Unimatrix00
Unimatrix00
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- Unimatrix00
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@HoodedWildKard said:
Yh if you activate it and escape. You get a charm. Not sure if there's more than one though.
What's the charm?
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Honestly, I try not to 3 gen ever, no matter what killer I am playing. The only time a three-gen occurs is when Survivors do it to themselves. So, I find Skull Merchant new and fun to play, to zone the survivors and chase after the exposed ones. Sure, I might put a drone over a gen or two or three, but rarely are they gens that are right next to each other; instead, they are the gens that survivors seem to keep returning to. Not every player playing as Skull Merchant is going to 3 gen.
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You're kidding, right? The killer could hear the survivor in the locker. Plus, the pool of blood outside the locker gives it away.
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@philward1953 said:
I just think this is dumb.
Okay. The problem is that if the game crashes, there is no way for it to send any info stating so to the servers. So, as far as the servers are concerned, when you disconnect, through any means, while playing a match, it sees the DC as a disconnect and applies the appropriate penalty. In the course of normal gameplay, you shouldn't rack up much in terms of a temp ban, as the first few times you DC, you will only get the equivalent of a slap on the wrist. Chronic DCers ruin games for everyone else and end up getting longer ban times. I believe that the ban timers reset after 2 or 3 days.
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@johnlikesguns2 said:
I don't have much to say, i have been playing this game for a long time and they managed to release 2 terrible chapters. Forged In Fog and Tools Of Torment. With 2 terrible rushed unpolished killers so i just got bored as a killer main with no good killer releases. I'll reconsider when they learn how to make good chapters again. A huge middle finger to BHVR.
This isn't an airport. We'd be happy to NOT have to hear about your quitting.
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@Sava18 said:
If I am not mistaken it was a purely visual update to the map so no collision should have been changed. The map really isn't that slippery overall. The walls have little collision on the outside except at the end just like coldwind. Only maps that are somewhat problematic due to lack of collision are borgo, swamp and yamaoka.
Well, I just played Blight on the map and I was slipping and sliding all over the damn place.
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@Nos37 said:
Wait.
How can you tell which killer you're going to face before the match even starts?? 👀
If very few are playing her (they find her weak, boring, or both), then odds are you're just using BNP's against other killers.
But I feel ya. I wish I had enough flashlights to bring one into every match in case it's Hag... Why does she get to trap the hooks, but not Skull Merchant, or Twins, or Executioner, or Trapper, or Demogorgon, or Dredge (to a degree)?
One way to know what killer you're going to get, and this doesn't work all the time, but if you read the tips on the loading screen, you'll sometimes see a tip about facing a killer; if you see a tip about a specific killer, then you'll be facing that killer in the game.
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I like to play most of the killers, at least the ones I have unlocked. So I would just play Clown, Doctor, Pinhead, Ghostface, Nemesis, Pukey Mommy, Trapper, Hag, Bubba, Hillbilly, Wraith, Legion, Executioner, Artist and Knight.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366980#Comment_3366980
Is it too much to ask for people to just play the game normally and not be jerks to each other? I'm not exactly asking for much here.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367037#Comment_3367037
Yep! Absolutely. If anything is unsportsmanlike in this game, its being thrown around by the killer when the match is clearly over just so they can grief and waste your time.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366966#Comment_3366966
They can. But I didn't. If someone else on my team did I can't do anything about that. Don't take it out on me. I always try to be the model survivor but it isn't easy when you're constantly being treated like the most toxic one.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366962#Comment_3366962
A better community starts with you, but I guess you don't want that. May they all give you hell before you do the same to them.
Don't take it out on me.... but let me take it out on all the killers here. Get a grip.
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Yeah, the suggestions here are just as vague as Exposed. I would suggest not changing it, newbies can easily use the wiki to learn what exposed means.
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@MonsterDilf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365862#Comment_3365862
This, 100%.
I don't mind not laying off some criticism if its being hammered. But the devs just don't seem to actually listen to the community, they just sort of do limp-wristed movements and call a patch.
20 gig patch with bot fixes and yet Spirit is stull buggy?
I would argue that it likely isn't the developers/programmers who are to blame for anything. They simply follow directions from their management. If you're going to blame a group from the company then blame the right people.
