Tsulan
Tsulan
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- Username
- Tsulan
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Comments
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2954656#Comment_2954656
Legion is overplayed and was always boring.
Don´t worry. Next chapter is around the corner. Then all the people that complain about only seeing Legion, will complain about only seeing the new killer.
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Things I hope for:
- anniversary codes that aren't expired by the time the stream ends.
- seeing more known faces. (Most of the people from last years stream were unknown to me)
- a surprise (something no one expects)
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/2953738#Comment_2953738
2017 was his "into the Dream-Ability", right?
Or was 2017 already the current version in good (4,6m/s Snare-Speed, 8 Snares etc.) That was fine i assume, just the time wasting addons needed a change.
As said above. The 2017 version was the good one.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2953813#Comment_2953813
Eh honestly I would be ok with that. I feel like it should be a challenge that rewards dedicated players and not just give it to everybody for free.
Nope. Originally it was to grindy. Even f2p games with battlepass had less grind.
Its fine as it is now.
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@gendoss said:
I have a full time job and irl friends and I still finish it plenty early. It is very easy now.
@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2953684#Comment_2953684
Same. I’m on Tier 51 and saving challenges as well. This is only the third week out of ten.
Shhhh! Devs will make it harder, if they see this!
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2953576#Comment_2953576
Yeah I’d be cool with that. I’d say keep his new teleport since that fits the character and his kit well
Yeah that sounds reasonable for a hit&run approach.
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@Codiakmoment said:
Play Evil Dead. Way better in terms of how much you can do as the Killer.
Nah, i´ll wait. In case its just the flavour of the month.
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This screenshot can mean 3 things:
- both survivors were hooked for the second time. The other 2 survivors thought that another survivor would go for the rescue.
- both survivors tried to suicide and didn´t gave the others time to react.
- gen rushing kills
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They should just revert his rework, turn him back into the 2017 version and give him some QoL changes.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2953698#Comment_2953698
No, I'm solo queue survivor and I have fun playing like this so... You lose.
Same
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2953245#Comment_2953245
You shouldn’t be punished for leaving a match you don’t want to be in. With suiciding/dcing you’re already losing points and a pip, and since BHVR made DC penalties a thing, the only other way to leave without a ban is suiciding on hook.
Why not? Someone who disconnects/suicides/afk ruins the match for everyone else.
Would you enjoy your matches if in 4 out of 5 matches someone disconnects/suicides/afk?
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2953245#Comment_2953245
It's because survivors aren't having fun. It's the exact same reason Killers afk in the corner. It's not rocket science.
They can always switch roles or play something else. Anything is better than ruining the game for everyone else.
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@Puddles said:
https://forum.deadbydaylight.com/en/discussion/comment/2953575#Comment_2953575
I don't think it works completely in DBD, as killers play solo, so being in low priority queue would not achieve its result (at least for killers).
What I think they should do is to create two different matchmaking.
The current one, MMR based.
And a new one, just location based, for 'casual gameplay".
The last questionaire has hinted on a casual mode. Which could fix some thing. Lets see if the suicides go down.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2953091#Comment_2953091
I agree to an extent but Freddy’s pick rate is basically the same now and most find him boring to play as/against. He has no good add ons and is overall very weak still
They should revert him to the original release Freddy from 2017 and make some QoL changes.
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@Puddles said:
https://forum.deadbydaylight.com/en/discussion/comment/2953525#Comment_2953525
That's how they do in Dota2 I believe.
It's called Low Priority Queue, once there, you need to play a specific number of matches and win to get back to regular queue.
Playing a match and losing doesn't count in your progress back to regular queue.
Do you want something like this for DbD?
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@Puddles said:
https://forum.deadbydaylight.com/en/discussion/comment/2953498#Comment_2953498
Whatever they do, won't fix it.
For eg, if they remove the possibility to suicide on hook (which would be another indirect nerf to Hatch).
People will just afk or worse.
I've rescued teammates that were trying to suicide and they've started to throw all pallets down, body block teammates...
And report function in this game is useless.
@Puddles said:
https://forum.deadbydaylight.com/en/discussion/comment/2953513#Comment_2953513
That's how a lot of my solo queue matches go lately.
Loop the killer for 3 or 4 gens. Get caught. Gens done, NOED sound. Teammates don't even look for Hex or try to save you.
But hey, MMR says they played better than me and they should gain MMR while I lose, right?
