Waish
Waish
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@Waffleyumboy said:
Jesus killer conspirators are crazier than area 51 nuts here
God survivor mains will defend their daddies no matter what happens and instead of using facts they insult those who do use facts. There is so much that proves the devs are survivor sided and that disproves survivors argument and when that happens they resort to insults which when it comes to arguments is how you know you've won. Survivors usually say get good and that's true killers have to get good because survivors just get handed everything.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1029088#Comment_1029088
Yes it does. It adds more perk variety and somewhat pushes away some of the meta perks. The reason the meta is this longstanding is because of a lack of other good survivor perks outside of like 8 which are almost used every game.
So it adds more powerful perks for survivor so they have more perks to choose from that are just as good as adrenaline, bt, ds and etc. This does not help killers because if they're as good then the killer has to guess on which perk the survivor has and has to play around more perk potentials that's not better because at least now we know what the survivors are running and can at least try to play around it. It makes absolutely no sense that giving the already stronger side even more great perks will make the weaker side stronger. If they're as strong then they become a problem and if they aren't then the already strong perks will just continue to be used
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@Skywclu said:
https://forum.deadbydaylight.com/en/discussion/comment/1026825#Comment_1026825
Who said they are making it less powerful? Just because it cant synergize with other slowdown perks doesn't make it a "nerf", it just means that they are changing the way the perk operates.
Making it so they can't work together is a nerf because it's goal is to make something not viable. Plus they have already proven that they mean to nerf things to make synergies not viable with hex ruin and pop. They said they wanted to make ruin and pop to not synergize and so they ruined ruin to make that happen. Based on history I have no hour hope for the devs to get it right.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1028502#Comment_1028502
People have said killers were underperforming for years though and they weren’t.
If the killrates fall, killers will get buffs.
All I’m saying is that stream after stream the developers (who all strangely look like Dwight) tell us that their stats indicate killers are doing ok. I dont know why people assume they are lying to us or make excuses. Or why people would assume that they would purposefully try to make killers weak.
The game can be hard and things can switch at a moments notice due to all the crazyness in a given trial, but I believe the devs are doing their best to balance the game given the data they have (which is a lot more than they share with us).
I dont understand the conspiracy theories.
The killrate means nothing because matchmaking and survivor ranking is so broken and they refuse to fix it that it improves killer rates because it pits good killers against new survivors. They also focus on survivors being better because they're a business and they're more focused on bringing in new players who spend the $20 to get the game and then the money for the dlc as a business it makes sense for them to focus on survivors more because there's 4 survivors to the 1 killer and killer is solo player so they're less likely to get their friends to play since they play killer and they won't be able to play with friends unless they play survivor so once again the killer mains who do bring in their friends to play end up playing survivor anyways. It's not a conspiracy theory it's just simple business.
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@ClickyClicky said:
I’ve been playing a lot of solo survivor. The killer wins the vast majority of games.
The fact is red ranks are completely watered down now. I’ve seen so many boneheaded moves and 5 second chases.
You all complain you’re getting genrushed but I see killers consistently win, most importantly - BHVR’s own stats agree with this.
Sorry if you’re not getting kills but that doesn’t mean that killers across the board aren’t getting kills. No killer is getting less than 2 kills per game on average.
A team of 4 survivors who are all exceptional and on comms can be very hard yes but teams of 4 high calibre survivors are quite rare. You don’t don’t get get that outside of a few swf groups. Randoms will always have a potato or two in there.
TL:DR stats indicate killers have been performing mostly ok. Killers still seem to be performing mostly ok. Many people were winning without using Ruin before anyway.
