TwitchyMike
TwitchyMike
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- TwitchyMike
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@TheClownIsKing said:
Current survivor chase/looping defences (pallets and vaults) are based on the idea of just being chased by 1 killer. I.e. one side has danger, the other side has safety. If 2 killers playing together were smart, they’d never separate so that once a survivor is found they’re both able to pincer attack the survivor at every pallet or vault every single time.
Every. Single. Time. Chases would last mere seconds. No matter how many survivors are working on gens, they wouldn’t be able to cope with the pace at which 2 killers never separating are downing survivors, because 2 killers playing this way renders pallets and vaults completely useless.
2v8 would require an ENTIRE rework of maps and the structures laying within, and looping would need a major overhaul where pallets and vaults are replaced with something else entirely for a survivor to cope with the possibility of 2 killers coming from both sides.
You're talking an entire gameplay change of mechanics and so much more. Bigger maps, different perks, different killer powers. This can't just be something they'd put together with Duct Tape and call it a new game mode. I mean the idea is cool. But two killers working together just isn't really the horror theme here. Lore wise and principle.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2359487#Comment_2359487
I'm going to be covering many licenses some I may or may not be familiar with.
I think that's pretty cool. I like your drive in trying to cover content. Okay well the main antagonist is this Physic little girl and the gameplay goes from 1st person shooter action to horror in and out very often. It was a very unique and fun experience. I would have to brush up on it as it's been over 10 years since I played a fear game. But I would recommend doing a little more research on topics you're going to be covering. Just a tip. Not trying to be a jerk or anything. Anytime you are presenting a topic... You never start with... "How would everyone feel about topic XYZ? I mean I personally don't know anything about it but what about you guys?" Long story short before you submit a research paper actually do the research.
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@HaunterofShadows said:
Welcome to my 19th poll regarding licensed characters. I forgot I had to make a poll today but remembered last second.
You've never played it? Why are you even making a poll for it? I played it years ago and it is to this day one of the more frightening games I have played.
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Yes give me more BP! Especially while they fix the game it'll be nice compensation I assume for many?
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@GoshJosh said:
It’s a bogus perk with no counter play or feedback, punishes a survivor for simply trying to use an item for its intended purpose. There’s no other perk like it in the game, should be nerfed/reworked.
All of the survivor perks that were thought to counter specific killers were changed; why is a perk targeting one specific item still okay?
I 100% agree it needs a cooldown.
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@TheClownIsKing said:
The amount of DC’s I’ve been experiencing currently just because someone couldn’t blind me, and instead takes a hit is beyond laughable.
I’ve even had a whole team DC because I equipped Lightborn when all 4 survivors took a flashlight in. The very first blind that was attempted on me that resulted in a down had that survivor DC, and then I’m presuming they were all SWF and it was communicated I’m running Lightborn, because then EVERYONE else DC’d.
Seriously, of all the things in this game to get salty over...sheesh.
And now they can just hop into another match instantly with the new DC feature of no penalties.
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@TheRockstarKnight said:
I have a soft spot for Sebastian Castellanos, Joseph Oda, and Julia Kidman. Sorry Kurt Russel.
Also The Keeper is basically made for this game.
Primary power - sets barbed wire mines to trap Survivors. At last a new Set Up Killer to join Trapper and Hag; who were both added in 2016.
Secondary power - teleports between safe heads around the map by snapping his own neck. Some map mobility to hopefully make him a bit more engaging than the aforementioned Trapper and Hag.
He has a 'The _' name, a Kill that would make a pretty good Mori, and he was even already made playable in first person POV as part of a DLC for the first game.
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The only thing hurting the chances of an Evil Within DLC is the fact that like 12 people remember that Evil Within ever existed, and none of those people are the ones that own the license.
Lol I absolutely love this. And Slender Man takes the lead!
@TheRockstarKnight said:
I have a soft spot for Sebastian Castellanos, Joseph Oda, and Julia Kidman. Sorry Kurt Russel.
Also The Keeper is basically made for this game.
Primary power - sets barbed wire mines to trap Survivors. At last a new Set Up Killer to join Trapper and Hag; who were both added in 2016.
Secondary power - teleports between safe heads around the map by snapping his own neck. Some map mobility to hopefully make him a bit more engaging than the aforementioned Trapper and Hag.
He has a 'The _' name, a Kill that would make a pretty good Mori, and he was even already made playable in first person POV as part of a DLC for the first game.
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The only thing hurting the chances of an Evil Within DLC is the fact that like 12 people remember that Evil Within ever existed, and none of those people are the ones that own the license.
And I played the first one and absolutely loved it.
