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VexTheHex

VexTheHex

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VexTheHex
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  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022116#Comment_1022116

    You mean things like sabotages being permanent that could make the game LITERALLY UNWINNABLE FOR THE KILLER.

    Remember people did sabotage all hooks in the past making it so if people didn't go down near the basement/the killer not having BOTH iron grasp/agitation they couldn't hook anyone anymore and it was abused commonly by SWF for free wins.

    Are you really defending that?

    No. But people like to pretend things haven't been nerfed on Survivor side. Sabotage is gutted, almost useless now. It went from godly to ant sized.

  • As you said, they get two choices. Stay there and help their team. Or die and move one while screwing their team over.

    Camping (minus end game where it's really what the Killer has left to do) is one of the worst aspects of this game. Especially when it's a insta-down Killer like Bubba. People will argue strategy, but I'd argue that doesn't excuse how horrible of a experience it is. Imagine if flashlights perma blinded a Killer! It just removes someone from the match, and it really suck for that person.

  • @Mister_Holdout said:

    I don't feel outplayed as killer when I face survivors that just run from safe pallet to safe pallet.

    While it's true that some of them will try and pull off skillful loops, at the end of the day any survivor can just throw down a safe pallet, which forces the killer to break it.

    I prefer them shaking me in a chase or someone else causing me to get distracted over the Nea hopping through the same 5 windows that spawned close to each other any day of the week. I can agree there can be aggravating ways for a Survivor to "outplay" you.

  • i didn't even like her back in her SSS tier days. I'm not a fan of her fatigue motion. I find it more bearable on Legion even though it doesn't make sense on him. Why does Frank have many attacks after running a short distance?

  • What would stop a Killer from just camping his or her first catch while Survivors rush around looking for totems?

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022247#Comment_1022247

    I'll agree that some survivors received heavy nerfs and some of them I think went too far (MoM was too heavy of a nerf). My scenarios were just an example I could use to show that the amount of nerfs mean nothing.

    As for the nerfs though, some of them NEEDED to happen otherwise survivor would be way too strong. I don't know why you're bringing up nerfs that needed to happen because if you watch old DbD videos you'd see why they were busted.

    I'm going to go over some of the nerfs and why I think they were necessary.

    Gen times: There are videos, and a lot of them, showing games ending in 4 minutes. At the time gen times needed to be increased but at the moment 80 seconds is good enough. Gen times are not an issue and the "killer cannot apply pressure" argument stems from mainly map sizes.

    Gate time increase: The only valid complaint I see about this is when the gates spawn next to each other because there is no way that in 20 seconds you can open a gate with the killer patrolling both of them. 20 seconds with no skill checks and the distance between gates is good enough, the killer still needs a chance to stop them. Even still, killers get told to use perks if they complain so if you care about gate times then use Wake Up.

    Less pallets: Alright I agree that some of the maps are completely killer sided in the regards to pallets but with double pallets one single survivor could waste way too much of the killer's time. I understand that pallets are the survivors only decent defense against killers but they reduced the amount of pallets due to how safe some of them were.

    EGC: This was only made to prevent survivors from taking the game hostage. You can't blame the killers for this because some survivors that were increasingly salty took it upon themselves to take out their frustration on the killer by intentionally wasting his time to try and get them to DC forcing them to lose points. The only time the EGC is in the killer's favor is when both gates are close to each other which I've already stated that it's stupid and shouldn't be a thing.

    Window blocker: This was completely necessary otherwise there would be far too many infinite loops with structures that contain windows. Nothing more to really say here.

    Exhaustion perks: This was absolutely necessary because with how long you can loop the killer for it was totally unfair for survivors to just sprint burst in their face to the next loop and then the cycle continues.

    Stagger: I'm not sure if they increased it so I cannot comment on this.

    I'm hoping you're just stating these to prove a point that survivors get nerfed in the killer's favor too and not saying that they were stupid nerfs. Even if you're trying to prove a point then I have no clue why because no one is denying that the survivors get nerfed but what people do get frustrated about is the unnecessary nerfs to both sides.

    Yes sir or madam, I'm pointing out both sides get nerfs. Most of the Survivor nerfs were very much needed, some over done however.