This argument has been proven to not work already. While I agree that gen times isn't the problem since playing survivor and just sitting on a gen already is boring and that there are better solutions to the problem. Though the reason your argument doesn't work is because killers are getting the kills in red ranks because matchmaking and the survivor ranking system are both terrible. Matchmaking is putting survivors in green ranks and up into red rank games even if they aren't in a premade so survivor teams are getting a lot of potatoes that shouldn't even be there and then survivor ranking makes it so someone who deserves to be rank 15 can make it to rank 1 so not only are you having to deal with survivors who shouldn't be there you have to deal with survivors who by rank should be there but their skill should've stopped them from being there so as a survivor you could be in the situation where you're the only who should be rank 1 playing against a rank 1 killer which is frustrating. It's also frustrating playing as the rank 15 trying to get better and getting put against a rank 1 killer and getting killed very early on and not getting to play. Instead of fixing these two things they're nerfing killers.
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@MigrantTheGreat said:
A killer questions to survivor: Why do y'all complain instead of putting in the effort to get better?
Because why get better if the devs will just make things easier the more they complain
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1028300#Comment_1028300
I referred Tru3ta1ent to show he's getting at least a 2K in most of his games. This is to prove that the game isn't survivor sided and the developers don't favor any side. 😁
That doesn't work because matchmaking is so bad it's putting him up against rank 10s and survivor ranking is so ez that someone who should be rank 10 can get to rank 1 easily they just have to put time into it so he's not playing against actually good survivors.
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@monstermaster42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026833#Comment_1026833
That's a great joke man, now tell the one about how (insert something) is op or endgame is so fair and balanced 😂 man those jokes kill me
If it's a "joke" then you can tell me how all of these past updates have helped killers the same amount as survivors if it even helped killers at all. The kind of retort you did is made by people too ignorant of what's going on but have already chosen a side
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@Colton147 said:
Killer perks (even the weaker ones) are much more stronger than survivor perks (excluding few exceptions).
Yeah but those "few" exceptions are more than you think and those exceptions are more powerful than the strong killer perks
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He said only 1 killer perk is there another killer perk that they're doing that he forgot to mention.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1025675#Comment_1025675
It sucks, but honestly in the end it works out better for killers. Less meta perks from survivors. Because honestly, outside the meta most survivor perks are terrible.
It doesn't help killers by adding more meta perks to survivors because if they're not as good as the other ones survivors still won't run them and if they are then that's more perks the killer has to worry about
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@monstermaster42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026548#Comment_1026548
Right, just enjoy the game, every big update is "one sided" then they work out issues and everybody calms down until the next hot button issue, have a little faith people, deal with the changes, or maybe this is how the Entity weeds out the weak 😋 lol
When they stop making most of the updates survivor sided I'll have faith. It's not like we're saying it's survivor sided because it buffs survivors it's survivor sided because it makes survivors much stronger than they already are and killers weaker
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@Skywclu said:
You're totaling leaving out the part that makes them "nerfing", which they're not even doing, seem bad. They said they were trying to make it so that killers couldn't have four slowdown perks in a build that synergize with eachother.
That is nerfing making something not as effective as it used to be is a nerf plus that build isn't even that good. It's not even close to as good as an OK survivor perk build which can go on 4 people
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@Colton147 said:
Killer kill rates are above 50% at red ranks.
That's because the survivor ranking system is so bad that survivors who should be rank 10 can easily make it to rank 1
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@Peanits said:
You'd apply pressure the same way you would as any killer. It's not exclusive a select few.
To give an example, say you have one on the hook, you slugged a second that went for the save, and then you left and found a third survivor to chase. That's three people not on generators, and the hooked survivor will die if they don't go for the save. This isn't an extremely uncommon scenario. Even assuming you don't have somebody slugged, you can have one hooked, one in chase, and a third going for the save, leaving only one person on a generator.
Pressure does not mean only chases.
