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Tyler3

Tyler3

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Tyler3
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  • 2v8 but if it was the exact same as 1v4. All perks, all killers, everything (but obviously still with bigger maps). The only reason I'd see anyone willingly playing 1v4 would be to do something a bit calmer. 3v12 when?

  • Yeah this would be good to implement. Killers could also have stats for time spent tunneling, slugging and camping. ☺

  • For survivor: My main is 100% Lara Croft. Always will be. I can't think of anyone they could add to the game that would make me replace her. I pretty much bought all of her cosmetics within the first few days of her releasing, but I'm sure I'll get them all eventually. I also play as Leon and Nancy a lot and before Lara came out, they were both my mains. Occasionally I'll play as Ellen and Jill/Claire. Not that I really ever play as them, but I have such a soft spot for Ada and Sable! They're always so cute and if I'm killer I just have to let them go! 🥺

    For killer: I main quite a few killers but if somebody asked me who my real main was I'd probably say The Xenomorph. So far I've bought the Alien Queen outfit for them, but I think I'll probably get a couple more. I also love The Demogorgon, but whenever I play as them I always get super sweaty survivor lobbies and I always lose 😔. I'll also often play as Nemesis and The Onryo and more occasionally Ghostface. I used to play as The Blight a lot and bought his William Birkin outfit but since they changed his collision I find him too frustrating to play. Whenever I get a baby killer I feel so bad for them so I always let them escape through the hatch! 🥰☺😍

  • @sinkra said:

    Many killers got too used to getting a 4k nearly half the time in 1v4. 2v8 feels more balanced because survivors stand more of a chance, and it's gonna take some getting used to.

    Yeah I guess you're right, but maybe the survivors are just a little too strong. Like I said, me and my teammate struggle to get 1 sacrifice on most rounds.

  • @AggressiveFTW said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769371#Comment_3769371

    The devs has ruined the fundamentals of this game. I would LOVE all of the suggestions listed here. But too many things in this game can make these things too good for one side. They have made it so one little change can totally change things.

    Just the fact that there are groups of people that complain about the pipe system in Nostromo is very telling on how the balance in this game is. You can't have these fun things because the game is way too competitive. Wish we could press the rewind button.

    It's annoying how much people complain... Maybe if they ever did this it would have to be a separate game mode to keep the cry babys happy.

  • @Atos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769361#Comment_3769361

    Unless they add a feature that lets you choose a few priority add-ons and offerings when you choose to spend all.

    Yeah that would be good.

  • ALL of them! And it would be great if we could get some outfits from the Legend trilogy, such as her Tokyo dress, or her TR Underworld Thailand/Southern Mexico outfits. Or maybe just every outfit would be best...

  • YES! I've been wanting DBD to implement features like this for so long! Natural/Environmental hazards would add such a fun dynamic to the game. Instead of regular old chase, which is run to a loop, do some circles etc, both the killer and survivor would have to watch out for the aforementioned quicksand or poison plants, meaning players would have to be much more attentive during chases. Players could even use these hazards to their advantage, attempting to make the killer run into them to slow them down.

    One idea I had before was on forest maps such as Mother's Dwelling, trees could suddenly fall down, effectively creating an obstacle or a new loop. On town maps, like Haddonfield, towards the end of the match, parts of houses could collapse, creating new routes and destroying old ones.

    Another feature I would absolutely LOVE would be random weather events and day/night map variations (or even a day/night cycle). For example, on the majority of maps, a clear sky could suddenly become dark and cloudy and then begin to rain heavily. A thick fog could then also roll in, obstructing all players' vision greatly. On sandy/desert maps (which we could do with more of), sandstorms could engulf the map, also greatly obstructing players' vision and maybe even giving a hindered penalty. And on snowy maps (which we REALLY need more of), blizzards could blow in, also obstructing vision and applying a movement penalty effect.

    The only map I can think of that has dabbled with these hazard ideas is the Nostromo with the pipe systems, which, when active, slow down any player that walks through them.

    Unfortunately, as much as I love all these ideas, posts like these never seem to get much attention and people just don't seem interested for some reason. :c

  • I agree it would be a good feature but then you'll also be missing out on specific items or offerings you may want.

  • Okay but the announcement tab only comes up when something new is out, which is like once a week. Are you talking about that or the video that plays for the new chapter every time?

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768817#Comment_3768817

    It is pretty Trashy to force it every start up on your players, once is more than enough.

    How else do you expect them to advertise new things? Not everyone has access to social media...

