UlvenDagoth
UlvenDagoth
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/743975#Comment_743975
Poor Ulven can't stop crying in Legion main 😢. I'm right there with you and have been waiting since their mega nerf to see them buffed. They deserve it so much.
I do have a good idea over in Feedback about Legion.
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@BenZ0 said:
So your Idea is to remake the entire idea of Legion, I honestly dont like that because I LOVED the fast multi stabbing Legion from back in the days before the nerf. It was fun, something different and intense, I am not talking that the old Legion was fine, but the base idea of Legion was really nice and could work really well with abit more quality of life changes.
Idk if you dont play the new Legion or dont play often against decent or good survivors but the Main problem of the new Legion is atm that you have NO power to kill survivors, you just injure them and then have to chase the survivors down without any help, just with some perks. And that is really bad, boring and not good at all.
Your ideas are cool but it would not fix the problem with the new Legion atm.
.... Um.... I'm not sure exactly how you think i'm getting rid of the playstyle when i'm literally trying my hardest to KEEP the running around and stabbing. I play new Legion almost EVERY GAME. You don't need a power to kill the survivors. You can use information and perks. My Friend, try Legion with some practice with Surge+ Thrilling+ STBFL+ Corrupt.
I am a proud Legion main, and in fact I am trying to become one of the best Legion players.
Can you explain how my changes change the rush down playstyle?
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@godren said:
https://forum.deadbydaylight.com/en/discussion/comment/744010#Comment_744010
i've survived every legion lol. if i play with my friends it's always gg ez.
Hope I see you in the fog then!
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I think the BNP talk has kinda derailed all this.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/742193#Comment_742193
hoooooooooooooooooly balls if youre not trolling i literally think you need mental help. legion was the worst design in gaming history and a change was EXTREMELY NEEDED
I'm a Legion main, and I think that Old Legion was bad. (Also cause now hating Legion is a meme) But they went over board.
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@godren said:
https://forum.deadbydaylight.com/en/discussion/comment/743896#Comment_743896
her base kit is nerfed.
So? That doesn't really mean much if you know the Killer.
I do really good as LEGION. Let that sink in.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/743610#Comment_743610
https://forum.deadbydaylight.com/en/discussion/comment/743610#Comment_743610
What rambling? Where?
What helplessness? Where do I Claim to feel that? Cause I got bullied when playin a meme build like burger king Myers? Since you are so good, come i play you with my SWF. You play burger king Myers and i Show you how to be bullied ok? But you are probably a tryhard so you never play any meme builds at all.
You did say Nurse has no counterplay thus i have to assume that you are unable to play against it. You never played me and yet talk About how you bully me, sure Keep dreaming.
Sorry I diagree but it is nice to see your Argumentation, everybody that does not agree with what streamdaddy said is boosted and bad and doesnt understand anything. Sorry you are a joke. A bad one too. Did it not once occur to you, in your arrogant mindset, that the Player might not be a Nurse main? Rarely Plays Nurse and just did dailies on her? Have you seen Edgar play Nurse? It was horrible,, i think he practiced a bit since i saw him a year ago. Even Zubat knows there are bad nurses at rank 1 doing dailies or People just goofin around.
Nurses who are skilled feel probably bored by bad survivors, that is why i said and agree that nobody Needs Nurse to win at r1, well Maybe some People do. I feel the same About Nurse, but i do think that survivors Need to step up their game too. Lots of boosted survivors that play like potatoes. Making Nurse less viable will not improve skill of survivors nor will it make for good Variety. All they had to do was Change the addons.
Why didn't you answer a single Question? I think i struck a nerve with your stream Daddy, you have a head of your own. Use it.
PS: Never try to impress anyone with amount of Hours you have in the game. Every half decent Player knows that this doesn't matter. We all know that there are People with several thousands of Hours in the game that Play like garbage.
Rank doesn't matter. Hours do. You got it backwards. After all, if you have done something for a while, don't you know how to do it better?
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/743578#Comment_743578
Yikes. A whole lot of incoherent rambling. These changes have got you pretty rattled, eh?
