Tsulan
Tsulan
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2967057#Comment_2967057
I literally said "This won't be easy" in reference to learning Blight and Nurse, the point of the thread is to show that the game can be tilted in the killers favor if you put in the effort.
You also said, that it feels effortless to you.
@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2967032#Comment_2967032
It feels pretty effortless for me, I mean, I'm not really focusing on gens so much as I am downing survivors, there's not much effort in figuring out whether a survivor will double back or hold W.
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This is a pretty balanced forum. Most people here play both sides and have valid points. As long as people complain about both sides equally, i´m not worried. Thats just the way it is.
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I´m honestly not sure what you are trying to tell with this thread.
That survivors are OP? That Nurse and Blight are mastered effortlessly and guarantee a 3-4k every match?
Or that we should forget about the other 25 killers in the roster?
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/2966821#Comment_2966821
Thats why I ask. If there is something cool I definitely want to go for it. If I miss this opportunity... Just think you would have missed Legacy skins back then when you had the opportnity to do so. Wouldn't be sad about it today?
Another thing that was not clearly stated (I think) is
- Do you still get bloody cosmetics for prestiging chars to 1-3? Or will bloody clothes disappear or wahtever?
Nah, the bloody clothes won´t disappear. They specifically said, that they want to avoid a situation which creates some kind of legacy skins again. So you would get the bloody clothes even after they reworked the prestige system.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2966764#Comment_2966764
Tbf some killers give up way before then and go afk so it’s essentially the same thing. Some survivors wouldn’t like to sit on the floor against a nurse for 4 minutes hence some dc in that scenario.
Is the killer giving up at 5 gens?
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Well they said that the reward isn´t a cosmetic or a charm. So i´m not really sure if rushing to prestige would be a good idea now.
The reward could be a different char icon or something as trivial like a couple of shards or bloodpoints.
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@Phasmamain said:
So long as you don’t mind survivors suiciding if they have a bad match :)
But that actually isn´t the same thing. A hook suicide can happen after the first down at 5 gens. Killer won´t be able to open the gate unless all 5 gens have been completed. One is where the match just started and the other, where the match is about to end anyway.
Its understandable, that the killer doesn´t want to serve as point piñata to survivors that 99% the gate and don´t feel any threat from the killer.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2966572#Comment_2966572
Why would we use kill rates in this case? Shouldnt we look at things at their highest potential?
Most SWF's I bet arent even recognized because theyre not this death squad people make them out to be, some are literally just friends just trying to have a good time. How ever when used as an advantage, THAT is a problem.
Same can be applied to Nurse, most of them arent gods but its not like shes rocket science either. A person who just invests a bit of time actually learning her will destroy most lobbies
Well, i never said, that the devs take the highest performing SWF squads, when talking about the 15% higher escape rate. They could mean just a normal group of friends, thats chatting and laughing, while still escaping much more often than solos.
And for nurse, it just isn´t a bit of time investment. Otherwise her kill rate would be much, much higher.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2963555#Comment_2963555
Whats wrong with SWF? Just because you find 1 tourney squad in 1000 matches doesnt make the other 99% you encounter OP.
Wanna know whats ironic? Devs confirmed that Nurse has the lowest kill rate of all killers. But won´t buff her, because she´s a special case.
Devs also confirmed that SWF has a 15% higher escape rate and intend to bring solos closer to that level (instead of nerfing SWF).
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2966452#Comment_2966452
I kind of like she requires a lot of training. Making her easier to use would greatly reduce the satisfaction of playing her well.
It's just a basic delayed gratification thing.
It's kind of the same as being able to hit survivors cross-map with Huntress. It takes quite some training (for me at least) but then that squishy sound feels so satisfying.
Of course, you are right about the survivors not even remotely trying as much to counter her than to play her. It's probably one of the reason the worst Nurse nightmares are other Nurse players.
