Unifall
Unifall
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- Unifall
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1946148#Comment_1946148
There's a movement of very vocal people trying to get that one removed from the game.
If anything they should keep adding every survivor that would be cool. But I'm sure they can't due to licensing issues.
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Jake is a rare survivor. You would have to make lobbies see if you get any if not try again. However the best mask is the claudette one imo.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945686#Comment_1945686
I’m on Xbox so it would be hard but I might try if I get one later. Problem was she downed me once and slugged the whole team afterwards so I didn’t get a chance to figure out how she played
I see. Well a slugging killer is always hard to go against like slugging billy oni or even bubba. Your team will eventually run out of UBs or bleed out.
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As survivor meta perks won't really matter you can bring the worst survivor perks and still escape if you know how to loop or if your team rushes the gens. But at high ranks I have to run DH and DS. For killer if you bring high tier killers like nurse/spirit or freddy you can run fun builds from my experience. It gets harder with non meta killers.
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Nurse does have weaknesses though. Why do you think she has fatigue AND a cool down on blinks. I've had my fair share of nurse and honestly it depends on how the nurse you are facing is playing. You have to get in their head similar to spirit. Like is the survivor gonna double back? Will the survivor stay at the corner or keep going? Will the survivor vault or fake it? I would love to see a video on you playing against the nurse.
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Its actually easier now with ruin/undying gutted. Killers are now running things like corrupt and pop with is easier to rush gens with. Maps like the game is loaded with a disgusting amount of safe pallets. Usually low rank survivors are pretty easy to win against. Its the high ranked sweaty survivors you have to watch out for. I'm assuming you're getting matched with low ranks or a low ranked killer since you play mostly survivor. As for the hits everyone is talking about I haven't really seen it. I play both sides.
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I've been trying undying and devour the thing is though most of the time the totems spam next to gens or inside the killer shack. Its strong but can be taken out early.
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No this isn't what I would call a rework. Nothing about his power was reworked they just added another yellow bottle. Yet you got some clown mains saying how he takes at least one thousand IQ and opening your third eye to use him correctly. I just hope in the future if they decide to "rework" a killer not to be this lazy with it.
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Clown is ok. But he's still weak imo. To say that you need to do rocket science while playing clown is just silly. You just throw bottles and occasionally yellow ones. His yellow bottles changed absolutely nothing. It might make him move to gens 10% faster or help in certain loop tiles but he's not that great. Theres many other viable and interesting killers rather than clown.
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I still think clown. His new yellow pee gas isn't as effective as I thought. I only ever find myself using it when I go check gens or at a strong loop even then a survivor can just drop the pallet and his pink bottles are still the strongest imo.
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Worshipping every decision the devs make doesn't help either. Without criticism a game will die.
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I'll try him out but its basically the same clown we know just with a bottle that'll make him walk to gens 10% faster. It probably won't change the way he chases.
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I think it'll improve it. Survivors won't just be able to sit on a gen with DS and then when a killer downs them and picks them up the killer gets punished for it, losing momentum. It'll definitely slow down gens. Its still the old anti tunneling perk just more balanced. Survivors are able to be out and do things still after being unhooked but now they'll be punished for not healing.
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Its a fair and long needed change. It will still affect tunneling killers and not killers who don't tunnel but get ds because a survivor does a gen in front of the killer. Its still gonna help with tunneling just thats survivors wont have immunity while doing gens for 60 seconds.
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Unfortunately I don't ever see camping and tunneling to go away ever. The devs have tried things like the hook timer stopping but that was easily abused. Yes it sucks to be the guy who gets tunneled and camped but from a killers perspective its just doing the objective.
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You'll eventually come back. B4B might be fun but its still not dbd and hasn't come put yet. Of course this is a bait post imo. You want to put killer nerfs out there and even make fun of perk nerfs with your little songs right? But as soon as they make DS and OoO more balanced you get all upset. Most survivors and those who play both sides agree this change is fair. Adapt or leave make your choice.
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If you don't already play nurse and get to red tanks with her. Most people that want a killer nerfed usually don't play the killer. Now then should nurse be nerfed? No. No one really plays her except people who dedicated time to learn nurse. You just can't play a killer and immediately learn their power it takes time. Shes already been nerfed anymore nerfs and she will just be more frustrating to play as. She has a nuch of bugs that blinking can hurt her more than help. When you play a God nurse you should think about the time and effort they dedicated.
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I dont think we should be discussing this on here.
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Tf2 and overwatch
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Sure you can use the resilience perk to give you those bonuses and if you want to be harder to find you have iron will. But should it be base kit no. Being injured should stay high risk.
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@Kirkylad said:
You're equating survivors teabagging and flashlight clicking the killer to real world issues like racism, sexism and homophobia. Sorry but that's one hell of a reach and there is no comparison whatsoever.
Anyone can be a minority. I think he means killers are the minority and survivors are the majority.
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I hope people don't forget this chapter was the most bug filled update ever. The twins are pretty weak and for some reason I just don't like their power. They could've done so much with it but instead they just rushed it. Twins perks are pretty bad and coup a very niche perk got nerfed in the live update. Elodies perks were ok I guess not a big fan of her. Her screams makes my ears bleed. And there was no new map just a map visual update which I wouldn't consider new.
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Demo is just not that fun to play as. Demo is just a boring killer with no unique abilities. Demos shred has the smallest hit box and you wont hit a survivor unless you know theyre vaulting. And its like wow a killer who leaps far how exciting... his portals are ok but they are easily noticeable, can be easily destroyed, you make a loud noise when you travel, and if you want to travel to a portal but have no portals left you need to walk to another portal which can get time consuming. In all there are more interesting powers and viable killers and demo not one of them imo.
