Tsulan
Tsulan
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- Tsulan
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/comment/2219014#Comment_2219014
i am talking about bloodlust fam
Make killer and survivor hitboxes the same size and you can take away bloodlust.
Deal?
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/comment/2218953#Comment_2218953
No? Its clearly unfair for the person being camped, that has nothing to do with failed or the teammates since the killer runs at mach 5 after not being able to down a surv for 3 min.
Congratulations. You kept the killer busy for 3 minutes and maxed out chase points. Here is your reward.
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/comment/2217672#Comment_2217672
Buts it is simply not fair for the person being camped/tunneled on since there is nearly no chance of escaping once the killer decide to use those "strategics" if you can even call it that since it takes zero effort. At the end of the day we calculate 1 for 1 person having fun and thats not the case if killers are able to camp like the current state allows them to. The person should always have a skill relyed chance of escaping, it should feel rewarding to play good
Then either the survivor or the teammates failed.
No big deal. Just move on to the next match.
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/comment/2218883#Comment_2218883
yeah latency seems to in favour of the killer quite alot (check the vid the bloodstains appear at the same time) and ive seen other survivors getting hit like that in my matches too, its not only me experiencing that bruv. Get red ranks and we might talk again
edit: wbu dropping pallets and getting hit anyway that also latency? smart boi forgetting that this game still had bugged af animations last year or vault setbacks and its still ridiculed by bugs
Hit registration is server sided. Not favoring killers.
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/comment/2218859#Comment_2218859
killers can hit through windows with a very generous range, so i am pretty sure they actually just hit the wall
What you experience is called latency. When you get hit on your screen, but think that you shouldn´t get hit. It clearly looked like a hit from the killers perspective.
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@Spyonme said:
https://forum.deadbydaylight.com/en/discussion/comment/2218840#Comment_2218840
have you ever had the moment thinking that should have clearly hit me? I cant recall having that thought even once
Whenever i vault a window and hear a pling.
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Does anyone know when those codes expire?
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Flashbang: will be deadly for SWF
Blast Mine: the solution for 3 gen situations.
Flashbang and Blast Mine will drive killers insane.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2218459#Comment_2218459
That is actually a good suggestion... if they weren't distinguishable.
Yes, it would turn Hex totems for both sides into high risk, high reward perks.
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So this is what some people like me thought should happen to totems: survivor hex totems, that remove a survivor perk when survivors cleanse them.
Oh wait, nevermind, they are clearly distinguishable from normal totems.
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And i´m being optimistic here! 😅
It looks like some other people didn´t get the joke.
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As it sounded they probably turn moris into something you can use with the last survivor on his last hook. Maybe even bound to getting a minimum of 10 hooks or something.
So we´ll see moris once in a blue moon.
Meanwhile keys are apparently fine.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2218120#Comment_2218120
I hate to break it to you, but you're bisexual now.
How am i going to explain this to my wife?!
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218117#Comment_2218117
How many times do you just make a window ? A pallet ? What's a common thread on this forum ? People hate dead harding for distance. Nemesis will either get his hit or zone you out in to not dropping the pallet or vaulting the window. What's the difference ? The difference is Nemesis will end chases quickly unlike other M1 killers. The difference between you making that window or pallet and extending the chase 40 + seconds. And Nemesis eating you alive at critical spots is very real.
I hope you are right, but i fear, i´m right. So far he wasn´t impressive while playing against him.
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But... but... i main Jane and David...
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218088#Comment_2218088
I played him extensively yesterday . I had no issues getting my hits with T1. The range from T3 isn't a significant boost. It's smart denying him T2 as long as possible, sure. But making it so Nemesis can zone you out at a window or pallet like slinger, huntress, demo, etc isn't good either. As for the zombies. You just eat them along the way while you're pressuring survivors
This is like playing Plague against experienced survivors. They will wait with cleansing themselves until the very end. Playing without your power for most of the match isn´t exactly great. Sure, you will get some window or pallet hits on T1, but where is that different from other killers? They will also hit you through windows, when they are close enough.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218073#Comment_2218073
Playing a killer that can hit through pallets, windows, loops. Is like playing trapper....Right ok then
He won´t be able to hit through pallets, windows or loops while he´s in T1. Since survivors infect themselves through zombies, he won´t get any infection from them. Good luck hunting down 6 zombies and ignoring survivors to get you ability.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2218023#Comment_2218023
Zombies spawning slow then? Because i saw they spawning good. Tier 3 is seem bad, i do not know why people have to effort for get T3 because i did not see any different between T3 and T2.
