Tsulan
Tsulan
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@KingFrost said:
This was just a straight up chase, with no use of powers or perks. Also with absolutely no need to conserve resources. If you're playing like that in actual games, then I don't know what to say.
Well the 4 minute chase would have been enough for all gens + gate.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2201963#Comment_2201963
- This could effect matchmaking and MMR and VPN’s make this useless
- Not many I’ll admit but it’s still worth noting
- A ping mute is something that would be added if needed
I don´t think people use VPN as much as everyone thinks.
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2201963#Comment_2201963
I liked my idea of a voice chat it goes with dbd lore of they cant speak only make noises so when you talk you make noises and your aura is revealed to everyone and the louder you are the further the range can be seen
This also fixes the language barrier
risk reward
keeps the user safe of racial attacks
Silent so annoying pings wont be a thing
Screaming into my mic to glow in the dark seems like a terrible idea for my neighbors.
Anyway, we should go back to the topic.
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Mendslinger
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Question to higher Rank Killers: When did it all start getting better? Did you have a moment where it clicked, or did you use a certain Killer when you were new? Do you drink copious amounts of vodka when playing to tolerate it? Thanks in advance.
Been playing this game for 2379 hours. I have maxed out every killer except Twins and Trickster. I´ll notify you once it gets better.
In all those years i got exactly 1 toxic comment from a killer. Meanwhile my steam profile has 49 pages of pure love from survivors. Doesn´t matter which killer you play or how you play.
Honestly, most killers burn out after a year or so and stop playing for a couple of months, before they eventually come back. Thats a normal behavior with this game. Why do you think survivors always have long queues during prime time? Because so many killers either quit or switched to the more relaxing survivor role.
Even the devs recommended this years ago. Not much has changed in that regard.
https://www.youtube.com/watch?v=tvRMd7aQ5v4Regarding the camping and tunneling. There comes a point where you´ll know when its better to camp and tunnel someone out.
You don´t have feel bad about the survivors. Because they also don´t feel bad about you. Or has there ever been a survivor who apologized for rushing gens?
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2201010#Comment_2201010
Its hard to split up and do separate gens with an uncoordinated team (no comms only solo Q), maybe thats what the OP experienced.
In my experience it is rare that even two gens will pop by the time im dead via camping.
@Itslat3ncy My advice would be to take breaks when matches like this happen if it frustrates you too much.
Thats not hard. See a gen, do a gen. No coordination needed.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2202167#Comment_2202167
That's the mindset that people have. There only 5 meta perks when in fact there are multiple that are amazing and are just as good. I'll name a few that Iron will, spine chill, resilence, all the exhaustion perks besides head on, we'll make it, bond, detectives hunch, kindred. All of these should be apart of the meta, but are not because people only wanna believe that there are only 5 good perks when in fact there are a lot.
Iron Will is meta though...
People can play different perks, but they don´t seem to want to.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2202076#Comment_2202076
I get that you wont always have fun, but these past couple of weeks this game has been unfun not just 1 match outta 20, but every 2 matchs. The camping in this game is becoming absurd and saying to run the same perks over and over to counter it is a bad excuse.
I'll say it again there are over 70 perks in the game with 4 perks slots. Having to take up 2 slots for ds bt when maybe you want to have spine chill and resilience, or fixated sprint burst in some of your matches.
Being forced to run the same perks every game is bad design, and has ruined this game because the devs think it is ok the plaster fix an idea with a perk instead of fixing the issue directly. I get that maybe something you might need a perk that fixes an issue, but not every perk should be made because your bad at designing a game and wouldn't fix it normally.
I get what your saying, but I dont think perks should fix bad game design, especially when you have made something like PH cages that teleport why you camp it. Dont see why they cant do that.
Problem is, the 5 survivor meta perks haven´t changed in over 4 years. DS and BT are part of them. All this loooong before camping became a problem like now. Why is camping suddenly a problem? Just look at the gen speeds. A killer who loses 3 gens in a single chase won´t have much motivation to leave the hook. Solve the gen problem and you´ll have less campers.
An idea to reduce tunneling/camping with already established perks could be to give BBQ additional stacks for hooking "fresh" survivors. Like getting the 5th stack only after all 4 survivors have been hooked once.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2201725#Comment_2201725
The ping system has plenty of advantages
- No language barrier
- Easier access to people without headsets/mic
- Easier for people who don’t want to talk to strangers
- No bullying over a ping system compared to voice chat
So not every single regard
- could be solved by letting players choose what region/country/language they want to be matched with.
- who doesn´t has a mic or headset these days?
