Avatar

UlvenDagoth

UlvenDagoth

About

Username
UlvenDagoth
Joined
Visits
0
Last Active
—

Comments

  • I'm a Killer main and even I feel this is a bit dramatic. I played back in 2016... nothing could be that bad. That being said, alot of the lower tier Killers need help. Like Legion, Clown, and Wraith!

  • @[Deleted User] said:

    it's a stupid nerf, why can't they just rework the maps? it was already leaked they were gonna do it anyway, balanced landing is dead now

    Cause it's quicker to nerf one then rework every map. They might even change it back after they rework the maps.

  • Peanits has said several times not to make conclusions based on stats alone. So, end of talk. They are very broad and don't show anything.

    Example:


    Peanits Dev∙Community Manager › Dev, Community Manager Posts: 4,382

    10:08AM

    You'll have to forgive me since I don't have time to read through the whole thing right now, but:

    I only thought I'd address this now that I finally have the PROOF that Demo is not a powerful killer. As per the stats released, at red ranks, Demo fairs very poorly, having the SECOND LOWEST kill rate in the game, just barely above The Clown.

    We said it in the stats post and I'll say it again here, you should not draw conclusions from those stats. They are about as broad as they get. They don't show details and account for any amount of factors. To give an example, he's just barely below the Nurse and the Huntress, two fairly powerful killers. Are they bad too? I feel like most people would say no, they just have a learning curve and there's a lot of people who don't regularly play them will pull those numbers down.

    The Demogorgon is in the same boat. His shred attack takes some practice to use well (timing, aiming) much like the Huntress. In the right hands, he can still do well.

  • Good to be back! Hope we can get some love for Legion going!

  • @LordGlint said:

    Welcome back

    Thank you! I hope I can stick around this time!

  • Legion and alot of the lower tier Killers need help! Those stats are really really broad (confirmed by Peanits) so I don't think they count at all. Legion has a terrible power that punishes you more for using it then not using it. You run around giving all the survivors Borrowed Time. Best ever. The sad thing is, I love the lore and look of Legion, and main them. Trust me, they aren't in a good spot AT ALL.

  • @TheHourMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/869358#Comment_869358

    "I don't disagree with nerfing it. I just think it went too far"

    *cries in Legion*

    *also cries in Legion main*

  • It needed to go. Heck, all it is is an actual exhaustion perk now. It gives you nothing if you are exhausted, just like the rest of them,

  • All i ever get in end game chat is hate or "gg". Nothing constructive comes out of end game chat 99% of the time.

  • Honestly I agree with you! I really think alot of the lower tier Killers need alot of help! Like Clown, Wraith and of course Legion!

  • Legion! But they are in a really bad spot that's gonna get worse with the patch coming.

  • I love when you can turn a game completely around! It's such a good feeling! Or feeling like you can have a good back and forth match! This is on top of the earlier answer I had to give through another person which was a 4 man Feral Frenzy Spree!

  • Hey! I decided to make this a area for smaller changes to the Legion that I agree with! Though I see these as more of a buff than a rework, they still keep to what I'd like to see in a Legion update. Would be good for "Bite Size" updates to try and help Legion!

    now and idea from @TWiXT

    Honestly Legion was, without any doubt, pretty broken at release, but what the devs have done to them has been less of a balance for them, and more of an overkill reaction to the communities complaints. Don't get me wrong, many of the complaints against Legion were well founded, and I wouldn't go so far as to give them back their previous abilities, but a nice middle ground that makes their power a threat again would be welcomed in my book.

