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Tsulan

Tsulan

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Tsulan
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  • Poweas said:

    You seriously shouldn't have made this post. You're going to get eaten alive by these guys ;-(

    Shhhhh 
    Silence... I'm meditating. 
  • ad19970 said:

    @Tsulan said:
    PinkEricka said:


    ToxicFengM1n said:

    @PinkEricka said:

    ToxicFengM1n said:

    @PinkEricka said:
    
    ToxicFengM1n said:
    

    In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape

    the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
    
    If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game. 
    
    
    
    I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
    
    
    
    @ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks. 
    

    Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.

    A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best

    I really like this idea. Tagging @not_Queen , even though I doubt she’ll see it heh.

    Damn, you really give up fast. 
    A injured survivor who's being chased anyway wouldn't have time to heal. So this uhh nerf is like trying to fight global warming by throwing ice cubes into the ocean. 

    The big aspect of this nerf would be that the survivor would suffer a reduced action speed for the rest of the trail. Maybe even increase it to 15% for all tiers. That would definitely be a nice nerf without making the perk useless.

    Survivors would save DS for the last hook. Gates are powered at this point. Or it wouldn't matter anyway. 
  • Equip BT and rescue that survivor?
    I mean... it's not really hard to pull off...
  • @PinkEricka said:
    ToxicFengM1n said:

    @PinkEricka said:

    ToxicFengM1n said:

    In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games
    
    
    
    @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it.
    
    I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors.
    
    If you’re going to give survivors a perk to escape
    

    the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.

    If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game. 

    I like the idea of broken status effect when using the perk, forcing survivors to hold onto it

    @ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks. 

    Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.

    A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best

    I really like this idea. Tagging @not_Queen , even though I doubt she’ll see it heh.
    Damn, you really give up fast. 
    A injured survivor who's being chased anyway wouldn't have time to heal. So this uhh nerf is like trying to fight global warming by throwing ice cubes into the ocean. 
  • Master said:

    @Tsulan said:
    Swiftblade131 said:

    @Tsulan said:

    Is this the place to ask for a multiple uses DS buff?

    I think DS should have 3 Tokens. Every use it adds 1 extra second to the stun. Also, you only need to push the action button. Also if you are not the obsession, then you have to struggle for 10%, but still have 3 tokens.

    Don't want it to be to strong now do we :wink:

    Exactly. Otherwise they'll call it OP.
    A included sprint burst once the gates are powered, would round the thing up.

    Yeah but the non-obsession version would have a sprintburst reduced by 1 sec. The sprint burst happens once anyway, so its still balanced

    Of course. 
    Looks good guys. Gonna pass this to the balance team.
  • @PinkEricka said:
    ToxicFengM1n said:

    @PinkEricka said:

    ToxicFengM1n said:

    In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games
    
    
    
    @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it.
    
    I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors.
    
    If you’re going to give survivors a perk to escape
    

    the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.

    If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game. 

    I like the idea of broken status effect when using the perk, forcing survivors to hold onto it

    @ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks. 

    Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.

    A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best

    Majority of people who dont run DS is simply because they can’t hit the skill check its not because “ Oh im being toxic” Same people who use ebony mori and noed complain about DS because they hate that a perk can rival their own perks.
    I tried it a few times. Together with SC and SB. Game felt way to easy. Like baby mode. Ya know? 
    This skill check is easier to hit than perfect skill checks. People ignore ruin, because they can hit those consistently. So hitting the DS skill check isn't really something to brag about. 

    Oh and NOED can be eliminated before it even spawns. So ya can't really compare it.
  • @Tsulan said:
    Is this the place to ask for a multiple uses DS buff?

    I think DS should have 3 Tokens. Every use it adds 1 extra second to the stun. Also, you only need to push the action button. Also if you are not the obsession, then you have to struggle for 10%, but still have 3 tokens.

    Don't want it to be to strong now do we :wink:

    Exactly. Otherwise they'll call it OP.
    A included sprint burst once the gates are powered, would round the thing up.
  • Is this the place to ask for a multiple uses DS buff?
  • Axelson said:

    Actually it has a counter, it calls Thrill of the Hunt. If you want your totem to be safe then run it!

    Go ahead and use ToTH together with 3 other hex perks. 
    Tell me about your experience once you recovered from the heart attack. 
  • @Tsulan said:
    thekiller490490 said:

    The only thing that isn't there is a chest!