  • GUYS CHILL it's ONE pop up and you simply have to press ONE button to remove it which takes ONE second. Are your attention spans so short that a one second pop up feels like a long time??

  • @ThanksForDaily said:

    I enjoy both sides the same, it's a fun gamemode for a few days. When I play killer some survivors escaping, so what? If you don't like it you can always go back to regular dbd.

    Yeah I get what you're saying. I'm not expecting an 8K every match. Just would be a little better to sacrifice more than 1 survivor.

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768771#Comment_3768771

    If it's a test run it should definitely include more killers than to see how they perform in synergy with each other, why should we have to wait? It should take no more than an hour or two of coding for them to release another 5 killers. If it requires some adjustments to their abilities fine do it but don't make us wait, facing huntress every game is getting really stale.

    Well I'm not a developer but they said the reason that they won't release every killer for now is because they want to try to keep things as balanced as possible. They're worried that certain killer duos would be too strong to play against and thus for now are only releasing a few, because otherwise they would have to tweak every single killer. Hopefully in the future they'll be able to figure this out and release everyone. Personally though I don't care if some killer duos are OP because it'll add to the chaoticness of the mode!

  • Everyone wants this but the current iteration of 2v8 is more like a test run. Once it's over and BHVR have gotten enough player feedback, hopefully the mode will become permanent and with every killer.

  • All of them, but especially CAROL!!!

  • I never understood this offering, like what's the point of going out of your way just to reject some random person's map offering when you could've brought a bloodpoint offering instead? It's just kinda pointless.

  • I think Lara Croft would be the most likely option, as she kinda embodies the definition of survivor. Also things such as The Walking Dead should be an entire chapter, so yeah.

  • @Yharwick said:

    I kinda think it's gonna be slender.

    Yeah this would be a better choice as it would work as a solo killer chapter, whereas all the aforementioned killers seem more like they should have full chapters.

  • Honestly, I think Freddy's fine right now (FINE, not good), but it would be best if we had an improved version of the old Freddy.

  • Personally, I don't think Wraith should get a speed boost while he's cloaked, I never understood that, like, you're literally invisible, do you also need speed on top of that? The lunge after you uncloak should stay though.

  • It would be good if we could maybe choose a few killers that we don't want to be matched with. Being able to see who the killer is could be good, if you saw you have Nemesis everyone in the lobby could switch to RE skins!

    But something fun about loading up into a match is the surprise and suspense of who the killer will be, not to mention if you know it's The Plague, you're obviously not going to equip healing perks, which is maybe a little unfair. They would have to make it so that you couldn't change your perks once you got to the lobby.

  • We don't know much about The Unknown, maybe it can completely transform into a normal looking person and how we see it in the game is how it looks when it's in the process of shape-shifting?

  • I think it could be good, especially for newer players, but instead of seeing practically every pallet and window on the map it should just have a range of around 10 metres. Maybe the feature could disable after you've played like 30 rounds? Because by then you'd probably know enough of where everything is.

  • I feel like being able to view teammates' loadouts would just generally be more useful, as solo queue players would be able to benefit from potential perk synergies they wouldn't have otherwise known, whereas a chat wheel (although it would still be helpful), isn't as necessary, as most players can easily communicate basic things via crouching and pointing.

  • Only Lara and Sidney (and maybe Issac) could release as solo chapters, the others deserve full chapters.

    I really hope it's Lara, just seems like she'd be the best choice, but I hope all of them come to the game regardless.

  • @09SHARKBOSS said:

    @Tyler3 we gotta get our eddie or have him as a fully character

    Yes and Joyce & Hopper!

  • Yes that would be so good! And also other styles too, maybe Leon's Resident Evil 2 Remake casual outfit, or more Rebecca outfits.

  • Wow this would be amazing, I love this idea so much!

  • I have a few ideas for both sides.

    For Survivors:

    1. Whenever you stun the killer by any means, the duration of the stun is increased by 1/1.5/2 seconds.
    2. Whenever you blind the killer by any means, the duration of the blind is increased by 1/1.5/2 seconds.
    3. Whenever you complete 50% of a generator, Tripwire activates. When standing by a doorway or vault location, press the active ability 2 button to install a Tripwire that will remain active for 100/110/120 seconds. Doorways or vault locations affected by a Tripwire will be highlighted with a yellow aura to all survivors for the duration. If the killer triggers a Tripwire, either by walking through one or vaulting over one, they will be blinded and gain 50% hindered for 4 seconds and their aura will be revealed to all survivors for the next 10 seconds.