    I have read your suggestions, and while I like them, I feel it's probably better to start smaller on things to try and make the Legion more viable. For this I'll offer my own 2 suggestions:

    1. Give Legion back their previous movement and vaulting speeds. In the current build the Legion only benefits from afflicting DW to survivors if they can effectively chain the affliction to multiple survivors on the team. This is impossible in most circumstances currently, due to their slower movement and vaulting speeds, which give survivors far too much wiggle room to evade the Legion until their power runs out. The original version of the Legion still had this problem, but a good player could manage to get all 4 on a mid sized map before their power ran out. This emphasized skill and incentive to try for the 4 hits because it was a possibility with the right add-on's. Current Legion however only does this when the map is very small, or if every survivor is focusing on the same gen, but even then, they typically only hit 2 at the most due to survivors scattering like cockroaches as soon as the first one is struck. Current Legion moves at 5 m/s while in frenzy, whereas old Legion moved at 5.25m/s. Old Legion also Vaulted at the same rate survivors did, but current Legion Vaults at .5 seconds slower than they do, or at the same rate Bamboozle grants to a killer. Comparatively, Old Legions main advantage was the ability to catch up and keep up with survivors, but they also had a 2 second cooldown to slow them down, with that currently increased to 4 seconds, I see no reason why they need to be any slower in Frenzy.
    2. Reduce the Deep Wounds timer from 30 seconds, to 10. When Legion was changed the Devs already did enough to reduce the Deep Wounds Status effect from a threat to being completely non-threatening, simply by making the timer pause whenever in the killers TR, and making it pause again while the survivor mends. The fact that it retained its 30 second timer is a grossly unjustified at this point. The TR pause alone already killed the possibility of a Legion player "Moonwalking" to allow the timer to bleed them out, but the pause on the mend timer... seriously? As if a survivor outside of the Legions TR and thus out of immediate danger isn't going to immediately start mending? If the timer were 10 seconds instead of 30, survivors would have to pay much more attention to the DW status, and be much more vigilant to mend as soon as they are out of the TR. The Franklin's Mix tape also could benefit in this effect if it reduced the timer by 5 second, which would make a 2 hit + 4 second stun much more worth while if the survivor left the killers TR, and thus make the add-on significant;y more useful than it currently is (by my calculations, to down a survivor with the current FMT add-on, Legion would need to relentlessly pursue and keep striking a survivor for 80+ seconds). IMO, This would make the DW status effect a threat again, and TBH, that is what the Legion really needs right now... to have a power that is either more beneficial to their map control, or a dire and looming threat to survivors affected by it at all times.


    There's my 2 cents on the initial and minor buffs I believe the devs should test in an upcoming PTB in order to try and bring Legion more viability than they currently have. It's not much, but the way I see it, Legions game mechanics have always been on a knifes edge since day one. Sway only a little from 1 side to the other and you go from being pathetic to OP or vice versa. Finding a balance with that is really tricky, and doing it right means taking small steps... to that end I feel that either of these minor changes are a good place to start.


    Now an idea from @Deadeye

    If we stay with the new version of Legion, I would also suggest a Power rework. If not, at least the following changes might help:

    • put bleed out survivors into the same state like Madness 3, so they need to mend before they can do anything else. Almost everyone knows that the first Frenzy hit will make Legion run away from you, so many survivors just run to the closest gen, knowing Legion chases someone else and being save as long as inside the TR. Which is kinda stoopid
    • When hitting bleeding survivors in Frenzy, there should be any effect applied by default. It is simply unfair that Legion is the only killer that gets punished for using his power. I have seen bleeding survivors body block healthy survivors to cancel the power, without taking any negative effect for that. That should not be the case.
    • There are a lot of easy loops that can be abused by running it 3 times to run out of Frenzy. Even the killer shack offers this possibility. If Frenzy does not even help to get easier first hits and just is about the "information", it is really the most useless power of all. increase the vaulting speed again.
    • I loved the slashing of old Legion but also understand the change to break the power after a miss. But I would suggest to just reduce the power gauge for each hit. Like 10% after a click and 25% after a lunge. Or something like that. Of course adjustable but don't forget that on average the "running" still will take like 60-80% of the power.
    • Fun Fact: talking about "running", a trapper with 3 stacks of Play With Your Food walks faster than Legion is running in Feral Frenzy.

    That last one makes me sad, btw.


    Another interesting Idea from @Dreamnomad ! Numbers might need some work though.