Huntress is another good example. I often see people complain about "truck sized hatchet hit boxes" when its actually really hard to make long range hits. Or even short ones over obstacles like a fence or a car. Which hit thin air.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2966369#Comment_2966369
I agree that tournament play favors survivors heavily and despite what people say you can run even a god nurse if you know what you are doing.
That being said tournament play isnt dbd, it affects less than 1 percent of the top 1 percent of players. Nurse is amazing vs most survivors with some practice and what doesnt help is that the most common response to a good nurse is giving up on hook and moving on to an easier killer.
Survivors cant play against nurse because they refuse to play against her and just whine on forums.
No, tournaments plays don´t represent the main dbd playerbase just as god nurses don´t represent the main nurse playerbase.
Nurse requires a hefty amount of time to master her. Especially to reach god nurse levels. If survivors would take even a fraction of that time to learn her weaknesses and how to play against her, then nobody would complain about her.
I´m all in for balancing the nurse, when this game gets balanced around the top level playerbase. With balancing i also mean, making her more accessible for newer players. So the abysmal low kill rate gets somewhere around the middle field. Not just nerfing her, because the top 1% players know how to play her.
I mean, the devs are doing so much, to make the game easier to access for newer players. There definetly should be something in for nurses as well.
So yes, i agree with you.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2963555#Comment_2963555
Aren't there literally tournament level players who acknowledge that The Nurse is pretty unbalanced? Kill rate is not indicative of balance; see Hillbilly and Plague.
We have to consider the balance of the killer to be relative to how they are played when the player understands how they work well. Nurse doesn't just need a nerf. She's an anachronism of the DBD of elder days. She needs a full on rework, from the ground up.
I see tournament players using NOED on Nurse and camping heavily in order to get a 2k.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2965874#Comment_2965874
Yes, that's what I'm the most wary of. If for some reasons the devs misunderstand the problem or have the wrong approach to fix it, it may very well be game over. The last stream made me kind of hopeful though.
Oh i liked the stream. Don´t get me wrong here. But i´m not optimistic on regard of how they´ll rework the perks.
Do we need more variation at the top? Absolutely! Not only in regard of perks, but also in regard of killers/addons. Its just that tiny little voice in the back of my head that tells me to remember how they managed things in the (not so far away) past.
And i really, really hope that i´m wrong and everything turns out great. Buuuut...
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MMhhh i wonder how long it takes before people start to slam the counter argument "just use Shattered Hope!" whenever someone complains about Boons.
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@EvilBarney666 said:
Ok this is an observation I have had for awhile. I love the fact that the meta is going to change. It's so boring to go up against the same thing all the time. For either side.
Here is my problem. There is a reason people run the meta. Killers run things like Corrupt, Scourge Hooks, Ruin, and Pop because the gens tend to go to fast.
Survivors run Dead Hard, BT, Unbreakable etc cause slugging, camping and tunneling exist.
I think what needs to change is the fundamentals of why people need to run those perks or feel they can play the game better or longer with them.
I don't know how they would change that. I am all for a meta shake up as the games tend to be boring on both sides when it's always the same builds.
What are your guys thoughts?
The 2 reasons are basically the same:
- Killers run slowdown perks, because gens go to fast.
- Killers slug, camp n tunnel, because gens go to fast.
@AshInTheTallGrass While the devs statement that they are looking on why the meta is the meta, i´m pessimistic in the regard that they really see the problem. For the simple reason that Nemesis had addon nerfs, because to many people used the same addons. While ignoring why everyone used the same addons.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2963906#Comment_2963906
That hurts... what's wrong with Minecraft, lol
Yeah i didn´t get this either. Minecraft is a nice game. People are weird.
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/2963906#Comment_2963906
Getting trashtalked is probably the best part of playing killer fam. Knowing I dunked on them so hard they malding, now if I get trashtalked after getting dunked on...I should have played better honestly and they beated me so I cannot say anything to counter their trashtalk at that point.
2 days ago i was trashtalked for not camping and tunneling his teammates. I went for him instead, who was about to finish the last gen. Apparently, that made me a horrible player.
