I do not like playing against most Hags though, they play her as proxy camping with 7 traps at the hook. I always played and enjoyed her aggressive trapping and not relying on cheap tactics to win.
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@nskc said:
https://forum.deadbydaylight.com/en/discussion/comment/1796121#Comment_1796121
This is a good point, and coordinated teams have more they can do against the Twins, but good luck in solo Q where red ranks are dropping pallets on Legions in frenzy. Also, I've seen a lot of Twins running sloppy and ruin undying, which pretty much counters the "just heal" strategy. None of this addresses the fact that the Twins, when played optimally, camp or proxy camp every single hook.
Also, if survivors are "dodging" Victor with any regularity that Twins player is doing something wrong.
Put a farther limit to Char's hook range switch and make it so Victor will despawn if a Survivor is hooked too close to him. Victor needs to be able to take down locker hiding players, he's already running the risk of being squashed or downing someone too far from Char.
Ruin/Undying has not effect on healing, so I don't know why that was brought up. It's far more powerful on higher mobility Killers like Blight or Spirit. Sloppy helps Victor track. He can't see scratch marks... another reason to bother healing. Solos should bring medkits anyway, I do.