    I want to see for Legion is for their to be some effect when hitting a survivor with deep wounds while in frenzy. It makes absolutely no logical sense for there to be zero effect when a survivor is stabbed. What I propose is for there to be a new effect introduced in the game. For now let's call it "nerve damage". A survivor with nerve damage has 30% reduced speed for all actions (including mending) until fully healed or placed on a hook. This would give Legion a choice and a reason to ignore a survivor.

    Also, maybe adding a reduction to repair speed (etc.) while a survivor needs to Mend. I'm sure this has been mentioned somewhere but I wanna put it here and can't find it.


    and idea from @PGJSF !

    BTW yes, as I already said on the other topic, Mending should apply the Oblivious status effect should be considered a healing action. I am convinced that these two changes alone would move Legion from “bottom” to “mid” tier. (I like the ideas! But I think they should also come with an increase to base FF MS and Vaulting speeds! Or something!!- {Ulven})



    now a good idea from the wonderfully named @KnifeaToMeetYaXD

    I've been following this thread for a while, and I'm glad to see a big Legion thread has been created. Hopefully the devs pay these ideas a thought.

    My ideas:


    Frenzy: Increase vaulting speed back to original speed. Increase speed to 135% but lower length by 2 seconds. Reduce cooldown to 3 seconds. Every successful hit on a non-deep wounded survivors reduces cooldown by .5 seconds. Missed attacks reduce 50% of the meter. Landing a successful hit no longer reduces the power gauge. The power gauge now refills in 15 seconds instead of 20. Terror Radius is reduced to 24 meters during Frenzy. The red-outline on survivors marked by Killer Instinct will be displayed once again.


    Deep Wounds: While inflicted, the survivor can not preform actions such as repairing, healing others, or breaking totems. Mending now has skill checks. Failing a Mending skill check will interrupt the action and reduce 30% of the meter, or down the survivor if there is less than 30% remaining. Deep Wounds Time reduced to 10 seconds. Feral Frenzy attacks reduce Deep Wounds by 2.5 seconds, however the meter cannot be reduced under 2.5 seconds this way. Deep Wounds reduces while mending, however, the survivor will not be downed if they are mending when the time reaches 0, but while be downed if they cancel mending. Mending time is also increased by 5 seconds.



    and now an idea from @Auron471 !

    Feral Frenzy CD meter will not get drained when M1ing a survivor.

    You will not lose FF if you hit a survivor with deep wound. (The deep wound timer is still NOT affected by multiple FF hits). Hitting a different survivor each time will refresh the timer AND increase the max FF timer by 3s. Hitting the same survivor two times in a row will not grant t he 3s bonus. (You lose these bonuses when FF ends)

    Activate FF and hit your first survivor: the max time for FF goes from 10 to 13. Then you switch targets and hit a 2nd survivor. Now you have 16s to find another survivor. And so on. This bonus has a max time of 20s.

    FF has a built in bloodhound. (But significantly weaker)

    FF has a CD of 15s instead of 20s.

    Killer instinct lingers for 5s after FF has ended

    FF will apply hemorrhage for 30s if the hit survivor was healthy. 60s if injured. (Hit survivors twice to apply 60s of hemorrhage.)

    The Pin addons: Apply 30s of the status effect if the survivor was healthy. Apply 60s if they are injured. No need to double tap injured survivors.

    Iridescent Button: In addition, it also hides the red stain for 60s after hitting a survivor with FF. regain the red stain after hitting another survivor.

    You can track blood in FF. You cannot track scratch marks

    Franks Mixtape: Considerably reduces the time required to mend. Tremendously increases running speed, and vaulting speed.


    Add-ons!

    These are by @PGJSF !

    I also think, like everyone else, that most of his addons are in need of a rework. I don’t have many ideas, but here we go.

    1. Some addons should enhance Legion’s movement speed while in Feral Frenzy in some way.
    2. Apply the Broken status effect on a time limit could stay, but should be easier to accomplish. Hitting twice the same survivor just to process Broken is pointless since he’s going to be injured and in front of you anyway.
    3. Those addons that improve the duration of FF should simply be buffed.
    4. Frank’s Mixtape should make Legion Undetected while in FF.
    5. I feel we could use a purple addon to see scratchmarks.
    6. We could also use a green which applies Exhaustion on DW.