    It's right behind that feng :p

    What if I tood you there was, just no possable way to get everything in frame?

    I would believe you
  • Just cleanse the totem, 99% the hook and repair the gen.

    I once made a group photo of 4 gens which were in throwing distance to each other. 
  • The only thing that isn't there is a chest!
    It's right behind that feng :p
  • Tsulan said:
    Brawler said:
    So the others who took it in into the game will have a perk slot wasted? 
    Sounds fair. 

    Insert "if he dies, he dies" gif.
    It's not, cuz only solos will have the "high risk" of 3 perk slots and not swf cuz they will communicate in the pre lobby who takes DS. So it hurts only solos again, the part of the community who doesn't need to be nerfed.
    Pretty sure I had this discussion with you back then, seems like you still haven't understood it 
    Risk vs reward. 
    Killers run the risk of hex perks. 
    Also, solo survivors are a minority. 
  • Peanits said:

    @Tsulan said:
    Poweas said:

    @Speshul_Kitten said:

    Also I wanted to share this cause I thought it was funny. No offense to Matt

    Holy ######### is he now stronger than Nurse?

    Speshul_Kitten said:

    The devs warned that changing Legion in the slightest could result in him being top tier and/or more.

    Impossible 

    I'll just leave this here: https://streamable.com/hdxro

    Even if you ran from him, there's nothing you can do there. You vault, he vaults. The issue with a power with no counterplay is that unless it's weak, it's overpowered. But if it's weak, it's underwhelming.

    So why was he released in the first place?
  • Poweas said:

    @Speshul_Kitten said:
    Also I wanted to share this cause I thought it was funny. No offense to Matt

    Holy ######### is he now stronger than Nurse?


    The devs warned that changing Legion in the slightest could result in him being top tier and/or more.
    Impossible 
  • Killer gets more points because he's non stop interacting with others.
    If you only sit alone on a gen and never save others or hit with a pallet, you won't make any points (surprise)
  • Peanits said:
    That would make everyone rank up to rank 1 far too easily, which would defeat the whole point of ranks. People with thousands of hours would get matched up with new players still.
    Give us the rank system + resets (and rewards) of R6!
  • @Master said:

    @Faceless said:
    Decisive strike is balanced by the fact that it can only be used once per game.

    Only this fact, and the fact that there is a hook per square meter in that game, makes the DS balanced. I do not understand why the main killer cries so much for this perk. And you can still put the survivor on the floor, to '' bug '' DS.

    If the DS changes, I want you to nerf Noed too, removing the killer's additional speed. This is tense, you try the whole match for the final killer who did nothing in the match get extremely fast and bring down on a hit.

    So noed and DS is balanced and have counter. Don't need changes. They are two perks that benefit enough killer and survivor

    How do you counter DS? Just curious...... asking for a bad killer friend

    there are perks that can counter it like enduring, all obsession perks, or you could just dribble

    Enduring doesn't counter. It just shortens the stun. Survivor is still free.
    Obsession perks like Dying Light, STBFL, remember me, PWYF? They are a counter??
    Show me how you dribble a non obsession DS.

    Wanna try again?
  • Brawler said:
    So the others who took it in into the game will have a perk slot wasted? 
    Sounds fair. 

    Insert "if he dies, he dies" gif.
  • SenzuDuck said:

    @Tsulan said:
    SenzuDuck said:

    Decisive strike is honestly the only perk I can say that has caused me to lose a match as killer, honestly.

    The first one, the one you know about it fine IMO, eat it and carry on.

    It's the 33% ones that waste the most time, you're not expecting and thoroughly irritate me, it needs to go.

    Ok it's official. The end is near. 

    I'm agreeing with senzu. 

    It's very rare I 2 or more d-strikes but when it does happen and they get those 33% ones it wastes so much time, it's awful.

    I see usually 2 or 3x DS on high ranks. 
    When the gates are open, they are a guaranteed escape. Especially if survivors saved them up.
    Low ranks waste them on the first down. 
  • Tsulan said:
    Delfador said:

    @Master said:

    @Delfador said:
    DS is balanced when a bad survivor uses it.
    DS is unbalanced when a good survivor uses it.
    There is not a single perk that is worse than DS in the entire game.
    That single use is more than enough btw.

    Usually one only talks about balance when "somehow competent" players are playing the game because it would be absurd to balance a game around a beginner.......

