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Unifall

Unifall

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Unifall
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  • I would like to see a Mexican killer or survivor like come on behaviour we're your neighbors down south. But that won't happen. And indian survivor or killer sounds great though! That would be nice.

  • With a buff itll be way too strong with a nerf it would be useless. The thing with noed in my opinion its just a newbie perk. Only baby killers use noed so its not a huge problem in red ranks. Once they start moving up the ranks noed is destroyed much faster or earlier.

  • I avoid demo,Twins and plague.

    Demo such a boring ability, portals are almost always useless and can be destroyed. Everything he does is known by survivors and shred is the most uninspired power that can be easily missed.

    Twins their ability is unique but not very useful. Victor can be destroyed and end a chase meanwhile if you down someone you still have to go to them pick them up.

    Plague. Its just plague bro I have more fun watching paint dry. Her puking ability is just weird and not very useful unless survivors cleanse even if they don't they just rush gens while injured.

  • Whenever I'm having a bad day I always go on dbd forums and check sluzzys post history so I can have a laugh lmao. Anyway dragons grip is only good if the survivor touches the gen even then you still loop the killer or drop pallets early. Noed is only activated at the end of the game if all totems spawn and can be destroyed as well.

  • Doctor is definitely better. He has tracking, anti stealth, and a small slowdown with his madness. Clowns chase potential might be a bit better but with the correct timing doctor can stop pallets and vaults. Clown can't do that.

  • Clown is decent but not as good as freddy imo. Freddy can spam his blood pools slowing the survivor everytime they walk on it. Clown however still has to throw the bottles and if you're using the antidote with tonic bottles then you've just wasted 2 bottles thats half of your bottle gone in one chase. Freddy however has 10 blood pools he can place immediately. He would be stornger if the antidote and tonic both had their separate bottle capacity then hed definitely be stronger. Usually though i don't really go by streamers/youtubers say they could've clipped a good match and uploaded imo.

  • Legend says dbd is the beta for dbd2 coming in 2080.

  • Wraith might be stronger than gf with the recent buffs. But the only thing ghostface has that wraith doesn't is that ghostface can immediately hit a survivor while wraith has to uncloak.

  • As someone who plays solo i always have prove thyself. You immediately see the speed difference. Its so good so I'm not surprised if swf all have prove thyself.

  • Usually when I'm getting slugged for the 4k. Its doesn't usually happen but I just don't have the patience sometimes for the killer to find the survivor urban evading bush to bush.

  • Is this sluzzy's alt account? Lmao. Bro pop and BBQ aren't even that good. Besides killers don't even have that many good regression perks. Right now the meta is pop and BBQ or undying and ruin. I'm sure you'll say undying and ruin is op too right? Killers are limited on the amount of perks. While a killer has 4 slots survivors in total have 16. The difference between ds and UB is multiple survivors can bring it together. The killer can't. Bring distortion if finding a locker or hiding behind a gen is too hard.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2023602#Comment_2023602

    The devs posted a blog stating they were going to add that in before the chapter released and it wasn't going to make it in time for chapter release due to needing to create animation for it.

    The damage survivors through lockers was a bug.

    You're missing the point bro. Whenever we get a new dlc mostly everything from the ptb comes out in the live server. What people want is the devs to look at what worked and what didn't. Instead what we got was just a nerf that makes absolutely no sense. Its like they don't listen to what the community and just do what they think is good. Until a month later when they decide to add a real change on the killers power its always been this way.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2023565#Comment_2023565

    If you want to ignore every time killers have received buffs from ptb.

    Last Chapter, Twins got the ability to for Victory to check lockers and trap survivors in for a few seconds. And people were complaining about how lockers hard countered victor during the ptb.

    Devs do listen to feedback at times and it's unfair to say they never listen to any.

    But primarily nothing changes over the ptb. Just number changes on perks. You're right they did add the locker animation for victor a couple of weeks later. The problem with the twins is that a locker hard countered victor right? Well when the twins came out you could hit survivors if they were in a locker which alot of people thought that was fine but instead of keeping it they added a way to trap survivors in a locker which doesn't solve the problem with the twins the survivor can still escape.

  • There's no point in his power theres nothing unique about it lol. They just wanted all the k pop stans to come and try dbd. If I wanted to play a 110% ranged killer I'd play gunslinger or huntress both are more efficient. With trickster its more efficient to m1 them than using your power. It just shows that their getting lazy with the new powers their pushing out.

  • They've never listened to ptb feed back ever. The only point of the ptb is just to look at the character and move on the next day. Nothing ever changes after the ptb. The only thing they have changed is perks. Mostly nerfs even if they're not necessary (coup de grace).

