Unifall
Unifall
About
- Username
- Unifall
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Comments
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I usually just dodge the lobby if I see any sort of key. I don't wanna sweat in a game just so I can get robbed. Then again there's always a chance of a key spawning in a chest.
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I don't think preference matters in a horror game. Just play the game bro.
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Just remove moris and add them on the base kit. After the second phase on hook killers should be able to mori survivors.
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I slug to get the last survivor for points. If the match was really close then ill definitely slug to find the last survivor. Its stressful going against really good survivors or a toxic team and a 4k just shows that as a killer I did very well against these survivors. If I see the survivors are struggling I just hook the 3rd person im not really worried about the last survivor. But see here's the problem sometimes when a survivor escapes through the hatch they'll just go "ez baby killer" I haven't seen it in a while but it happens.
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So not only do we a disappointing killer and perks for both sides but now we can't even use them? There's always bugs with new dlcs so I'm not surprised anymore but not being able to test the new perks and killer? We shouldn't be waiting for a fix it should be playable now. Like come on bro.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1777328#Comment_1777328
Strong killers are good if they're fair and the strength comes from outplaying survivors.
Spirit is not in that class.
She is fair to go against though. You can still out play her in loops or by dropping the pallet early. We don't need killers like nurse who have a frustating high skill ceiling. Killers need to stay simple. Until they start balancing both sides a bit better, spirit should not be touched imo.
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I'll never understand why there's so much hate for spirit. She's fine we need strong killers. If you really hate going against her so much bring iron will that will still help in chases even if they have stridor. But so people will not change there meta builds.
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I think its a shame and disrespectful to us that they will release a dlc with no little to no changes. Personally I buy with shards but I think this killer might be a waste of even shards
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@kolosovski said:
Why there are so many downers posting negative stuff on the forums? All these endless rants. There are a few issues around, true, but nothing that makes the game unplayable. In fact I think the game is in the best state it's ever been. I read this stuff and I wonder why are you still playing it and/or wasting time making such a wall of text about a game you seem not to enjoy.
I don't think they're "downers" I just think that people want better balance changes or different events and it feels like we the community are not being taken seriously. I know it can be hard developing a game and balancing it out but after playing this game for so long its just getting tiresome seeing changes no one asks for and waiting for the changes the community wants imo.
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Was the change bad? To a certain extent no. But ive seen a difference in looping/being looped which lasts longer now. For survivors its a good thing. Killers not so much.
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Yea there's going to be a huge drop in killers during the weekend unless they compensate by adding a blood point event doubt it though. We'll see what happens.
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I felt that. Dont let others tell you how to play you bought the game. Most of the time survivors will be more toxic since there's more who play that side. But its funny how if they were a swf they need to be a swf to escape js.
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When I load into a map as killer am I map camping? Lmao. Seriously tho it is a strat whether you agree or not. But there's no such thing as terror camping sometimes there's a reason why the killer stays around the area for example BBQ didn't show auras or maybe the survivors have been insta saving with BT. Its a simple strat.
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Killers aren't there for your amusement. They have one objective to hook and kill you. If deathslinger scares you to the point of running spine chill then that's a good thing.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1738642#Comment_1738642
Teabagging isn’t really comparable because teabagging does absolutely nothing to stop anyone playing the game. That’s more comparable to smacking someone on the hook - most people agree it’s BM but it doesn’t impact the actual gameplay.
My point is a killer who forces a survivor to bleed out shouldn't be bannable. It can be easily exploited. Its just silly.
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Same reason killers camp or tunnel. Maybe you made the killer upset or they're just like that. Its the same reason why t bagging the killer isn't bannable. If you're ever caught in a situation like that go grab a snack or play on your phone. It shouldn't be bannable.
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Franklin's is fun to use when survivors have more than 2 items they always get mad lmao. When people bring their keys and a map I immediately put on Franklin's. Sometimes I wait for them to come back for their item just so I can slapped it out of their hands again. Then I wait for the salty messages. But when a killer uses Franklin's I get surprised.