My games are mostly iri emblem in chase and brown in objectives.
Just earlier a match against Huntress. Has NOED 1 hooked, 1 downed (crawling away from the hook), 1 survivor instantly leaving. I still managed to find and cleanse NOED to get 1 of them out. If the other wouldn´t have left, we could have gotten a 4 man escape.
Did it ever cross your mind, that the devs could use a algorithm to sort out people that often dc/suicide/afk and match them against each other? So they could enjoy their playstyle and see how it feels, when others do it too.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2953385#Comment_2953385
One minute actually it's likely not going well if your teammates can't save you before second hook stage. At that point consider me suicide'ed.
Remember how they changed the spamming space bar struggle phase to skill checks?
They could see themselves forced to completely remove that. So you just can´t suicide.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2953490#Comment_2953490
@Tsulan your theory is true lol. I never thought people are really doing this for boost kill rates for make them nerfed.
Sadly, people do exactly this. I´ve seen it back in 2017, when Freddy was released on a free weekend with double bloodpoints. Everyone wanted to play Freddy and there was an epidemic of survivors disconnecting. In the short run it worked out for the disconnecting survivors. Freddy got a nerf. But this also started the process for the dc penalty system we have right now.
People are shooting themselves in their own foot with this. The devs will come up with something that most people won´t like. And all because some people just feel the need to ruin everyone elses match.
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Me too...
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/2953437#Comment_2953437
lol how am i not seeing an issue? I'm saying as a solo q player people like her are really rare to encounter. People who just DC or kill themselves on hook are common, but ppl who go out of their way to ruin the game until they die really aren't, and I'd honestly rather play a 3v1 over a 4v1 with a teammate like that Zarina who's making sure we all die. As much as i'd like to play with teammates who don't give up at the slightest inconvenience, forcing them to keep playing is just going to make them play like that Zarina to get the game over with. Punishing the players isn't gonna help much (serial DCers just suicide now, stop them from suiciding and they'll just throw the game). We can't force people to play, just like we can't force people to play in a way that doesn't make their opponent want to DC/suicide/throw, it is what it is.
I don´t agree. Suicides were not as rampant as until recently. So the dc penalty works. If they continue to actively sabotage the game, then they´ll end up getting banned. Because people will report them for griefing.
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2953437#Comment_2953437
People are childish.
There will never be a "fix" for that kind of problem.
Well they fixed the rampant disconnects with the dc penalty. Its save to assume, that they would fix the rampant suicides with a similar penalty.
Because people rarely dc now. Only when they turn the penalty for whatever reason off, then people dc left and right. Which just shows how effective the penalty is.
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Play Huntress with Wooden Fox addon and find out.
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/2953396#Comment_2953396
So? Genuinely don't get what you're tying to prove/disprove? she tried to kill herself for some reason (maybe rage suicide bc she got hit reg) and threw the game because her teammates didn't let her. I mean it's stupid but this particular scenario rarely ever happens, i've only seen people doing this type of things to get challenges done (throw X pallets during a chase for eg)
If you don´t see an issue that survivors actively try to ruin the game for everyone else, just because they couldn´t get what they want. Then i´m afraid you could be part of the problem.
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@Carrow said:
https://forum.deadbydaylight.com/en/discussion/comment/2953306#Comment_2953306
My favorite thing about that is that sometimes the killer then finds the one god tier looper and everyone makes it out. The ragequitter could have easily gotten a buckload of BP and had a fun game. But no, he was just done because reasons.
Yep. It doesn´t even have to be a god tier looper. Just some simple teamplay can result in a great match for everyone.
I don´t even get what they try to achieve with suiciding. Getting a lower mmr and teammates that just started to play?
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@notlonely said:
this is hilarious. You really should play other games where the power role are the survivors or there's no power role before you speak
You mean like... Evolve?
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@Annso_x said:
Probably because:
1- Killers are playing increasingly sweaty & survivors don't want to deal with it every game
2- Teammates suck
3- BHVR keeps nerfing solo q while trying to nerf SWF, making it an absolute pain
4- They don't want to play for whatever reason (don't like the killer, lowering MMR...)
Nope, 2 matches ago a Zarina was downed with 3 gens done against Myers on the Artists map. It was the first hook of the match. She instantly tried to unhook herself. Someone else reached her, before she reached struggling phase. After unhooking her, she didn´t move away from the hook and waited for myers to stalk and then down her a second time. Myers wasn´t camping so she got rescued again. Then she started to drop pallets without even being chased. Myers found her for the third hook.