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@Tigerwave said:
Slender man.
so many abilities he could have. Maybe something to do with not looking at him or grabbing survivors with his tentacle things or teleporting a lot of options.
Ya honestly Slender Man could work so well. They could have one of the Proxies as the killer. And the killer power is summoning slenderman in random places and you can't look at him. Also you have to gather pages through out the trail etc etc.
Dead Space and Slender Man are tied ATM. Interesting I had a feeling Slender Man would be a popular one.
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@Jarol said:
Slenderman I would like to see. If you look at it, it affects the survivor mentally and accumulates more power.
@WishIcouldmain said:
The Thing would be great because it would perfectly fit the role of shapeshifter killer which hasn't been filled yet.
OOoh both really good points. And the thing takes the lead!
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So far the Evil Within huh? Ya I think that'd make a great cross over. Like I said these are my top 5 choices. Not including Jason cause one day he will be in this game... I hope...
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@TheGorgon said:
I don’t understand people’s mindset nowadays. DBD is marketed as an asymmetrical PvP Horror game. Both sides have different goals and they have to reach their goals to win.
As a Killer, I’m supposed to guarantee you to leave the match dead. As a Survivor, I’m supposed to leave the game via exiting the exit gates.
I happen to come across some laughable and to be Frank, popular unreasonable criticism. It sounds selfish, but as a killer, I do not need to meet your rules. I never ever read your personal ToS and agreed to it right before the game started.
My job is to kill you. I don’t care if you don’t like me tunneling or camping during one time or another. It’s admittedly an optimal strategy since it helps me reach my final goal.
I don’t like being tunneled or camped either, but sometimes the killer needs to do it to get the upper hand, which is absolutely understandable. So yeah, I dislike many things in DBD, but it doesn’t mean I need to obey or satisfy the other side.
Just thought I had to get this off, since many people are under the impression that camping and tunneling are super cowardly strategies, when they’re in fact very optimal strategies that are required in many situations to win.
Last but not least, a couple of the issues people have with DBD are from their ego’s being recently hurt, not actual core issues within the game itself, I.E Camping & Tunneling. Just because you don’t like something, doesn’t mean there’s anything particularly wrong with it.
Genrush away, it’s your goal after all. I have perks and add-ons to try to slow down that process that is required for you to win, just like you do for camping & tunneling. To both sides, stop verbally abusing people in the post-match chat and realize that putting arbitrary rules on the other side is simply silly & stupid.
Hmm actually well said. I mean I agree I don't think we need any more threads on this. But honestly I would say your post summarizes this really well. And I'm not being sarcastic. I actually enjoyed this perspective. 🧐
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@Trwth said:
I dunno what the disagreement is all about because I support this IMMENSELY as a solo player who uses gimmick builds on almost every Survivor I play. Plus, being able to see my teammates' perks would be super helpful if I need to change my build to complement those of my teammates.
As it's under hefty discussion at the moment, I don't think people will dodge just because their teammates are running meme builds. Even the people who run all second chance perks will DC on first down, never look behind themselves, etc. while those who run gimmick builds could very well be Navy Seals or Superman. You never know. Either way, I think the pros far outweigh the cons in this change. People who would dodge just because of the perks their teammates are running would probably be bad teammates on their own if they can't handle a bit of diversity.
Perfectly said, mic drop on that one @Trwth
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@GoshJosh said:
I strongly advocate for this. Even if you don't like someone else's build, "knowledge is power." "Knowing is half the battle." I want to have an idea of how my teammates might be playing, how I can work with and around their perks, etc. etc.
How they implement it in DbD Mobile is that you see the item, add-ons, and perks of your fellow survivors - as well as all of their rarities - in the pre-game lobby. You can only leave if it hasn't found four survivors and a killer, but it usually matches you up quick - so you better be ready to go. But yeah if I see someone with a totally immersed build that screams 'I am waiting for you all to die for hatch', guess who's not getting saved from a camping killer? And if I hadn't been able to see their build pre-game lobby, I wouldn't be able to make such an informed decision. Solo survivors deserve this quality of life change.
I'd also add to let them see each other's selected offerings, so that they don't conflict them unnecessarily.
I thank you for your opinion. I really like your thoughts on this! Ya My idea exactly is to help gain knowledge on the situation. It wouldn't be soo far fetched for survivors to communicate their strengths and weaknesses to each other.
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😅 ooh. lol duh thank you
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I mean someone knows right? lol xD
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@Lord_Tony said:
they probably want it to blend in with his lullaby better for some reason
they also removed his ability to wink
They did not?! He better still be winking!