- people could make new friends by talking (doesn´t always apply)
- if the ping makes a sound, then repeatedly pinging (like in lol) could be annoying. A mute button would help.
What about communication with survivors from the other end of the map with visual blockers? Thats not possible with a ping system.
Anyway, thats a whole different discussion.
As i said, people believe what they want to believe and will ignore any kind of data that doesn´t fit their agenda. Just look at the DS stats the devs released. Instead of celebrating that the devs open up, they complain that the stats must be fake.
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Rocket Launcher Mori
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2201682#Comment_2201682
Ping system like apex would work fine
I think we already had this conversation. Voice chat is superior over ping system. In every single regard.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2201682#Comment_2201682
Yeah, I don't really want to get yelled at for no reason by a salty teammate.
Mute button.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2201651#Comment_2201651
For the most part. Nurse is contentious and spirit with really good add ons has potential
But yes that’s why I want solo buffed to swf level so we can then buff killer accordingly
Every buff to solos is a buff to SWF.
Only way around it would be ingame voice chat. But people don´t like the idea.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/2201513#Comment_2201513
Otz also had a 100 game win streak with plague recently, Dowsey with twins if I remember correctly, does that prove that Plague/ Twins are op or that killers are stronger than survivors?
You can't use edge cases (a very good killer, a very good survivor team, a very different game mode like 1vs1, ...) to draw conclusions for the game in general.
Now imagine the video was made by a different killer. People would have laughted and said that Otz would have stomped them.
Funny how one of the best killers has trouble during a 1vs1.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2201566#Comment_2201566
While nurse is definitely weaker she is still really good. Sure tournament squads beat her but that’s just expected since they are using comms are are literally sweating their balls off. Just like a nurse sweating against good solos is going to win easily.
Again this comes down to maps. Think about what would happen as an m1 killer only on Hawkins. Would definitely play out a bit different
So you agree that survivors on coms are way stronger than any meta killer could ever be.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2201513#Comment_2201513
The data also says nurse is the worst killer in the game.
Fact of the matter is that this video in particular is not representative of an average match. The killer didn’t use his power and this was on the best survivor map in the game.
I could show someone playing spirit on Hawkins absolutely stomping but it doesn’t mean anything because that’s just one game on a bad map against a meta killer
Nurse still being a god killer is a myth. I haven´t seen any good nurse players in ages. But people still prefer to instantly give up against her and suicide on the hook. Just because they refuse to learn how to play against her. If Nurse was still so good, why did she get stomped during the tournaments?
But you are right. The video was never meant to be a representation of an actual match. Otz even says so. It just shows how a 115% movement speed killer would perform against survivors in a 1vs1. Things like perks or the killers power would just alter the data they wanted to get.
They wanted to prove that good survivors can easily keep a killer busy for several minutes and thats what they did.
If another killer streamer would have attempted this, people would have claimed that since they are not Otz, they are not good enough and it doesn´t mean anything.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2201471#Comment_2201471
What about Hawkins too? Or shelter woods with 5 T and L walls?
Fact is you can’t come to a conclusion based on this
They could test it on every single map, people would still complain that it isn't representative.
I mean, we had the depip squad. Showing 100+ matches which role is the power role. People said, not representative.
We had tournaments. Official and unofficial. Where survivors rofl stomped meta killers. People said, not representative.
People believe what they want to believe. No amount of data will change that.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2201239#Comment_2201239
That doesn't stop tunneling. Not everyone uses the perk anyways.
Can't complain that the devs didn't do something, when they actually did, but you refuse to use it.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2201199#Comment_2201199
He was playing an M1 killer on fractured cowshed. What do you think was going to happen?
You're right. They should have tested on Haddonfield or Pallet Factory.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2201199#Comment_2201199
Now imagine the killer actually having a power and perks.
Now imagine survivors having perks!
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shrugs
I´ve seen 5 bloody party streamers during a double bloodpoint event. Survivors gen rushed and escaped with 15k base points.
So it´s not a killer only thing.
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Getting instant lobbies.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2201212#Comment_2201212
Like a ranked system, and I think the MMR system they're trying to fix up is going to end up in something like that.
Also yeah, I think they try to balance towards both levels of play (high skilled and low skilled) which has major issues, in that things that help low skilled can be abused by high skilled.
During one of the surveys they asked question around a possible tournament mode. Maybe we get more information on the 5th anniversary stream.
@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2200996#Comment_2200996
DS does not stop tunneling. I don't know why people keep saying this.
To the OP: Yep, tunneling seems to be out of control at the moment. I'm hoping the devs eventually do something about it.