https://forum.deadbydaylight.com/en/discussion/comment/2218017#Comment_2218017
Zombies are new mechanic, i wish they would be more useful. But they are stopping by objects so much. If they would me smarter than this, that would be perfect. Maybe we can see little changes with release date. Or maybe zombies have to be more, small maps 2, middle maps 3, big maps 4 zombies.
https://forum.deadbydaylight.com/en/discussion/comment/2218027#Comment_2218027
Tentacle seem like easly dodge and strike distance is small. But this is i just saw on stream, i did not try. So i can be wrong.
He´ll have problems even reaching T2 against skilled survivors.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218023#Comment_2218023
Not nearly as much as you think. If I'm playing Nemesis. I'll gladly welcome people purposly infecting themselves. You're barely even robbing him of anything. Sure you're robbing him the ability to break pallets a tiny bit longer. But you're giving him the ability to hit you with his range and do damage faster. End chases faster. It's not a fair trade off. Just because Scott said to infect yourself is the play. Doesn't mean it's correct.
Without infection: survivors need to get hit 3 times. But those first hits make him stornger, as his tentacle can hit targets that are further away.
With infection: survivors need to get hit 2 times. But his power won´t increase. Turning him into a normal m1 killer during the rest of the match.
Its like playing Trapper without traps.
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Since his power can be rendered useless by getting infected from the zombies, i´d say he´s mid tier at best.
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@Callmehandsome said:
Nemesis will get nerfed. It's not uncommon that they release slightly OP or good killer and then nerf it few weeks or month later once majority of sales are done. If you compare this killer to others he has too much things going on. He is like buffed plague
I doubt he´ll get nerfed. Since his power can be completely rendered useless by getting bitten by a zombie and not using the cure.
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@n00binati said:
https://forum.deadbydaylight.com/en/discussion/comment/2217951#Comment_2217951
i do play killer but i find survivor more fun
Then play survivor. As long as YOU are happy with the role you play, its perfectly fine.
As the others have said, you are still new. Killers are strong on low ranks but become weaker against high ranks. Thats where survivors become the power role. Which role you enjoy more, is up to you. But i´d recommend playing both roles more or less equally. Because that way you will understand how killers work, which helps surviving against them.
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Being the optimist i am, i´d say by 7.0.0 maybe 8.5.0
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Twins would be the perfect base for a coop killer mode.
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Then play killer. Enjoy!
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We all know our community. Where people get constantly fake reports or -rep messages on the profile. The auto ban system won´t work at all.
We have dedicated servers after all, why not use them? The server logs should show what was done by whom for how long and at which exact moment.
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Thats the reason why i watched it from my couch with the chat turned off. You just gotta love our community.
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I´m not even sure he would deserve a nerf. The 3 matches i played against him (with survivors only using the new perks) he got between 0 and 1 kills. Sure, thats not enough to get to any conclusion. But it looks like he needs the zombies, because his power is pretty weak without them.
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@humanbeing1704 said:
Honestly its pretty sad I've never experienced an actual event I bought the game like 2 years ago
The old events were great! Double and tripple bloodpoints, getting special skins and items.
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And this is the reason, why i´m concerned about the new auto ban feature. Because those people sure as hell will hit that report button. Reporting you for playing toxic, in the hope of getting you banned.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2217641#Comment_2217641
They can only get rid of infection 4 times. And there's little reason to vaccinate before he hits mutation 3. The only reason you might want to vaccinate before mutation 3 is if you need to take a zombie hit while injured and can't heal.
Otherwise staying contaminated will prevent him from building his power up and will have to use zombies.
Survivors will play against him like they do against plague. Staying infected for the biggest part of the match and only cleansing when the match is about to end.
There also don´t seems to be a downside for survivors for staying infected. Like plague, where they can´t heal.
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@Mar3384 said:
It's ridiculous that this happens every match and when you add that onto the fact that the killers are already so powerful it makes it impossible for survivors to win a match. It honestly takes the fun out of the game and I wish the Devs would make it a rule that you can't do that. Its cheating end of story. I love this game, its my favorite but that crap is effin toxic and makes it hard for a survivor to rank.