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2963906#Comment_2963906
Don't you love it when these same survivors turn out to have private or restricted profiles with former VAC ban notifications? Hypocrisy at its finest.
Most have private profiles and then haunt killers on their open profiles. I remember someone who spent weeks coming to my profile on a daily basis and tell me what a terrible person i am. Best part, i never played against him. He just didn´t like my comments on the steam forum.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2963833#Comment_2963833
https://forum.deadbydaylight.com/en/discussion/comment/2870773#Comment_2870773
https://forum.deadbydaylight.com/en/discussion/comment/2870775#Comment_2870775
https://forum.deadbydaylight.com/en/discussion/comment/2896468#Comment_2896468
https://forum.deadbydaylight.com/en/discussion/comment/2899511#Comment_2899511
Hexes are designed to be strong perks that can be destroyed, while boons are designed to be buffs that can be snuffed to create slowdown. A survivor blessing totems is a survivor not on a generator.
That's why hexes should remain gone once broken. Do hexes deserve love? Yes, just not in that specific form.
I agree that hexes need some love. I don´t agree that hexes were designed to be strong perks. Most hexes aren´t strong enough to deserve the hex status effect. Thrill or Blood favor could be perfectly non hex perks. Without being OP. Just as Dissulution shows.
Remember, its a 4vs1 game. The killers perks (especially when being 1 time use only) should be 4 times as strong as the survivors perks. Survivors could place 4 boons across the map. Which would turn its effect almost into a map wide effect.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2963932#Comment_2963932
But let's say you have 9 survivors in the same MMR range. If 8 of those survivors are already in a game, you would need to wait for those games to finish before you could get matched up with them. If we do not consider MMR, then yes it should always be fast if there is just enough survivors to form a team.
Then killers would have long queues. Not survivors.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2963838#Comment_2963838
Now, this is true. This is also why I moved away from wanting breaking totems to be basekit (which I championed pretty hard when boons came out) to wanting an increasing cooldown, or a token system for re-blessing, or lessened verticality. Basekit breaking totems when the totems need to be close to the killer to have any value is a dealbreaker. That's already the main reason these perks are so rarely run, because on most maps, the killer is going to find them while you're looping them and the value you get out of each light is inconsistent.
The issue is, those totems don't have to be close to the killer. I think those three perks are currently very badly balanced because they're either hard to get value out of or they're too good. The counter that you say exists for no reason... you ever had a squad bring you to RPD with one or two stacked totems? The Game? Midwich? Shadow Step on a multi-floor indoor map is pain, especially when people are running Iron Will to supplement it. Blood pools are the only way you're going to track anybody, and of the indoor maps, only Lery's and the Game have bright enough floors to see them easily. Exponential supplements sabo squads and bodyblockers, who are already very powerful on indoor maps. Dark Theory certainly isn't great, but you can make it cover half the map with the right totem spot. (I did happen to see it in play against a Scratched Mirror Mikey once and that was cruel, but on the vast majority of killers, 2% isn't make or break and it's the boon that most needs buffs.) And CoH is CoH. You drop chase to remove the boon, everyone resets, and then the boon is back up in the same spot at the next possible opportunity anyway. It's insanely oppressive and the killer's only play is to tunnel out the boon user.
I think Shadow Step is always going to be map-dependent and that part of its design can't really be extracted without changing what it does, but for the others, doing something about their edge cases would open them up to buffing their effects so they can be more useful everywhere.
https://forum.deadbydaylight.com/en/discussion/comment/2963820#Comment_2963820
Don't knock Retribution. I didn't bring it up because it didn't fit your parameters of 'worth running on its own', but on a hex-heavy build, Retribution is excellent info.