Devs already did something about it. They buffed BT.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2201183#Comment_2201183
This...
I tried to say this in a nicer way, with my post with stupidly favourable circumstances for the killer outside of rng for pallets and maps and they just said they need to fix tunneling and camping plus gen speeds.
Problem is that the game is balanced around low rank solo survivors. This needs to change. The devs should consider additional game modes for experienced players.
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Now imagine those survivors playing SWF.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2201151#Comment_2201151
They is just to many variables to take in at the start. Ya maybe 1 spawns next to a gen, but the others dont. Or maybe 2 spawn next to a gen and the other 2 spawn next to the other, but get pushed away, leaving most likley 1 gen popping unless the survivor from that group tsplit from that gen to start another which takes time, but is a possibility, which means 2 could pop.
A chase against any decent survivor will take more than 80 seconds. Against a good survivor it can even take up to 4 minutes. So, as i said, the 3 gens in 1 chase can happen any time during the match.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2201153#Comment_2201153
Any suggestion for my Freddy boi to change Devour? I mean i love Devour really but so many times i am losing it before use.
Try nurse calling. You´d be surprised how many survivors you´ll find healing.
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I see this so often, that i completely stopped using hex perks.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2201108#Comment_2201108
Are you using a situation at the beginning because the survivor most of the time dont spawn next to a gen and most likely will travel around maybe 10 to 15 seconds could be less to start on one. Also there could be multiple survivors at 1 spawn location which means the survivors if caught by the killer will have to spread away from each other to do other gens which takes more time.
Survivors always spawn next to a gen. When more than 1 survivor spawn at the same point, that gen just goes quicker. Also, the losing 3 gens in a single chase situation can happen at any point of the match.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2201088#Comment_2201088
Say it's a quick chase. Maybe you take 20 seconds to find 1 person, and 30 second chase. You still dont have enough time to do all 5 gens before that survivor dies, and the killer can find someone else to chase next and potentially gets another kill.
Survivors spawn next to gens. So they start instantly with the gen.
To continue with your example: 20 seconds to find the survivor, 30 seconds to down him (really short chase), 2,5 seconds picking up animation, 15 seconds to get to a hook, 2,5 seconds hooking animation. Killer just spend a total of 70 seconds for his first hook. A gen takes 80 seconds at most, so its unlikely that the killer gets to 1 of the 3 gens in time, before they are finished. Now 2 survivors can go do the last 2 gens, while the third survivor attempts a rescue. Even if he fails, the hook timer is 120 seconds. So still enough time to finish the last gens and go for the rescue.
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Just one of the side effects of the current gen speed.
A killer who loses 3 gens for the first hook will be demotivated to play a normal game. He'll just try to secure a kill.
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Tunneling is one of the side effects of the current gen speed.
When a killer loses 3 gens in his first chase, then he'll try to get at least that one kill.
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It's just the lack of an obligatory secondary objective that drives survivors to spend less time in a trial then in a lobby. They all want to win.
But what is winning anyway?
Escape with 11k points or Dying with 23k points and 4 stacks of WGLF?
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The game is as survivor sided as it gets and I can prove it:
- the side that's OP always has long queues during prime time.
- usually, whenever a new chapter released, killers had long queues for a couple of days and the new killer was seen almost 24/7 for 2 weeks. This hasn't been the case for over a year.
- people saying: "survivor queues are longer because they want to play with their friends." Can't be true. Because if the amount of survivors that play with their friends is so big, that it causes queues of 10 to 30 minutes. Then the game would have to be balanced around SWF and not solo content.
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Old Freddy. /Thread
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You guys are getting matched against Twins? Hell i even thought they removed them from the game.
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But survivors that do more than just gens and die actually earn more points than the killer.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2194932#Comment_2194932
This is not always the case. And yeah I know it isn't always the killer's fault (I guess I should have made this all more clear) that generators are done so quickly sometimes due to just terrible map design and balance.
I am still right about most of this. As the match goes on, the killer becomes stronger and there are less pallets and fewer generators. This makes it much easier to pressure survivors off of generators because they start to stack up on them. However this can deviate through 3 main things which include map design, killer balance, and the survivors (SWF or solo). If you are Legion against a solo team on coal tower, you are probably going to do pretty well if you know what you are doing. If you are someone like Clown on the game against a 4 man SWF you might as well sit and pretend you're a statue because you sure aren't getting any kills this game.
I am not shaming people for generators being done literally out of their control. I am saying that in the average game even if you are playing well do not panic if you cannot stop the generators from being done because you can still pull through but sometimes you lose generators due to your own mistakes.
