Returning to the game

So, I've recently come back to the game after a roughly year and a half break, what's the important stuff I need to be brought up to speed on?

Comments

  • Ok buckle up:

    • MMR = supposed to give you fairer matches, but prefers shorter queues over fair matches
    • Grades = together with the MMR, the Ranks disappeared and were replaced by grades. You can earn bloodpoints at the rank reset, depending on what grade you reached.
    • Boons = basically Hex perks for survivors. But they can be relight as often as there are still totems around. Extremely stong.
    • Scourge Hooks = perks that create special hooks, which cause a effect when you hook survivors on them.
  • We hate dead hard more than any other perk at the moment. Followed by Circle of Healing, a Mikaela perk.

  • @GentlemanFridge said:

    We hate dead hard more than any other perk at the moment. Followed by Circle of Healing, a Mikaela perk.

    It's surpassed the DS-Unbreakable combo? did that get changed in some way?

  • @[Deleted User] said:

    • Skill Based Matchmaking and Grades
    • Hatch now only spawns when 1 survivor is alive
    • Boon Perks and Scourge Hooks
    • Hit Validation
    • Survivor Model Reworks
    • Haddonfield and Coldwind Farm Reworks

    That's all of the Major Changes to the game, not including the new content and specific killer updates.

    Thanks for the summary

  • @Tsulan said:

    Ok buckle up:

    • MMR = supposed to give you fairer matches, but prefers shorter queues over fair matches
    • Grades = together with the MMR, the Ranks disappeared and were replaced by grades. You can earn bloodpoints at the rank reset, depending on what grade you reached.
    • Boons = basically Hex perks for survivors. But they can be relight as often as there are still totems around. Extremely stong.
    • Scourge Hooks = perks that create special hooks, which cause a effect when you hook survivors on them.

    Good to know, how do the Scourge Hooks compare to the average perk?

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952650#Comment_2952650

    Good to know, how do the Scourge Hooks compare to the average perk?

    Well we only have 3. They are all fine to use but pain resonance is a meta perk.

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952651#Comment_2952651

    It's surpassed the DS-Unbreakable combo? did that get changed in some way?

    Oh that combo still exists. Nothing changed in that regard. Its just that Circle of Healing is a Boon perk, that creates an area where every survivor can heal themselves. Even those that don´t have that perk.

    Tbh, even with Pain Resonance being meta, none of the Scourge Hook perks are really game changers. At least not in comparison to boons.

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952651#Comment_2952651

    It's surpassed the DS-Unbreakable combo? did that get changed in some way?

    DS gets disabled if you sneeze. Or, to be more precise - if you do anything (Totems, Gens, Healing other players).

    And then they moved to the next thing, which is DH. After DH gets nerfed, there will be a new topic.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2952657#Comment_2952657

    DS gets disabled if you sneeze. Or, to be more precise - if you do anything (Totems, Gens, Healing other players).

    And then they moved to the next thing, which is DH. After DH gets nerfed, there will be a new topic.

    Devs stats showed that the DS nerf didn´t affect the escape rates. DH nerf isn´t official yet. Just some people that wish for it. But that doesn´t really mean much.