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So what base kit power will the killer have?
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I would love for an option like this. People who say that "they just wanna have fun with friends" know that's a lie. Killers shouldn't have to "adapt" to swf they shouldn't be stressed about playing a game. And making a simple change like this wouldn't "kill the game"it would in my opinion help grow the game. New players are immediately turned off the killer role when they see how stressful it is. Lobbies will be quicker with more players playing killer.
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Better question is why don't you just leave and stop wasting your time and the killers time? If no one is hooked or getting chased then leave and move on.
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Undying and ruin is one of the best combos on dbd. It forces the survivors to do totems and it changes some builds if they run a counter to totems. Now is it OP? Nope. I don't think they should make changes to either perks. They are working as intended to slow down survivors.
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I used to be a billy main but after the nerf hes just so....clunky and weird to play as. His add ons are terrible and it shows that they don't know how to rework add-ons anymore. His dumb roar is so annoying that my head starts to hurt everytime I go for a rev. Its just another killer that turns away new players because of his high skill mechanic imo. Veteran players don't have a problem with billy.
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Honestly I thought this was a thread about the clown and totally forgot the plague was even a killer lmao. But to me I just don't have fun playing with her. Her power is weird and even after the small buff she's still not very interesting to me imo.
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Hoping the game doesn't freeze or crash during a chase lmao
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So whats the point of this post again?
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Thats what you get for acting dimickey.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1684964#Comment_1684964
You should check your priorities when it comes to playing a "game" or doing chores. A game is suppose to be fun. DbD doesn't have the right to enforce penalty when it isn't even moderately a decent/balanced game.
If you're not having "fun"maybe you're doing something wrong. People should be punished for leaving a game where if 1 person DCs it affects the entire match.
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Swf is fine the only thing that makes them unfair is comms. But the devs can't do anything about it since consoles have built in comms or discord. Its in the game there's nothing we can do about it. But most people who say they only play for "fun" are usually the ones who all bring meta perks with flashlights. The only change I want is if its a group of 3 or 4 they should not be able to bring more than 2 of the same perk in the group. They just want to play for fun right? Perks shouldn't matter.
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If its happening to the point were you're crashing upon loading every game then there's something going on on your side. Dc penalties are needed in this game whether people like it or not. Survivors shouldn't have a free escape card and use it anytime they want just because "they are not having fun".
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I haven't seen billy in a long time. No one played him as much to begin with. And after the nerf and the annoying screaming he does after every attack people play him less.
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Anyone remember when hex ruin was reworked and survivors told killers to just adapt and it rewards killers by pushing survivors off gens? Now when killers got a decent combo survivors think its too strong. You have perks to counter totems. You don't even need a perk you can also bring a map. Ruin and undying are fine. It makes survivors do the second objective and punishes survivors who just wanna hold M1 the entire game.
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I love me some dead hard. Its one of the perks that goes in all my builds. As someone who enjoys the chase it has gotten me out of alot of situations were I would have been downed. Whether the perk is unfair or not I do not know. But you bring interesting points i do agree on. In my opinion its one of the perks that I can fully rely on. Lithe requires a vault, BL requires high ground, SB forces me to walk to all my gens and well i don't consider Head on a perk ill rely on in a chase. Thats just me tho.
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Being looped at a strong loop into another strong loop is so boring ill agree with that but other than that looping a killer is the only exciting thing in the game. As a survivor I want to be chased its boring just holding M1 and urban evading to my next gen.
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Thana is a below average perk tbh. After the nerf its even worse imo. It has to be paired with sloppy to even get any use out of it. The reason it was used was to help slow down gens and healing. Survivors won't go "omg 5% debuff we need to heal asap!" Most of the time they'll just stick to a gen injured or not. But now its even easier to heal.
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I wish there wasn't much of a grind. Even after completing all of the challenges I still lag behind the tome. It would be better if the devs added some rift fragments to the daily challenges like maybe 1 or 2.
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This is just gonna make undying and ruin more meta than it already is.