Say what you want, I can say with 100 percent certainty you're not as good as you think, and you are basing your idea of balance off of that delusion. I have over 2000 hours in the game, never not at rank 1, and I have never felt this helpless feeling while playing as killer that you claim to feel.
When did I say I can't play against basekit nurse? When did I say I don't play nurse. The fact is, I bully players like you all the time, because they are boosted beyond belief by this broken ranked system, led to believe they are actually good. I often see nurses in red ranks who absolutely do not belong there. Just yesterday I led one of these nurses along for 5 gens. A rank 1 nurse. Why is that player in my game? When I saw all this crying today I thought of that player - someone told they are good because they got nurse to rank 1, when they actually should be purple or green. If the player is just decent or just good, they don't have a chance if they chase me. That includes nurses. When the player is skilled, and plays nurse, that is when counterplay starts to go out the window.
I have played plenty of nurse. I don't anymore. It was too boring getting win after win after win. Nurses who are skilled feel the same way. Players who are still learning tend to think she is fine. So...keep practicing, I guess.
And try to learn what bullying means..
I wanna add to this I get alot of kills as Legion cause I know how they work. It's not hard to get something going when you know what you are doing.
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@Johnny_XMan said:
Imagine claiming something isn’t fun when it hasn’t even loaded into the PTB yet.
Very true.
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@sorrowen said:
I think nurse is fine at base however I get changing her add on’s. To be blunt I’m getting pretty tired of these killer power meters what next huntress hatchet meter? Omega blink is op I agree however I assume bhvr must know they will likely unleash a flood of spirits across the game so survivors will get the joy of prayer beads spirit more often. Nurse base kit is fine and didn’t need touching 😒
I'm still gonna play Legion.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/736770#Comment_736770
That's the biggest false equivalency I have ever seen.
Decisive strike is meant to be in anti tunneling perk however in its current state most people abuse it and use it like a you can't touch me for 60 seconds perk.
If another person gets downed and hooked that means you aren't being tunneled.
However you could still very easily gen rush killer and have two or more totems destroyed you really overestimate how long it takes for you to destroy a totem
Also! 60 seconds is too long for a basic immunity perk. Much like BT lets people body block for free.
So I'm with you here.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/736770#Comment_736770
That's the biggest false equivalency I have ever seen.
Decisive strike is meant to be in anti tunneling perk however in its current state most people abuse it and use it like a you can't touch me for 60 seconds perk.
If another person gets downed and hooked that means you aren't being tunneled.
However you could still very easily gen rush killer and have two or more totems destroyed you really overestimate how long it takes for you to destroy a totem
The cleansing action takes 14 seconds to complete by default and resets if the Survivor interrupts it.
Straight from the WIki! It's really short...
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The GhOwOst Face.
I want an "OwO" mask for Ghost Face.... and an "UwU" mask for Legion.
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@AhoyWolf said:
Legion wasn't balanced, but was fun.
*cries in Legion Main*
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Wow that went in twice! Sorry for the double post!
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ALso they said "Instat heals are gone"
Soooooo.....
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/743889#Comment_743889
25% is huge.
Imagine if it were possible for the killer to be given an ability to instantly remove 25% of a survivors bleed out timer, or 25% off of a survivors sacrifice timer?
25% doesn’t seem so small anymore does it.
Thank you! That's what I was trying to say!
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I refuse to believe you. Cause even the Devs aren't talking about it.
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Cool! Can you look at this and comment what you think: https://forum.deadbydaylight.com/en/discussion/93454/a-simple-idea-for-legion-rework-buff-you-decide#latest
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This post shall now be drowned in whining.
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Hello! Are you a Legion main?
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@PickCollins said:
We lost the last bastion today my friends.
To all killer mains who agree with these nerfs: one day your killer will be on the chopping block and will get some unnecessary and excessive nerfs. And we, the ones who can defend you in your time of need, will remember that you didn't defend us in our time of need
Too late! I'm a Legion main!
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/742610#Comment_742610
Yeah, im sad because of that too. But now the hate is being pushed to spiri( my 2nd main) because i just dont play legion that much now, im tired of how his power is lackluster and no fun to use.
An example of an interactive perk with similar power to ruin is pop goes the weasel. You need to down the survivor, go and hook him and then you can choose the generator to break. This perks is also more consistent than ruin.