    For killers:

    1. While this hex is active, all skill check success zones are reduced by 40/50/60% for all survivors.
    2. Whenever a survivor stops repairing a generator, you see their aura for 3/4/5 seconds.
    3. Whenever a survivor is hooked, the next time they heal another survivor, they will become injured and broken for the next 40/50/60 seconds. When this happens, you see their aura for 3/4/5 seconds. After the 40/50/60 seconds has finished, they will automatically be fully healed.
  • And for The Xenomorph and The Demogorgon too!

  • @Yippiekiyah said:

    Terrible suggestion, if you want more traps use the add-ons that give u more

    It's not just about having more traps, it's about trying to buff her basekit power.

  • @Aven_Fallen said:

    Why should the most boring part of her Kit be buffed? This sounds like you really did not think this through. Instead of having 4 Traps at base she would have at least 8 Traps base. She would not even have to hook people, she could just place Traps on their Heads which would force the Survivors to do Boxes instead of Gens.

    It would be way too much game delay at base.

    I get what you're saying but if the cooldown to get another trap was really long, like 4 - 5 minutes (more than enough time to do a couple of gens), then it's not going to be a problem. Because once she's used all four of her traps and her lengthy cooldown finally finishes, she'll only have 1 more trap to place on a survivor, meanwhile the 3 other survivors can just focus on gens, knowing that a trap can't be placed on them for at least the next few minutes.

  • Yeah I pretty much agree with everything you have said. It would be great if they finally added some different game modes, or even just more modifiers. BHVR really prioritises the wrong things sometimes.

  • Yes for sure, these are the best kinds of perks in my opinion, far funner to use than a perk like Deja Vu.

  • This is a really annoying situation but unfortunately there are no refunds in this game, even for accidental purchases.

  • @Blueberry said:

    Low Profile just make it permanent like Hope and active once the gates are powered. Now it’s good. Just another strong end game only perk like Hope.

    Yeah that would definitely make it a lot better!

  • @Devil_hit11 said:

    I think reacitve healing too powerful in a swf and too useless for solo. In a swf with med-kits that bodyblock, you can b heal a near infinity amount of times by constantly body-blocking for each other.

    every heal costs 12 charges so you get nearly 4 heals with double charge add-on's.

    I would change it to give 25% total progression every time any survivor is on hit on your team with no range restriction. This rewards player for taking aggro as opportune times and successfully hiding without making it overly oppressive for bodyblocking swf's.

    Low profile issue is consistency. in many trials in which your team is doing well, the perk does absolutely nothing. If my team is doing so badly that this perk triggers, then i would rather have wake up+Sole survivor to escape through exit gate given that my team is probably dead anyway.

    This perk would be so much better if it triggered when a killer is within 32 meters around you when outside of chase. You leave no scratch mark, pools of blood and muted grunts of pain for 90 second. It would be viable stealth perk that works for limited time, particular in early stages of the game. This could great perk to select for waiting out corrupt intervention by empowered your early game stealth capacities.

    Wiretap is decent perk but 50% repair bonus is not good. The drawback can also be easily lost due to kicking gens. I have no clue how to buff this perk. I like using the perk but the perk is not good for "winning" purposes. I wish there was a buff it to so that it is good for winning. Lowering repair required from 50% to 33%. It still wouldn't good perk for winning but at least you would have the perk available in more instances.

    I like your ideas a lot, I think they sound great! I definitely prefer your iteration of Reactive Healing, because 50% probably would be too strong in a swf situation.

  • @09SHARKBOSS said:

    yo @Tyler3 name the chapters you want to be added id love to hear em bud

    Predator chapter - Dutch as the survivor (hopefully other characters such as Naru as a legendary style too), Predator as the killer (with styles from each film) and a jungle themed map.

    Tomb Raider chapter - Lara Croft as the survivor (with styles from all the different games and maybe legendary styles for characters such as Jonah and Amanda). Not sure if there would be a killer, but if there was, it would probably be Natla, or maybe Himiko. Wow, the choices for a map are endless, Yamatai, Sanctuary of the Scion, Croft Manor, Paititi...

    Pennywise chapter - Survivors would be Bill and Beverly (with legendary styles for other members of the Losers Club), Pennywise as the killer (maybe with styles for all the different creatures he transforms into) and the map would be either the town of Derry, or probably the sewers underneath.

    Stranger Things chapter #2 - Joyce and Hopper as the survivors (hopefully legendary styles for new and existing Stranger Things survivors, such as a Robin style for Nancy). The killer will be Vecna (with maybe a style of him when he was still human) and for the map there are a few choices. The town of Hawkins, Hawkins high school, or somewhere set entirely in the upside down.