    Gates are just annoying in general since there are a handful of Killers who can easily patrol both of them even with a moderate distance between them. Then you get the side by side gate spawns and it's just awful even against less mobile killers let alone the high mobility one.

    And the point is very much needed. Read the last sentence of the OP's post. There are so many users on here declaring the devs are in bed with Survivors and the Killers have suffered through nerf after nerf while Survivors get buffed right and left. And it's just dramatic bull. Both sides have received balancing over the years. And balancing is always nerfs and buffs. Not just one!

  • @lasombra1979 said:

    One shot killers camp because survivors encourage it. They rush the hook for the save and give killers easy downs. If you see a camp, go to a gen. Esp now with the ruin change, camping hurts much worse if you just do gens.

    But alas that is part of the issue. Survivors should just rush generators, but then Killers complain Gen times are too fast and want them increased. Increase them to counter gen rush and now camping is even more lethal. Now only are you relying on everyone deciding to Gen jockey and ignore the victim, but you are also relying on the victim to not give up which quickly turns into a loss game.

  • Did you just cal Clown out as overpowered? Either you are baiting or need more time to adapt to him. He's probably a solid D tier Killer alongside Bubba and Legion.

    As for new Doc, I've only played him and not against. So I'm not sure what to tell you there. He's in a much better place though, he was surely a lot funner to play now.

  • @Peanits said:

    For starter, it's not reportable. They are not taking the game hostage. The hooked survivor will die after two minutes.

    Beyond that, they do actually lose chaser score if they stay near a hooked survivor and there are no other survivors nearby. As long as someone isn't hanging around the hook for no reason, they will lose points.

    Is it not something that could use being addressed though? Most people don't want to load into a game to spend their match (if first caught) as a hooked Survivor. Even if I escape a Leatherface camping people, I just end up feeling bad for the people who died cause they didn't actually get to play the game. There is nothing more boring than having to make the choice to sit there spamming space bar letting some Killer vent at me or else I screw over my team. Cause choosing to opt out of sitting there and doing nothing will snowball him to a easy 4K.

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022177#Comment_1022177

    I always try and use an example of weighing scales for balance. No amount of buffs or nerfs each side receives mean anything, it's the severity of the change that affects it. Let's use two examples:

    Scenario 1 Brutal strength: Nerfed to 17%, nerfed to 15%, nerfed to 12%, nerfed to 10% (4 nerfs in total)

    Scenario 2 Brutal strength: Nerfed to 10% (1 nerf)

    Both have the same outcome, but scenario 1 had more nerfs so killer was affected way more, right? Wrong because either way it had the same outcome if it was only nerfed once in my examples. I know my scenarios wasn't the best but it doesn't matter what side received more nerfs, it's the significance of those nerfs that matter.

    I'm also tired of seeing people comparing killer nerfs to survivor nerfs. You can keep listing all survivor nerfs but someone has for the most part an up to date list of all killer nerfs and all survivor nerfs on the Steam forums. Both sides have been nerfed but the last significant basekit survivor nerf was literally the removal of pallet vacuum which was really needed. The rest of the nerfs were on optional perks. Feel free to correct me, I'm not stubborn and will admit if I'm wrong and will apologize.

    This goes for both sides, can we please stop saying "Well X side got nerfed more!!!! Devs are X biased" The amount of nerfs mean nothing, it's the significance of the nerfs.

    With the BS nerfs, it can't be ignored that the base speed of Killers breaking pallets were increased! So basically the core Killers across the board were buffed while the optional perk was nerfed. I mean, I'd take that as a buff overall since it made BS less mandatory.

    Survivors don't get a lot of core nerfs cause they already are bare bones. They run, walk, vault, and M1. Survivors are basically all about their perks and that's why those (Sabotage, Mettle, Exhaustion perks, Selfcare, DS) get the nerfs instead of the base Survivors. Not much else to change on them while Killers have their special powers.

    And even ignoring perks, items, and special abilities. Survivors had Gen time increased, Gate time increased, less pallets, EGT, and the window blocker. (is there more stagger on falls now as well?)

    Killers got faster pallet breaks, faster gen kicks, and faster pick up animations.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022177#Comment_1022177

    And yet despite all of that, I can still escape 70% of the time as a solo survivor by being out of the exit door in an average time of 6 minutes with very little effort without even running meta perks or any items at all, and I don't even consider myself a good survivor.