And Thrill is mostly a 'stop booning and get off my lawn' perk nowadays, but it used to be an excellent support perk...
https://forum.deadbydaylight.com/en/discussion/comment/2963829#Comment_2963829
Except they currently can do this too well. It just depends on the map and the state of the game. Placing a boon somewhere like Badham basement or Ironworks catwalks is a lose-lose situation from the killer; the amount of time it takes to go and clear the boon and then get back on the road is enough for a team reset or a solid chunk of time across several gens. Similarly, towards the end of the game, one totem far away from the remaining gens reaches that same status, where the killer can't address it without giving up the gens. The problem with that one is that currently there's only one totem that actually wants to be far away from the killer's location; the other three are designed to be close to the action, and this further hammers the disparity between CoH and the other boons.
I wonder what kind of conversation we would have, if killers could relight hex perks like survivors do with boons.
Most Hex perks are outdated. Pentimento for excample would have been a glorious hex perk, if the devs introduced it before Boons. But now with boons, there is little reason to cleanse totems. Thrill was great before its rework. You always knew when someone was touching your hex totems. It would be a really good hex perk, IF it would still give the notification. But now it just turned into a "i hope you like holding e so much, that you wanna wait until the match is over, to set up your boon." In other words, its boring, but not a threat.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2958756#Comment_2958756
Same i highly doubt on the contract says it has to be 100 secs.If I would be the character owner i would say Okay you can use my killer but it have to be A tier but seems people doesnt give a damn about their character.
Yeah, there is absolutely no explanation on why they release with Dredge a far stronger Sadako, right after her release. It would have made sense to me, if it was the other way around. To test the water on how the ability should be. But like this? Naah.
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Tbh, who can blame killers for not wanting to play killer? Survivors trash talk and haunt them on their profiles. To tell them what terrible human beings they are, for daring to play killer. Or they tell them to uninstall and play minecraft.
Then, when they actually do as advised...
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2963851#Comment_2963851
I play PC cross off on EU servers, nurses are very good here.
By that logic dead hard shouldnt be nerfed because most survivors are potatoes who use it and go against a wall.
I also play EU, cross on. Yes, nurses are very good here. But by far, the amount of GOD nurses is really, really small.
Again, i do face good nurses, but i find GOD nurses maybe twice per year.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2963845#Comment_2963845
You said more than 2, Haunted grounds definitely isn't a bad Hex, if a survivor finds a lit totem, more often than not they're going to cleanse it.
Also you're just proving my point with your boon examples, Shadowstep is awful unless it's an indoor map and Exponential is only useful if the killer slugs, which most don't anymore. As I said before, anything other than CoH is too situational to be considered a good boon perk.
I wanna hang in there on the Haunted Grounds part. A survivor finds it, cleanses it most likely when another survivor in in a chase (possibly already injured) and cleanses it. Removing the perk for the rest of the match for a 60 seconds exposed status. Which could very well not lead to any additional downs. A perk like Iron Maiden applies a 30 second exposed timer + shows where that survivor is, whenever said survivor exits a locker. Yet, Iron Maiden isn´t considered a strong perk, unless you play Huntress, Trickster or Doctor.
So why should that doubled exposed timer, which is gone for the rest of the match, justifiy being a strong perk? Because it truly isn´t.
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2963796#Comment_2963796
I would have agreed if you were talking about Blight, because Blight is more fun and fair to play with and against, but The Nurse?
The Nurse is straight BAD and one of the worst killer designs in DBD, and the only redeeming factor that thing got was that it was only good when used by a select few individuals who barely count in the number of killer mains who actually play DBD for fun.
When you're up against someone who can't have fun, you're just practically beating the crap out of each other at that point.
It's practically The Dredge but on steroids and the most boring killer to play against.
The nurse is a special case. She has the steepest learning curve and the highest skill ceiling. In every chart that the devs presented about kill rates, nurse is usually bottom tier. So nerfing her in any form would basically doom her.