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This would be sick! I'm down!
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Wait how'd yawl show your vote? Disregard....
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Ya absolutely not. Doc is the farthest thing away from needing any kind of nerf.
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@jacindazs said:
...because it doesent have any reason anymore...
if I could write here all banned words/names/sentence, I would be here until tomorrow.
It is really funny... if you play brutal game with blood, hooks, torture, human sacrifacing, disgusting mori... and you cant type "t-bag", "tryhard" or real killer name.
ridiculous and typical american absurd reasoning
If smb plays like **** he deserve punishment in chat. Or you really think that banned chat solve "salty problem" ???? Or what about changing REASONS why this is happening. No punishment for toxic players who ruin whole game. You punish players, who are rightful angry. And make them angry more.
This game play adult people. So dont pretend to be moralist. It is ridiculous.
They should just do what rocket league does. Have a preset of things you can say lol xD. Examples... Nice Shot! and... Oops!
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Dang 1.85 to get to 50?! So..... Hmm.... I need about.... Jesus... 20 million more... 😕🙄😪😓😱
@IMhereRUN said:
https://forum.deadbydaylight.com/en/discussion/comment/2358579#Comment_2358579
To 40, dunno. But its about 1.85m to get to 50
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@DaDuck said:
So how are you guys getting the crowns as solo survivor?
I find it really difficult in red ranks, so im kinda considering to derank unless you guys have some good tips?
I am ya I have 6 or 7 survivors left to get them on. It is a grind though. My survivor rank is 9 atm so it's not too bad.
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@cobalt22 said:
Shouldnt perks like these have cool downs ?
No Alert has it's own natural cooldown. Think about it. It's only on a breakable wall or pallet. Soo... Not too often.
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xD I just died lol.
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@IMhereRUN said:
https://forum.deadbydaylight.com/en/discussion/comment/2358559#Comment_2358559
Awesome, well happy BP mate
Ugh... Honestly I probably need millions and millions more still. Lets see... Does anyone know exactly how many BP it is to max a character to 40? I think I might be over half way with teachable perks. And I am nearing 300 game hours. I started playing last year.
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@IMhereRUN said:
let’s throw BP at them, although the long-term players don’t really need them…that’ll keep ‘em quiet!
Can’t blame them for trying though lol
Hey I need BP! I have so many teachable perks to get still :(
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@Morpheus_7_ said:
little consolation for problems! but thanks bhw!
Wait are there codes for these? Wait it says log in anytime before the mid chapter release. When is that?
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@Leonardo1ita said:
This is the truth, even for killers that benefit from coup de grace a lot more than all the others like huntress, deathslinger, demo, Pyramid, blight, trickster, nemesis, and maybe leatherface and billy and twins.
Unless you have corrupt or you want to defend totems, if all 4 survivors wait at the beginning the match doesn't start until someone if found, that's it, and you can guess where they'll go, also you already know which gens you wanna defend first no matter what
If your fear is that they're gonna wait for you to pass a gen and then start working on it, 4 stacks of coup de grace before the 5th gen is completed are so much better still, mathematically, because you can win so many loops where pallets have been thrown so easily, and they'll be forced to pre drop pallets, so you'll zone them out quicker or down before.
It's a matter of perspective. Here's an example. Here's comparable perks. Dead Hard, and Head On, Sprint Burst, Etc. These are exhausting perks. Here's another example... Lethal Pursuer, BBQ & Chili, Nurses Calling, these are aura reading ability perks. Etc. etcetera.
I am not invalidating your opinion. But what you're really saying is. Spine Chill is better than Dead hard because I can see the killer coming before hand and hide as opposed to running and dodging. That's a fair argument. But neither perk is really close in relation. I'd never say, take Spine Chill over Dead hard because it's clearly better. It's a matter of play style at that point.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2358249#Comment_2358249
So, if i am in a lobby, and my daughter wakes up, you rather want me to be afk in your game instead of leaving that lobby? Because i am going to take care of my daughter anyway, but depending on the length of the lobby penalty and whatever or not it is stackable i am sure just stay in.
Just want to be clear that this is the solution you are looking for.
No what I am saying is if you were to leave the lobby for what ever reason... In this case because you didn't like someone's perk you'd receive a penalty. For idk I'd say a weak penalty. Not enough to scare people to doing it but just enough to where it's more annoying. Say like 60 seconds. But I would suggest this for just ranked mode if they ever did one.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2358263#Comment_2358263
Yeah and i think thats bad because it takes away from the core game of solo which is 'how would people randomly paired up together work together in a effort to survive"? SWF is swf and they know eachothers perks 95% of the time so let that stay separate from the i gotta know all perspective because honestly on a personal standpoint that would greatly kill the games fun factor for me. Its bad enough that games are dumbed down for this generation of gamers/players so i feel the game should stay the same in regards to this.