Based on your comment, i take that you are still new to the game.
What you describe isn´t toxic. Its just a way for the killer to pressure survivors.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2217291#Comment_2217291
but with a power as strong as his, i just think it should be thought about
But his power isn´t really that strong. At least when survivors constantly get rid of the infection.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2217525#Comment_2217525
Uh, what nemisis is super duper strong not s tier like nurse spirit or bought but he's amazing to play
I think its a bit early to say if nemesis is strong or not.
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I'm surprised no one has said this before:
Pretty good job, so far.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2215279#Comment_2215279
49 pages? damn, that's impressive
makes me sad i don't have any :(
I completely stopped playing killer for a couple of months. Got 3 killer dailys, played 3 killer games. Got 2 -rep messages.
They are pretty easy to get these days.
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49 pages of toxic comments on my steam profile as of now. I´d say when those people can trigger a ban, i´m not going to be able to play a lot...
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I have 49 pages of toxic comments on my steam profile. While i´m not a toxic player. Now when i imagine that those people could trigger the ban system just because they feel like it...
Yeah, thats a big NO for me.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2214557#Comment_2214557
Good thing I didn't say that
Complaining about Bamboozle implies that.
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@Brokenbones said:
My main complaint about wraith isn't the killer himself, it's how people are playing him
They rarely commit to chases and it just robs survivors of the fun part of the game most of the time. That's not a wraith exclusive problem but that's probably why people have started calling him boring
Not to mention the amount of bamboozle using wraiths I've seen. Basically "no you don't get to play the game"
The game doesn´t consist in running in circles.
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Usually Jane. But lately i´ve been playing David.
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Devs solved the camping and tunneling issue by introducing Undying. It made a great combo with Ruin. By rewarding killers that didn´t camp or tunneled.
Now Undying is gone, because survivors didn´t like the idea of cleansing totems.
What did survivors expect would happen?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2213356#Comment_2213356
Pretty much,and honsetly playing killer in this game is just too d##n stressful,you have to worry about so many things,and make sure you go for the right gens especially when you dont run corrupt,or 1 pops before you even get in the first chase.Killer is not fun to play despite having all thsoe cool powers to use anymore.
Its a 4vs1 game. 4 survivors should be more or less as strong as the killer. But people complain when they can´t 1vs1 the killer. Which makes 0 sense. Now add SWF and a coordinated group makes life impossible for the killer, because they are way stronger.
- Picking a survivor up and having to choose between a pallet slam or a flashlight.
- Getting into a chase towards a easily loopable zone and knowing that if you continue, you´ll lose 2 or 3 gens. But if you don´t continue, every survivor will run to the same area.
- Seeing a Haddonfield offering and knowing that the match will be terrible.
Just a few examples on why there are to many survivors around. As long as survivors are the power role, this won´t change.
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I mean... they could launch the RE chapter directly. Without a previous PTB. They already did that in the past with the SAW chapter. Where console players had access first and pc players only were informed about the chapter from social media.
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I enjoy chases. I don´t enjoy running in circles like Benny Hill.
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Thats the Emblem system for you. Which tries to force a certain playstyle on both killers and survivors. While totally ignoring that killers have different playstyles. So you could even get a 4 kill with for example Bubba and you still wouldn´t pip, because there were almost no hits compared to Legion.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2213279#Comment_2213279
I tried to play survivor yesterday,it took me about 20 minutes to find a killer,20 minutes,then another few minutes to find another because the one I found after 20 minutes left the lobby.
The issue won't be solved until they give killers an incentive to play.
Which means buffing killers.
Getting bullied by survivors isn't exactly appealing for most people.
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The solution to fixing survivor queues is to buff killers. If more people want to play the killer role, then survivors instantly have shorter queues.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2212291#Comment_2212291
My point in ridiculing this argument is very simple.
Time zones.
That argument makes actually no sense when you remember that your 12 AM is somebody else's 12 PM.
But he's right. People in my region have the same queue times.
Now time zones means that the matchmaking matches someone from a different region. Which could be right. Because I've noticed that I get sometimes matches with/against people from another continent.
Maybe after a certain amount of time the matchmaking ignores everything from rank to region.