Veinslay
Veinslay
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- Veinslay
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People only message me to say gg when they escape lol. My favorite is when they say gg wp after a 4 escape. Definitely a well played game from the killer when he gets 0 kills. Survivor mains are so annoying
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@gilgamer said:
How about instead we buff solo queue and if you need to buff killer again after that then do that. Nerfing swf would be the worst way to balance this game right now
Okay, what buffs will killers get in this scenario? It was rivers of tears over .2 second faster weapon cooldown and pallet breaking
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The Garden of Joy. Obnoxiously survivor sided trash heap. It's even worse than Eyrie of Crows and Fractured Cowshed which is a monumental feat
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The gameplay mechanic of breathe down the survivor's neck until he uses his dead hard is one of the most unfun things in this entire game and they should have changed that
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Just get thicker skin bro!!!
:: goes to the forums to cry about getting hit on hook and bled out ::
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It's sad how many maps in this game are free wins for survivor if they're the least bit sentient
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Why don't we give survivors auto dead hard basekit too while we're at it? As if the maps don't just hand you free wins already, you want more hand holding?
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So do you use these so the red stain is as bright as the sun and so it goes through walls?
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@Sharpefern said:
https://forum.deadbydaylight.com/en/discussion/comment/3226427#Comment_3226427
??? How? The only accessibility piece to spine chill requires a terror radius. That doesnt change stealth killers at all. The turning on withing 36 meters is by design. The perk is designed to be a slight counter to undetectable but unlike the terror radius doesn't give indication of how far away.
It was only supposed to light up if the killer had line of sight and people didn't like that because they like AFKing on gens with music on. They promised the heartbeat indicator to address accessibility concerns but since it's not in the game yet, they went with the 36m light up no matter what
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@Wezil said:
I think the flashlight changes are good but I also think there were bad-faith actors using epileptics as a way to get the change, which I don't like. I think everyone would have been much more accepting if people had been much more honest about why it was being removed. People wanted it removed mainly because of the BMing, which is a very valid reason. You could also say the other reason to remove it is for the small percentage of people with photosensitivity, which is also valid. But it seemed like everyone had epilepsy and photosensitivity when this was happening and at some point you really start thinking that these are bad faith actors.
Well bad faith actors also got Spine Chill changed back to hard countering stealth killers under the guise of accessibility so
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3226342#Comment_3226342
Or when you can't pick up someone because you are 20m+ away and they group up and heal with medkits :(
I like to use the Silencing Cloth / A Nurse's Calling combo to deal with that issue. That helps me put 'em right back down on their ass quickly
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Dude, it's a a 4-stack SWF. When they lose, they will find any way to complain about you, even if it doesn't make any sense. I played against a 4-stack recently with 2 TTVers on Badham as Spirit. I ended up getting the dub, and I watched the VOD to listen to the sh1t that they talked. One of the players goes "yeah keep phasing because you're sh1t without it!!! It doesn't matter how much you outplay them, they just catch up to you!! Phasing is so OP" lmao
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The Twins are pretty fun to play IMO. The worst part of them is constantly getting DSed as Victor
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@dugman said:
Back in January the devs reported Midwich had the highest overall kill rate of all the maps. That map hasn’t changed since then so there’s no reason to think it’s still not a good map for killers.
It's not THAT great. I'm convinced that it has such an above average kill rate because the exit gates are static and extremely easy to patrol. There's basically no chance of a survivor getting out the door in EGC if the killer doesn't want them to get out. The map is hold W heaven because of the corridors and you can see the killer coming from a mile away. There's also terrible hook spawns that can rob killers of hooks
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I watch Hexy a lot and he hard camps and tunnels almost always. He also generally uses the strongest slowdown builds possible, including when he was blatantly exploiting the CoB/Overcharge bug that he was told about by his chat numerous times
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3223278#Comment_3223278
Until you face a killer who isn't tunneling at all and you wasted multiple perk slots which could have been used for something better
This has much less impact than you think. You don't need perks on survivor when you've got comms
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Guys, CoH is fine, it only takes .5 seconds to snuff!