    Also I fully agree on having a shorter cooldown for FF and removing the M1 penalty.


    now for some by @KnifeaToMeetYaXD

    In continuation to my previous post, I will also be listing off ways to changes Legion's addons. However do note that these addons are based of MY CHANGES. So an addon that might not make sense currently, WOULD make sense with my changes. Please give any feedback or questions as I will gladly answer them :D


    Common Addons:

    Smiley Face Pin: Gives Blindness for 120 seconds and is done on Intial FF hit.

    Scratched Ruler: No change

    Mischief List: Increases Duration by 1 second

    Friendship Bracelet: Increase Killer Instinct by 4m, and increase FF movement speed by 3%

    Uncommon Addons:

    Never-Sleep Pills: Increase Killer Instinct by 8m, and Increase FF movement speed by 4%

    Mural Sketch: Increase FF duration by 1.75 seconds

    Julie's Mixtape: Increase vaulting speeds during FF by 10%

    Etched Ruler: FF refills 4 seconds faster

    Defaced Smiley Pin: Gives Mangled for 120 seconds and is done on intial FF hit

    Rare Addons:

    The Legion Pin: Gives Broken status effect for 120 seconds and is done on intial FF hit

    Susie's Mixtape: Increases Killer Instinct by 16m and increases FF movement speed by 5%

    Stolen Sketchbook: Increases FF Duration by 2.5 seconds

    Nasty Blade: Considerably reduce Mending Skill Check Zones sizes, and increase failure penalty to 50% of Deep Wounds timer

    Joey's Mixtape: Increases vaulting speed during FF by 20%

    Very Rare Addons:

    Stab Wounds Study: Hitting a Deep Wounded survivor with FF reduces the time to 2.5 seconds instantly

    Frank's Mixtape: Pallets dropped on the Legion during FF are instantly broken. Stun time from FF and pallets dropped on the Legion during FF increased to 3.5 seconds

    Filthy Blade: Tremendously reduce Mending Skill Check zones sizes, and failing a skill check will down the survivor regardless of how much is left on their timer

    Cold Dirt: The cooldown time is reduced by .75 seconds instead of .5 seconds for the first 2 survivors inflicted with Deep Wounds

    Ultra Rare Addons:

    Iridescent Button: The terror radius and Killer Instinct cover the entire map, pallets vaulted are broken, and FF movement speed is increased by 10%. FF duration is reduced by 2 seconds

    Fuming Mixtape: Windows vaulted during FF are blocked for its duration and 10 seconds after it. Scratch Mark's and blood are now visible, however Killer Instinct cannot be triggered. Hitting a survivor will injure them or down them if they are already injured. Missing an attack will end the power. Hitting a survivor will end the power. FF duration increased by 2 seconds, charge time is increased by 15 seconds.




    Tell me what yall think!

  • HELLO! The Fanatical Legion main here, really happy that you are keeping this live!

  • AND WE ARE BACK! Hello everyone and welcome back to the ONE STOP SHOP FOR LEGION IDEAS! I hope this thread updates to the top finally!

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/785852#Comment_785852

    He means that with no stun after missed attacks people will miss on purpose to prevent the stun and than just hit the injured survivor right away. Legion needs the stun to prevent this and since he can see and hit multiple survivors its only fair that he cant just easily cancel his frenzy in any way to quickly and easily down someone.

    I don't think any Killer "Needs" a stun, but I can Kinda see what you mean.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/98225/end-game-solos-the-hatch

    Like I said, the killer should just be allowed to escape through the gates as well. But if they do they are sacrificed to the Entity. This gives all Survivors 10k BP and the killer loses a pip for displeasing the entity.

    Then why would anyone ever, ever do this? I sure as Hades wouldn't.