This post just goes to show just how little the devs know about their own game. The example You gave is based on the survivors making mistakes if the survivors haven't gotten 2-3 gens done by the time you've downed a survivor since new ruin is trash and unless you're nurse spirit or hillbilly. Survivors can easily run the killer around for 2-3 gens and if you leave that survivor then they start working on a gen. Then you'd have to camp to down the survivor going for the save which the survivor would have to really mess up getting hit twice and they usually have BT so the person unhooked is completely safe and the killer had just been punished for camping because it takes away emblem points and if the killer camped the survivors could of just gotten the rest of the gens done in the time it takes for the person on the hook to die. It is possible that you managed to get the scenario you said but the survivors would have to be bad not the killer has to be good. Also all that time you took to build that pressure the 4th survivor can just pick up the downed guy and unhook the other and all that pressure is gone in less than a minute. There is no way anymore to pressure survivors unless you're playing nurse, hillbilly or spirit or the survivors make a lot of mistakes. Plus side note how did anyone think new ruin was even close to a good idea. A HEX perk made for late game when totem spawns are still horrible, in my exlerience hex totems spawn more in sight from gens than even remotely hidden. Old hex ruin that got destroyed in the first 30 seconds is still leagues better than new ruin. Almost everyone said it was a bad idea but it still went through. That showed that the devs pick through the feedback and pay attention only to the ones who say they're doing a good job 24/7 instead of the people who actually invest time and money in the game. I just wish the devs would learn their own game and start actually making good decisions for the game even playing survivor is so ez it's boring now. There's no gratification for winning as survivor anymore especially with the ruin change making it so quick and ez I don't even have time to enjoy it
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1022076#Comment_1022076
You can count the time the person was downed and expect unbreakable in order to do something productive and protect your slug
If you can protect your slug and do something productive than the survivors have been making a lot of mistakes since if they take no mither and unbreakable than they can always pick themselves up quickly and since rank squads are SWF they know to just leave the person on the ground and work on gens. If the person was downed by the gens than they just move away and it's simple. The ways for it to be in the killers favor is if the survivors make mistakes.
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1021846#Comment_1021846
Which of these did not happen? And you can't say the last few maps don't have better totem spots. Badham is obnoxious for searching for totems in those little hedge dead ends. Yes, I typically get the one in the open on Crotus or the one next to a gen on a Wraith map half the time, but they have improved them on the newer maps.
They have improved some of the spots on newer maps but then you have to get lucky enough to actually get those spots and the badham just takes a second to look in it and take out a quarter of the killers perks. Gen time didn't get touched, pallet break speed is changed they just changed the animation to make it look nicer and there hasn't been more hooks in fact they got rid of the offering to have more hooks and the borrowed time rework was a nerf at first but now they buffed it so many times that it's way better than it's original.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1017410#Comment_1017410
If your team is 4 no mithers the killer will just slug you to death, the perks doesn't prevent simply putting people back down. And most of the maps you mentioned aren't survivor sided at all, you have the best 3 gens on azarov's and you literally camp a player 40 meters from him because the maps are narrow
3 gen starts are not good the devs have said killers will be punished if you hold a 3 gen start for longer than 10 min which is a long time but since there is a timer on it then the killer will be rushing to get the kills meaning he'll have to leave the 3 gens if the survivor leads him away. Also yeah he can hit them back down again but that wastes time for killers because the other 3 survivors will be doing something productive and if they're not or they all got downed right next to each other than that's the survivors fault
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/1017485#Comment_1017485
Sabotage nerfs, MOM nerfs, Gate Time increased, Gen Time increased, Totems "better" hidden, Freddy rework, Swamp rework, Badham rework, Hag buffs, Trapper buffs, Wraith buffs, fast pallet break speed, fast pick up speed, Blood Lust in the first place, Entity window block, less pallets, more hooks, DS rework, BT changes, Stealth Killer buffs, EGT, Exhaustion changes, BL nerfs, WGLF nerf, infinite removed, flashlights nerfs, insta heals nerfed, l4d shirt nerfed, medkits altered...
You're right, THEY NEVER NERF SURVIVORS OR BUFF KILLERS. So unfair.