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... I don't think you know what the strawman argument is.
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@Blueberry said:
It’s just pretty bad, it needs some additional feature or something.
Does it increase the breathing volume and groans of pain on your system?
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What's wrong with hook grabs? If you're "intelligent" enough to try to rescue a survivor on hook in front of the killer, well... isn't the grab deserved? I think so.
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Since they changed the matchmaking where it'll identify a match that has been found but not join it for a good 20 seconds or more on killer, never. Well, there is one instance where I will dodge, and that's when the lobby fills with less than four people, then I will bow out if someone doesn't join within a reasonable amount of time.
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@EvilSerje said:
I've never seen afk killers in past 2 years, but for Iri "lightbringer" you need two full gens and two totems worth. So do separate gen, especially if you can communicate with other survivors, so you all could "99" all seven gens. Opening exit gate also goes into "lightbringer points". Also stay in terror radius for a time. Two Iri emblems should be enough.
More concerning is how not to depip on constant camping and tunneling.
You must be lucky. I experience at least one a day.
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@Akumakaji said:
Have you by any chance been playing the PTB? Your account at any PTB uses a snapshot of how things were a couple of weeks ago, so in this case Kate would be still locked in the PTB.
Other then that it sounds really strange and I have no clue what could be going on.
I don't think any of the characters are locked in the PTb.
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@Wexton said:
Considering what the director of Jeepers creepers did, I don't think that'll ever be happening.
Maybe Candyman though idk
What did he do?
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@Xane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3353475#Comment_3353475
Orrrrrrrrrrrrrrrrrrrrrrrrr people could stop playing this game and giving them money so BHVR learns a lesson, but yall are too special for that now, aren't you?
You know, some people enjoy the game and don't find too much to complain about? I know, hard to believe that people enjoy playing the game. FFS, imagine if everyone playing the game was as miserable as some people try to let on. It just wouldn't happen, people wouldn't play if they didn't like the game.
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@TOFFU said:
No. No. No.
Stop eating garbage and mb then game will improve....
Its should have been Predator but they loosed license recently ...
Anyway making a drone Predator is such a shame omg.....
This killer is so pure disappointing i will refuse to play against her as surv.
There has been no proof that BHVR even had Predator, to begin with; I doubt they did.
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Yeah, it's a lag thing. BHVR can't fix a poor internet connection, at least not easily or afforably.
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It's still really hard to discern scratch marks from the red marks on the map.
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Don't worry about it. Keep playing how you normally play, and MMR will match you with similar players eventually, sometimes. I mean, it's still MMR in DBD, so it only works sometimes anyway.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347033#Comment_3347033
BECAUSE SLOWDOWN IS THE EASIEST WAY TO PLAY KILLER. YOU DONT NEED TO BE GOOD IF YOU CAN MAKE MATCHES LAST 20 MINUTES.
The exact same can be said of gen progression perks and Survivors.
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344716#Comment_3344716
dont turn it into another us vs them argument. They nuked survivor perks too. Mettle of man for example was nerfed in under 2 months and it’s #########. Boil over was nerfed in 1 week and it’s not that strong as it was. Decisive strike was nerfed like 5-6 times. Iron Will was nerfed it’s not used anymore.
Should I keep going? Or do you get the point? Maybe they don’t actually just nuke killer perks they do it to survivors too. Eruption was very problematic and needed the nerf.
Yeah, please keep going with your examples, like Boil Over. Cause it was nuked into the ground and doesn't do ANYTHING for the survivors anymore *dripping with sarcasm*. It must be why I see it in many of my games and why I can barely make it to hook with survivors who have that perk proc'ed. Decisive Strike is more of the same, still usable, and I still see it in games. Iron Will is still usable; however, there might be better perks for staying quiet. Your examples are exceptionally weak.
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Well, now that certainly sounds like some sort of "terminator". Just to clarify, since some people seem to not get this, but I do understand that it won't be "Terminator", since this is an original chapter. However, that doesn't mean that they aren't choosing to pay some homage to Terminator with a cyborg or AI killer.
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@HamsterEnjoyer said:
I seem to be in the few who is only excited about possibly the survivors haha. I can't get around future stuff, I just never found it scary or threatening (a reason I don't really want an Alien chapter).