    The only games I haven't escaped since the Ruin update are when my teammates are even worse than me, such as those lovely Megs who get downed within the first 20 seconds and then DC.

    And that's why one's personal experience on either side of the playing field only means so much.

    I got first hooked against a Billy after running him for a bit. Left on hook for awhile. Unhooked as he came back (Billys always do) and redowned there and rehooked. First match of the day on Survivor side... and it was just a massive waste of time. I don't want to join a game to be on a hook for my game play. Only 1-2 gens done in the time it took for me to die.

    Couple NOED deaths, but I prefer those over the former.

    One escape against a Legion.


    Before the update, NOED was a wasted slot for most Killers cause most solo groups don't make it that far. And hell yeah I'd get salty having repaired 3 gens on my own out of 4 and making multiple saves to die on first hook with 1 gen left to go as Kate teabags/flirts with the Killer for hatch. Good lord was I seeing that happen more and more, like people gave up on gen escapes and just tried to ######### it up to the Killer... and it worked. Just icky.

  • They claim the Devs, the stats, and the Survivors are all cheating and sabotaging them at every corner and it's all a bunch of lies of bullying. I've never seen such a victim complex in a player base besides maybe the Mercy mains in Overwatch. Everything is some massive offensive gesture towards them and they will throw a tantrum (Battle Mercy, Facemping/Mori, Strikes, etc.) to try to get Daddy to cave and give them what they want.

  • @KillerMonkey236 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022116#Comment_1022116

    You're naming things that were neccessary to actually make the game fun. But ruin wasn't necessary, people could do the skillchecks or find the totem. Now gens get popped within 2 min. Now how is that fair at all. Yes they do buff killers but not as good as survivors get it.

    So Survivor nerfs and Killer buffs are "necessary to actually make the game fun" but Killer nerfs aren't every necessary? I played old Stun on teleport Hag back in the day. Ruin was strong back then as well. Now that we have had about 2 years or solid Survivor nerfs... maybe some stuff that was strong back when Survivors were truly OP... are now OP themselves?


    Also forgot L4D shirt changes, faster pick up animation for Killers, faster pallet break speed, moon offerings removed, insta heals nerfed, medkits altered, SC nerfs...


    Killers have received a massive net buff over the years and Survivors a net nerf over the years. Anyone who ignores this is being extremely bias. Both sides require balancing. They always will. And that comes with BOTH nerfs and buffs.

  • This type of mentality has always puzzled me coming from Killer players. "Survivors are blatantly OP" but I typically wipe the team out "cause they are potatoes." But clearly the game needs balanced for that 1/50 match that is a super sweaty, perfected team that I'll go against. But boy do I curb stomp 49/50 matches. And if I don't 4K, It's not a win to me cause they didn't outplay me. And if I do 4K, it's only cause the Survivors suck.


    As Killer, I'm happy if I got many hooks through the match. If I'm snowballing too hard, I'll spare people for 2nd or 3rd chances. It does suck if I get like 1-3 hooks in the entirety of a match, I consider that a depressing defeat. But if I hooked everyone twice and the end result is varied depending on me sparing or not, I typically consider it a win. I do hate sparing say a Jane twice for her to escape in the end and she wants to teabag me. Like come on girl, you would of been dead half way into the match, but I wanted to give you a chance to play more and you do this to me? :<


    Survivor. I solo play, so I mostly want to escape. I don't really care about pips. As a solo player, I probably die 9/10 times. It's not very rewarding. Multiple times I make a save near end game or get NOED'd and abandoned cause I'm a solo. (many SWF groups won't risk themselves for you) But if I ended up saving someone with my death, it typically feels good enough. Too bad most games end up going to crap before that.


    At least as a Killer, I never spend most of my match on a hook cause I'm going against a hard camper/tunneler where 95% of my game play will be on a hook. Seriously, there is a reason Survivors hate that play style with a passion.

  • Sabotage murdered, MOM murdered, Gen time increase, Gate time increase, better totems spawns on new maps, Hag buffs, Trapper buffs, Wraith buffs, Freddy reworked stronger, Doc reworked stronger, DS reworked, BT tinkered with, Exhaustion changes, BL nerfs, window blocking mechanic, less pallets, less safe loops, doors on Haddonfield on 2nd floor instead of windows, etc.