This whole action turned a 0 or 1k into a 3k.
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@Hex_Ignored said:
if I am on hook and I see a claudette self caring at the edge of the map, a dwight going into a locker and staying there and a meg looting the basement chest, I really don't see a reason to continue this game
You have 2 minutes. I´m sure, whatever the others are doing, it won´t take 2 minutes.
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@TheDarkTyrant said:
Freddy
Old Freddy was much more accurate to the character and was really unique. You should bring him back. Obviously with some changes to make him stronger since I do admit he was a little on the weaker side but even if he was weaker I think characters like the Artist show that people prefer more fun than strength sometimes. Even back then I did actually see a bunch of Freddy plays. More than even now. So please being back old Freddy with some upgrades. He was so much cooler then.
Nemesis
Unlike Freddy, Nemesis didn't start off good. He released playing more like how William Birkin would than Nemesis. At least Freddy did have his time to shine. Nemesis was completely mishandled and it was an assassination of the character. I'm not looking for some perfectly accurate version and that's not what I would want. He is missing abilities that could easily fit in DBD though. Some people may say his rocket launcher or sprint ability may not work but no they can most certainly work. With the right balancing he can work. People only say this about Nemesis for some reason. Freddy could also just be the most OP killer in the game if he was 100% accurate but no one realizes that and no one is asking for either character to be like that. Those abilities for both characters should just be in the game in their power in some form.
Unlike Nemesis, Freddy had a good start? Wait, what? Freddy got nerfed 1 week after his release and than he was 2 years the weakest killer in the whole roster.
Do you mean the reworked Freddy? Otherwise nothing you said makes sense.
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@deKlaw_04 said:
If it’s a camping bubba I don’t blame people that kill themselves on first hook
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2953293#Comment_2953293
If anything, they deserve a hand written letter of my gratitude.
Jokes aside, there are really people who suicide for absolute no reason at all. 3 gens done, first hook, killer goes straight to the other end of the map, my teammate: "yeah this sucks, i´m out"
Its ridiculous.
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My theory is that some people want to push the kill rates.
Other than that, there is no logic reason on why some survivors suicide.
They really should treat suicides like disconnects and give out penalties.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2952718#Comment_2952718
I don't know where they are to show you but I do remember! They didn't show RED rank killrates last time, probably because they are still extremely high and didn't want to show them! There has only been several survivor nerfs since then so it would be impossible for the killrates to actually be lower.
Well i guess they don´t show rank ranges anymore, because there are no ranks.
@Botiz said:
Here's the Kill Rate & Pick Rate Charts for All Ranks and Red Ranks Only from the Q&A Stream. Top percentage is Kill Rate, bottom percentage is Pick Rates.
Here the old and new stats.
@Dwight_Fairfield said:
https://i.ibb.co/VS3VByW/killstats2022.jpg
https://i.ibb.co/Scp6p6C/2022escapekillrates.jpg
For clarification on the killer stats their kill rates are on the left and their pick rates are on the right.
We´ll probably get new stats in 2 days. Along with info if DH will be even nerfed at all (doubt it).
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@Xendritch said:
https://forum.deadbydaylight.com/en/discussion/comment/2952755#Comment_2952755
The Freddy that time forgot.
Shame
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We need more hockey around the world. Around here, no one plays hockey, but from what i´ve seen in the movies, it looks like a cool sport.
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@Xendritch said:
You could beat old Freddy too but his kill rate was so unbalanced they were nerfed, now escape rates with DH is too high and now that will be nerfed.
It turns out nerfs happen on an as needed basis and no side needs to give anything in return like we're negotiating the Treaty of Versailles.
Okay, so if the pre nerf Freddy is considered Old Freddy. Then whats the pre rework Freddy?
I´m honestly confused.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2952705#Comment_2952705
Killrates are always well over 50%. The last time I saw stats Leatherface kills a blindblowing 3K per match on average.
Could you share those 75% kill stats for Bubba, please?
I mean, the last dev stats i´ve seen where around the 50% mark. Some even below. In comparison, 2 Years ago, the kill rates where 20% higher across the board.
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These changes would make No Mither perfect:
- Survivors don´t start the trial injured.
- No broken status effect shown to the killer.