I can live with that.
Overall the game needs some adjustments. Survivors should be the ones that feel pressured (you know, maniac killer trying to eat their liver or convert their face into a mask). But most of the times the killer is the one who feels pressured.
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Uhh no. I don´t agree at all.
2 or 3 gens gone by the time the killer gets his first hook isn´t on the killer for not pressuring survivors enough. After 5 years, the game is still balanced around new players that regularly miss skill checks, hide in corners, drop the pallet to early/late and don´t know how to run in circles.
Even streamers like Otz or Scott Jund can lose 3 gens before they get their first hook. Those players aren´t exactly over commiting or wasting time. So please don´t try to shame/blame the killer here. Because the balance is at fault.
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@Friendly_Blendette said:
I have been having exam weeks and tried to learn blight so thats whyI have been making a ######### ton of salt posts recently. Not a winning combination. I know its kind a meme but Civ 5 is a way better game if you just want to kinda relax and not get too stressed over.
Try Evil Genius 2. It´s extremely relaxing. Way better choice than DbD. Especially if you have exams.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2194221#Comment_2194221
I hate that you’re right
...
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2191944#Comment_2191944
Except in the case of lowering MMR, they are giving their opponents easier trials as well by essentially nerfing themselves in order to not increase their score.
I wonder what it would actually be like if the system worked properly and the Devs were transparent...
Knowing what to do to get easier enemies doesn´t mean they nerf themselves. For example, the system could check failed skill checks. So you fail them on purpose but are otherwise untouchable, because you know how to loop the killer.
Or you could let yourself get downed in 10 seconds on the first hook. So the system thinks you are bad. But from there on you won´t go on the hook again.
A transparent system would be abused.
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@th3 said:
This isn’t an accurate video depicting a normal chase, so making assertions about balance based off of this video is stupid.
Exactly! A normal chase would contain DH and a medkit.
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@Phasmamain said:
What is a rushing blight? A blight that uses his rush?
On a serious note I don’t know why they made his flick an intentional mechanic. Kinda ruins his fun for me
If they can´t fix a bug, it becomes a feature.
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The Benny Hill show.
Fitting theme.
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The reason they don't tell killers who is playing SWF is that they would dodge them all the time.
Making queues a true nightmare.
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2193853#Comment_2193853
Did you even read my post when I said from the start I have games where I see a survivor get unlucky enough to spawn close to the killer and get hooked in like 30 secs with no gens done and they camp. Camping here is not needed yet it is done.
Maybe he was triggered after losing 3 gens in the first chase in his last 10 matches. Happens to the best of us.
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2192425#Comment_2192425
I would have to ask the question of why then do ALL Bubba's do it from the start? I don't know why just Bubba's but, in almost every single game Bubba killer mains camp and tunnel from the get up in every match?? There is no reason to do it from the start yet these players do it without fail. Had three matches last night with Bubba's and two out of the three did it from the jump?? I don't even see the reason for doing it during the EGC because you should have been better during the game and pressure gens/players thereby making tunneling/camping obsolete. But no one wants to acknowledge that,,, or make believe the mythical unicorn of the SWF team makes you do it. The fall back argument is always "well, camping and tunneling are valid strategies" lol. So why bother arguing with those people, it will never change.
Perhaps because they lose 3 gens from the start?
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2192619#Comment_2192619
The activation conditions and limits would need to be compelling otherwise a killer could simply wait until the 50% mark on the EGC timer to guarantee to kill everyone left in the Trial. The devs have already said they don't want EGC to be a killer tool which is the direction a lot of these ideas are headed towards. Sometimes it is strategic to open the door yourself to trigger BW, it depends on the match.
Currently with the way gates work (survivors 99% the gates) there is no reason to wait for the timer to go as low as 50%.
Most survivors that get caught by Bloodwarden are BM the killer at the exit gate. If the killer could trigger it by pressing a button, then survivors would instantly leave and not stay for their butt dance.
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/2192710#Comment_2192710
Bloodwarden would still be very powerful in that case. Adrenaline isn't completely free, like all end game perks, you still have to work for it (finishing gens). Requiring a hook for Bloodwarden isn't a bad design, it just means you don't get it for completely free.
No, you don´t have to complete a single gen for it to trigger. The killer just needs to close the hatch and Adrenaline will kick in.
So basically no restrictions.
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2192720#Comment_2192720
What??? Hello. Where are you getting this from. So, No?
Well, he´s not OP.
You say he´s not balanced.
So by elimination there is only underpowered left.