I never said they never nerf survivors or buff killers though some of the "buffs" you brought up never actually happened, did nothing or they buffed survivors at the same time while survivor buffs don't always come with killer buffs and killer gets nerfed by itself a lot. And you can't say with a straight face totem spawns are better now
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Just played a game with new ruin where they got all the gens done in 4 min even though I was applying pressure with new ruin but I guess survivors just need their free wins
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@VexTheHex said:
Oh my good entity lord. What is this?!?
You're mad they were chasing you and sabotaging?!?!?!?!?! You still 4K'd. Oh I'm sorry, I hope you 5K next match! Devs and Survivors are clearly in bed together cause you faced a... SEVERELY nerfed Sabotage Squad and still pulled the 4K off.
It's fun to see people brag about camping, tunneling, and slugging but then are on here constantly crying about gen rush, looping, etc. But Sabotage of all things? I'd be grateful they were wasting that much time. They could of pumped out those gens faster if they weren't sabotaging. And they went for saves instead of working on gens.
Survivors - We hate camping and tunneling.
Killers - Just do gens and punish us.
Survivors Do Gens.
Killers - Welp, we got to camp and tunnel more cause you Gen Rush us, so toxic.
Survivors - ???
Killers - DEVS NERF GEN SPEED, TOO FAST.
It's amazing that survivors are getting butt hurt when killers ask for a little love when survivors get everything they whine about. Oh Freddy is too hard to deal with on release please nerf him daddy devs and he got nerfed. You begged for a nerf to bloodlust it got nerfed. You cried that legion was too annoying to play against so they made his power useless. Nurse and spirit were too much for you so they got nerfs. You hated the docter because he was only easy to loop so he had to be bad at finding survivors too and the devs gave it to you. And the biggy hex ruin it's too hard to hit great skill checks and we don't want to get better at it so they changed had ruin giving it a huge nerf. You can't seriously say that the devs aren't in bed with survivors when everytime you ######### the devs come over to wipe your ass and make sure everythings OK. You also neglected to point out that he said the only reason he 4kd is because the survivors messed up which is how the game is survivors make all the choices and killers have to capitalize off mistakes.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1014321#Comment_1014321
Name the survivor sided maps. Also, you seem to forget that before they had the hooks 99 they spent 5 minutes doing that, so you can only blame yourself. And just slug, on the 1/1000 matches you will face saboteurs you will probably end up winning
Survivor sided maps mount Ormond, temple of purgation, mothers dwelling, disturbed ward, wretched shop, coldwind farm maps, groaning store house, grim pantry, pale rose, suffocation pit, iron works of misery and coal tower but that last one depends on time spawns. And yeah they spent time saboing hooks to 99 but I've done a sabo squad before and it only took us a minute to set it all up but the amount of time you can waste for a killer making them attempt to take them to hook for them to jump off their shoulder or the killer slugs and you just pick up the survivors slugged and work on gens or just work on gens amd your team either has no mither or unbreakable so you can just work on gens while everybody gets themselves up.
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@Uxoricide said:
https://forum.deadbydaylight.com/en/discussion/comment/1012479#Comment_1012479
I don't see the argument. The killer can see you and you can see them, that's the risk. You either fail or win with it
Did you even read what I wrote stealth is meaningless in this game who cares if they can see your aura the perk still lights up when ever you look in the killers direction even if they're stealthed so the gain is always better than the drawback and all the killers whose auras you won't be able to see have massive debuffs to be in stealth so to get rid of those debuffs you have to leave stealth except ghostface but he has a CD on his stealth.
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@Kalec84 said:
I dont know if tou notice, but i'll male it simple, devs balance the game around low rank survivors "fun"
If you go with your skill against potatoes, devs will see that as:"this killer is op on low ranks" ragardless of who is using it.
Tldr: if you dont want more nerfs than wjat we are already having, please stop deranking willingfully.
Hope i made myself clear....