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At the very least this busted perk shouldn't work on multiple levels. Dealing with boons placed on top floor of Ironworks of Misery, or in preschool basement on Badham, etc. is insanely unfair
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It's just you, I haven't seen any complaints like that on these forums recently
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@CoDismylife said:
I constantly get put into games where I’m t-bagged, looped and spun around 24/7.Skill issue. And not a tiny, actually massive skill issue. Go to YouTube and learn the basics of the game
Getting 360d is almost exclusively a console issue. You're probably on PC. 360s exploit the auto aim and terrible controller dead zones so they punish console killer players. Just another way that it's clear that BHVR doesn't care about the console player experience
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Getting tunneled is cool cause chases are the most fun thing in the game! Sitting on gens is BORING. They should make them take 45 seconds solo instead
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I'm Chicagoland and it's been 100% for killer for me after 9 pm for the rest of the night. Been like that for a couple weeks now
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So killers should just auto lose by going for 12 hooks against anyone besides brain dead solos?
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Survivors seriously don't even want to have to move their cameras at this point, just AFK on gens. Just run Spine Chill, sounds like you need it buddy
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They're not going to do it. They already said it's not fun for survivors to have regressing gates!
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I want them to add the Pyramid Head skin where he carries a spear that he can throw like Huntress hatches, with the trails working the same
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It's cause survivor is easy as hell when you play in a SWF with good players, so these guys get bored with the game. Rather than play another game like a normal human, they shift to getting enjoyment in the game by making the game as frustrating and tilting as possible for their opponent
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Well killers want to win too, so they have to employ proxy camping a 3 gen, tunneling, slugging and forcing 2nd hook states or death on survivors. If killers just bounce around the map to the furthest gens and fresh survivors like a bot, they lose to good survivors easily because of how fast the game is with efficient survivors
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3220297#Comment_3220297
And I wish more survivors would play for chases instead of holding m1!!!
They always talk about how boring doing gens is and how much fun chases are, but they don't like it if you spend the whole time chasing them right after they get off the hook each time???
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Never camp, tunnel, or slug even if it causes you to lose the game! Just consider having a fun chase a win and you can never lose!
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Insidious on Bubba let's you jump scare a rescuing survivor!!! All killers should try it
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Haddonfield sucks. Any potatohead survivor can equip windows of opportunity and all the sudden be Ayrun thanks to all the god windows
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@hiken said:
if u deactivate borrow time then survivors have from 0 to 0 reason to go and risk themselves by trying to save somebody, killers love when survivors throw themselves into the map again trying to help others because is potential more kills, dont give survivors reasons to leave and get 2 or 3 out.
I don't love that. If survivors didn't die making hopeless saves at the end game and instead just left leaving the killer to one kill or less, the stats BHVR have would be more accurate of how well the game was actually matched and wouldn't think killers are in a much better spot than they actually are (at high MMR at least)
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He's fun to play sometimes, but then you play against that team that starts holding W from a mile away as soon as they hear the terror radius and you just want to die immediately (in the video game)
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@cburton311 said:
https://forum.deadbydaylight.com/en/discussion/comment/3218642#Comment_3218642
Carrots didn't work. Killers just camped harder.
What carrots? .2 second faster weapon cooldown and pallet breaking? So generous lol
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To start with CoH should NOT work on multiple levels, that's just complete BS. Had a match recently against a SWF on Ironworks where they booned the top of the main building with CoH and Shadow Step. Surprisingly enough, it was a 4E. I went out of my way once to snuff it and it cost me a ton of pressure only for it to be right back up 20 seconds later.
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Those killers are dumb then. You try to tunnel the Meg with no prestige not the Feng or Nea that's like 40+
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Myers and Trickster probably tanking MMR or on psychedelics
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@oxygen said:
I'm absolutely certain that the majority of the time if not the overwhelming majority of the time people basically just type GG without really giving it much thought. I know I've done so for ages, it has just been that thing you do after playing a multiplayer match with someone and I've experienced other games where not saying it makes people think you're a sore winner/loser.