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Because according to survivor mains rushing the gens are their only objective like totems don't exist. But if a killer tunnels then theyre a toxic baby killer who doesn't understand the game. Both things are the same boring thing just that its easier for players to justify gen rushing.
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Cant remember the last time I've played against the plague. I don't even play her and its ironic since my most used perk is corrupt.
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Twins, blight, ghostface didnt get a map (correct me if I'm wrong) plague kinda got her own map not really though since it's just a reskin and I wouldn't consider the map updates as new maps.
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This is why playing both sides help. If you play killer you'll understand how to counter and play around a killers power. But if you're new to the game I completely understand. Both of you should play killer when you're not playing with friends.
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Sounds more like a meme build. I rather have something to regress gens. This build might have some synergy but Gearhead is pretty bad 2 basic attacks for a 30 second perk? Furtive chase if you kill the obsession then you lose all your stacks. DMS and nemesis sounds decent though. But eating all those stuns just for an obsession? It can stack up time. If I'm in comms with someone I would say "hey gen is at 80% I'm going to run the killer this way hurry and finish it" they'll just wait for the timer to be gone and repair it.
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Because there's no game like it. If there was competition you'd see alot more updates and bug fixes.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1902330#Comment_1902330
Scratch marks and foliage can still be used
Scratch marks can only do so much and aren't always reliable and if a survivor turns around, you really can't tell. As for grass you can't rely of every little patch of grass smart survivors know not to run on top of it against a spirit. Not every map has folage. But you're right they can be used. They however aren't always reliable.
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Because its probably "getting really boring getting asked to nerf OoO". Yes OoO its extremely unfair if a 4 man swf has it. They will know your location and if your playing a certain killer like Trapper they know where you're setting up. But according to statistics its fine even though everyone knows how unfair it is to go against. And the only reason why imo OoO users have low escapes because the killer probably camps them to death or tunnels them to death.
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She isn't the hardest killer but isn't the easiest either like in between. Usually spirit mains will carry stridor to make it a bit easier but low ranked survivors will say she's hard because they don't know how to loop a spirit and of course certain people have said "spirit has no counterplay" thats when "spirit is easy" threads started appearing no one really complained about her until that happened.
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Slug for the 4k isn't as bad. When you have a 4 man slug till they bleed out then thats just annoying and such a waste of time. They know that its unfun so they'll do it. Thankfully not alot of this happens.
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But when you don't run stridor then you have 4 survivors with iron will. And don't give me "oh just listen to foot steps". Sounds imo are still broken and stridor gives you a small advantage because you know you can't see the survivor during phase walk.
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Probably start listening to the community for once.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1902141#Comment_1902141
Sry I miss typed...
KilLer iS tO sTreSsfUl!!
Much better buddy now fix your caps key.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1901833#Comment_1901833
Why? Because KiLleR iS tO haRd? Lol I can't hear it anymore.
Not hard stressful.
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Why would it? Good killers don't have to camp. Imo its not going to affect camping at all. Killers will camp regardless. Its just gonna make it easier for survivors to destroy the totems.
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Any team that has default skins. I used to stick around thinking maybe they just don't wanna buy skins but then i kept being proved wrong when my 3 team mates are crouch walking on the other side of the map while I reach stage 2 on hook.
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Doing totems in 2021? Thats a literal crime right there. Honestly though those people that don't do totems are the same people who call noed OP or needs a nerf.
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/1894696#Comment_1894696
But Adam got a new one this Rift (even tho is ugly)
Yea it is. But people don't have access to the skin once the rift ended. Until they put it up on the store which might be in a year.
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She literally just came out relax bro. Just look at the poor Jeff and Adam mains. Barely any skins and they've been in the game longer.
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I mean not all survivors are like that. Most of them are tho. They'll make sure you know when you play a weaker killer once you pull out a strong killer they'll either DC, give up on hook, and they'll let you know at end chat. However once you start playing at red ranks or even purple ranks its a bit harder playing with non meta killers.
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This post could be bit of a bait. However now that this guy said to remove freddy I'm sure the devs are now working on it. On a serious note hes getting gutted soon so don't worry.
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At the base of the game looping is the same with every killer. Its only different when they use their power. How boring would it be if evey killer was just a wraith every game? Its good that different killers makes you play differently. It forces you to adapt and think instead of mindlessly looping the same obstacles over and over again.
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Noed is fine for new killers that are just learning the game. As they get better they see they'll rely less on noed. Just to let you know though you're basically running 3 perks until the last generator is done. Should survivors be punished for not doing totems? Yes they should. If they see a totem and don't bother cleansing it then don't be surprised if the killer has noed. You could at least remember the spot of the totem just in case.
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Just by reading some responses its impossible to change someone's opinion who doesn't listen to other opinions but their own. Everyone agrees that DS/UB is pretty much broken. The devs have stated that DS isn't anti tunnel the community decided that. The reason why many think DS is too strong is the fact that when I get unhooked and have DS ill do a gen I have a 60 second immunity enough time to get a gen progressed. Even when killers dont tunnel they can still get hit with DS. If I get slugged thats fine my team will pick me up in the meantime the killer still has to find someone else to chase. If they pick me up I get a free get away card. Yes you can use it once but you basically have 120 seconds of immunity if you get unhooked twice.
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Thats the book survivors made up that came free with the game. I read the first sentence and immediately threw it out.
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The top 1% of killers and survivors will finally pay their fair share of blood points
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If you're only gen rushing 1 gen at a time of course it'll seem strong. But if you split up a killer cant be 2 places at once. Tinkerer is decent at best. Its only strong with killers with mobility or paired with ruin. By itself its ok.