Matchmaking is so ######### right now that rank 1 killers are going up against rank 15s and 20s and instead of fixing the problem like most developers would do they're nerfing killers to make it easier for newer players. Some killers are deranking purposely but only to the rank where they can play their favorite killer that isn't viable so they can actually have fun instead of being frustrated. Why I deranked is because the game has been getting one bad patch after another and so I find myself playing very little and rank reset sent me all the way back to rank 17 and stomping noobs isn't fun so I play even less. But the players shouldn't be blamed for the devs constant bad ideas that players feel the need to derank just to have fun especially since they keep nerfing killer because they don't want to fix their own bug of matchmaking.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1011426#Comment_1011426
You literally slugged, and countered their whole build. Yes, there are some maps that can be survivor sided depending on RNG but there is also times where gens spawn 12 meters apart, which is literally impossible to win as a survivor.
Being forced to slug is not countering the perk since they can be brought back up without having it count towards their death and your killer sided maps argument is a massive over exaggeration since there is way more survivor sided maps than killer maps and even then it only makes it harder to run the killer for 5 gens not impossible
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@ReallyBigShoe said:
A killer asks a survivor: Why'd you loop? Why'd you flashlight blind me? Why do you tea bag?
etc etc
I have never seen a killer ask that but I see why'd you camp all the time even if I didn't
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@Mushwin said:
Like, can we remember games are meant to be fun, yes there will be people giving me a list of the game is not fun because of this and that and the other. I guess the saying that finds me here is, "when the fun stops, stop" sure it's for gambling but it's sort of the same thing given gaming is addicting. But can we just remember this is a game, to least have some fun, be a bit more positive, give things time if we can do? I enjoy and have fun with my swf peeps, we aren't serious at all, we laugh, we die, we sand bag one another sometimes, but it's fun. Yes I myself get stressed as a killer so I rarely play it, so I don't since I don't overly enjoy and just play either solo surv or swf.
As a killer main I want to have fun and do what I find fun in the game but every patch the devs nerf killers giving me less and less options to have fun because what I find fun is a build that turns to frustration at around rank 10 because survivors know how to counter it because it's easily counterable and it's not fun to just get ran around the whole game barely hitting people because the fun build is weak so I then have to either switch to an optimal killer and build, stop playing or derank myself but fighting much weaker survivors isn't fun, I want to play the game and the optimal killers and builds is something I don't find fun. I've tried becoming a survivor main but it's so easy running killers around it's not fun. I find myself barely playing causing rank reset to send me back really far and I just farm BP without killing them so I can upgrade my characters so when the devs actually do something good towards the game my killers and survivors have all the perks. Every patch I see a change that'll ruin my fun because the devs only care about the rank they are in being at around 15 where survivors aren't nearly as good so theI repeatedly nerf killers
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@Uxoricide said:
OoO is not OP, I've ran it so many games where I'm against Ghost, Pig or Wraith and basically ensure them a free win lol (as they can see me but I can't see them)
Just because it doesn't work against 3 killers when they're stealthed doesn't make it not op. Against pig she's slowed while stealth which completely ruins her map pressure to try and counter that perk. Wraith can't hit you in stealth so he'll have to come out of it if he plans on hitting you. And ghostface has to enter his stealth at the start so you are capable of seeing him when spawning in letting you know it's ghostface which is good information to watch out for him and he has a cd on his stealth so it's not like he can be in it forever. Last thing even if they're stealthed the perk will light up when looking in the killers direction giving you information a range of how far they are and where they'd come from and if you didn't know who the killer is then it only jas the possibility of being ghost face pig wraith or tier 1 michael. The only "downside" is that the killer can see your aura as well but the people who run that perk usually are the survivors who are better at running the killer so they want the killer to know where they are so they chase them instead of their teammates.
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In this patch a lot of your reasoning was based around survivor's fun and frustration but you never mentioned the killer's fun and frustration you only brought up a small emblem change for killers which doesn't effect fun so why is there nothing else for killers? Is killer fun ever thought about at all lately? Because it doesn't feel like it.