    I'm tired of the same old "Devs never buff Killers and nerf Survivors" argument.

  • Ranks on both sides just = how much you play during the month. I never had difficulty hitting red if I played long enough each month.

  • I'd rather see toolboxes nerfed first if gens are deemed to be too fast.

    Do consider that hook timers would basically need increased just as much as gen times or else camping will be easy wins. And then with it increased for balance, now enjoy being face camped even longer fighting the urge to just KOBE cause you didn't load into a match to not actually play it. Gen times are not as simple as just gen times.

  • @Waish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018617#Comment_1018617

    I never said they never nerf survivors or buff killers though some of the "buffs" you brought up never actually happened, did nothing or they buffed survivors at the same time while survivor buffs don't always come with killer buffs and killer gets nerfed by itself a lot. And you can't say with a straight face totem spawns are better now

    Which of these did not happen? And you can't say the last few maps don't have better totem spots. Badham is obnoxious for searching for totems in those little hedge dead ends. Yes, I typically get the one in the open on Crotus or the one next to a gen on a Wraith map half the time, but they have improved them on the newer maps.

  • @Lucama said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018955#Comment_1018955

    I wasn't being serious fyi. But this about tells me you're just full of it.

    Of course I knew you weren't serious. You're the type of get on here and cry. Why take advice and try to get better when you can complain and try to get nerfs to happen. :P

  • It's something you got to work towards, something you can't go to the boards to complain is OP every time you lose to it. I don't play with headphones, so I'm handicapped compared to others and can still hold my own in the high ranks. Do I lose awful on some matches? Yep. Do I win hard on others? Yep.

    Too many freak out on any hard loss and look to blame.

  • @Eye66 said:

    https://us.v-cdn.net/6030815/uploads/628/4ZW3LSUW8PDU.jpg

    It was slightly better with addons, though again their commitment to trying to punk me with flashlights and fireworks cost them. If they just did gens instead of try to troll. Also it seems like the sound is still messed up, the ones with calm spirit didn't have footstep or injured noises

    Yes, please keep posting screenshots of 4K's about how weak the Doc is. It truly says a lot.

  • Did a match with him, he felt stronger. 3K with the last guy getting hatch. I spared them from death hooks and gave multiple shots to some of them. I'm impressed with new Doc so far.

  • Both sides can bully the other, please don't act like one side is any worse than the other in regards to ingame bullying. I've had Killers beat me on the hook cause they "hate all *insert Survivor name* on first hook till I was sacrificed. I've been left for EGT to kill. I've been left slugged for awhile, carried near hatch, hatch closed in face, and then mori'd. I've had multiple cases where the Killer left the last 2-4 people to bleed out instead of hooking. Etc.

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018701#Comment_1018701

    In what time? By the time you hook and go look for another, the one is unhooked and you have nothing new to show for it.

    This would indicate #2 was chasing after you for the unhook and off the gen longer than they needed to be. People chasing for unhooks and rescues slow the game down more than the other 3 sticking on gens and leaving the 1st victim hooked for awhile. I don't know about you, but if I'm seeing both my allies chase for a rescue with Kindred on my own load out... I know things are likely going to be a 4K.

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018712#Comment_1018712

    https://forum.deadbydaylight.com/en/discussion/comment/1018722#Comment_1018722

    You're both right ladies, no need to keep arguing. Sorrowen is right about Killer absences being worse than Survivors, but only because DBD is 4v1. Other than that, you're the same. Deal with it.

    That mindset doesn't fully work though. For every Killer who wants to play, you need 4 Survivors wanting to play. If 100 Killers want to game, you need 400 Survivors willing to game. Saying it this way indicates Survivors are more needed as you need more of them than Killers.

    Both sides are important though, it's just laughable how any and all Killer nerfs are met with pure outrage and calls for boycotting while hurling insults and demands at the Developers. If something was S tier on Killer side two years ago before the OP Survivors ate shovels of nerfs... then that S tier thing is now OP.

  • That over the years the Survivors have been largely nerfed while Killers have been buffed by quite a bit. And yet people still try to play the "Devs are meanies only nerfing Killers" card. If they keep nerfing Survivors... doesn't it make sense the meta Killers and Killer perks begin to be OP as well? Nurse being S tier when Survivor truly were overpowered means she is brokenly S tier after 2 years of Survivor nerfs. Common sense.