  • Moris are practically worthless. They are a waste of blood points as well. I rather take a survivor pudding or a small blood point offering. I think they should add moris to base kit.

  • I'm still on level 21 lol. Just the challenges arent even challenges at this point just pointless grinding like totems or gens. People who are like on level 60+ either have no job or solely play dbd.

  • 20 i have a job i dont have time to grind exclusively dbd. Plus the rewards are pretty bad except maybe the oni skin but thats it.

  • Buff solos to swf level. Maybe adding comms in the game. Then buff killers accordingly.

  • Its just boring for both sides imo. You already won the game just hook me so I can go to the next game. And as killer you waste your own time to find the 4th survivor who's never going to pick up the survivor and probably hiding in a locker. You can play whoever you want but now you're just wasting time for both sides. I only slug for the 4th when the team I played against was being toxic.

  • This is not a BBQ is op post". Then immediately explains why its too strong. Bro there's a lot of counters to BBQ. Even smaller maps like the game is a counter to BBQ. Its your own fault for letting the killer see your aura. Sometimes as killer I can't even see the survivors with BBQ. You really think a killer is gonna use iron maiden? Come on bro. BBQ rewards hooking survivors and making the killer walk away from hook. Its one of the most balanced perks in the game next to pop.

  • I thinks he's still pretty bad. Against bad teams you'll do fine against decent/good teams you're gonna have a hard time. The new bottles do nothing to him he's just slightly faster. I barely find myself using the yellow bottles mostly because a smart survivor won't stay if they see you place it down and will run to a safer pallet. Pink bottles are still his best and better at loops. Yellow bottles are too situational and these clown mains will eat you alive if you say his new bottle is bad. They will tell you how to use his bottles but thats in an ideal world were the survivors will do exactly as they say. In all I rarely use yellow bottles except for mobility an sometimes at a loop which I could get them anyway with just the pink bottles unless they dead hard.

  • I believe bt should work at a meter range as well but only 16m or shorter and have a token system similar to MoM. It still counters camping and 32m is too much especially for killers that walk away for 2 seconds just to have a survivor unhook and get a safe hit everytime.

  • Dbd isn't made to be and e sports game. If they try it will just be a waste of money that could have been used for fixing the game. Yea it could make some money but it will lose much more. Besides dbd isn't a well known game like apex/CoD/fornite.

  • Swf will always be a problem until its balanced. I don't care if people want to play with friends but then they start using things like discord or console built in party system that makes the game easier for survivors. If I see people with the same cosmetics, names, or they bring multiple flashlights tool boxes key and a map I dodge to find a fair lobby. Funny thing is you might wait another 5-10 minutes but killer is instant.

  • I hate it when people speculate it and then when its not what they expect people outrage. I will never understand them. Just use your imagination make your own thing.

  • Every single human being is different with different views whether you agree or not. This thread is too off topic. Nothing to do with the game and these topics almost always end up bad.

  • Mostly because its easier to play killers like the pig with purple and green ranks versus red rank gen jockey survivors lol.

  • Eh i don't think so. Thats just wishful thinking.

  • I just wouldn't want the game to start being like "omg this killer just camped/tunneled/moried me because of the character im playing" its frustrating enough getting hateful messages/end game chat but now you have to be careful who you can hook? Also unlike the west alot of other countries might have different views on this topic which I won't get into. All in all I could honestly care less if they do or don't right? I just play the game how I want and as long as the perks are good and no bugs.

  • Best tip is play both sides. It will definitely help.

  • Its basically the saying the same thing as "anyone who thinks certain streamers say that spirit has no counter play". Like why rework something that works right? She doesn't need a rework or buff or a nerf. No one really complained about her until certain people started parroting that "she's op op!!". Spirit takes a little bit more brain power to go against than your average m1 killer. Even with recharge add ons you can run her around for a while enough to finish gens. Shes 110% meaning loops will definitely work alot better if you know how to loop correctly. Let's not make killers frsuting to play as such as nurse. Every killer should be unique.

  • Spirit isn't overpowered. And I wish people knew the definition of it before shouting that something is OP. She has counterplay youre either too low leveled or not a great looper if you haven't figured it out how to counter her. I play solo and most of the times I end escaping against spirit. You have to mind game more than other killers. She isn't meant to be looped like a regular m1 killer. Theres a reason why she's 110%. The only time I would consider spirit even close to OP would be old Spirit beads. Shes better now. Either adapt or continue to give up on hook and never learn.

  • I'm mean its already balanced. You can get rid of it early or after all the gens are completed. The killer has only 3 perks until noed is activated. Its just pure laziness at this point.

  • I just say that it's not necessary to bring Dead hard/Desisive strike/Unbreakable/Borrowed time every god damm game! Just Had 5 survivors in a row who bring atleast 3 second chance perks in one Trial. It's just spamming in this point.