  • @ColonGlock said:

    @UlvenDagoth Killer life is hard. It has a mental toll. I understand this. I just do not agree that a purple rank is not ready to face reds. They just played a little longer this season.

    As far as advice this video is old but still has some good tips:

    https://www.youtube.com/watch?v=crgMmyoDzNQ

    See? That was better. Thank you for that. And yes, Being a Killer is really really stressful alot of the times. Some times you just need to vent, and I think that is what this post really was. A reaching out to see if others felt the same, so that the frustration could be mitigated.

  • Works for me! I shall take care of that!

    @GunDemNoobs I'll do my best to help them see it!

    @S_Panda could you explain more what you mean exactly?

  • @ColonGlock said:

    @UlvenDagoth You call me judgemental and a douche and I am the one being aggressive.

    well, no, cause I said it would make you LOOK like that. Not that you are. Context is very hard to show through text. I was merely making you aware of how yours was making you seem. I'd never call you either of those, as I do not know you as a person. Also, I note you didn't have an answer to the other two.

    If this is not gonna go anywhere, we should drop it and move on, instead of being hostile. Best to agree to disagree if no headway can be made, that way it stays respectful.

  • @Fibijean said:

    The other day, I ordered McDonalds through UberEats. There was a significant delay, and the food was cold by the time I got it. I talked to UberEats and explained the situation, and within a few hours they had given me a full refund. I wasn't expecting a refund and I certainly don't believe I was entitled to one, but it did make me feel a lot better about my cold chips, and a lot more confident ordering food the next time.

    Should BHVR give us anything? Depends how you define "should". They certainly are under no obligation to do so, and we shouldn't expect anything. Would I, in their place? Yes. It would help to ease some of the disappointment and inconvenience caused, and encourage people to be more forgiving next time. Whether or not the delay was their fault is irrelevant - compensation for inconvenience or dissatisfaction caused is just good PR.

    See? This is the best answer to this i've seen so far.

  • @ColonGlock said:

    @UlvenDagoth This thread was created to complain about facing red rank survivors as a purple rank killer. This not an advice on how to kill survivors thread. He knows how to catch and kill them. I could understand if he was brown rank and facing reds like it used to be before the SWF matching changes.

    Umm, first of all you didn't make the thread, so how can you guess and manage the exact topics that can be discussed here? Secondly, you arn't giving any constructive feedback even to the topic that you profess is the only one that can be spoken about here. Thirdly, I'm sensing alot of hostility from you. I don't know if that is true or not, but there is no need for it if it is. I'm trying to have a conversation, not an argument.

  • @ColonGlock said:

    @UlvenDagoth OK. What do you have to add to the conversation other than not liking how I said the truth?

    Wow... cool man. Be that way. Remind me not to bother talking to you.

    Your context was judgmental and from the interactions after that, I can only draw up the conclusion that you are as well.


    My addition to the conversation is much the same as @DelsKibara

    If you get stomped, there isn't too much to learn from it other than "Wow, didn't have much of a chance there." Sure you can analyze what happened but at the end of the day if you got stomped there wasn't much you could do, even more so if you were not expecting it. Just telling someone "You have to learn." without offering any advice or anything merely makes you look like a douche.

  • @ColonGlock said:

    @UlvenDagoth Not sure what you mean. I am stating facts. How did he get to purple? Killing survivors.

    @DelsKibara Facing SWF is frustrating but there are lessons to be learned in every match.

    Look at how you said it. Look at the context you gave. Even if you didn't mean it that way, it looks like you were being judgmental as hades.

  • I mean, Peanits has been quoted several times talking about the game breaking bugs in the patch coming and how it would ruin everyone's games. Would yall rather have that?

    They could just cut support 100% and move on to other things. But no, they stick with us and try there best to give us all a game we enjoy. They work hard and have to deal with alot of the community bashing them no matter what. That's not fair and yall know it. Just be grateful they want to fix the game and keep supporting it so we can play it. Be grateful they want to make this better for us.

    They can't give us a date for the event cause they have NO IDEA how bad or in depth that bug is. You can't just roll your face over a keyboard and fix code. It takes time.