  • @sorrowen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018692#Comment_1018692

    Who is the one who does the chasing and lets you have a game?

    Oh my, you have let the power role go to your head. You need mice to chase. Who is giving you someone to chase and hook? Who is competing against you? Go play a Killer match without any Survivors and tell me how fun that is. Laughable.

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018641#Comment_1018641

    Lol good one. I guess I did misspeak, a survivor could be picking another one off the hook, so that only leaves 2 gens being fixed.

    You cannot pressure 4 people. IDC how good you say you are.

    You should be chasing another. That's 3 off gens.

  • @sorrowen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018669#Comment_1018669

    No killers make DBD work without them you have no game period besides a lobby simulator.

    You are a loss cause if you don't realize you need both Survivors and Killers to have a match.

  • @sorrowen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018664#Comment_1018664

    It slowed the game just a little and no one asked for the nerf but good survivors powered through it.

    "Just a little" shouldn't equate to "I can't play without it."

    You guys need to accept either it was a lot stronger than you gave it credit for (meaning the nerf does hurt) or it was weak and the nerf shouldn't be the end all.

    It can't be pathetically weak and needing buffs while also being so strong you can't live without it.

  • @sorrowen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018654#Comment_1018654

    Give me a break without killers you have no game at all or if you do you are gonna be waiting in lobbies for a long time.

    You need both. You're not anymore needed than Survivors are.

  • But I thought the Killer argument was always "Ruin doesn't matter to good players" or "Ruin doesn't last but 20 seconds anyways."

    But now it suddenly is a game changer?

    So let's make this clear. Was Ruin ridiculously strong or under powered? You guys don't ever match up on that.

  • -Nerfs to Survivors.

    "HECK YA ADAPT, KEEP THEM COMING. NOW NERF IW, BT, DS, and GEN TIMES!"

    -Nerf to Killers.

    "GAME IS OVER! BAD DEVS, BOYCOTT. YOU NEVER LISTEN TO ME."


    When I started, I was always told how whiny Survivors were. From my experience over the years, it's the Killer mains who are constantly playing the victim card and trying to bully the developers. There has been tons, upon tons of Survivor nerfs over the years and Killers have gained net buffs. Even the stats (not perfect) indicate Killers are doing better than Survivors. But of course those stats mean nothing, the devs are lying, and all video or people's accounts of how 3-4K is the new common outcomes are cause all Survivors who don't 4E are potatoes and are therefore not counted towards the "KILLERS ARE UNDERPOWERED" movement.

  • @Waish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014554#Comment_1014554

    It's amazing that survivors are getting butt hurt when killers ask for a little love when survivors get everything they whine about. Oh Freddy is too hard to deal with on release please nerf him daddy devs and he got nerfed. You begged for a nerf to bloodlust it got nerfed. You cried that legion was too annoying to play against so they made his power useless. Nurse and spirit were too much for you so they got nerfs. You hated the docter because he was only easy to loop so he had to be bad at finding survivors too and the devs gave it to you. And the biggy hex ruin it's too hard to hit great skill checks and we don't want to get better at it so they changed had ruin giving it a huge nerf. You can't seriously say that the devs aren't in bed with survivors when everytime you ######### the devs come over to wipe your ass and make sure everythings OK. You also neglected to point out that he said the only reason he 4kd is because the survivors messed up which is how the game is survivors make all the choices and killers have to capitalize off mistakes.

    Sabotage nerfs, MOM nerfs, Gate Time increased, Gen Time increased, Totems "better" hidden, Freddy rework, Swamp rework, Badham rework, Hag buffs, Trapper buffs, Wraith buffs, fast pallet break speed, fast pick up speed, Blood Lust in the first place, Entity window block, less pallets, more hooks, DS rework, BT changes, Stealth Killer buffs, EGT, Exhaustion changes, BL nerfs, WGLF nerf, infinite removed, flashlights nerfs, insta heals nerfed, l4d shirt nerfed, medkits altered...

    You're right, THEY NEVER NERF SURVIVORS OR BUFF KILLERS. So unfair.