But Alien isn't necessarily future. I'd recommend watching some of the AvP movies.
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@kill4escape4win said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344711#Comment_3344711
we've been saying that to the devs since they added basekit BT, remove collision, when will they actually listen to feedback about it?
I guess we aren't being loud enough about it. Gotta get lots of topics on it and then you need to make it a killer perk so it gets fixed then we can flip it back to survivors :-P That's how ridiculous BHVR is with nerfs. They will rework survivor perks that are to be nerfed, but if it's a killer perk they nuke it from space.
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What they need to do with basekit BT is to turn the collision off for the unhooked individual until the BT time is passed. That way, they can't take aggression right off the hook, which is abusing the basekit BT.
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@HarlockTaliesin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343179#Comment_3343179
I don't remember an achievement dedicated to Hex: Devour. Was it "Blood in Your Mouth" (kill a total of 25 survivors by your own hand)? The only other one I can recall where Devour is helpful would be "I See You" (down 30 survivors that are exposed).
I can't remember what the challenge was called, but the challenge was to get full use of Hex: Devour Hope. So, that includes knocking down two survivors while exposed by the perk and then killing someone by your hand when you finally have earned all the tokens. Unfortunately, finishing this challenge took me a long time, as the totem would constantly get cleansed in reasonably short order. Eventually, I tried maxing out my hex perks to protect the devour hope totem and give it another chance. So I equipped Hex: Undying, Hex: Pentimento, Hex: Devour and Hex: Ruin. Because of Undying and Pentimento's effects on other totems and the limited protection it provides, I was able to finish the challenge eventually. Again, however, it took considerable time, even after the perk changes.
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In my experience, it is easier to gain grades and pips on Killer than it is compared to Survivor.
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@yauniqua said:
I'm hoping for the 7 year anniversary, the devs address the health of their game and go to 2 killers, 2 survivors every year instead of 4 and 4.
i want more maps created with the current assets for The Decimated Borgo, Backwater Swamp, Forsaken Boneyard, and Grave of Glenvale realms.
Do you want more crappy maps? If anything, BHVR has proved they cannot make balanced maps and maps that don't break the game. I expected them to quickly make some changes to Borgo to make it more balanced, like changing the colour of scratch marks on that map.
The game is kept fresh with the addition of new killers quarterly. No one cares that much about a new survivor's skin, but good perks are cared about. It would be great if they could do so without all the bugs, but they eventually fix them. The bugs can be considered development debt; they know how they are releasing the character, for the most part, and understand what they need to do to get it to 100%. I bring this up because, just like in finance, a certain amount of debt can be considered healthy or even necessary; the same can be applied to development debt. If they waited until every chapter was 100% ready to release, you might only get one chapter a year. So, the development debt keeps the game fresh. Rarely are the bugs game-breaking.
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@Snowflake_Syndrome said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343589#Comment_3343589
There is no right or wrong hence why they are called opinions. I'm just enjoying the discussion, no need to be hostile.
I don't think you know what being hostile is. lol
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I'm not interested in seeing more boon perks until they rework boons to work the same as Hexes. It's not fair that extremely strong boons like COH can be reapplied as often as necessary to as many boons as you want. It's also a little sus that if you have multiple boon perks, they all apply to the booned totem.
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@Warlord1981NL said:
I'd be highly surprised if it wasn't a Terminator. At first I thought the skull was a Servitor skull from Warhammer 40K but then I noticed the logo at the bottom right (about 10 seconds in) and I dont know but that does seem to be the Skynet logo.
I don't think that's the Skynet logo. The skynet logo is a triangle with a defined Y in the middle. The logo in the teaser isn't quite that.
I do believe we will see a terminatoresque chapter. Not Terminator directly, but a homage to the terminator by BHVR. Besides the general imagery, the font choice for the title pays direct homage to Terminator franchise, IMHO. It's not a direct copy of the font, but it is similar to one of the movies font choices.
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In my opinion, they should nerf boons so that the totem is destroyed when the killer snuffs it. Make it just as useful or useless as killer hexes.