    Also Id like to point out that moris can only be used once too on a surivor and reduce a life :wink:

    I 100% agree.

    If somebody can't get kills with ebony mori, omegablink nurse, it is on them. We can't pretend like that combination is the most balanced thing in the entire game.

    Game should be balanced around somewhat competent players, not the top ones but I would say above average is good enough. If a survivor is above average and uses DS, good luck to you, you will need it.

    It is so difficult for some people to grasp the reality.

    4 man SWF with 4x DS, 4x SC, 4x SB, 2x BT, 2x unbreakable, 2 flashlights and 2 insta heals.

    My personal nightmare. 
    Or coordinated healing so they all switch out selfcare with adrenalin for the final clutch lol. I mean it's funny as survivor no doubt, but really frustrating as killer if you are so close to down someone he gets adrenalin 
    There are enough things to ruin someone's day.
  • Tsulan said:
    SenzuDuck said:

    Decisive strike is honestly the only perk I can say that has caused me to lose a match as killer, honestly.

    The first one, the one you know about it fine IMO, eat it and carry on.
    It's the 33% ones that waste the most time, you're not expecting and thoroughly irritate me, it needs to go.

    Ok it's official. The end is near. 

    I'm agreeing with senzu. 
    Lmao right? 
    We could even become best friends. Like batman and superman!
    Maybe our mothers share the same name.
  • Vietfox said:
    Tsulan said:
    Delfador said:

    @Master said:

    @Delfador said:
    DS is balanced when a bad survivor uses it.
    DS is unbalanced when a good survivor uses it.
    There is not a single perk that is worse than DS in the entire game.
    That single use is more than enough btw.

    Usually one only talks about balance when "somehow competent" players are playing the game because it would be absurd to balance a game around a beginner.......

    Also Id like to point out that moris can only be used once too on a surivor and reduce a life :wink:

    I 100% agree.

    If somebody can't get kills with ebony mori, omegablink nurse, it is on them. We can't pretend like that combination is the most balanced thing in the entire game.

    Game should be balanced around somewhat competent players, not the top ones but I would say above average is good enough. If a survivor is above average and uses DS, good luck to you, you will need it.

    It is so difficult for some people to grasp the reality.

    4 man SWF with 4x DS, 4x SC, 4x SB, 2x BT, 2x unbreakable, 2 flashlights and 2 insta heals.

    My personal nightmare. 
    @Tsulan
     How often does that happen, honestly.

    In our group we just need 2BT, 2 or 3 Resilience, 4 Adrenaline, MAYBE only 1 DS, 1 Balanced Landing and 1 Empathy for flashlight saves, the other perks might vary.
    That's the way to go ;)

    I said it my nightmare. Not that it happens very often. High ranks would be deserted. 
  • SenzuDuck said:

    Decisive strike is honestly the only perk I can say that has caused me to lose a match as killer, honestly.

    The first one, the one you know about it fine IMO, eat it and carry on.
    It's the 33% ones that waste the most time, you're not expecting and thoroughly irritate me, it needs to go.

    Ok it's official. The end is near. 

    I'm agreeing with senzu. 
  • Delfador said:

    @Master said:

    @Delfador said:
    DS is balanced when a bad survivor uses it.
    DS is unbalanced when a good survivor uses it.
    There is not a single perk that is worse than DS in the entire game.
    That single use is more than enough btw.

    Usually one only talks about balance when "somehow competent" players are playing the game because it would be absurd to balance a game around a beginner.......

    Also Id like to point out that moris can only be used once too on a surivor and reduce a life :wink:

    I 100% agree.

    If somebody can't get kills with ebony mori, omegablink nurse, it is on them. We can't pretend like that combination is the most balanced thing in the entire game.

    Game should be balanced around somewhat competent players, not the top ones but I would say above average is good enough. If a survivor is above average and uses DS, good luck to you, you will need it.

    It is so difficult for some people to grasp the reality.

    4 man SWF with 4x DS, 4x SC, 4x SB, 2x BT, 2x unbreakable, 2 flashlights and 2 insta heals.

    My personal nightmare. 
  • Master said:

    @micsan said:
    I started playing this game in oktober, got rank 1 survivor my first three weeks of playing and rank 1 killer during the double BP event.

    Getting rank 1 as survivor is easy as [BAD WORD], while rank 1 killer is simply put, way harder to achieve.