My point is, that most survivors don´t take their time to learn how to play against a decent nurse and instantly dc or suicide, when they face a nurse. Which is a shame, because she breaks the mind numbing "running in circles" meta and replaces it with real mindgames.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2962674#Comment_2962674
My experience with r6 voice chat was mostly someone breathing heavily into the mic the whole game, people who are silent except when screaming about stealing each others kills or something equally unimportant, family arguments and dogs barking in the background, and the occasional person giving useful information and then getting TK'd for it
Not so different on how DbD ingame voice chat could work out.
Only that people can´t steal kills. Maybe unhooks. But then again, why would 2 people run for the same hook when they know about each other.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2963555#Comment_2963555
If you're only finding 1 god nurse every 1000 matches maybe you're low mmr.
Or your definition of god nurse varies from mine. I constantly face good nurses. Strong ones, that can get several downs before the first gen is completed. But none of them are god nurses.
The last god nurse i faced was somewhere around christmas. I still remember that match, because i really enjoy facing good nurses.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2963799#Comment_2963799
Ruin, Devour, Plaything, Haunted Grounds. Can you name more than 1 boon that's worth running ever?
Shadow Step in very strong on indoor maps. Same goes for Exponential, if you go for a unsluggable build.
EDIT: also, Haunted Grounds? Like... really?
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2963782#Comment_2963782
Don't make me dig up a quote from @jesterkind on why hexes and boons are not the same thing.
*hands shovel*
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2963768#Comment_2963768
Boons aren't Map-wide effects that require no set-up time
Thats right. But i think it would be hard to find a killer, who wouldn´t want to set their hex totem where they want, when they want.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2963761#Comment_2963761
So you pretend to gotcha while saying the exact same thing as me. Ok.
Nah, but your statement was kinda ambigious. It could have meant bad for survivors and bad for killers. Thats why i added the edit. Because i confirm the later one, not the former one and i wasn´t sure about your statement.
EDIT: i want to add, that i was getting comments from 2 different threads where slowdown perks where discussed.
It wasn´t my intention to do a "gotcha" and want to apoligize for reading your comment wrong.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2963782#Comment_2963782
Eh, I can't agree with that. The only extant boon that's strong enough to be on par with hexes is CoH. The others are more situational (though don't get me wrong, there are still situations where each one of them can absolutely wreck the killer and the killer can't do jack about them.)
Something like Ruin or Devour being relightable should never be on the table.
Yeah you named the 2 decent hex perks. What about the others? Third seal, Thrill, Crowd Control, Retribution, etc. None of them are really strong or a game changer like CoH.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2963782#Comment_2963782
2% additional movement speed, or the ability to recover from the dying state while within a certain area are not as strong as most hexes. Don't get me wrong, there are weak hexes, but it's general consensus that the only reliable boon is CoH. There is certainly more than one hex worth running.
Could you name more than 2 that are worth running on their own, please? With no additional hex perks in play?
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2963555#Comment_2963555
Dude I'm currently maining a weaker killer called Deathslinger, he was once nerf just for being mid tier at best and anyone who plays him knows how hard and impractical his ability and basekit is, yet someone who is stronger at high mmr and nearly close to being OP shouldn't be nerfed?
We want justice here. The Nurse has been broken for the whole time it existed in DBD and never gets the proper nerf it deserves.
2 bad doesn´t make a good. Just because Mendslinger has been nerfed into oblivion, doesn´t mean that other killers should have the same fate. The whole killer roster should be buffed, so that we don´t have 3 killers that are able to compete on high mmr.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2963768#Comment_2963768
You cannot compare the 2, they are too different to do so.
Hexes generally have stronger effects, take longer to remove, and are map wide.
Boons (for the most part) offer very situational effects, can be snuffed in a couple of seconds, and have a limited AoE.
Yeaaaah no. Boons are stronger than hex perks. Or at least, hex perks are not strong enough to justify, why they can´t be relit or are even hex perks to begin with.
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@ThatOneDemoPlayer said:
Because that'd make every Boon useless
You mean like... Hex perks?
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2963741#Comment_2963741
Show me where I said to remove gen slow.
Ok, if thats all what you can say to defend your theory of gen regression perks being bad. Then thx for the discussion.