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@RaSavage42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337674#Comment_3337674
Fair enough... Then put 3 dots when you want to bring up something else... (Like that<<<)
Whataboutism is a term (Deadhard needs a huge nerf 3 health states is stupid every counter arguement ive heard for it was terrible and/or they go off topic and go "NeRf ErUpTioN ThAts MoRe BRoKen" sure but whats that have to do with deadhard) to describe this
Glad you calmed down enough to explain yourself and ask questions though....
But anyway.... maybe try to articulate what you want to say rather then just typing off the top of your head... It'll help a lot
If we're going to get technical, your use of ellipses is incorrect. An ellipse is used in quotes before and after if words have been removed. It can also signify hesitation or trailing off in dialogue or thought. So, your use of ellipses is incorrect, and the way you've applied the ellipses is also wrong. The ellipses should have a space before, between and after the period. So you'd type it like this . . .
Of course, the correct usage would be . . . or essentially everything stated in the above paragraph.
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@[Deleted User] said:
Certain Survivor perks hide scratch marks. The Sprit also has a couple of add-ons that remove her ability to see scratch marks. Were any of these in-play?
I just went back and looked; it looks like I did have an addon applied that removed the scratch marks. I didn't notice the caveat until rereading the addon descriptions. Thanks for the suggestion!
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336863#Comment_3336863
Yeah but if I'm bleeding out on the ground last survivor there is nothing I can do to progress the game. I can't open the door from the ground and killer has shut the trap door isn't that hostage then?
Are you purposely being obtuse?
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@AbsoluteFury said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336871#Comment_3336871
This is either the most ignorant post I've ever seen or a troll. You can't bully a killer with dead hard. Dead hard is to avoid being downed and requires the most precise timing/anticipation being only 0.5 seconds of duration. I play enough killer to get red 1 and dead hard is by far one of the least annoying things (except when they bait me into it, but that is on me, not them).
Might wanna work on your reading comprehension, bud.
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The only time I ever see head-on in a match is when it's used to bully the killer. For that reason I think it should be removed from the game.
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For me, I try not to tunnel, but at the same time won't go out of my way not to tunnel. What I mean by that is I don't keep track of who was last hooked; if I happen to see you and I can get you down, I will get you down. The only times I consciously tunnel are if I am down to 2 gens and I have yet to get someone out of the game OR if they prevent me from hooking another player. So, if you make a flashlight save or similar, I will likely work hard to get you out of the game.
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If it's enraging you, I would suggest you take a step away from the game or only play as the killer.
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@alpaca_boyyy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332961#Comment_3332961
Counterable? Mmm okay… Do you know how small the text is when seeing the difference between pickup and search locker? It’s still annoying? All I want is make it the same as survivor controls and make it triangle to open lockers. This so called tech isn’t so skilful when I can’t counter it because the text is soo small.
You can change the key bindings in the settings...
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Ideally, they would add volume controls for in-game music. I'd turn it right down and listen to my own music.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328786#Comment_3328786
You play on controller? With keyboard and mouse he is much much easier. It does not take that much to skill do fine with him. At least I never see bad blight everyone plays him well and he is most common killer by far so even lot of casuals play him. But never ever I see console blight as with controller he is actually very hard and you can't use hug tech with him and survivors will spin your every hit.
Nope, I play on keyboard and mouse. I can't seem to get hits with him.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328754#Comment_3328754
Tbh just because Blight is hard to play doesn't justify the existence of Alch Ring, Adrenaline Vial, or C33.
I don't see those add-ons as particularly useful when it's so hard even to get a hit using Blight's Lethal Rush. Of course, this is my opinion, and no one has to agree.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328236#Comment_3328236
Yep. Same boat. I got iri 1 shortly after reset, and just recently got blight to P100. I need to get Nea to p100 now but my bonus is on killer. I’d love to play some survivor, I just don’t make sh*t for BP.
I average 100-120k a game on killer, and lucky to pull 35-40k on survivor with a cake.
Sorry, how are you averaging 100-120k blood points a game? I haven't seen anyone earn more than 60000 blood points so far in this event, and I've played quite a bit.
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Anyone asking for nerfs to Blight needs to try to play him and his power. He's tough to master.
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My thoughts are you're being overly salty and the perk is fine.