I got a ton of use outta Surge and Trilling Tremors myself!
Anyway, I have alot of fun with Legion's power. The running survivors down and slashing them, taking off after another after that... That's what I am trying to keep alive in any "Rework" that happens!
Other than the numbers shifting like you said earlier, what would you suggest that would keep that feeling?
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@[Deleted User] said:
Punishing chain-blink window AND survivors have more time to react to each blink?
It used to be "Nurse has the highest skill cap, but the greatest reward" but now it seems like it might end up "Nurse has the the highest skill cap, and she's actually a worse Billy, so don't even bother learning her."
I mean, I'll give it a try, but I don't have high hopes for it.
This is actually representative of all BHVRs balance changes: they change all at once instead of subtly, things break, and then they spend the next 2 weeks apologizing and pushing through a hasty hotfix. Just this year they attempted to fix the shortage of red ranks within the first week after rank reset, only to exacerbate the problem even further.
BHVR doesn't want to discuss changing SWF, but with this change, they're going to have to address it eventually. Just as others said, you're going to take what is 1 of only 2 universally recognized strong killers that can even face 4 man SWF on comms, and making her both harder to play and easier to play against. And once they actually look at the SWF success rate at high ranks, and given one less viable killer, they'll no longer have the luxury of staying silent on the issue.
So I'll give new nurse a try, but just like the pipping changes from earlier,actually listen to your playerbase and be prepared to revert changes that don't work.
*Still waiting for those promised Legion buffs*
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/743889#Comment_743889
It sounds like a big deal, but I think in the grand scheme of things it's not as powerful as it seems at first glance. Also, I think I'm still missing what the connection is you're making between gen rushing and add-on rarities. Are you suggesting that these other items are of comparative power level to BNPs and shouldn't be as common as they are, or that BNPs are way more powerful than any of those add-ons?
That said, we're not really talking about medkits anymore so I feel like we should stop derailing this thread, ongoing misunderstandings or no.
True! I wouldn't mind Insta-heals being like... HOTs like a few have said. But it's up in the air at this point.
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I mean, Dude is a well known Killer... so I'd not just take his words as a joke.
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@godren said:
https://forum.deadbydaylight.com/en/discussion/comment/743863#Comment_743863
i don't want to try. i'm gonna just watch some videos. i bet there will be no cure against swf try harders who play at 4-1 rank in my country 24/7 anymore... by they way then they are going to nerf billy and leatherface.
How do you know those are nerfs coming? I mean, you can be defeatist if you want, but I hope you come back!
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/743848#Comment_743848
I appreciate the way you play, but it's not something that is commonly done. Facing an ebony mori 99 times out of 100 the killer will place you in a dead zone in an easy to see area, and focus on the second you are unhooked. Even people using Ivory moris do this.
Well i'm glad you do! I manage to get alot of Kills with Legion without Camping, Tunneling, or even slugging much. Haven't got to Rank 1 but i'm close!
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/743861#Comment_743861
I'm not sure what the relevance is of the other toolbox add-ons, you'd have to expand on that a bit for me to understand the point you're trying to make there.
The reason I say it's not ultra-rare-level powerful is exactly what I said. Compared to the amount of game-changing potential things like syringes or ebony moris have, the difference a brand new part makes is comparatively negligible. It saves survivors a maximum of 15 seconds in completing their objective during a game, out of an average of around 800 seconds. It's a difference - it's not an ultra-rare kind of difference.
Both of those and the purple toolbox (Comminus? Whatever) are the ones MOST USED for "gen rushing".
I still think getting 25% of a gen done instantly is a big deal. But it's okay for us to disagree.
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@Peanits said:
You did understand it correctly. Base of two blinks still, each blink charge takes three seconds to recharge. You'll very nearly have one blink charge ready by the time fatigue wears off.
Why does no one listen?
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@Frosty said:
https://forum.deadbydaylight.com/en/discussion/comment/740231#Comment_740231
I'll watch for it 👍
I posted it! I'm not sure if you saw it.
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@godren said:
https://forum.deadbydaylight.com/en/discussion/comment/743858#Comment_743858
the legion gave me an awful experience.