EDIT: i want to add, that the slowdown per se or the regression are kinda bad for the killer. At least in comparison to other perks.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2963720#Comment_2963720
That is not what he is saying. What he is saying is that gen regression perks are bad because you have to hammer gens as fast as possible or they will regress losing all progress. Gen regression encourages getting gens finished as fast as possible.
Corrupt Intervention is one of the best designed perks in the game in my opinion in that it just slows survivors down and stars chases earlier and not in a boring way like "25% slower repair."
God I love Corrupt Interventions design...
Well there is no turning back now, is there? Survivors already learned that slamming gens is the best strategy. They won´t suddenly unlearn this if the devs remove slowdown perks.
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The devs tried to "fix" camping a couple of times. Each and every single one of them, survivors found a way to abuse the new system.
So, if you want to thank someone why we can´t have nice things then... well...
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If you think survivors won´t gen rush when killers aren´t using any slowdown perks. Then i strongly suggest you to try playing killer without them.
I wish you a lot of fun.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2963613#Comment_2963613
I mean at least with Legion you can get a first hit, trapper make a survivor leave a tough loop. pig has a dash attack.
her slowdown can be completely ignored by survivors, her stealth power is just bad.
Correct. To make her teleport any effective, it would have to be sorta like the Dredges one. Short cooldowns, not waiting for ages. Dephasing should her also make harder to see. Otherwise she´s just a m1 killer without a power.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2958767#Comment_2958767
I genuinely think she is the worst killer in the game
Because she is.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2963555#Comment_2963555
Only because you find a death squad swf in 1000 matches doesn’t make swf op
If you only found a death squad once per 1000 matches, then yeah, they wouldn´t be a problem. Would they?
But they are not as rare as a god nurse.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2963571#Comment_2963571
She is not extremely rare. she is the killer i see the most other then Nemmy and Legion
And of course other things should be addressed first.
But this needs to be Addressed Eventually. Soon
God nurses are rare. Just faced a good nurse, who had 3 hooks before the first gen was completed. Really impressive. Ended up with a 4 man escape in solo queue. Was this a god nurse? Or was this a 3 man seal team 6 squad? Or all just decent players?
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2963405#Comment_2963405
That is a problem. Because if you bring voicechat, you have to rebalance the game, and then its not simply a choice to opt out anymore.
If you dont balance the game around it, killers will get a hard time with the people who do use it. I dont think thats a solution.
But the devs are planning on implementing more hud elements to bring solos closer to SWF. Since SWF has a 15% higher escape rate.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2963566#Comment_2963566
She is not healthy, i do agree facing a nurse is fun when they are Decent, it can be fun to mindgame.
But against a good nurse these mind games wont work
As i said, she´s extremely rare. Other things should be addressed first.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2963555#Comment_2963555
If you go against a Bad-Ok-Decent ur probably gonna struggle a little, but its doable.
But in solo queue if you go against A good-Great-God nurse, You have almost no chance, especially without meta perks
I love facing a good nurse. Its a true display of mindgames. Finding a god nurse is extremely rare. I could find 100 basement bubbas, before i ever get matched against such a nurse. The basement bubba would have a much, much higher kill rate. But isn´t effectivly the better killer.
In other words, nurse is fine. Please don´t try to change her.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2963539#Comment_2963539
I really don't know how Adding infrotmation a COM-SWF ALLREADY HAS, will buff them further
Because a SWF group won´t non stop inform everyone about what they are doing. Seeing it with a glance would make everything else so much more efficient. During a chase, the chased guy will inform about it. Where he goes, etc. But Feng won´t say "doing a totem right now". Because that information is redundant during said chase. However, it would be a information that would be on display on the hud.
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Whats wrong with nurse? Just because you find 1 god nurse in 1000 matches doesn´t make the other 99% you encounter OP. She still has the lowest kill rate of all killers.
Most importantly, if survivors actually took their time to learn how to play against Nurse, then no one would complain about her.