  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014601#Comment_1014601

    man you just skipped over everything, I suggested you read the original post if you care and if not, well, dont reply then.


    Meh, you want BT nerfed and some Killer perk buffed. There is like 85% useless perks on both sides. As you say, doing the Adept achievements typically showcases you how dumb most perks are. I realized I don't have Legion's despite having him P3, but two of his perks are worthless in almost every match. Iron Maiden has a short duration and Mad Grit only helps if they body block, I see A LOT less body blocking in the present.

  • Ghost Face is a odd boy. Sometimes I get broke out in seconds without even knowing why. Sometimes I see the Survivor is staring at me and I still get the charge up.

    And then sometimes as Survivor (I test how dumb it is/like GF in general and don't mind getting owned by one)I run up to him with him in the middle of the screen and stare into his face. Then he pops it and OHKO's me.

    I don't want it easy to break by any means, but it does seem like a random event than anything else.

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014583#Comment_1014583

    I’m sorry what? 3 chased sabotaging hooks along the way. Very simple to comprehend. I downed one, no hooks around and the 2 thag were up bodyblocked or ran to finish the hook off. Yes, your whole rant is pointless. Nowhere did I mention gen speed nor complain about the generators. I didn’t complain about the sabotaging either. Lmao I simply pointed out the obvious on how overpowered survivors are against literal killers. But please, carry on your rant now pea brain.

    "I didn't complain about the Survivors" but "obvious on how overpowered survivors are" with your 4K story.

    3 chased you sabotaging and the 4th was on a gen. So I got it right now? What were you doing? Braiding your hair? Also you have made plenty of threads recently for me to know your general mindset and agenda. It doesn't take a rocket scientist to understand this is just another Killer main whining and demanding for Survivor nerfs.

  • I personally think you did fine. You got to realize there is a lot of people who play Killer in toxic fashions and that has created the over dramatic Survivor mind set. Even someone trying to playing fair and legit can trigger them cause they probably already faced 15 toxic camping tunnelers sucking any aspect of enjoyment of a match in the last few days. I do try hard to always play fair and advocate Killer players to try to be more mature and thoughtful of the other side, but even I get the "YOU CAMPED/TUNNELED ME." responses here and there.

    But I know they may of just got out of a match with a Leatherface (please delete) player and are tilted. Lol.

  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014567#Comment_1014567

    really? massive game changing indicators are tiny things?

    Umm, what? Maybe you should camp less if BT is MASSIVE to you.

    And you basically already supplied why it would be a BAD IDEA cause then the Killer will know the unhooked Survivor doesn't have BT and would get a easy down.

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014554#Comment_1014554

    You’re whole rant is senseless to my post. Go back and read moron.

    No. It really isn't. Lol. Your point is or story is just that weak. You got a 4K. You admit to camping, tunneling, and slugging cause "they sabotaged me" and a few other shaky statements like "oh I couldn't get the other guy." So you're salty they called you a camper. You almost lost to SABOTAGE players. Though your story lacks some editing. How could one girl be knocking out gens if all 3 were chasing you to deny the hook on Claud with Sabotage. Oh... you did miss the 5K. I see why your whining now. The mystical 5th Survivor the Devs added in just to upset the Killers more. Must of been a Blendette cause I haven't seen them myself.

  • These are pretty tiny things to be up in arms about. :I

  • Oh my good entity lord. What is this?!?


    You're mad they were chasing you and sabotaging?!?!?!?!?! You still 4K'd. Oh I'm sorry, I hope you 5K next match! Devs and Survivors are clearly in bed together cause you faced a... SEVERELY nerfed Sabotage Squad and still pulled the 4K off.

    It's fun to see people brag about camping, tunneling, and slugging but then are on here constantly crying about gen rush, looping, etc. But Sabotage of all things? I'd be grateful they were wasting that much time. They could of pumped out those gens faster if they weren't sabotaging. And they went for saves instead of working on gens.


    Survivors - We hate camping and tunneling.

    Killers - Just do gens and punish us.

    Survivors Do Gens.

    Killers - Welp, we got to camp and tunnel more cause you Gen Rush us, so toxic.

    Survivors - ???

    Killers - DEVS NERF GEN SPEED, TOO FAST.