Ya I guess that makes sense. I mean your organized SWF team may or may not communicate what perks they're running. I mean I got 2 guys I play with and we try to coordinate a little bit with our perks. It was just an idea that came across my mind this morning.
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Than what they need to do is a casual play matchmaking and ranked. And in ranked you see your fellow survivors perks in the main lobby and in the loading screen. And the killer obviously wouldn't see their perks. And vise versa. No my idea is survivors see each others perks only. Period.
Casual play is without seeing perks.
Ranked is seeing other players perks.
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@Snowbawlzzz said:
Toggle your ability to hide your perks and it solves all potential problems
I want to signal that I have resilience so Claudette doesn't obsessively force me into crouch to heal me repeatedly
I want to signal that I have Deliverance so my teammates don't have to rush to unhook me
I want to signal that I have Better Together so my teammates aren't afraid of the highlighted gen being Trail of Torment or something
See there is use for my idea.
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I guess I could see Lobby Dodging. Only way to counteract that is to add a penalty time for leaving lobby's.
@Boss said:
As long as you can toggle to show your gear or not.
I don't wanna be lobby-dodged into oblivion because i wanna try an Injured build with No Mither.
I mean I guess from a non sweat standpoint I might just ask the lobby if they are trying something out or have another perk etc etc. I guess it doesn't matter too much in the end. Just would be nice. I might not run a perk that doesn't stack with the rest of the group. At the end of the day SWF will always trump solo survivors and this would be a way for solo survivors to at least have some knowledge of the players they are dealing with on their team.
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@latinfla4 said:
You made out like bandits...a lag free extended event and more shards and blood points...glad I continue to support this game on xbox🙄.
I don't even bring addons or cakes anymore because I know at any time DC crash just because🤬
I mean I don't think anyone is intentionally being malicious in this event. I used to play Xbox for years. Actually played since original Xbox and just recently sold my Xbox one because I switched over to PC. I hope other consoles get to par with PC on this game soon... I can understand why you'd be frustrated but it's not like we chose to be on this side of the fence you know?
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So only competitive perk is Open Handed. Which I could see for Aura builds. Up the Ante is garbage and should be deleted or changed. And Ace in the hole is just good for farming items? Got it.
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@Aven_Fallen said:
When the Skillbased Matchmaking goes live, they will introduce Rank Rewards. You will get BPs based on the highest Rank you reached each season.
E.g. 250k for Rank 1, so if you reach Rank 1 with both roles at some points during the season, you will get 500k BPs.
https://forum.deadbydaylight.com/en/discussion/217721/developer-update-january-2021
That is actually exciting!
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2356233#Comment_2356233
As much as I would LOVE that...i think that would be crazy for the survivors. I think cleansing having a slight delay before rejuvenating you would be an option though, like 10seconds.
The only problem is there is no other killer power that lets you heal just from interacting with a fountain. Even if you infect them and hit them they get a free heal. It's BS
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@GuyFawx said:
can you imagine a killer that can burrow underground and burst up and stab people
Umm would be interesting. I think this game usually has intelligent killers. Not mindless creatures right? But in general it would be cool.
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Rofl who doesn't know tremors?! They should delete this game if they have never heard of it lol xD
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No this is the fix she needs... When survivors cleans it doesn't heal them a health state. Period enough said.
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@Lord_Tony said:
Let's remove bloodlust.
But we'll add a new mechanic, tripping.
tripping something found in most horror movies, it's a horror trope yet it's missing in this game.
While in chase if a survivor is being chased for over a minute they will be presented with a random skill check. if they fail the skill check they will trip and fall stunning them for a few seconds and this check will appear again every 30 seconds or until sight is broken.
This should provide more interesting plays and make the game feel more challenging to play
it would also combat this "hold w" meta.
Actually not a bad idea. Though I could see them maybe doing it in certain terrains. I could see killer tripping too because many movies have that happen when the killer trips and last ditch effort grabs at your foot. That'd make for some intense moments! Or maybe if you try to back hard to quickly running straight ahead and trying to turn around too quickly. Lots of possibilities for sure. I could see survivors and killers getting tired too.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/265431/we-need-to-be-more-positive-as-a-community
I disagree on almost every front. DBD is a game that is fundamentally flawed, and has been elevated to the level of popularity that it has now due to it's highly addictive gameplay (For me at least, it has been addictive in a bad way, this game has genuinely worsened my mental health at times). Behaviour have repeatedly done things that spit in the face of the community (This 5th anniversary event is a great example of that). Behaviour care about how much money they can get out of us. It would be a bit naïve to assume that Behaviour genuinely care about us as a community. We are their cash cow, not their friends. They pretend to care about us because it's a good PR stunt, but I think their actions speak louder then words. The game is riddled with bugs, the game is unplayable for some console players and the Devs still have yet to actually deliver on their promise of console optimization. I could go on but frankly, it'd be a waste of time. I genuinely do commend you for trying to stay positive but I cannot agree that the game is in an even remotely acceptable spot right now.