And I'm a Legion main.
Just, try it. If you don't like it you are fully justified to leave. But don't just leave cause it MIGHT be bad. That's not how you look at a game.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/743845#Comment_743845
Which saves about 15 seconds for a good player, and about 7 if you can't reliably hit difficult skill checks. That's not an extraordinary amount of time, compared to other ultra-rare addons in the game. I know exactly what they used to do, I know exactly what they do now. I know why they made the change, and I don't think it was a bad one. I do think that it's not powerful enough to justify being the same rarity level as a syringe or an ebony mori.
What you said, shows how fast gens are!
Anyway, Why isnt it? You have Swivel Joints and Instructions at a yellow rank...
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@godren said:
good luck to find at least one lobby. uninstalled....
For ONE THING?! That you haven't tested yet? Why?
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/743759#Comment_743759
The problem with this logic is that you claim it's a second lost chase, but if you look at it realistically(with how most people with a mori play), it's 3 hits compared to 6. Whereas with an insta heal, it's 7 hits instead of 6(to kill them, unless it's used on a downed survivor, which requires a pretty big amount of teamwork, and the killer to not pick you up immediately, and then it's 8 hits instead of 6. Only then is an insta heal somewhat more powerful than a mori. Of course, that's unless the killer decides NOT to crabwalk while looking at the hook waiting for you to be unhooked going from point A to point B, but I think everyone knows that's not how people play.
I only Mori when it would be a 3rd hook! Just putting that out there!
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@Fibijean said:
I hope they don't do to instaheals what they did to BNP. I get why they did it, but BNP now are nowhere near powerful enough to justify being ultra-rare. And I think the whole instaheal thing is still very much up in the air in terms of the consensus on how powerful/game-breaking it is.
Fixes a 1/4th a gen in one go if you get the skill checks. I'm sorry its not 2016-2017 when it was 100%
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@arslaN said:
I laughed at the most skill intense part.
Just wait for the ptb. No need to make a thousand posts about this before you can't even try it.
Thank you.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/743746#Comment_743746
Pretty much this. I dont even play nurse. I just dont like being lied to. This is gonna end up being the new meme now. "Were just gonna look at ____ for slight tweeks" -Fetches sledgehammer-
Oh Hey there! I think that's what's got alot of people annoyed! Kinda like when Legion got a "rework" which was really just a cratering.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/743726#Comment_743726
Nobody has bc nobody needs to test these changes to tell you they're trash. And when people go to test them and tell you that they're garbage, I'll sit here and laugh and you will shut your mouth.
Dude. Chill. There is literally no reason to be rude to me. All I am saying is to wait to see what it's like to PLAY the Killer.
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@dezzmont said:
https://forum.deadbydaylight.com/en/discussion/comment/743705#Comment_743705
Eboni Moris are a very different mechanic than insta-heals, though they don't look it at first.
Moris majorly change the dynamic of your SECOND lost chase, and the ideal is that losing 2 chases probably results in your death anyway with the 3rd potential chase being a 'bonus.' Its a really intense power swing to not have to wait out the extra hook stage or win a 3rd chase, but the killer still has to dump a lot of time into eliminating you as a player, the reward is less intense for the killer than you may think and your not really losing as much as you think.
Insta-medkits mess with the dynamic of chases in a super intense and invasive way that bleeds into all chase dynamics by giving you a full instant-recovery and extra move boost. While it seems like its just an inverse, its not, because it is extending the MINIMUM time for a chase to end by 33%, and due to how things like loops work and bodyblocking and trade-outs in chases and just the capacity to loses the killer works, it can be much longer.
Basically? In general an assumed rule of DBD is that if you get hit, you are one more mistake away from dying. And if you go down, your ability to participate is entirely out of your hands at that point, and instead is going to be based on what is going on with the killer and other survivors: your basically not guarenteed to get to keep playing and have no ability to influence if you will, because your influence was in the earlier chase. Moris don't transgress on this basic dynamic, while insta-heals very much do. This is also why stuff like self-care with high end medkits was nerfed, when its possible for survivors to legitimately heal mid-chase despite the killer being aware of them and still pressuring them, the game kinda... doesn't work?