I have stopped in DBD though, I just say it if opponent(s) do it first. Not because I think there's a single thing wrong with gg or ggwp, but because I've had enough people hit me with the "actually... it was bg, here's 10 messages explaining why" for me to not really care anymore.
Yep I'm one of those. They go "GG WP!!!" after 3+ escape and I go "Yeah, it was very fun playing on Garden of Joy against sweat with friends blasting out gens and holding W from a mile away making callouts and just running to the infinites at the main building where the CoH is. Real great game"
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/349536/how-are-we-feeling-about-the-state-of-the-game
I feel more and more that the game isn't the problem, it's the horrible toxic community that has somehow developed in this game. Maybe playing a serial killer in a video game draws some really deranged people. I'd love to look 10 years in the future and correlate how many serial killers actually played this game.
What you just said doesn't even make any sense. The toxicity displayed by survivor mains, including streamers and YouTubers, astronomically dwarfs toxicity shown by killers so saying "wanting to play a serial killer attracts deranged people" is way off the mark. Most of the stuff that survivors call toxic from the killers isn't even done personally, it's to give them a chance to win the game in the face horribly unbalanced game mechanics like maps, SWF, and gen speed.
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What are you guys complaining about, the devs gave us .2 second faster weapon cooldown and pallet breaking and took away our BBQ stacks to encourage us not to camp
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3218435#Comment_3218435
You can play really well and still get no kills. Some things are just out of your control as killer sometimes. Could have been on a busted map, facing a full meta squad, a swf on comms, playing a weak killer etc.
Would anyone say a football team played really well if they scored zero touchdowns and lost?
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Yeah pretty much my experience too. Matched with extremely sweaty survivors as killer, but when I play solo, I get total newbs as teammates and get matched against 5k hour streamers like one pump willie
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Gens are flying faster than ever and SWFs still dominate. The last update did very little for high MMR killers. Maps need to be nerfed, WoO needs to be nerfed, spine chill needs to not work on undetectable, Dead Hard needs to be changed, they need to stop giving survivors meta perks basekit
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Agreed with op. Can't stand to hear "GG WP!!!" after getting a 0k. How is getting 0 kills a WP game? It is mocking
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"They're not secretly snickering and villainously tenting their fingers because they decided to un-gently tell you to chill the hell out"
Have you ever watched the TTV of a 4 man SWF? They trash talk the killer player no matter what like 95% of the time lol
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@Bot_Salvo88 said:
If we count the Glyphs as survivor I can say probably over 50k. If we don't count that, then it's like 38k.
As killer sadly you have no way of getting a full 40k score, so I think it was also 38k for killer too.
How do you have no way of getting 40K? I'm pretty sure I've gotten 40k once as either Legion or Wraith, I don't remember. Admittedly it is pretty hard. Most of my games range from 29k - 36k
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I see an anonymous profile, I dodge. Otz does it, and he knows better than I do. The last three cheaters that I reported, two of them were anonymous.
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This map needs to be nerfed badly but we all know it's never going to happen. It's a fun gameplay loop, put boon in main building, run there after getting hit in every chase
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Because survivors are allowed to do whatever they want to give themselves the huge edge in the match, but if the killer uses any tactics like camping/tunneling/slugging to give themselves the upper hand they're being a toxic piece of #########. Losing 2 or 3 gens at the first chase is basically standard against coordinated survivors because of how ridiculously safe and pallet dense the maps are. I use Lethal Pursuer and plenty of times 1 to 2 gens will go even when getting directly to a survivor immediately and downing them in a reasonably fast time. Anyone that's playing killer and they have 1 or 2 hooks before a gen pops are playing against bad survivors. The gens fly faster than ever after the newest update, it's obnoxious