    Its farily easy to reach rank 1 for both sides because the ranking system was designed with the aim to hide the actual unbalance of the game. Apparently the devs think that giving each player a pad on the back "well done, here you have your pip" compensates for unbalance :wink:

    They had to make it easier for survivors, since they couldn't loop the killer for 5 minutes and rank up. Leaving high rank killers with long queues. 
  • Faceless said:

    You have a chance to put the survivor on the ground up to four times, and that's allowed, it's not anti-gambling. Calculate the DS time. Throw the survivor on the floor to a nearby hook and congratulations, you countered the DS. If you do not have a hook, just tunnel it.

    3 times  ;)
    Still not a counter. 
  • Faceless said:

    @Master said:

    @Faceless said:
    Decisive strike is balanced by the fact that it can only be used once per game.

    Only this fact, and the fact that there is a hook per square meter in that game, makes the DS balanced. I do not understand why the main killer cries so much for this perk. And you can still put the survivor on the floor, to '' bug '' DS.

    If the DS changes, I want you to nerf Noed too, removing the killer's additional speed. This is tense, you try the whole match for the final killer who did nothing in the match get extremely fast and bring down on a hit.

    So noed and DS is balanced and have counter. Don't need changes. They are two perks that benefit enough killer and survivor

    How do you counter DS? Just curious...... asking for a bad killer friend

    Throw the survivor on the floor, calculate the time the DS appears. Several killers do that.

    Or simply tunnel it

    That's not a counter. 
    NOED has a counter. 
  • This is one of the few games where people easily stack up 1000+ hours.
  • Faceless said:

    No, this is not a bait. Ds is a balanced perk.
    Unbreakable is a balanced perk too.
    Deliverance

    and etc.

    If this is not bait, then what is the DS counter?
  • Is this bait?
  • @FURIOUS
    Survivors can use BT to get a guaranteed save, when the killer is camping. 
    There are insta heals, SB, DS and body blocks that can make tunneling worthless. 
    Oh and pallets...
  • Tsulan said:
    not_Queen said:

    That's why it's in TESTING right now (like we did the hatch closing)
    We will be looking at feedback on this one.

    Please, for the love of God. Don't go live with this change. SC is good as it is. Survivors use We'll make it and heal others.
    If this change goes through, no one will bother to heal others and people will even be forced to use it.
    What's the issue? Everyone uses selfcare, and? U act as if this is like a buff to DS and there is no wiggle DS anymore any everyone can use it directly. Selfcare is used for solos, optimal "esport" SWF's don't use selfcare at all
    Diversity. There will be none. See the post above. 
  • not_Queen said:

    This is a change that's being TESTED. It isn't guarantee it will go live with 2.5.0

    Self Care on the live version
    50% healing speed for Self-Caring action
    100% speed for healing others

    Self Care as a TEST on the PTB
    75% healing speed for Self-Caring action
    75% healing speed for healing others.

    I hope this helped you understand the changes better. :)
    Feel free to give us feedback about it!

    Thank for you clarifying, but my point still stands. SC is the most widely used perk and this change only makes it better. Everyone will continue to use self care and heal themselves, making the detriment pointless and the speed increase a straight buff.

    Tsulan said:
    My prediction: SC goes back to normal. No one will bother to heal. Everyone will use SC.

    Pretty good job. 
    Don't really get the issue, more survivors will use selfcare now, and? As if this would change anything for SWF. The only people who benefiting from that are solos who use selfcare. And even with that they are still not near at all to optimal and coordinated plays SWF's can pull out.
    Because it's good like it's now. 
    People use we'll make it and chase others to heal them.
    Once it goes back I'll be chasing others to heal them, only to watch them use SC.
    No one will stay to heal, because everyone assumes that everyone uses SC. Which will force others to use SC too.
     I haven't used SC for ages.
  • It will pop up exactly 1 week after you gave up and bought Leatherface. 
  • Poweas said:

    @Tsulan said:
    Poweas said:

    Oh my god I think they buffed Self care.

    Self-Care: All healing action speeds are reduced by 45%/35%/25%. This action speed penalty replaces the previous Self-care penalty (-50% speed) and applies a flat penalty to ALL healing actions.

    I am actually happy. If this goes through, it might become less punishing to use. Or am I wrong in thinking they buffed it?