  • @TwistrBlitz said:

    I remember multiple fog whisperers and prominent youtubers saying Ghost Face was fine and BHVR changed him anyway.

    It’s not hard to differentiate between players who know what they’re talking about and those who don’t, listen to the one’s who do.

    It’s simple.

    It's not simple when you have so much feedback at once. Could you keep up with the forums and reddit and all and separate the chaff? Also, just cause a Fog Whisperer or a Youtuber says it, doesn't mean it's true. They have impressions and opinion. Devs have hard data.

    Things are never as simple as you think.

  • @TragicSolitude said:

    This is what happens when the game does nothing to help teach new killers how to effectively play. The most intuitive way to play is by camping and tunneling. I knew not to do that because I watched online tutorials before I ever picked up the controller. Most players don't do that.

    The game wants both killers and survivors to play in a very specific way, as indicated by the cryptic emblem system, but does nothing to teach them what that way is.

    You are 100% correct.

  • @Star99er said:

    Buffs to his power and a small tradeoff to let survivors mend a slightly quicker. They need to make Legion more lethal, but be careful because Legion is already one of the best killers when it comes to slowing the game down. They might need to give Legion a tradeoff buff and nerf.

    I see your vote and have a question. Do you mean playing against there play style you hate or playing AS them? Cause I think the running around in FF is fun AF.

  • @ColonGlock said:

    You are a purple rank killer.

    You are not some newb who does not understand the game.

    If you are going to rank up you will have to learn how to deal with these types of survivors or at the very least earn a ton of points when you encounter them.

    I respect survivors who are actually ranking up this season rather than deranking and keeping themselves in the brown and yellow ranks.

    Judgmental much?

  • that's the one delayed right now. So as soon as they fix the game breaking bugs, they will get it out to us.

  • *cries in Legion main*

    HELLO! The Fanatical Legion main here! If you wanna know my thoughts on Legion I have a 9 page thread in Feedback about Reworks and Buff ideas!

    I'd have voted "Rework" but I want something that keeps the "Soul" of Legion. The FF and the running around to gank people is so much fun! I want them to stay unique! So i said buff instead cause "Rework" sounded like a complete change to me!

    Remember: This is no place for Cowards. Have fun in the Fog! The Legion is watching!

  • some perk rework ideas from @StarMoral

    Discordance: Reverse the times per rank.

    When 2 or more survivors are working on the same generator, the gen is highlighted and you are notified every 12/10/8 seconds.


    Mad Grit: Meme Perk, go have some fun with it. I got no ideas.


    Iron Maiden: Make faster opening baseline, extend Exposed, survivors scream AND have their aura shown.

    You open locker 50% faster

    When a survivor exits the locker, they scream, revealing their location for 3 seconds, and their aura is shown for 3/4/5 seconds.

    They also suffer from the Exposed status effect for 40/50/60 seconds.

  • I stand by my Build for Legion!

    STBFL+ Thrilling+ Surge+ Corrupt!

    The Fanatical Legion Main reminding you, this is no place for cowards!

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/785714#Comment_785714

    Interesting, so that does make it sound like the event and update are intrinsically connected, not only mechanically but also in terms of planned release schedule. I got a different impression from the original tweet. Thanks for going out of your way to find those, it was very helpful!

    No problem! I want to make sure that everyone understands the situation as well as we can right now. No need to get upset with them for things they can't help after all! I'm just glad they are fixing it instead of pushing it out!

  • HELLLLO! Welcome to The Legion! Don't worry! You will enjoy your stay here! After all, look at that big smile on your mask! After all.... itsn't that your true face?

    The Fanatical Legion Main here to congratulate you on getting Legion Adept!

    Remember: This is no place for cowards. Stick with the Legion and they will be with you.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/785687#Comment_785687

    Could you link me to the quote? All I've seen him say was that something big went wrong that they had to fix.

    okay, I found a few. Sorry if they are not pictures but you can find them on his Profile.