- Bonus bloodpoints.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2952386#Comment_2952386
This is incorrect.
But what really is uncounterable is Dead Man's switch and Scourge Hooks of Pain. Especially on Artist. Tinkerer, killer perks are way less counterable.
Dead hard for distance is utilizing a perk like any other exhaustion perk, which is what perks are supposed to. Anti-loop have little to no counterplay and with kill rates as high as they are, as absolutely crazy as it sounds, the subject of nerfing dead hard should warrant drastic killer nerfs to compensate.
Kill rates have dropped in the last 2 years. So i´m not sure what you´re trying to say. Maybe killer buffs incoming?
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I couldn´t play yesterday. So that might be the reason.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2952657#Comment_2952657
DS gets disabled if you sneeze. Or, to be more precise - if you do anything (Totems, Gens, Healing other players).
And then they moved to the next thing, which is DH. After DH gets nerfed, there will be a new topic.
Devs stats showed that the DS nerf didn´t affect the escape rates. DH nerf isn´t official yet. Just some people that wish for it. But that doesn´t really mean much.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/2952651#Comment_2952651
It's surpassed the DS-Unbreakable combo? did that get changed in some way?
Oh that combo still exists. Nothing changed in that regard. Its just that Circle of Healing is a Boon perk, that creates an area where every survivor can heal themselves. Even those that don´t have that perk.
Tbh, even with Pain Resonance being meta, none of the Scourge Hook perks are really game changers. At least not in comparison to boons.
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Ok buckle up:
- MMR = supposed to give you fairer matches, but prefers shorter queues over fair matches
- Grades = together with the MMR, the Ranks disappeared and were replaced by grades. You can earn bloodpoints at the rank reset, depending on what grade you reached.
- Boons = basically Hex perks for survivors. But they can be relight as often as there are still totems around. Extremely stong.
- Scourge Hooks = perks that create special hooks, which cause a effect when you hook survivors on them.
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@Skarlaxion said:
https://forum.deadbydaylight.com/en/discussion/comment/2944833#Comment_2944833
Heh, i understood that i shouldn't use word "force", i didn't meant "making them play killer" but "stimulating them to to play opposite role" if queue isn't balanced by number of players of one side
For that, the killer role would have to be more fun and less stressful.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2952395#Comment_2952395
As a matter of fact, I was.
Of course it will bring something both sides will complain about. Survivors will complain about that new thing, and for killers it wil just be another day of complaining in general.
My point was, that both sides complain equally. No side complains more than the other. Wanna know why? Because we´re all humans.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2952329#Comment_2952329
This has a very easy explanation. This forum -does- have a majority of entitled killer mains, and the reason is, the moment the match doesn't go their way, they immediately rush to the forums to complain about it. It doesn't matter the circumstances, the situation, the cause of it. They will find an excuse as to why they lost (it's never them) . Of course there's entitled survivors here complaining as well, but comparatively speaking you can just see the disproportionately higher number of killer players that do this.
I see a lot of survivors (myself included) complaining about the general state of solo queue for example. Not survivor in general. Even when there's valid reasons for it.
On the other hand, you see killers whining about everything. The maps, the perks, the skins, the colors, teabagging, bodyblocking, rainbow maps (yes, they complain even about rainbow maps), keys, medkits, toolboxes, gens speed, windows, tiles.
It's just an endless list of complaints one after another to avoid the number 1 reason you're not winning your games as often as you'd like: You.
Let me guess. You were not around, back when Undying was released. First page of the forum was full of "nerf Undying" threads.
Don't worry, I'm sure the next update will bring something that both sides can complain about.
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I love how everyone agrees that the game is toxic.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2952221#Comment_2952221
I did not say that.
But it is dumb to tunnel out one person because they are the best Survivor when you want to have short chases.
Ok, I can live with that.
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@Aven_Fallen said:
So, one of the reason is to tunnel out the best player and THEN you also complain about long chases?
If you intentionally go for the best player/looper, dont complain about your chases taking so long.
You're advocating to get the weakest player out first. Am I understanding this right?
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2951145#Comment_2951145
That's a myth but whatever.
Since you´re going down this road. What proof do you have, that the killers you play against use a VPN?
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There is a reason why no one encountered Twins before this Rift and its not because they´re beasts.
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@Pulsar said:
Why should I care what they think?
Because its interesting to see how the different communities around the world play/think/behave?