Like the game works with the survivors losing 1 extra chance on a down because going down is how you die anyway. The game does not work when you allow survivors to ignore the consequence of getting hit mid chase, because that is like... literally the only threat killers have. The only real interaction killers have with survivors is the ability to attack them.
Very true! Eloquent and well thought out.
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@[Deleted User] said:
"Just wait till the ptb"
Yeah
That's what happened with my main,legion
Fool me once...
Oh hey! Another Legion main. Can you go look at this and comment there what you think? https://forum.deadbydaylight.com/en/discussion/93454/a-simple-idea-for-legion-rework-buff-you-decide#latest
Sorry, but I seem to have a hard time finding yall!
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Wow, I'm over here having fun as Legion. What is wrong with yall that you are bleeding from every pore cause one thing got changed?
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@Toybasher said:
https://forum.deadbydaylight.com/en/discussion/comment/739191#Comment_739191
As a Doctor main who often runs the 3-gen build I actually want him to be even more obnoxious. Doc is my "No fun allowed" killer.
Besides "Needed" stuff like making moldy electrode base kit or removing the "delay" when shocking (So it's easier to time zaps for loop-cutting) I just want his hallucinations to be more convincing and more "impactful". Doc illusions that play the terror radius and even pretend to chase you, only to disappear right before they hit you. Could be used to keep survivors on their toes (You're working on a gen and it looks like the Doctor found you) or even as a "Chase enhancer" by having a "Sidekick" to help confuse survivors mid-chase (You might end up looping the fake doctor while the real one moves in from another direction)
Other hallucinations could be scrambling the health status hud or making it look like someone got hooked, making hex totems appear lit/dull, applying the oblivious status effect (Could be tied to the Calm addons, although Oblivious with a massive TR from Calm addon might nerf doctor massive TR debuff builds) making jumpscare doctor more of a thing, replacing the TR with that of Demogorgon/Myers (For extra confusion who the killer is at match start) applying the deaf status effect like disfigured ear from Hag, etc.
Doctor is supposed to be a very chaotic and disorienting killer to fight but as of right now his hallucinations aren't fooling anyone besides the pallets (Which Freddy does better) and fake chase music and red stain (Which isn't that convincing).
In terms of addons I think Maple Knight (Shows shock area, which you can see anyway when you actually zap, and it often bugs out anyway) needs to get the biggest change and maybe become his other ultra rare. Currently it's garbage even for people very new to doctor. Scrapped Tape (Donut zap) is also pretty bad.
The only other thing I think about Doctor that needs to be changed is how the shock can be easily juked by simply running directly up against the Doctor. It's goofy the shock sort of lands a foot or two in front of him which means you can hug him to dodge it. Granted you can just swap to punishment mode to hit them with the stick, but I find it annoying when I want to zap someone repeatedly for bloodpoints.
AS a Legion main, let me tell you that you DON'T want everyone to hate your Killer.
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Ya need to chill. It's not even in PTB yet.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/743711#Comment_743711
No it's not. Legion is a 115 killer who can brute Force a chase. Nurse needs her power or else she never catches Surviviors. The nerf that she just caught to her power is demolishing. She'll drop from S down to B at best
You can have your opinion. I'll sit over where with my patch notes and the fact you haven't even used the new stuff yet.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/743278#Comment_743278
Base kit change is crippling.
There's a 2.5 fatigue time for 2 blinks. That's enough time for a Survivior to get 9 meters away. She needs to then wait 3.5 seconds to blink again, there's an additional 14 meters.
Nurse needs to cover a 23 meter difference for missing one chainblink, and that's the equivalent of 2 blinks, one of which being fully charged.
That is a crippling change if I've ever seen one. That's worse than any nerf Pig or Legion has ever gotten.
Umm, excuse me. Legion main here to tell you, what you just said is a lie.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/743563#Comment_743563
King Leatherface and Queen Hag? The Legion group can be their slaves 😈
.... Kinky, but no.
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Legion right? No? Okay...
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Had two matches tonight with people being Insta healed at my feet.... then I'd slap them back down. Ahh, if it's not Syringe it's funny.
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IKR? Why can't we be excited about the Archives?