    "You pretty much answered your own question. We ran the PTB, collecting info on some of the known issues (and found some new ones), and we're now trying to get those fixed. Fixing issues takes time, it's not always as simple as changing a few lines of code. Beyond that, you need to figure out what is causing the issue in the first place (the PTB helps narrow this down greatly).

    Again, it's unfortunate, we don't like to be in this position either, but this is what the PTB is for. Had we released the update with those bugs still in the game, you'd have people asking why we bothered with the PTB if we weren't going to fix the bugs that were reported."


    "There are bugs that we need to fix before the update can go live. Bugs that would ruin your games and make you not want to play. Bugs that would turn a fun event into a miserable time. I get that it's disappointing to have it delayed, I really do, I'm looking forward to playing it as much as the next guy, but forcing it out before it's ready isn't a good idea. We'll let you know as soon as we have more info."


    "Some issues came up when we were getting the update ready- bugs that would not be acceptable if the update went live right now. That's all there really is to it, it's not as interesting as you might think. We just want to make sure it's solid first.

    We're hoping to have it out as soon as possible, but I can't give you an exact time yet. We definitely want to make sure it's out before Halloween, though."


    "I don't see how the rudeness is necessary. Everyone here is working hard to get it ready as soon as possible. This is one of the biggest updates in a long time combined with an engine update. Some things went wrong and we wouldn't feel comfortable putting the update out in the state it's in. I'm sorry if this is disappointing to you, but shoving the update out the door right now isn't a better option.


    As far as the event goes, everything will still be happening according to plan, just slightly after it was originally planned. You won't lose any days, the end date will be shifted back to match."

  • @Jocthearies said:

    https://forum.deadbydaylight.com/en/discussion/comment/784996#Comment_784996

    These would be more or less "Attachments" such as the name suggests and you're definitely turning a blind eye if you call one use items for survivors overpowered while killers have access to Mori and other Iridescent addons, You're definitely not fully awake right now

    and you are definitely being way too biased for a moment here.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/783818#Comment_783818

    And being able to break Trapper's traps for 4 minutes at the cost of 15 seconds and 1/10th of a brown toolbox still exists. That's basically enough to win the game if you all just do one.

    Yeah cause then Trapper has no traps for a long time, nullifying his power.

  • @[Deleted User] said:

    What I find funny is that Wraith’s footsteps are much louder than Spirit’s, despite him not being able to attack you without uncloaking. Spirit’s footsteps are both more quiet, and more dangerous.

    her power is also faster and more deadly then Legion's.


    *cries in Legion main*

  • @Fibijean said:

    ... Are we all forgetting the fact that they never said the patch was delayed? The event was postponed, that was all.

    (Not saying the patch hasn't been delayed, just that there's no evidence for it so it's a bit of a leap to make.)

    I do think Peanits was quoted as saying it was a major bug in the patch and engine update that did it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/785636#Comment_785636

    oh come on frank I have seen the way you looked at Julie you love her don't you ;)

    .... Shut up. She's just a friend. I've told you that, Nurse. I don't see why you keep bringing it up when we get a moment to NOT chase those Survivors.


    (We should prolly stop this XD)

  • um... what is strength test?

  • @PyroDude said:

    I once had a match as ghostface.

    Got no kills and decided to give up and wait the hatch to close it.

    All survivors were healed and at the gates and all died to the end game collapse because the timer was visually bugged.

    They could have left at any time. They were waiting for nothing.

    I tend to stare at them from inside the gate when i'm The GhOwOst Face, leaning on them.

  • @TwistrBlitz said:

    I’ve found the only real way to apply pressure is ending chases quickly, hooking people, wounding as many as possible, taking advantage of altruism.

    This is why Pop goes the weasel is such a good perk, you can actually take progress away from the survivors instead of just making them achieve victory slower.

    Saying “just apply map pressure LMAO” is unhelpful reductionism.

    Yes, both sides seem to do this. Though, a Killer one escapes me at the moment. (yeah i got nothing. I really did think for a bit there)

    In the end, acting like a problem isn't a problem, does not solve the problem.