    No, this change would be bad. Don't you remember when everyone used SC and no one bothered to heal others, because everyone assumed that everyone else was using it? 

    Terrible change 

    I still won't run it :3. I will probably get even more salty to face a Legion but I'm not running SC. Also I think a lot of people might not run SC because of Sloppy butcher anyway. It won't be that bad.

    People will be forced again to use it.
    Just like before 
  • Poweas said:

    Oh my god I think they buffed Self care.

    Self-Care: All healing action speeds are reduced by 45%/35%/25%. This action speed penalty replaces the previous Self-care penalty (-50% speed) and applies a flat penalty to ALL healing actions.

    I am actually happy. If this goes through, it might become less punishing to use. Or am I wrong in thinking they buffed it?

    No, this change would be bad. Don't you remember when everyone used SC and no one bothered to heal others, because everyone assumed that everyone else was using it? 

    Terrible change 
  • @Tsulan said:
    ToxicFengM1n said:

    @Tsulan said:

    ToxicFengM1n said:

    @Tsulan said:
    
    Doc_W__HOLLIDAY said:
    

    Pig nerf? Where?

    Terror radius got increased  
    
    
    
    wouldn't that be a buff
    
    
    
    Not if you go out of crouch to "run" a short distance between gens. 
    

    Her Strength is the ambush and stealth. If you increase her terror radius you force her to stay longer crouched. 

    yeah, so it helps counter campers, and increase outside terror radius if mixed with perks its powerful

    Did I miss something or does a camping pig not crouch?

    she does, alot, you missed something

    So camping with a longer terror radius is in now? What happened to insidious leatherface?
  • @Tsulan said:
    ToxicFengM1n said:

    @Tsulan said:

    Doc_W__HOLLIDAY said:

    Pig nerf? Where?
    

    Terror radius got increased  

    wouldn't that be a buff

    Not if you go out of crouch to "run" a short distance between gens. 
    Her Strength is the ambush and stealth. If you increase her terror radius you force her to stay longer crouched. 

    yeah, so it helps counter campers, and increase outside terror radius if mixed with perks its powerful

    Did I miss something or does a camping pig not crouch?
  • Terrible ideas. Way to strong.
  • @Tsulan said:
    Doc_W__HOLLIDAY said:

    Pig nerf? Where?

    Terror radius got increased  

    wouldn't that be a buff

    Not if you go out of crouch to "run" a short distance between gens. 
    Her Strength is the ambush and stealth. If you increase her terror radius you force her to stay longer crouched. 
  • Tsulan said:
    Pig nerf? Where?
    Terror radius got increased  
    But why? Did she at least get ANY buffs or did they only nerf her?
    She got some slight changes. Some buffs and a slight increase in her terror radius. 
    She needs way more to be good.
  • Ihatelife said:

    Self care is the best change for solo survivors

    No, it's not.
    This forces survivors to take SC because no one will bother to heal. 
  • @Acromio said:

    @ToxicFengM1n said:
    A.Freddy is getting a buff in 2.6.0 or in a hot-patch

    Source?

    most likely they (I believe) mentioned they are working on the rework, most of the time it takes a while to rework an entire power, so most likely he is getting buffed in 2.6.0 or in 2.7.0 or in a hot-patch, because freddy could have been kept the same

    They've been talking about the Freddy rework for over 6 months. 
    Wouldn't be surprised if it takes them over a year from now.
  • se05239 said:

    @Tsulan said:
    My prediction: SC goes back to normal. No one will bother to heal. Everyone will use SC.

    Pretty good job. 

    Buffing the most used survivor perk further won't solve anything. Looks like the survivor favoritism is back again.

    It will ruin everything. Even for survivors. 
  • Vietfox said:
    @Acromio said:

    Now survivors can gen rush even harder. Fantabulous.

    Genrush is done by working on different gens, not on the same one. If you see survivors working on the same gen often then run Discordance.
    It's a good change. Might slow down the game by a tad.
  • Pig nerf? Where?
    Terror radius got increased  
  • It's just a 4 meter increase. I'll take that in exchange for the buffs they gave her any day.

    We'll see. 
  • @Tsulan said:
    Dwight_Fairfield said:

    They got buffed?

    Yes, leader even gives a BP point bonus to coop actions. 

    Actually Prove Thyself is the one that gives more bloodpoints. Finally the perk will be viable.

    Ups, my bad! Mixed them up.
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