I guess I am speaking from a PC standpoint. I personally only hear how bad console is. I often find little to no issues on PC. Or have I just not noticed? But if a lot of this is true I hope they fix it soon for everyone's sake. I would hate to see this game ever run into the ground from a lack of upkeep on current content etc. etcetera.
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@xenotimebong said:
Gonna have to disagree on this one, sadly. It looks really nice and the sound design and overall atmosphere is great, but it’s not that well balanced in my opinion. It’s huge, with no lines of sight, spread out gens, and it takes forever to get around it. It strongly favours “hold W” gameplay as well which sucks. And good luck getting to a hooked survivor before they hit struggle, particularly if the killer hangs around (which I can’t really blame them for doing considering the layout).
It’s like the worst faults of Midwich x1000. No exaggerating, every time I get this map, someone disconnects as soon as they see what it is. LOL.
I mean it's a nice change of pace of actually using the layout of the map to lose a killer instead of infinite loops and such.
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@Lord_Tony said:
We have so many killers with instant downs now oni, leatherface, billy, ghostface, myers, etc
So why doesn't plague get instant downs with her power?
Survivors hold her power hostage and if they don't heal then they are in the broken state for easy hits but if they do heal now t hey're fully healed and you have a situational power that can only damage them but not put them in broken state and you have to hit them twice now.
for a power this situational and is 100% within the survivor's control it should be buffed a bit
I think you meant Corrupt Purge not vile? I could see Corrupt purge creating an instant down.
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@Mikeasaurus said:
As long as there's an option to turn it off completely, I'd be happy with it. The last thing I'd want to hear is a kid or 'adult' calling me every slur in existence because of X reason in the middle of a match.
You just reminded me of why there'd need to be a mute button lol xD
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@awustzdn said:
Positive isn't something you just "be". Positivity and negativity are both created by the environment the people are in. For every one thing there is to enjoy about DBD, there are three that detract from the game, creating a net negative for many people. The issues have persisted for years with little sign of improvement and have, in some cases, only gotten worse with time, and the negativity has spread with them.
Frankly, it's a genuine marvel that DBD remains as well-supported by the community as it is, in spite of how deeply flawed it is, and that the people are still around to express negativity at all.
I mean Dead By Daylight is one of the most if not the most successful asymmetrical game at the moment. With tens of millions of players and followers and this game has created such a huge following. Is it perfect? No, but I guess I wish people would see BHVR is doing their best every day and really cares about us. There are plenty of other game companies I would shutter at but BHVR is not one of them. And if it's an environment that brings out the worst in someone I would suggest another game for that individual. Positivity is something you have to find in yourself. Expecting it to come from external sources and not your own isn't accurate.
But I have only played this game since Anniversary 4 but from what I've seen this game has already come a long long way. I even looked up gameplay from year 1 and boy I would not have played the game at the time.
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@OniWantsYourMacaroni said:
RESIDENT EVIL MAP IS ACTUALLY FUN!
I respect your opinion,but this map is the worst we ever got,gameplay wise.
It just doesn't fit for DbD kind of gameplay
A little variety can't hurt can it?
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@CrazyMage said:
Its survivor sided.
Idk I feel it can go either way. I mean without SWF it is confusing not knowing if killer is upstairs or not. With SWF it is a survivor sided map without a doubt.
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@IsJustMe said:
I think RPD is one of the greatest Maps in DbD, on the other hand, i need a Map for this Map DbD is not the game for maps in this kind.
I mean we got Nemesis as Killer in this Chapter and his "Home-Map" has not one breakable wall?
Maybe its a license problem, i dont know, but this map need breakable walls.
I don't think it needs breakable walls there's plenty of ways to lose the killer without needing more things blocking the killer.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2354272#Comment_2354272
It's hard for survivos to find gens and it's hard for killer to go to gens. There's absolutely no gen patrol.
One of the reason I like it. Sometimes the same bland maps of just spawning right next to a gen gets boring. I like the explorative fact. Wish more maps were like this.