  • @Sylorknag said:

    They will probably change the annoying aspect of facing spirit. You know, like they did with Legion.

    Nothing to worry about.

    You mean how they nerfed Legion into uselessness cause people didn't want to adapt to a new playstyle? The exploit should have been removed, but the nerfing they got was not justified. You can not say that they "Just changed the annoying aspect" of Legion, because they didn't. They crippled them.

  • I mean, I'd change your mind but you arn't wrong. I've seen survivors wait till the last moment to let go of a gen, cause they can. They know if they let go then you can't grab them and the chase starts. You don't have time to kick the gen or they get away. Even if you kick it they can just boop the gen with a finger and stop the regressing.

    Add to this that many Killers have a hard time getting around the maps, and the maps that have poor design and you might as well hang it up. I've yet to see a survivor let go of a gen just cause my TR got close to them.

    The "apply more map pressure" argument is a fallacy. It's that simple. It's an excuse used to keep something they like as a valid thing. Both sides of the community, and humans in general for that matter, use that kind of argument to keep things in a state that they benifit from. If I could just Slather map pressure all over then I would. But I can't be in 4 places at once. I can't effect 4 survivors at once, even with a higher tier Killer.

    So, I agree with you.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/785526#Comment_785526

    oh nothing I thought you were spying on julie sorry 😅

    I mean, I play Frank all the time.... so why would I need to spy on her? :D

  • @VexTheHex said:

    You are pretending we don't live in a era when most Spirits that are even in a new chase go phase running back to to the unhook as soon as they see it happens...

    Or the good old "I'm gonna go walk away now."

    -Killers walks out of Terror Range-

    -Heartbeat comes back-

    "I forgot to ask if you needed anything while I'm away. No? Okay. Bye."

    -Heartbeat lessens then picks back up-

    "I forgot I left the stove on."

    But yes, the Survivors who run straight over and unhook you as they hook you are very obnoxious as well.

    Also known as the good plan of "Imma hook this guy in my gen patrol." It's not always to just screw that one guy over ya know.

    @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/781559#Comment_781559

    You do realize that survivors have already been punished for tunneling gens. Multiple times.

    - nerfed BNP

    - Leader nerf and resulting gentime nerf

    - Killers given the super perk Discordance

    - Thanatophobia, PGTW and Dying Light buffs

    - Freddy chains and jump rope

    That's just off the top of my head. So spare me the ridiculous killer melodrama rhetoric.

    Excuse me really quick. BNP was nerfed because it was overpowered. At one point it was 100% of a gen instantly

    Discordance isn't even all that good, cause most Survivors will work on gens alone to spread out and do more at once. Don't act like Discordance is overppowered, cause that is laughable.

    Leader was over the top at one point as well, and was "Adjusted" more than it was nerfed.

    Thana, Dying, and PGTW were all trash before they got buffed. Thana still doesn't do much, and neither does Dying till you get going.

    That being said, that guy you replied too was being silly, but save me your "Survivors always get nerfed WAAAHHHHH" Bias too. You want to know why they get nerfed? Go look at old school DBD. I'll wait.


    AND before you say it, I am not being "Killer Biased" I was improvements for BOTH SIDES so the game can be a fun back and forth. People being Biased and accusing others of it ruins any feedback the forums could give to the devs.

  • @darktrix said:

    1) Killer IS the bad guy -- they are out to murder people.

    2) There is a difference between intentional hard tunneling and soft tunneling you described. Hard tunnelers mean all unhooks are unsafe.

    Real quick. There is no good guy or bad guy in this game. Calling a Killer a bad guy just cause he is playing his part in the game is wrong.


    "Just cause you are bad guy, does not make you a bad guy."

  • @PGJSF said:

    https://forum.deadbydaylight.com/en/discussion/comment/785579#Comment_785579

    lol! I would take a sample from his menu music, add some fast drums and voilà!

    naw, cause that's still DBD theme music. I would want something unique.

1 … 11 12 13 14 15 … 62