    The Devs need to look at when bringing more then one second chance perk and make sure that it's NOT Impossible to Play the game when you do.

    It's like a free escape as a perk.

  • I dont think balancing around 2k or 50/50 is a good idea only because it'll make the game easier for high ranks. What people don't seem to understand though is that kill percentage means nothing. Anything can happen in a match for example the survivor could dc, give up on hook, crash during the game, afk, or just be completely bad at looping. With the mori nerf im sure kill percentage has gone down a bit. The game should reward good loopers a bit more though.

  • Slugging is more effective tbh. I usually slug when survivors are injured and rushing gens. NOED can be a gamble... It can be destroyed before and after the gens are done. But honestly its up to you. You can do both though lol.

  • Huntress i used to play alot of her but she feels extremely slow in chases and her hachets are very easy to dodge compared to gunslinger(which i find more fun to play as). Also most huntress players I play against almost always bring exhaustion/iri or like 8 hatchets.

    The twins are another one. And well more than half the perks are unusable when you play victor. And if the survivors refuses to release victor youre stuck with no power until you recall . Her power is also very unappealing.

  • I mean it wouldn't make sense to have an obsession with no obsession perks. Its rare to go without an obsession in the game its more common with low ranks. But you're right tunneling will happen more with no obsession. However just because one killer can catch a survivor faster doesn't mean the stun should be increased. Most killers don't have an ability to quickly catch a survivor.

  • Survivor: Quentin

    Killer: spirit and gunslinger

  • @milwaukee354 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1955194#Comment_1955194

    Yeah I guess coming from a person with perfect gameplay that always makes it out sorry LOL and I've played against a ghost face which is my point he's a stealth killer gunslinger is a heartbeat killer can we just keep it that way because I'm pretty sure it's not the opposite for ghost face using tinkerer does he become even more stealthy or does he get a heartbeat doesn't make sense does it

    I mean I wouldn't have made it to rank 1 as a solo survivor if I wasn't aware of my surroundings. If you really find heart beats and stealth hard to adapt to use spine chill. It gives alot of information with no downsides so you can safely urban evade to the next pallet or get ready to run to a safer spot. And the devs would have to rework every single perk/add ons that have an affect on terror radius or undetectable status. I don't think they'll do that. And to answer your question ghost face doesn't really need tinkerer if he has a stealth ability. He can use it to save his power and maybe use it when tinkerer runs out so yes he becomes stealthier. But be more aware of your surrounds or bring spine chill and adapt to the situation.

  • Don't tell this man about ghostface he'll have a heart attack lol. Seriously though you have 3rd person view just open your eyes. If you get caught off guard its your own fault.

  • Every patch gets worse and worse i would understand if it was a small indie company who just started but it isn't. They make more than a million dollars and have a monopoly on the asymmetrical game style.They always have released a new update with game breaking bugs remember last update how unplayable the twins where? Then you have some devs not wanting to change the UI because they're too proud. It took them almost 5 years to add a simple colorblind setting and it wasn't because they wanted too but because they got called out by popular game journalist. At this point they deserve all the critism they deserve.

  • I can see your frustration but when there was no dc penalty survivors would dc left and right. Then your team is left in a bad spot and the killer is forced to play nice or be called a try hard. Most if not all games have a dc penalty these days. So its better to have your internet check or call your isp.

  • That would just make flashlights worse. Flashlights at pallets isn't as bad though. You can hear survivors injured sounds or foot steps. And they don't get very far if they flashlight you.

  • NOED is noob friendly alot of people starting the game use it. Because when they start the game they don't know about mind games, hiding the red light, chasing in general etc. So imo NOED is fine. If you're rushing gens and the game is over under 6 minutes and get hit with noed its your fault for not doing totems. I love hearing every excuse people give for not doing them "It takes too long or finding them is hard". If you really hate it that much bring perks or a map.

  • At this point its just getting really tiring seeing nerf spirit every week. If survivor mains really took the time to play killer and understand how the ability works then maybe they'd have a better chance of countering spirit. No one really complained about spirit until nurse was nerfed. But if you want counters I suggest double backing, not sitting under pallets, fake the window vaults, dropping the pallet early, using iron will (which also helps looping all killers) and if you're one of those survivors that stays at the same spot or walks straight her when she's standing still rather than going to another pallet idk what to tell you. But if they do nerf her its just gonna make que times worse I already have to wait at least 10mins for a survivor game while killer is instant.

  • Eh not really the game is slowly becoming more balanced. Glad they're nerfing OoO and making DS more fair. Honestly though I don't really see that killers are OP and I play solo. Most of the time the mistakes come from my team mates. Maybe you're just not a good looper or bad team mates.

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