  • You need to not rely on downing and killing people off after they have done all 5 gens and practically opened a gate. Any kill you get at that point is a lucky break like the hatch for Survivors. Find them/it first or lose.

  • Yes the mechanic that they added to the game that was a all around nerf to Survivors in the end game portion of the game is totally a anti-Killer change to rustle your panties. It was mostly a good change overall that was needed, but in all aspects... it was nerfs to the Survivor team. You must be pretty new to argue EGT in any shape or form... "favors" Survivors.


    Also you can play with it. I once had a team trading hooks and got them farther from the exits each time. Carried the Feng to opposite end and dropped her on the ground as it progressed lower. They got her up and barely got out while I downed her near the exit. Picked her up... and carried her and dropped her at the exit with her escaping a mere second before she would of died. She expressed a great level of stress and suspense in the end game chat, was fun.


    Oh wait... I'm supposed to be... "Me MaD!!!! y No 4K! BiAs DEvs!"

  • No. Like Lithe I often find myself still taking the hit to watch it go off while I'm crawling on the ground. :I

  • But if you listen to them, they say Survivor Mains constantly cry and whine to cause the Devs to back peddle on Survivor nerfs or Killer buffs while demanding other Survivors buffs and Killer nerfs.

    Then a Killer nerf happens (whether I agree or not on it) and we see the very thing happen... except it's not the Survivors throwing a massive fit... it's the Killer Mains.

    BL gets nerfed, instant heals get nerfed, Sabotage got killed, Mettle died, EGT is in favor of Killers, L4D shirt got nerfed, gen time increase, less pallets, window block, longer gen and gate times, DS nerfed/reworked, Survivors can't see perks of Killer when killed, Survivors can't find out the profile of Killer before a match, more hooks, SC nerfs, moon offerings removed, Hag buffs, Freddy buffs, Trapper buffs, Wraith buffs, stealth Killer buffs, Swamp rework/shrunk, Badham rework with better totem spots, etc.

    Ruin nerfed.

    Killer Mains used Outrage.


    Obviously some of the Survivor listed is older, but it's interesting to see a Killer perk nerfed and see a complete denial of all the Survivor nerfs/Killer buffs over the years with about 10x the amount of anger and call for strikes... while still pretending that only Survivors cry and whine.

  • Cause many Killer Mains (like Survivor mains) want their side to be overpowered and dominate the other? Just reading people making excuses why Killers should 3-4K every match proves how out of touch with reality some players are.

    The game over the years has seen some pretty massive Survivors nerfs and reworks that favor Killers. Many Killers have been made a lot stronger than what they were years ago with a few exceptions being Legion and Nurse. Meanwhile Hag, Trapper, Freddy, and Wraith have all turned out stronger than their old selves. And Doctor is coming out next and yet the Killer Mains still play the Victim card. If the developers were sucking up to the Survivors for the Doctor rework... he wouldn't be reworked. He is like a C-D Tier Killer that is rare and people hate the static/laughs/checks/etc of him. His rework is benefiting Killers mains a lot more than Survivor mains since now he will be used more often on rework/rift and possibly be stronger which means he will stick around more.

    The amount of people who get salty over 1-2 Survivors escaping cause of DS/Hatch/BT/DH is also pretty huge. It's like "Look at this match I 3K'd but David barely escaped via hatch using DH to Key open the Hatch. This shouldn't happen to me." type mentality.

  • Average difficulty with high reward. For the longest he was 2nd place in power to only Nurse. If someone didn't want to learn her (or hated her motion sickness) they could play him for a easier time. Chili Billys were easy 4Ks for quite some time. I hated him for quite some time as I viewed him as the easier to use Try Hard Killer.

    Then came Spirit. Easier to play than Billy with more broken add ons. She also had boobs and little clothing. Billy became replaced and fell from his 2nd place spot insanely fast.

    Now Nurse got altered and Spirit got nerf tickled to be slightly less powerful while Billy remained the same. Despite what others have stated, I have seen PLENTY of Billys in Red Ranks now. And they do very well... as he is still the same A+ or S- Killer with insane map mobility, OHKOs, and his very high snowball potential with slugging or Chili chaining.

    I don't think I really want to see him nerfed or buffed at the moment though. Or at least I don't know what they could do to him to polish him without breaking him either way.

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