    Resident Evil chapter #3 - Ethan and Mia/Rose as the survivors (with new outfits and legendary styles for previous Resident Evil characters, such as a Mr X style for Nemesis, Ada Wong's Resident Evil 4 Remake outfit, or Leon's casual outfit from the Resident Evil 2 remake). The killer would be Lady Dimitrescu (with styles for the other characters in Resident Evil Village, such as Miranda) and the map would be Castle Dimitrescu.

    The Walking Dead chapter - Survivors would be Rick and Michonne (with various styles for themselves and legendary styles for characters such as Daryl, Carol, Glenn and Maggie, but hopefully those characters would get their own chapters anyway). The killer could be Negan, Alpha, or the Governor and the choices for a map are vast. The Prison, Alexandria, Hershel's farm or King County.

  • I play in Brazil too and have this same issue. I'm forever getting hit when I shouldn't have and it's a really big problem, especially with ranged killers like the Huntress, because sometimes she'll throw a hatchet and it'll injure me even though it visibly did not touch me... I think like you said, it must just be a latency problem. Unfortunately there isn't much we can do.

  • I'm pretty sure they were only active for 24 hours. You have to constantly be on the lookout for BHVR to announce new codes, because some expire very quickly.

  • @Iron_Cutlass said:

    I feel like most people are going to say Nurse, Skull Merchant, or Legion.

    I would personally remove Chucky. I have a friend who has worse visual impairments than me and they literally just can’t see Chucky 95% of the time; also the Tiffany skin for Chucky on Ormand is just frustrating since you can barely see them and their footsteps due to the snow.

    To put it bluntly, I rather play DBD, not Where’s Waldo trying to figure out where Chucky is.

    I agree, I absolutely hate having to go against Chucky.

  • We need a Resident Evil: Village chapter. Survivors should be Ethan and Mia/Rose and obviously Lady Dimitrescu as the killer. Maybe also Castle Dimitrescu as a map. And we really need more styles for Leon, Ada and Rebecca. Hopefully at some point we'll get Mr X as a killer, or even just as a character style for Nemesis.

  • Yeah, I think it should come back for sure! One of the most important things this game really needs is game modes. Lights Out was a fun new addition that slightly brought back the horror to the game. Maybe in the future we'll finally get a 2 killers vs 8 survivors mode?

  • Yeah, it wasn't perfect, but the PTB chase music was definitely going in the right direction. The current chase music has zero likeness to the Xenomorph and definitely could be changed. I think BHVR should take a look at the Alien: Isolation soundtrack or like @CaptainParadox said, music from the original Alien film.

  • @Harbinger1985 said:

    In my country it just raised around January. 500 AC was 1380 HUF, now 1739 HUF. It's Epic prices, I'll think on Steam it was 5 euros, which roughly 2000 HUF in my country, so Epic still has the best price (and MS Store) also it gives back 5%.

    I also noticed at least on Epic which the only store (Steam, EA, Ubi, Epic, GOG) has prices at local currency raised all DLCs prices too.

    Ok, so it isn't just Brazil. I actually found some people from Türkiye saying their prices increased too. It's kinda crazy, I play on Xbox and my friend plays on Steam, and all of the DLCs on Xbox are way more expensive than Steam, it's honestly a bit unfair. Anyway, I just hope if BHVR decide to raise auric cell prices again in the future they can give us a little warning this time.

  • I wish Steve and Nancy had their own voice lines. And maybe also a lobby music unique to them, like the Resident Evil survivors. I think it'd be great if all characters had in-game voice lines like Nicholas Cage. And maybe survivors that know each other well (like the Lyra twins or Steve and Nancy), could have special in-game voice lines where they speak to each other directly. Hopefully they'd whisper though if the killer was nearby...

  • I know we already have two but I'd love a third Resident Evil chapter. I think if they did another it would probably be based on RE: Village. The killer would most likely be Lady Dimitrescu, with Ethan and Mia or Rose as the survivors. Maybe even Castle Dimitrescu as a map. Also eventually I really hope they add Mr X as a style for nemesis.

  • I think a film about the singularity could be great. His lore would be very easy to turn into a film, with him eliminating every human on Dvarka until only Gabriel remained.

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663510#Comment_3663510

    But I got Claudette Morel to just p1 and I'm using her tier 3 perks on Bill.

    Even if you just get someone to P1, all of their uncommon perks will be available in every character's bloodweb to find and level up. So you must have found Claudette's perks in Bill's bloodweb and levelled them up that way.

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